Old PS4 is alright, maybe 1 crash after 2-3 hours. PS4 pro is crash every 5-15min none stop if running on 4K. If running on 1080 like me on pro, it crashes every 5min to 1 hour, only a little bit better than 4K, barely.
PS4 is how skyrim became popular, yet ESO is ignoring PS4 never ending crashes. No wonder ESO is never as popular as skyrim.
Obtusely confusing, Skyrim released during PS3's lifetime and it was notoriously (extra) broken on that platform.PS4 is how skyrim became popular, yet ESO is ignoring PS4 never ending crashes. No wonder ESO is never as popular as skyrim.
VampiricByNature wrote: »I think petitioning ps4 for 12 man party chat might be my new day job after this weekend. We lost chat at the start of Rakkhat. No warhorns or tank callouts.
I can't believe ZoS dropped the ball on that one.
I can't believe ZoS dropped the ball on that one.
Don't blame ZoS. It was a huge blunder by Sony.
Most games have been running poorly on the PS pro. The problem is all the software was designed and optimized to make the most out of the old GPU at 1080p, or ~900p if they wanted to have nicer materials and etc... So you had your game that had all those nice material shaders (metal, glass, skin, hair, leather). All those extra full screen passes (color correction, depth of field) and etc.
It's fine tuned and runs nice at 30 or 60fps.
Then PS Pro has a marginal GPU upgrade in it. But now everyone has to tune the same games to run at (just under) 4K.
All those surface materials in the shaders will now take 4x longer.
All those full screen passes have 4x the pixels to shade.
But the new specs don't really have 4X the power. This killed the fillrate. So now any dev is already behind on performance unless they spend time to go back and retweak everything. Can't really do that though, because they can't market a game that looks worse on PS Pro than it does on normal PS.
This is before they implement any expected graphical enhancements on top of that.
So now if you are lucky, your game runs at about half the frame rate of your (OG) PS4 (Slim).
It's all just a giant blunder to offload their 4K TVs.
The only games that run good on a PS4 Pro are PS4 games that don't have a PS4 Pro mode. In the future games will be designed with PS4 Pro in mind first, then downgraded a bit for PS4, and the problem will go away.
ZoS will have their work cut out for them to fix this, and their hands may be tied with the hero engine.
I can't believe ZoS dropped the ball on that one.
Don't blame ZoS. It was a huge blunder by Sony.
Most games have been running poorly on the PS pro. The problem is all the software was designed and optimized to make the most out of the old GPU at 1080p, or ~900p if they wanted to have nicer materials and etc... So you had your game that had all those nice material shaders (metal, glass, skin, hair, leather). All those extra full screen passes (color correction, depth of field) and etc.
It's fine tuned and runs nice at 30 or 60fps.
Then PS Pro has a marginal GPU upgrade in it. But now everyone has to tune the same games to run at (just under) 4K.
All those surface materials in the shaders will now take 4x longer.
All those full screen passes have 4x the pixels to shade.
But the new specs don't really have 4X the power. This killed the fillrate. So now any dev is already behind on performance unless they spend time to go back and retweak everything. Can't really do that though, because they can't market a game that looks worse on PS Pro than it does on normal PS.
This is before they implement any expected graphical enhancements on top of that.
So now if you are lucky, your game runs at about half the frame rate of your (OG) PS4 (Slim).
It's all just a giant blunder to offload their 4K TVs.
The only games that run good on a PS4 Pro are PS4 games that don't have a PS4 Pro mode. In the future games will be designed with PS4 Pro in mind first, then downgraded a bit for PS4, and the problem will go away.
ZoS will have their work cut out for them to fix this, and their hands may be tied with the hero engine.
Every game I have played on the PS4 Pro has run great. The only exception is ESO. I can't help but think it's a fault of ZOS and not Sony.
mdylan2013 wrote: »I can't believe ZoS dropped the ball on that one.
Don't blame ZoS. It was a huge blunder by Sony.
Most games have been running poorly on the PS pro. The problem is all the software was designed and optimized to make the most out of the old GPU at 1080p, or ~900p if they wanted to have nicer materials and etc... So you had your game that had all those nice material shaders (metal, glass, skin, hair, leather). All those extra full screen passes (color correction, depth of field) and etc.
It's fine tuned and runs nice at 30 or 60fps.
Then PS Pro has a marginal GPU upgrade in it. But now everyone has to tune the same games to run at (just under) 4K.
All those surface materials in the shaders will now take 4x longer.
All those full screen passes have 4x the pixels to shade.
But the new specs don't really have 4X the power. This killed the fillrate. So now any dev is already behind on performance unless they spend time to go back and retweak everything. Can't really do that though, because they can't market a game that looks worse on PS Pro than it does on normal PS.
