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Comparison of Max Stat Sets in ESO - The Good, Bad & Ugly

LegendaryMage
LegendaryMage
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Hello everyone!

In this thread I will go through (pretty much) all 'max stat' sets that are available in the game right now, list their conditions and my personal opinion for each. Warning in advance, it may be a more lengthy thread.

I will start with the most recent toning down, which was a good move;

trainee_old.jpg

The devs have given us their reasoning behind the nerf and it is;

Armor of the Trainee was meant as an introductory set that required no advanced strategy to utilize. The attributes it was providing were too high as you could get the same amount of Stamina that Draugr Hulk’s 5-piece provided, as well as significant Magicka and Health bonuses. This set will now provide less Stamina than the Draugr Hulk 5-piece, but more overall stats.

So what this basically means, is that since there is no 'condition' and you're getting a lot of stats overall, it needed to be toned down a bit. I agree with this nerf, the set was generally meant to be used by beginners and not end level PVPing. But you can still use it at end game if you wish to bump up all stats by a bit.

Now let's take a look at all other unconditional and conditional max stats sets;

destro_mastery.jpg

This set looks nice but it's not popular because you can get more than what it gives by simply equipping 3 pieces of willpower (or ancient grace) + 2x of a monster set that adds max mag. However, I think that this is (approximately) how a max stats conditional set should look like on paper.

necropotence.jpg

This set, compared to the previous one, overperforms a lot. Sorcerers can get the bonus from this set partially by using the atronach ultimate, or having either (or both) of their pets active at all times. From what I've seen, it also seems to proc off of anything that's counted as a pet (engine guardian?) and nightblades also benefit from it a lot (summon shade).

Compare this with the previous conditional one and there's no comparison. If you ask me, it should read exactly like the previous one and just have a pet as its condition, instead of a destruction staff.

green_pact.jpg

This is a very strong set, I use it on my stamina templar along with hulking draugr and I am very happy with the performance. It's borderline OP when combined with hulking and a blue hp/stam regen buff, but the damage output is still reasonable since overall stamina isn't above 35-36k. As an example, you can build a mag sorc with 54k mag + 2k mag regen and enjoy a very strong shield, dps like a maniac and sustain pretty much forever. This won't let you do that but it will make you a lot tankier, which is its intended purpose.

hulking_draugr.jpg

As I said, this is a strong set as well, and I use it on my stamina templar without noticing much issues, but I've heard complaints from other players that it can overperform on certain stamina dk builds that push their stam pools astronomically high (haven't had the chance to get to it yet, but I definitely will). From what I understood, a redguard stam dk with this set is on a good track to becoming a sustainable DPS monster. I would still say it's great, but not as OP as necropotence on a high elf for example.

plague_doctor.jpg

This one seems alrightish, I suspect most players that go for this would probably be either a magicka or a hybrid templar, focusing on blazing shield, possibly in a combination with a hp/mag regen buff to sustain their blazing shields. I do not use it, never have, so can't comment much on it, just listing it here along with others.

bone_pirate.jpg

This is a good conditional set. It requires you to use a drink buff and fixes your sustain while giving you a bit of stamina as well. You can combine this with anything that says 'drink', even the witchmother buff that gives you mag/hp/mag regen, to get all 3 bonuses and both magicka/stamina regens to sustain utility and damage. There are other good buffs but most of them seem to be labeled as 'food' so this won't work unless your buff says 'drink'. Very good set.

imperial_physique.jpg

This one is much better nowadays since you only lose 50% of your stones when you die, and getting 5000 telvars in an IC instance owned by your faction is fast. As its last bonus, this set will add you about 7k stats to each pool, and when combined with something like necropotence, you can pretty much play something like;

destro.png

If you ask me, I'd change this set to give you a higher bonus towards acquiring telvar stones, or taking less damage from IC mobs/bosses, or both etc. but not semi-emperor stats with no sustain issues (for example, in this picture my stam regen is without major endurance and barely bumped up in the champion system, over 1000 will be easy to go for).

If I forgot anything, do include it. Let's discuss these sets a bit more, I predict that once proc sets are toned down and made not as interesting as they currently are, we will see a switch towards max stat sets, and some really crazy builds are a possibility with these.
  • LegendaryMage
    LegendaryMage
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    Thank you for reading this thread and I hope you have a great day!
  • greylox
    greylox
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    I use Plague doctor and Briarheart set on my stamplar with 2 piece kena atm. Means with blazing shield and spiked bone shield I get some nice protection and damage. Health is over 30k and stam is about 34k (blue food). I have other sets to replace Plague doctor (boots, jewellery, weaps) if I need a bit more crit and damage, but I really like having more survivability.

