Maintenance for the week of June 8:
• [IN PROGRESS] PC/Mac: NA and EU megaservers for patch maintenance – June 8, 1:00AM EDT (5:00 UTC) - 12:00PM EDT (16:00 UTC)
• [IN PROGRESS] Xbox: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
• [IN PROGRESS] PlayStation®: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
Which Would You Have Given Up For Storage in Housing on Day One.?
In today's twitch when asked about storage, it was stated that anything that wasn't necessary for core housing "get stuff put there" kind of mechanisms was subject to very strict scrutiny for making the day one release. Number of things stepping outside that had to be limited for release.
The only elements outside of that, that reach into other systems were the skeleton DPS mechanics and the crafting stations.
So, did they make the right choice in leaving out storage from the initial release or should one of these been cut out to make time for storage?
Edited by STEVIL on January 28, 2017 12:09AM Proudly skooma free while talks-when-drunk is in mandatory public housing.
YFMV Your Fun May Vary.
First Law of Nerf-o-Dynamics
"The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."
Which Would You Have Given Up For Storage in Housing on Day One.? 169 votes
Give up DPS skeletons and the DPS report function.
Give up Crafting stations (both types) in homes.
give up Nothing - Day One should realistically include everything i ever wanted?