This is before they implement any expected graphical enhancements on top of that.
So now if you are lucky, your game runs at about half the frame rate of your (OG) PS4 (Slim).
It's all just a giant blunder to offload their 4K TVs.
The only games that run good on a PS4 Pro are PS4 games that don't have a PS4 Pro mode. In the future games will be designed with PS4 Pro in mind first, then downgraded a bit for PS4, and the problem will go away.
ZoS will have their work cut out for them to fix this, and their hands may be tied with the hero engine.
Every game I have played on the PS4 Pro has run great. The only exception is ESO. I can't help but think it's a fault of ZOS and not Sony.
Watch dogs 2
Call of Duty
EVE
Resident Evil
Ark (after they pushed the DC patch)
Uncharted
^ ive played all those on the ps pro with next to no performance or blue screen issues.
ESO on the ps4 pro is around an hourly DC
I highly doubt it's an issue for all games.
I can't believe ZoS dropped the ball on that one.
Don't blame ZoS. It was a huge blunder by Sony.
Most games have been running poorly on the PS pro. The problem is all the software was designed and optimized to make the most out of the old GPU at 1080p, or ~900p if they wanted to have nicer materials and etc... So you had your game that had all those nice material shaders (metal, glass, skin, hair, leather). All those extra full screen passes (color correction, depth of field) and etc.
It's fine tuned and runs nice at 30 or 60fps.
Then PS Pro has a marginal GPU upgrade in it. But now everyone has to tune the same games to run at (just under) 4K.
All those surface materials in the shaders will now take 4x longer.
All those full screen passes have 4x the pixels to shade.
But the new specs don't really have 4X the power. This killed the fillrate. So now any dev is already behind on performance unless they spend time to go back and retweak everything. Can't really do that though, because they can't market a game that looks worse on PS Pro than it does on normal PS.
This is before they implement any expected graphical enhancements on top of that.
So now if you are lucky, your game runs at about half the frame rate of your (OG) PS4 (Slim).
It's all just a giant blunder to offload their 4K TVs.
The only games that run good on a PS4 Pro are PS4 games that don't have a PS4 Pro mode. In the future games will be designed with PS4 Pro in mind first, then downgraded a bit for PS4, and the problem will go away.
ZoS will have their work cut out for them to fix this, and their hands may be tied with the hero engine.
Prof_Bawbag wrote: »I can't believe ZoS dropped the ball on that one.
Don't blame ZoS. It was a huge blunder by Sony.
Most games have been running poorly on the PS pro. The problem is all the software was designed and optimized to make the most out of the old GPU at 1080p, or ~900p if they wanted to have nicer materials and etc... So you had your game that had all those nice material shaders (metal, glass, skin, hair, leather). All those extra full screen passes (color correction, depth of field) and etc.
It's fine tuned and runs nice at 30 or 60fps.
Then PS Pro has a marginal GPU upgrade in it. But now everyone has to tune the same games to run at (just under) 4K.
All those surface materials in the shaders will now take 4x longer.
All those full screen passes have 4x the pixels to shade.
But the new specs don't really have 4X the power. This killed the fillrate. So now any dev is already behind on performance unless they spend time to go back and retweak everything. Can't really do that though, because they can't market a game that looks worse on PS Pro than it does on normal PS.
This is before they implement any expected graphical enhancements on top of that.
So now if you are lucky, your game runs at about half the frame rate of your (OG) PS4 (Slim).
It's all just a giant blunder to offload their 4K TVs.
The only games that run good on a PS4 Pro are PS4 games that don't have a PS4 Pro mode. In the future games will be designed with PS4 Pro in mind first, then downgraded a bit for PS4, and the problem will go away.
ZoS will have their work cut out for them to fix this, and their hands may be tied with the hero engine.
Heard it all now. Publishers and devs are 100% responsible of everything they release on any platform. If ZoS/Bethesda couldn't achieve what they set out to do on the pro, then they should have left it as it was. Funnily enough, Skyrim has been mentioned and that too should never have been released on the PS3 when it was. Sony are guilty of many things, but this is not one of them. Next you'll be saying it's because of MS that ESO is poorly optimised on the Xbox too.
There's devs out there that don't release certain games on specific systems because it's too much work to optimise it or port it in general. Would rather that than being fleeced for half assed attempts that we've witnessed over the years from some devs.
Internet problems cause lag and disconnects. Not crashing to PS4 pro dashboard in populated areas.skiptomyluau wrote: »It's your potato internet lol
skiptomyluau wrote: »It's your potato internet lol