See,this is what happens when you don't separate pve from pvp
The thing is, MOST of the time (not all), the nerfs the PVE side of the game receive are due to PVP complaints on balance. For end game PVE, it's almost all about damage. If you want to get on a good trials team, you need to meet a certain damage threshold, and every nerf (regardless of why it was implemented) affects your DPS. When PVE players complain about this, the PVP players accuse them of "whining", when it was PVP "whining" that caused the nerf in most cases.
Also, in this game I have heard the following numerous times:
PVP players: "We don't want to play PVE to farm monster helms and shoulders, so give them to us for playing PVP."
PVP players: "We don't want to play PVE to farm dungeon and overworld sets, so give them to us for playing PVP."
PVP players: "We don't want to play PVE to farm Maelstrom weapons, so give them to us for playing PVP."
PVE players: "We really need a way to get vigor that isn't related to PVP."
PVP player response: "Suck it up. We had to PVP to get it, so should you."
From many posts and responses I have seen here, it seems to me that PVP players feel that PVE players should just get over themselves and deal with it, and any PVE players that have issues with PVP changes that affect PVE are just whiners. They only seem to care about themselves and their play style. Meanwhile, PVE players keep asking for PVP balance changes to only be implemented within the PVP areas so that both sides get what they want. That seems fair to me, but I have also seen PVP players be against this, which kind of reinforces my belief that the PVP players think PVE players should "just get over it".
If PVP was constantly getting nerfed due to PVE reasons, you can bet the PVPers would be in here throwing a fit too. It just seems very hypocritical.
The thing is, MOST of the time (not all), the nerfs the PVE side of the game receive are due to PVP complaints on balance. For end game PVE, it's almost all about damage. If you want to get on a good trials team, you need to meet a certain damage threshold, and every nerf (regardless of why it was implemented) affects your DPS. When PVE players complain about this, the PVP players accuse them of "whining", when it was PVP "whining" that caused the nerf in most cases.
Also, in this game I have heard the following numerous times:
PVP players: "We don't want to play PVE to farm monster helms and shoulders, so give them to us for playing PVP."
PVP players: "We don't want to play PVE to farm dungeon and overworld sets, so give them to us for playing PVP."
PVP players: "We don't want to play PVE to farm Maelstrom weapons, so give them to us for playing PVP."
PVE players: "We really need a way to get vigor that isn't related to PVP."
PVP player response: "Suck it up. We had to PVP to get it, so should you."
From many posts and responses I have seen here, it seems to me that PVP players feel that PVE players should just get over themselves and deal with it, and any PVE players that have issues with PVP changes that affect PVE are just whiners. They only seem to care about themselves and their play style. Meanwhile, PVE players keep asking for PVP balance changes to only be implemented within the PVP areas so that both sides get what they want. That seems fair to me, but I have also seen PVP players be against this, which kind of reinforces my belief that the PVP players think PVE players should "just get over it".
If PVP was constantly getting nerfed due to PVE reasons, you can bet the PVPers would be in here throwing a fit too. It just seems very hypocritical.
The thing is, MOST of the time (not all), the nerfs the PVE side of the game receive are due to PVP complaints on balance. For end game PVE, it's almost all about damage. If you want to get on a good trials team, you need to meet a certain damage threshold, and every nerf (regardless of why it was implemented) affects your DPS. When PVE players complain about this, the PVP players accuse them of "whining", when it was PVP "whining" that caused the nerf in most cases.
Also, in this game I have heard the following numerous times:
PVP players: "We don't want to play PVE to farm monster helms and shoulders, so give them to us for playing PVP."
PVP players: "We don't want to play PVE to farm dungeon and overworld sets, so give them to us for playing PVP."
PVP players: "We don't want to play PVE to farm Maelstrom weapons, so give them to us for playing PVP."
PVE players: "We really need a way to get vigor that isn't related to PVP."
PVP player response: "Suck it up. We had to PVP to get it, so should you."
From many posts and responses I have seen here, it seems to me that PVP players feel that PVE players should just get over themselves and deal with it, and any PVE players that have issues with PVP changes that affect PVE are just whiners. They only seem to care about themselves and their play style. Meanwhile, PVE players keep asking for PVP balance changes to only be implemented within the PVP areas so that both sides get what they want. That seems fair to me, but I have also seen PVP players be against this, which kind of reinforces my belief that the PVP players think PVE players should "just get over it".