    Can't live without Necropotence on my pet sorcs either, amazing set imo.


    Good read, def gonna try out the trainee set on something.
    Edited by greylox on January 27, 2017 12:40PM
    PC EU

    House of the Black Lotus
    *{Smokes-in-the-Shade }* (Mag pet Sorc Argonian, prolific thief, willing participant of the dark arts, gardener of exotic...herbs)
    {Lugdum The Mechanist} (Hybrid Orc Templar, collector of ancient Ayleid smoking pipes)
    {Rantoul} (Dark Elf Magknight, likes an ale between boss fights, has been known to offer daedric princes out in a fist fight)
    {Red, The Wanderer} (Bosmer stam sorc and hunter extraordinaire)
    {Shoots-For-Stars} (Argonian Mag pet Sorc Ice mage Healer)
    *{Jinny the spark }* (Sassy Imperial Stamplar)
    {Crezzi the Drifter} (Magblade khajiit burglar, available for questionable operations)
    {Grif the Despised} (StamKnight Tank Nord, Eastmarch Master Drinker and spinner of tall yarns)
    {Geraldine Stone-Heart} (High Elf MagSorc Ice Tank, Mystic, practitioner of the ancient arts)
    *{Anawinn}* (Stam pet Ward Redguard, Mother to a bear and an unruly Hunger,Librarian, field medic and natures fist)

    {*}Mains
    { CP 900+ }

    Caretaker of Battle Island (Grand Topal), the holiday destination for the discerning warrior
    Residing in Stay-Moist Mansion-Shadowfen - The Smoking Den (as of 6th feb 2017)

  • raj72616a
    raj72616a
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    how is nerfing trainee set a good move, when there is no meta mag build or stam build make use of it for some unfair overpowerness?

    the game mechanics favor stack only one stats, it's either all in mag or all in stam (and some rare build go all in health). a set that gives stats all over the places is NOT good, and is only good for the theoretical hybrid build. the trainee set helps hybrid, and does not make hybrid OP. it does not even make hybrid viable, just make it less terrible. and now we dont even have that.

    please explain, how could you call nerfing trainee set a good move? what beneficial effects is it bringing to the meta environment of the game?
  • LegendaryMage
    LegendaryMage
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    raj72616a wrote: »
    how is nerfing trainee set a good move, when there is no meta mag build or stam build make use of it for some unfair overpowerness?

    the game mechanics favor stack only one stats, it's either all in mag or all in stam (and some rare build go all in health). a set that gives stats all over the places is NOT good, and is only good for the theoretical hybrid build. the trainee set helps hybrid, and does not make hybrid OP. it does not even make hybrid viable, just make it less terrible. and now we dont even have that.

    please explain, how could you call nerfing trainee set a good move? what beneficial effects is it bringing to the meta environment of the game?

    If you want to go all mag or all stam, then why would you go trainee, why don't you go (for example) destro mastery for mag or hulking draugr for stam? What it brings is more of everything, why just go for stam or mag when you can go for all 3.
  • Wollust
    Wollust
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    raj72616a wrote: »
    how is nerfing trainee set a good move, when there is no meta mag build or stam build make use of it for some unfair overpowerness?

    the game mechanics favor stack only one stats, it's either all in mag or all in stam (and some rare build go all in health). a set that gives stats all over the places is NOT good, and is only good for the theoretical hybrid build. the trainee set helps hybrid, and does not make hybrid OP. it does not even make hybrid viable, just make it less terrible. and now we dont even have that.

    please explain, how could you call nerfing trainee set a good move? what beneficial effects is it bringing to the meta environment of the game?

