So you mean they should work like brawler?
The more enemies you hit the stronger the shield?
Maybe a magicka version of brawler? A small AOE damage, and based on enemies hit it increases?
Whats wrong with Magsorc being strong 1 v 1 but weak in 1 v X ? Duels is not even a main event. And having some classes being bad against being ganked in small numbers but weaker against against larger groups sounds like a fair trade off versus others which function better versus large group.
I personally find it fair then not all small groups (1, 2) gankers are effective versus all classes. If anything. Gankers in small numbers should be ineffective versus some classes in small combat situation and that sounds like a good-rock-paper scissors balance.
Whats wrong with Magsorc being strong 1 v 1 but weak in 1 v X ? Duels is not even a main event. And having some classes being bad against being ganked in small numbers but weaker against against larger groups sounds like a fair trade off versus others which function better versus large group.
I personally find it fair then not all small groups (1, 2) gankers are effective versus all classes. If anything. Gankers in small numbers should be ineffective versus some classes in small combat situation and that sounds like a good-rock-paper scissors balance.
But its not as if magsorc murders everything in 1v1, 1v1 is just a magsorc's strength but when compared to other classes it is just as good as alot of other builds such as 2h bow stam builds in heavy, magplars, magblade, magdk, sword and board stam builds the list goes on. The difference is that most of the builds i mentioned have major strengths in 1vX aswell, (blocking, dodge rolling, insane healing, purify and even cloak to an extent. All of these scale into 1vX except shields which simply fall off
Chilly-McFreeze wrote: »With sorcs mobility you mean that cost increasing skill that doesn't even bring you out of gap closer range?
Chilly-McFreeze wrote: »With sorcs mobility you mean that cost increasing skill that doesn't even bring you out of gap closer range?
Lol, harness and hardened shield doesn´t need a nerf, or fix for that matter. They are in a fine place atm.
Lol, harness and hardened shield doesn´t need a nerf, or fix for that matter. They are in a fine place atm.
Isnt that like me saying "proc sets are in a fine place atm and dont need changes" aside from the statement being very wrong you should provide some explanation for your answer dont you think?
Lol, harness and hardened shield doesn´t need a nerf, or fix for that matter. They are in a fine place atm.
Isnt that like me saying "proc sets are in a fine place atm and dont need changes" aside from the statement being very wrong you should provide some explanation for your answer dont you think?
Because of the short duration of all shields. Sure they can be stacked and provide a lot of surviveability, but reapplying all shields every 6 seconds will make you run out of magicka in a wink, therefore balance
Pirate skeleton gives shields an insane 1vX scaling coefficient. Shields are far more consistent and effective than dodge rolling, which not only has a cost stack but does absolutely nothing to mitigate the most prevalent and dangerous attacks in the game. In contrast, there is only 1 enchant and 1 armour set that can do anything to ignore the massive artificial health points provided by damage shields.
See how effective dodge rolling is vs a Grothdarr/Sweeps templar compared to a build using Harness Magicka. To be perfectly honest shields need cost stacking if they are reapplied over an existing shield. MagSorc is going to 100% be the meta in the Homestead patch when the unrivalled strengths of Pirate Skeleton and Dark Conversion are fully understood by the community. Add onto that 13% more powerful 15% cheaper Execute-proccing Eye of Lightning and non-magsorcs should ready themselves to be in for a seriously bad time.
Update 13 - sorcs rule supreme in PvE and PvP.
Pirate skeleton gives shields an insane 1vX scaling coefficient. Shields are far more consistent and effective than dodge rolling, which not only has a cost stack but does absolutely nothing to mitigate the most prevalent and dangerous attacks in the game. In contrast, there is only 1 enchant and 1 armour set that can do anything to ignore the massive artificial health points provided by damage shields.
See how effective dodge rolling is vs a Grothdarr/Sweeps templar compared to a build using Harness Magicka. To be perfectly honest shields need cost stacking if they are reapplied over an existing shield. MagSorc is going to 100% be the meta in the Homestead patch when the unrivalled strengths of Pirate Skeleton and Dark Conversion are fully understood by the community. Add onto that 13% more powerful 15% cheaper Execute-proccing Eye of Lightning and non-magsorcs should ready themselves to be in for a seriously bad time.
Update 13 - sorcs rule supreme in PvE and PvP.
Lol, harness and hardened shield doesn´t need a nerf, or fix for that matter. They are in a fine place atm.
Isnt that like me saying "proc sets are in a fine place atm and dont need changes" aside from the statement being very wrong you should provide some explanation for your answer dont you think?