If PVP was constantly getting nerfed due to PVE reasons, you can bet the PVPers would be in here throwing a fit too. It just seems very hypocritical.
As a PVPer, I accept that I need to grind PVE for gear - and don't complain about it. I hate that I have to grind PVE for undaunted mettle - because it IS a long grind when that isn't your playstyle - the same way that vigour can be for non-PVPers.
I don't like it when stuff that is only obtainable via endgame content (whether PVE or PVP) is desirable for the other side. That should NOT be the case. I also don't like the idea of making skills work differently from PVE to PVP. Basically because PVPers have to do both - and it would make it really confusing/messy for stuff to work differently depending where you are - and it would also make it doubly difficult for a PVEer dipping his toes into PVP for the first time.
Now different sets I'm ok with - stuff that gives %dmg bonus to bosses or affects only other players are workable and could be good examples of endgame sets that are strong but don't impact the other side (and also don't impact basic open-world PVE too much too).
But yeah, PVPers complain about imbalance with no idea on how changes could impact PVE - but they do that trusting that ZoS does understand and that they would balance it appropriately. Any issues that people have with PVE balance has to be with ZoS, not with PVPers. I mean take the Radient nerf.. PVP would have been happy with a range reduction. The fact that they reduced dmg suggests to me that it was also over-performing in PVE - and therefore making that particular class have an unfair advantage over others..
Jemcrystal wrote: »PvP has it's own zone. There are no alliance/faction borders anymore. There should be no reason for PvE'ers to be upset with PvP'ers. Or versa. So does someone want to explain why the hostility between PvP'ers and PvE'ers still exists in this mmorpg?
Jemcrystal wrote: »PvP has it's own zone. There are no alliance/faction borders anymore. There should be no reason for PvE'ers to be upset with PvP'ers. Or versa. So does someone want to explain why the hostility between PvP'ers and PvE'ers still exists in this mmorpg?
Jemcrystal wrote: »I would conclude then that any mmorpg that caters to both pvp and pve should instance the pvp zone as if it was an entirely separate game. The players would have to start out naked at level 1 getting nothing from the pve zone and nothing gained in pvp should cross over to the pve zone. True separation would be the only way to achieve harmony. Not possible in TESO as it would take a rewrite of the game.
Jemcrystal wrote: »PvP has it's own zone. There are no alliance/faction borders anymore. There should be no reason for PvE'ers to be upset with PvP'ers. Or versa. So does someone want to explain why the hostility between PvP'ers and PvE'ers still exists in this mmorpg?
Karius_Imalthar wrote: »PvP can get a bit heated and people carry this outside of Cyr? I haven't seen any hostility because of alliance in PvE. I make a point to try not to memorize people's name in PvP so i'm indifferent if I encounter them in PvE.
katiesmith12341 wrote: »IronCrystal wrote: »Jemcrystal wrote: »PvP has it's own zone. There are no alliance/faction borders anymore. There should be no reason for PvE'ers to be upset with PvP'ers. Or versa. So does someone want to explain why the hostility between PvP'ers and PvE'ers still exists in this mmorpg?
I think its a lot to do with balancing, as when they try to balance for one group it messes up the other.
Also, pve people sometimes are upset that they want to do they pve side of things in the pvp zone (sometimes).
Other than that not sure what other tension there is.
^^ this
Changing the balance for PVP's normally messes with the balances in PVE...the game is created for players to be able to play both sides, but the balance side of things has never been perfect, as the devs have to try and create a perfect balance between pve and pvp.
Tommy_The_Gun wrote: »katiesmith12341 wrote: »IronCrystal wrote: »Jemcrystal wrote: »PvP has it's own zone. There are no alliance/faction borders anymore. There should be no reason for PvE'ers to be upset with PvP'ers. Or versa. So does someone want to explain why the hostility between PvP'ers and PvE'ers still exists in this mmorpg?
I think its a lot to do with balancing, as when they try to balance for one group it messes up the other.
Also, pve people sometimes are upset that they want to do they pve side of things in the pvp zone (sometimes).
