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Why tough grind for weapons could easily damage the game

amasuriel
amasuriel
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Yes, this is another post about the darn RNG loot system.

I was a player since beta, I stopped when IC dropped and came back just after One Tamriel. Overall the changes have been very positive, and I have been playing quite heavily. I'm PvE focused, I only PvP for vigor and caltrops.

The last weeks however, I have been considering taking another break, and the reason is the damn weapon grind.

I like to try different things, like most people, so have don't a huge pile of dungeons, and a fair number of trials. With some reasonable dedication, it's entirely valid to expect to be able to assemble weapons and jewelry from any set you want. Jewels may not be purple or gold (for example stuff from Maw unless you are in a very good guild group), and maybe you are still using an infused belt instead of divine here or there. As long as you are using crafted weapons, you can try whatever set you want. Even monster helms aren't to hard now they always drop in vet and you have 4 chances since you can trade.

The issue is, as soon as you want to try running 2 dropped sets you need weapons. Weapons from anywhere are a nightmare to get a specific trait on, and as has been covered many times, there is only 1 option with traits. Sharpened. If you are a healer you have 3 options (defending, precise or powered) because it doesn't matter much. Tank is basically only defending. I suppose if you have extra mitigation from other sources you could use decisive, but it's definitely sub par.

So of 3 roles, 1 has only one possible choice (and not in a tiny way either, you are better off running crafted gear with trash traits and a sharpened weapon than gold BiS gear with any other trait weapon), 1 has a good choice and dubious circumstantial one (tank) and one has 3 (healer), but only because it matters very little.

Because of the drop chances on weapons, combined with the fact you still get lovely comboes like Powered Resto staff of the Dreugh King Slayer, grinding weapons from anywhere is likely to take hundreds of hours unless you are extremely lucky.

This becomes a big issue for progression and variety. With non-weapon sets, I could feel like I was progressing towards an achievable goal. I might not get a divine BSW piece on every run, but it wouldn't be 50 runs with nothing either.

So my gear progression is effectively halted. I might get lucky and get a sharpened IA staff tomorrow, but there is a decent chance 6 months from now I won't have one even if I do a trial a day. vMA is even worse, dozens or hundreds of hours mastering the place, then hundreds of hours of runs, and still may not get anything usable. No thanks. It also means my ability to try new combos is greatly reduced, since weapons basically must be crafted.

People get their sense of progression from different places. If you want to chase leaderboards (which isn't my thing) then you will get very frustrated by the weapon limitations, since BiS is very important. If you enjoy experimenting with builds, you will also find this very frustrating. Probably PvPers also find this very annoying, especially since many don't like PvE at all. Basically the only people who aren't going to be constantly burned by this are very new people and more casual / social players. Nothing wrong with that btw.

Why is this a bad thing? Well it's extremely difficult to attract people back to a game once they leave from frustrating. I personally only came back because the huge One Tamriel overhaul happened to coincide with a slow period at work and a lack of fall game release that interested me. If we lose lots of dedicated players, many of them will never return.

To be clear, I'm not asking for any content to be easier. vMA, for example, should be super hard. What I'm suggesting is that there is a huge difference between know you will need to run a dungeon or trial at least 100 (or whatever) number of time to get something you want to progress your character is very different from it being 1-N runs, where N is infinity. If you can work towards something it's a very different feel than hoping to get lucky.

I know this post will change nothing. Either ZOS already know this and aren't doing anything about it out to extend gameplay, or other misguided design decisions, or they think it's fine, or they just won't prioritize it. Still I feel compelled to add my voice to the legion, asking / begging / demanding / hoping for some glimmer of hope that the horrible random weapon / trait drop system will be improved someday.
  • Wizzo91
    Wizzo91
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    I agree 100%. Weapon RNG is a huge problem.
    [EU]

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  • LadyNalcarya
    LadyNalcarya
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    Agreed.
    Drop rate on armor parts isnt that bad, but 1/250 chance (or something like that) for weapons is just ridiculous.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Emencie
    Emencie
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    Well said.

    I'm dealing with a weapon grind myself at the moment.

    It makes me a sad panda.
  • NewBlacksmurf
    NewBlacksmurf
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    I think ppl are placing far too much weight on traits.

    I'm not dismissing the value of preferred traits however the desired traits and the RNG is what gives you something to shoot for.

    Without, most of you would t have anything to do and then be complaining about lack of content updates.
    Edited by NewBlacksmurf on January 30, 2017 10:08PM
    -PC (PTS)/Xbox One: NewBlacksmurf
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  • dday3six
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    I think ppl are placing far too much weight on traits.

    I'm not dismissing the value of preferred traits however the desired traits and the RNG is what gives you something to shoot for.

    Without, most of you would t have anything to do and then be complaining about lack of content updates.

    The 10% or more damage increase from Sharpened has a lot of weight to it. Changes to Warhorn and Trap make Precise less effective as well.
  • Lukums1
    Lukums1
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    Thank you for not making another CRY vMA weapon thread. +1 to you.
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  • redspecter23
    redspecter23
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    Agree 100% and more if I could. ZOS, this is what will destroy your game slowly over time, wearing out even your most die hard fans. The gear grind for armor and jewelry is in a decent place. The grind for weapons is completely out of any sort of range of reasonable. I'm a huge grinder. I have hundreds of days worth of game time logged in and coming from me, the weapon grind is crazy. I can only imagine someone that plays only a few hours a night or just on weekends. They have no mathematical hope.
  • redspecter23
    redspecter23
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    I think ppl are placing far too much weight on traits.

