xskinzcity wrote: »Um hell no I'm not gonna regrind all my maelstrom weapons no thanks.
xskinzcity wrote: »Um hell no I'm not gonna regrind all my maelstrom weapons no thanks.
New Battlegrounds Weapons to be won! Maelstrom Weapons no longer BiS!
If they were going to do that, they would have said in the stream
They already said the gear cap wouldn't be raised again.
There is no reason to increase the Gear Cap. All it does is create a grind where everyone ends up right where they started. All the PvP will have the same levels of gear, and all the PvE mobs will be buffed to the new gear levels so combat will be no different than it is now. A bunch of Drama and Stress for absolutely no gain.
Another thing to think about, Materials. We already use 10 times the materials going from CP150 to CP160. Do you really think any player would stand for having to farm 20 or 30 times the CP150 Materials to gain an incremental level of stats? That alone would kill the game.
There is absolutely no gain to be had in the gameplay or balance or character prowess by increasing the gear cap.
Progression is done through the Champ System now.
Besides, all they have to do is add new Gear Sets to keep the gear treadmill going.
There is no reason to increase the Gear Cap. All it does is create a grind where everyone ends up right where they started. All the PvP will have the same levels of gear, and all the PvE mobs will be buffed to the new gear levels so combat will be no different than it is now. A bunch of Drama and Stress for absolutely no gain.
Another thing to think about, Materials. We already use 10 times the materials going from CP150 to CP160. Do you really think any player would stand for having to farm 20 or 30 times the CP150 Materials to gain an incremental level of stats? That alone would kill the game.
There is absolutely no gain to be had in the gameplay or balance or character prowess by increasing the gear cap.
Progression is done through the Champ System now.
Besides, all they have to do is add new Gear Sets to keep the gear treadmill going.
There would be a new material added, not 1000 ancestor silk per item.There is no reason to increase the Gear Cap. All it does is create a grind where everyone ends up right where they started. All the PvP will have the same levels of gear, and all the PvE mobs will be buffed to the new gear levels so combat will be no different than it is now. A bunch of Drama and Stress for absolutely no gain.
Another thing to think about, Materials. We already use 10 times the materials going from CP150 to CP160. Do you really think any player would stand for having to farm 20 or 30 times the CP150 Materials to gain an incremental level of stats? That alone would kill the game.
There is absolutely no gain to be had in the gameplay or balance or character prowess by increasing the gear cap.
Progression is done through the Champ System now.
Besides, all they have to do is add new Gear Sets to keep the gear treadmill going.
Thestephenmcraeub17_ESO wrote: »This new "chapter" seems like the time to raise the gear cap if they are going to. I think it would take a lot of rebalancing the crafting system, unless it just won't be possible to craft the highest level gear (highly doubt that). But that's basically what every MMO is. Get gear, max your stats, then the cap raises. Rinse and repeat. I hope they don't raise the gear cap, because it seems to me like that would be an arbitrary change just to add more hours to the game. They will add more diversity now with the new class, and definitely a plethora of new gear sets, so raising the cap would just create an unnecessary headache for the players. But then again, that hasn't stopped some developers before.