Odd, every day the zerg lot seems to get larger, at beginning of öasy week, it was still tolerable but know its just ridiculous..
Im pretty sure there is no gear farming going on here. ZOS has created the homesteads and everyone wants the most expensive house and are now farming stuff to sell and gold sellers are doing the same to sell people gold when they want their homes.
Please randomize anchor spawns and make gear bop.
Hmm, one chest a day/Dolmen.. That could be something. Even if its not really harder, you cant just stay and gather these chests the whole day..
Same with XP, like with fighters guild XP per anchor, greatly diminished after first downing of dolmen.
Sadly the "Too many players" issue is not present only at dolmens, its in delves as wwell.. Its not as bad as it was on the launch day, but whenever i go to delve, the places are killed empty, either i have to wait or run through the whole place with nothing to kill.. Then have to stand in "que" for the delve boss if you want any type of meaningful fight, there is always someoine waitin for a boss spawn and the worst is, that while Dolmens are designed to small groups, delves CLEARLY are designed for single player experience judging from strenth of everything inside.
I used the Alik'R dolmen train to level a new character from lvl3 to lvl10 really quickly. It used to be so tedious doing the same tired old PVE quests to get new characters to a level where they can enter Cyrodiil... now it's so quick & easy!
Pre-One Tamriel I farmed Cadwelll Gold dolmens for the Lich set. The staff drop was so low that I did 1000s of dolmens before it dropped. The vast majority of these dolmens I solo'd due to the Cadwell gold areas were generally empty of players back then. I got the "Enemy of ColdHarbour" & "Daedric Lord Slayer" titles pretty quickly & then just kept doing dolmens for what seemed an eternity. I still enjoy dolmens for the spectacle of the daedra falling like meteors... but I am kinda glad I don't have to solo them anymore.. it's not that it is difficult... it's just it's done to death.
In short, I see no real issue with the dolmen farming.
As if it was not enough, that these zerg herds were allready ruining some of the quest areas by killing everything and spamming abilities, creating lag and all sorts of unenjoyable mayhem, now tthey do this in every dolmen as well.. Almost any time of the day, these are infested with players who really dont even play but smash a aoe button while watching a TV.
These Dolmens would be much better with just couple of players doing them, at most 4, otherwwise there are too many..
Now.. I do understand that some players are too bored with quests to do them and PVP does not grant good xp as far as i know.. Then if you want to do dungeons, you seem to be required to be at least level 50, otherwise elitist jerks will kick you out.
Now, we need some solutions, make dolmens and questing great again.. Perphaps we could improve the group finder to be more robust, give extra XP and items or other useful rewards on finish, also we could improve the way kicking people is handled but this is problematic, even with kick vote, people dont care enough to actually think if the kick is justified, they just click accept and go on.
In my mind, the group finder would be the best solution to give players other AND faster means to level to 50, greatly add XP, give finishing reward XP each time one is finished, improve the search options so people find groups faster and more easily.
It would not hurt, to also grant more XP from completing any mission, especially side quests seem to give very litle XP, that killing a mob gives, should be reduced by 1/3, in best grinding spots some more to make mob grinding unviable.
I want these zergs out of my sight
Me: Wait, is that "Too Many *** on the Dance Floor"?
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