    Trainee is actually quite the meta set and very popular among good PvPers.
    Susano'o

    Zerg Squad
  • OldGamerESO
    OldGamerESO
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    you can build a mag sorc with 54k mag + 2k mag regen and enjoy a very strong shield, dps like a maniac and sustain pretty much forever

    Does this include high 70% crit? Does this require a DW build? I just ask because my mag source has terrible sustain and 44K mag. In vet dungeons (where no one seems to run elemental train or orbs) I blast through my magicka pool very fast, even with weaving.
  • raj72616a
    raj72616a
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    Wollust wrote: »
    Trainee is actually quite the meta set and very popular among good PvPers.

    i'm mostly PvE so i admit i'm biased against the viability of hybrid set (pve and pvp are two different games after all. pve groups don't welcome heavy armor "dps" for example).

    yes i can imagine trainee set being more useful in pvp, but aren't your meta viper blackrose and tremorscale? how is trainee set more popular or better than those sets?

    what i see on guild stores is that, sharpened weapon for real popular sets go for 200k~300k gold. while trainee set goes for 5k~10k so i cannot imagine it being actually popular.
  • psychotic13
    psychotic13
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    Trainee needed a nerf tbh, I used it myself and you don't have to worry about your health being relative to which food you use, or having enough Stam to CC break.

    I don't think any of the other sets listed are an issue though
  • psychotic13
    psychotic13
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    raj72616a wrote: »
    Wollust wrote: »
    Trainee is actually quite the meta set and very popular among good PvPers.

    i'm mostly PvE so i admit i'm biased against the viability of hybrid set (pve and pvp are two different games after all. pve groups don't welcome heavy armor "dps" for example).

    yes i can imagine trainee set being more useful in pvp, but aren't your meta viper blackrose and tremorscale? how is trainee set more popular or better than those sets?

    what i see on guild stores is that, sharpened weapon for real popular sets go for 200k~300k gold. while trainee set goes for 5k~10k so i cannot imagine it being actually popular.

    Trainee is cheap because it only comes in the training trait, unless you do quests to get specific trait items. Which is the reason they're not expensive, they're easily accessible
  • stevepdodson_ESO888
    stevepdodson_ESO888
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    you can build a mag sorc with 54k mag + 2k mag regen and enjoy a very strong shield, dps like a maniac and sustain pretty much forever

    Does this include high 70% crit? Does this require a DW build? I just ask because my mag source has terrible sustain and 44K mag. In vet dungeons (where no one seems to run elemental train or orbs) I blast through my magicka pool very fast, even with weaving.

    well for one you could try using ele drain yourself, secondly you could try equipping Lich set for the sustain, alternatively there is food that gives health plus mag regen...see if there is anything else out there that might help your sustain while still allowing you to do damage
  • kylewwefan
    kylewwefan
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    Nice write up! I've seen all these sets and they're interesting. one set missing is Beekeeper.

    Is character sheet an add on? Consoles don't show our penetration values.
  • Danksta
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    I disagree with what you said about the Necropotence set when you said: "Compare this with the previous conditional one and there's no comparison. If you ask me, it should read exactly like the previous one and just have a pet as its condition, instead of a destruction staff."

    Pets can be killed, or in the case of nightblades have to be recast, so I think it should give you higher bonus than simply equipping a destro staff.
    BawKinTackWarDs PS4/NA

  • EldritchPenguin
    EldritchPenguin
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    Ahhhhhhh, stop it, you're making me want to use Imperial Physique. I already have about twelve sets I want to try in PvP.
    Lilelle Adlis - Dark Elf Dragonknight

    Vaynothah Sailenar - Dark Elf Templar

    Sherivah Telvanni - Dark Elf Sorcerer

    Nephiah Telvanni - Dark Elf Nightblade
  • Valencer
    Valencer
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    Why Imperial Physique is even a set they seriously added to the game is beyond me...
  • LegendaryMage
    LegendaryMage
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    you can build a mag sorc with 54k mag + 2k mag regen and enjoy a very strong shield, dps like a maniac and sustain pretty much forever

    Does this include high 70% crit? Does this require a DW build? I just ask because my mag source has terrible sustain and 44K mag. In vet dungeons (where no one seems to run elemental train or orbs) I blast through my magicka pool very fast, even with weaving.

    No, but you can get crit at about 50% which is a great middle. Doesn't require DW. You'll have sustain, extremely strong defense and great damage. I was thinking of doing a necro/half pet PVE build, it makes more sense for a sorc than julianos for example. Especially since the recent pet buffs.
    kylewwefan wrote: »
    Nice write up! I've seen all these sets and they're interesting. one set missing is Beekeeper.

    Is character sheet an add on? Consoles don't show our penetration values.

    Thank you! Yes, it's an addon, mitigation values (or percents). Don't think it's possible to see something like that on consoles as of now.
    Danksta wrote: »
    I disagree with what you said about the Necropotence set when you said: "Compare this with the previous conditional one and there's no comparison. If you ask me, it should read exactly like the previous one and just have a pet as its condition, instead of a destruction staff."