Other than that not sure what other tension there is.
^^ this
Changing the balance for PVP's normally messes with the balances in PVE...the game is created for players to be able to play both sides, but the balance side of things has never been perfect, as the devs have to try and create a perfect balance between pve and pvp.
There could be a very simple solution for this. What if... just what if... there was a PvE Version of PvP cyrodiil (alliance war zone) ? For example a PvE campaign (of course without ability to get alliance points and alliance war achievements).
Those who just want to do dungeons, skyshards and other quest could just go and do them, without interrupting PvP. And also without the risk of being ganked
Those who want can simply go to normal PvP zone and farm alliance points.
Gandrhulf_Harbard wrote: »Tommy_The_Gun wrote: »katiesmith12341 wrote: »IronCrystal wrote: »Jemcrystal wrote: »PvP has it's own zone. There are no alliance/faction borders anymore. There should be no reason for PvE'ers to be upset with PvP'ers. Or versa. So does someone want to explain why the hostility between PvP'ers and PvE'ers still exists in this mmorpg?
I think its a lot to do with balancing, as when they try to balance for one group it messes up the other.
Also, pve people sometimes are upset that they want to do they pve side of things in the pvp zone (sometimes).
Other than that not sure what other tension there is.
^^ this
Changing the balance for PVP's normally messes with the balances in PVE...the game is created for players to be able to play both sides, but the balance side of things has never been perfect, as the devs have to try and create a perfect balance between pve and pvp.
There could be a very simple solution for this. What if... just what if... there was a PvE Version of PvP cyrodiil (alliance war zone) ? For example a PvE campaign (of course without ability to get alliance points and alliance war achievements).
Those who just want to do dungeons, skyshards and other quest could just go and do them, without interrupting PvP. And also without the risk of being ganked
Those who want can simply go to normal PvP zone and farm alliance points.
That solves one side of the issue PvEers not really wanting to PvP.
It won't stop PvE getting messed with to balance PvP though.
The ONLY way to do that is to separate the skills into two versions, one for PvP, one for PvE.
The skill would essentially remain the same, but could be tweaked differently for PvP or PvE.
That way you'd still only really need to learn one set of skill, but they'd react slightly differently to the PvE/PvP environment.
Same could be done with the Proc Sets. Just disable the Proc in PvP, or downgrade its payoff by 50% or whatever.
It would allow better balance overall, and kill 90% of the "why nerf PvE because PvP whines" complaints.
All The Best
sodantokb16_ESO wrote: »Its not like they cant nerf just eye of the storm morph, which is obviously centered at PVP.
It's seem to me the toxic relationship is only on the forums PVE players mostly complain about any change to game mechanics while PVP players dislike but adapt to change
Well, if you look at almost every 'nerf' in this game, it is all because of PvP. Most of the nerfs had no negative impact in PvE content, nobody in PvE complained, everything was good... but that same ability/function in PvP caused pages and pages of angst in the forums. Instead of making changes that only impacted the ability/function in PvP, no, ZOS developers believe that everything should be exactly the same across PvE/PvP... which in reality is pure laziness on their part. So, what happens is that they nerf the ability/function to appease PvP players, but it seriously negatively impacts the playstyle of many in PvE.
Well, if you look at almost every 'nerf' in this game, it is all because of PvP. Most of the nerfs had no negative impact in PvE content, nobody in PvE complained, everything was good... but that same ability/function in PvP caused pages and pages of angst in the forums. Instead of making changes that only impacted the ability/function in PvP, no, ZOS developers believe that everything should be exactly the same across PvE/PvP... which in reality is pure laziness on their part. So, what happens is that they nerf the ability/function to appease PvP players, but it seriously negatively impacts the playstyle of many in PvE.
Ye I wonder why that is?
Must be ZoS' fault for not giving those poor bosses and mobs a forum account to complain about being burned and solo'd and whatever.
Here is how it is: Most PvEers don't complain about stuff overperforming, because they aren't negatively impacted by it. On the contrary, they actually like being super strong. However, PvEers do complain about balance and stuff when some classes/specs/abilities are helplessly outperformed by all the others (which is totally justified imo). The solution for them is to buff the underperforming ones. Which then brings in PvP, where (over)-buffing stuff has a direct negative impact on real humans, not some random NPC. And what are PvPers gonna do when they get nuked by stuff that has barely any (reasonable) counter? They complain and demand (rightfully) nerfs.