    I'm not dismissing the value of preferred traits however the desired traits and the RNG is what gives you something to shoot for.

    Without, most of you would t have anything to do and then be complaining about lack of content updates.

    I can guarantee you right now that if the grind for best in slot weapons were lessened, I would not complain about not having to grind them as much. Hundreds of hours with nothing to show for it isn't grind, it's lunacy.
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    This is why I stopped running trials. RNG is so bad it is simply not worth my time.

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  • FLuFFyxMuFFiN
    FLuFFyxMuFFiN
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    This is why I stopped running trials. RNG is so bad it is simply not worth my time.

    I gave up on vMA for that reason too. I'll never get my dagger sadly but I hate constanly running through vMA just to get a crappy sword and shield or resto staff
  • Zvorgin
    Zvorgin
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    Agree 100%. I always incorporate a BoE set now because of this grind.

    There should be fewer, more impactful traits.
  • Nestor
    Nestor
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    Is the solution make the RNG give out only the best traits in the best weapon types? No, that's boring.

    Is the solution to go to a Token System? No, that's also boring, just for different reasons.

    The solution is, make the traits such that we have a hard time picking one to use as they are all good. We get a new trait and we get giddy thinking about various ways to use it.
    Edited by Nestor on January 30, 2017 10:43PM
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  • dem0n1k
    dem0n1k
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    The price of sharpened weapons for sets that are BoE shows just how important the player base thinks that sharpened is. Precise weapons still go for a decent price, but just about every other trait is not very expensive even though the drop rate of weapons is relatively low.

    Dungeon weapon grinding is brutal. I just don't want to run dungeons over & over for a very slim chance of getting a weapon.. it's SO tedious. I gave up on getting a BSW inferno staff... I never want to see City of Ash ever again :P

    It would be SO awesome if master crafters (9 traits in everything) could re-trait weapons & armour (jewelry would be great too but I know I'm dreaming here!).
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • FLuFFyxMuFFiN
    FLuFFyxMuFFiN
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    dem0n1k wrote: »
    The price of sharpened weapons for sets that are BoE shows just how important the player base thinks that sharpened is. Precise weapons still go for a decent price, but just about every other trait is not very expensive even though the drop rate of weapons is relatively low.

    Dungeon weapon grinding is brutal. I just don't want to run dungeons over & over for a very slim chance of getting a weapon.. it's SO tedious. I gave up on getting a BSW inferno staff... I never want to see City of Ash ever again :P

    It would be SO awesome if master crafters (9 traits in everything) could re-trait weapons & armour (jewelry would be great too but I know I'm dreaming here!).

    That would be nice. Or ZOS could add a 10th research slot that is unlocked when you research 9 traits and then you have to research the ability to re-trait weapons
  • Zvorgin
    Zvorgin
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    dem0n1k wrote: »
    The price of sharpened weapons for sets that are BoE shows just how important the player base thinks that sharpened is. Precise weapons still go for a decent price, but just about every other trait is not very expensive even though the drop rate of weapons is relatively low.

    Dungeon weapon grinding is brutal. I just don't want to run dungeons over & over for a very slim chance of getting a weapon.. it's SO tedious. I gave up on getting a BSW inferno staff... I never want to see City of Ash ever again :P

    It would be SO awesome if master crafters (9 traits in everything) could re-trait weapons & armour (jewelry would be great too but I know I'm dreaming here!).

    That would be nice. Or ZOS could add a 10th research slot that is unlocked when you research 9 traits and then you have to research the ability to re-trait weapons

    Or a master crafter can decon an item as research and after that they are able to craft the item, but the style material only drops from the boss that currently drops the weapon so the user wanting it crafted still has to run the dungeon.

    The grind is there for the crafter, but the upside payoff is worth it imo.
  • DreadKnight
    DreadKnight
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    dem0n1k wrote: »
    Dungeon weapon grinding is brutal. I just don't want to run dungeons over & over for a very slim chance of getting a weapon.. it's SO

    I'm almost at that point. I've been farming for swords. Over 100 runs now and not even a sniff of a sword in any trait from either of the 3 available sets - let alone a sharpened BSW one, lol and I actually need 2.

    I've wasted a week long holiday trying for this - and nothing to show for it. That's not a grind, it's all kinds of messed up.

    I'm on XBox1, and actually I'm not convinced that they even exist (unless someone on Xbox and show me a picture) - I think the devs forgot to add them to the loot table.

    @ZOS_RichLambert

  • Zvorgin
    Zvorgin
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    dem0n1k wrote: »
    Dungeon weapon grinding is brutal. I just don't want to run dungeons over & over for a very slim chance of getting a weapon.. it's SO

    I'm almost at that point. I've been farming for swords. Over 100 runs now and not even a sniff of a sword in any trait from either of the 3 available sets - let alone a sharpened BSW one, lol and I actually need 2.

    I've wasted a week long holiday trying for this - and nothing to show for it. That's not a grind, it's all kinds of messed up.

    I'm on XBox1, and actually I'm not convinced that they even exist (unless someone on Xbox and show me a picture) - I think the devs forgot to add them to the loot table.

    @ZOS_RichLambert

    Took me over 50 runs of Direfrost for a 2h, got lucky and finally got a sharpened battle axe. I was ecstatic. I'll just use BoE sets if I ever change my build.
  • KingYogi415
    KingYogi415
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    40 vma runs later and not a single sharpened weapon or even precise staff.

    Smart loot desperately needed!
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