    Pets can be killed, or in the case of nightblades have to be recast, so I think it should give you higher bonus than simply equipping a destro staff.

    Pets are now very tanky, they get shielded with extremely strong hardened wards, they refund magicka via the rebate passive once (if) they die, and they require a second and a half to re-cast. Also, it's not that they don't do anything either, they're becoming stronger patch after patch. AOE damage, stun, single target damage, heal, another heal, another dot, another buffed up ulty pet, sets that proc more pets. Sorry, but it's not justifiable to enjoy a 50k+ mag pool at all times, simply because you have a pet(s) active. As a sorc, I don't want to be forced to play a scamp on both of my bars, simply to stay competitive in pvp stats-wise.

    Bottom line is, if you wanna play pets, play pets, but play with equal stats as the rest of us. It's your/their choice.

    NBs have to recast shade anyway, and shade(s) is already a strong ability. We'll have to disagree here.
    Ahhhhhhh, stop it, you're making me want to use Imperial Physique. I already have about twelve sets I want to try in PvP.

    Imagine a whole group of players with those stats I showed you. ;)
    Valencer wrote: »
    Why Imperial Physique is even a set they seriously added to the game is beyond me...

    I call them all lazy sets in a semi-comical way. :)
  • Stamden
    Stamden
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    Isn't Plague Docter way better than Green Pact? In OP you make it sound like it is the other way around but Plague seems way better.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • LegendaryMage
    LegendaryMage
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    Neighbor wrote: »
    Isn't Plague Docter way better than Green Pact? In OP you make it sound like it is the other way around but Plague seems way better.

    It depends. In my opinion, if I go with a legendary food buff that adds me all 3 regens and max hp, pact will make more sense because of the added overall hp regen bonuses. I can get my hp regen very high in the end and that's a lot of extra hp, getting stronger and stronger as fight(s) go on.

    Plague Doctor would make more sense for a templar with blazing shield or anyone who wants to get their hp pool higher, but since I don't do much math, I just go with what feels better to me in the end so I went with more hp regen rather than more hp.
  • hmsdragonfly
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    raj72616a wrote: »
    Wollust wrote: »
    Trainee is actually quite the meta set and very popular among good PvPers.

    i'm mostly PvE so i admit i'm biased against the viability of hybrid set (pve and pvp are two different games after all. pve groups don't welcome heavy armor "dps" for example).

    yes i can imagine trainee set being more useful in pvp, but aren't your meta viper blackrose and tremorscale? how is trainee set more popular or better than those sets?

    what i see on guild stores is that, sharpened weapon for real popular sets go for 200k~300k gold. while trainee set goes for 5k~10k so i cannot imagine it being actually popular.

    It's so easy to get a sharpened trainee dagger, you just need to run through a 1 minute quest, that's why it's so cheap.
    Trainee is good because you have to utilize both of your resources pools in PvP, if you have a mag build you will need stam to block, dodge roll and break free, if you have a stam build you will need mag for all of the utilities (buff, CC etc) that require mag.
    Edited by hmsdragonfly on January 27, 2017 5:06PM
    Aldmeri Dominion Loyalist. For the Queen!
  • Dawnblade
    Dawnblade
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    raj72616a wrote: »
    Wollust wrote: »
    Trainee is actually quite the meta set and very popular among good PvPers.

    i'm mostly PvE so i admit i'm biased against the viability of hybrid set (pve and pvp are two different games after all. pve groups don't welcome heavy armor "dps" for example).

    yes i can imagine trainee set being more useful in pvp, but aren't your meta viper blackrose and tremorscale? how is trainee set more popular or better than those sets?

    what i see on guild stores is that, sharpened weapon for real popular sets go for 200k~300k gold. while trainee set goes for 5k~10k so i cannot imagine it being actually popular.

    It's so easy to get a sharpened trainee dagger, you just need to run through a 1 minute quest, that's why it's so cheap.
    Trainee is good because you have to utilize both of your resources pools in PvP, if you have a mag build you will need stam to block, dodge roll and break free, if you have a stam build you will need mag for all of the utilities (buff, CC etc) that require mag.

    I'd bet a reason this set ended up on their radar and ultimately nerfed was due to how easy it is to obtain.

    In a game where gear is tied to a ridiculous RNG grind that requires days and weeks of playing to overcome, they couldn't possibly allow a semi-useful set, even one more 'jack of all, master of none', to be a set that is also easy to acquire.
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