Well, if you look at almost every 'nerf' in this game, it is all because of PvP. Most of the nerfs had no negative impact in PvE content, nobody in PvE complained, everything was good... but that same ability/function in PvP caused pages and pages of angst in the forums. Instead of making changes that only impacted the ability/function in PvP, no, ZOS developers believe that everything should be exactly the same across PvE/PvP... which in reality is pure laziness on their part. So, what happens is that they nerf the ability/function to appease PvP players, but it seriously negatively impacts the playstyle of many in PvE.
Ye I wonder why that is?
Must be ZoS' fault for not giving those poor bosses and mobs a forum account to complain about being burned and solo'd and whatever.
Here is how it is: Most PvEers don't complain about stuff overperforming, because they aren't negatively impacted by it. On the contrary, they actually like being super strong. However, PvEers do complain about balance and stuff when some classes/specs/abilities are helplessly outperformed by all the others (which is totally justified imo). The solution for them is to buff the underperforming ones. Which then brings in PvP, where (over)-buffing stuff has a direct negative impact on real humans, not some random NPC. And what are PvPers gonna do when they get nuked by stuff that has barely any (reasonable) counter? They complain and demand (rightfully) nerfs.
And that's the whole silly PvE vs PvP conflict in a nutshell.
Well, if you look at almost every 'nerf' in this game, it is all because of PvP. Most of the nerfs had no negative impact in PvE content, nobody in PvE complained, everything was good... but that same ability/function in PvP caused pages and pages of angst in the forums. Instead of making changes that only impacted the ability/function in PvP, no, ZOS developers believe that everything should be exactly the same across PvE/PvP... which in reality is pure laziness on their part. So, what happens is that they nerf the ability/function to appease PvP players, but it seriously negatively impacts the playstyle of many in PvE.
Ye I wonder why that is?
Must be ZoS' fault for not giving those poor bosses and mobs a forum account to complain about being burned and solo'd and whatever.
Here is how it is: Most PvEers don't complain about stuff overperforming, because they aren't negatively impacted by it. On the contrary, they actually like being super strong. However, PvEers do complain about balance and stuff when some classes/specs/abilities are helplessly outperformed by all the others (which is totally justified imo). The solution for them is to buff the underperforming ones. Which then brings in PvP, where (over)-buffing stuff has a direct negative impact on real humans, not some random NPC. And what are PvPers gonna do when they get nuked by stuff that has barely any (reasonable) counter? They complain and demand (rightfully) nerfs.
And that's the whole silly PvE vs PvP conflict in a nutshell.
This is why segregation of content is needed. Neither side should influence or affect the other.
Well, if you look at almost every 'nerf' in this game, it is all because of PvP. Most of the nerfs had no negative impact in PvE content, nobody in PvE complained, everything was good... but that same ability/function in PvP caused pages and pages of angst in the forums. Instead of making changes that only impacted the ability/function in PvP, no, ZOS developers believe that everything should be exactly the same across PvE/PvP... which in reality is pure laziness on their part. So, what happens is that they nerf the ability/function to appease PvP players, but it seriously negatively impacts the playstyle of many in PvE.
Ye I wonder why that is?
Must be ZoS' fault for not giving those poor bosses and mobs a forum account to complain about being burned and solo'd and whatever.
Here is how it is: Most PvEers don't complain about stuff overperforming, because they aren't negatively impacted by it. On the contrary, they actually like being super strong. However, PvEers do complain about balance and stuff when some classes/specs/abilities are helplessly outperformed by all the others (which is totally justified imo). The solution for them is to buff the underperforming ones. Which then brings in PvP, where (over)-buffing stuff has a direct negative impact on real humans, not some random NPC. And what are PvPers gonna do when they get nuked by stuff that has barely any (reasonable) counter? They complain and demand (rightfully) nerfs.
And that's the whole silly PvE vs PvP conflict in a nutshell.
This is why segregation of content is needed. Neither side should influence or affect the other.
Maybe if you keep repeating it they'll listen someday. But honestly, I don't think they'll ever do it.