Nope.But before you bring in a new race as a PC - gotta identify its function in the game other than what we have now...
TheShadowScout wrote: »Nope.But before you bring in a new race as a PC - gotta identify its function in the game other than what we have now...
After all, costumes have no function in the game either, other then aestetics and roleplaying.
And thus additional races would need no function other then make people pay for something extra so they can feel extra special. Or look better. or for some roleplaying.
The only question is, would enough people pay for it to make it profitable for ZOS.
If yes, they might do it, if no, then not.
The precedent with the imperial edition is there. They could easily add to that, and bring those lore-viable races already in the game with their own crafting style as crown unlock for little effort I suppose.
Of course, they might prefer to wait until there is a good opportunity. Like... if they ever make an "sea raiders" DLC that takes of to pyandonea... then it would be a great time to add "maormer exile" as race unlock to the crown store, and see who buys it, either for new characters, or to refit to existing ones.
Same with the others - if they ever make an Reach-themed DLC, they could add reachmen as racial option. Not exactly sure how they could justify gobbos, though there might be many options, from some wild regions where goblin tribes are common, to a "Dunmer slave revolt" themed DLC in, say, the telvanni isles or whatever...
The point is, it will be up to them to decide if they want to pick up some of those ideas. We are just throwing them around...
Giles.floydub17_ESO wrote: »I don't see what this would add to the game. Adding a race for the sole reason of adding a race is a bad idea.
MythicEmperor wrote: »Giles.floydub17_ESO wrote: »I don't see what this would add to the game. Adding a race for the sole reason of adding a race is a bad idea.
Eventually, if they explore their lands, it would be acceptable, imo.
Oh? The goblins have a language, they are advanced enough to make primitive armor and use spells... I say that puts them nicely in the early iron age in terms of development. Which would indicate enough intellectual capacity to be viable as player race, I say.MythicEmperor wrote: »The problem is that goblins lack the intellectual capacity that the other races have. The Moarmer are just as capable as the other races, but the goblins are not advanced enough to say the same. Also, I would love a Telvanni Isles DLC. ZOS, take my money!
The reason for adding a race would be adding a choice. And making some more profit or course.Giles.floydub17_ESO wrote: »I don't see what this would add to the game. Adding a race for the sole reason of adding a race is a bad idea.
Giles.floydub17_ESO wrote: »I don't see what this would add to the game. Adding a race for the sole reason of adding a race is a bad idea.MythicEmperor wrote: »Giles.floydub17_ESO wrote: »I don't see what this would add to the game. Adding a race for the sole reason of adding a race is a bad idea.
Eventually, if they explore their lands, it would be acceptable, imo.
Sounds just like adding it for the sake of adding it without any benefit to the game.
MythicEmperor wrote: »Giles.floydub17_ESO wrote: »I don't see what this would add to the game. Adding a race for the sole reason of adding a race is a bad idea.MythicEmperor wrote: »Giles.floydub17_ESO wrote: »I don't see what this would add to the game. Adding a race for the sole reason of adding a race is a bad idea.
Eventually, if they explore their lands, it would be acceptable, imo.
Sounds just like adding it for the sake of adding it without any benefit to the game.
If the game lives long enough, Tamriel will eventually be filled. They will have to look elsweyr.
TheShadowScout wrote: »Oh? The goblins have a language, they are advanced enough to make primitive armor and use spells... I say that puts them nicely in the early iron age in terms of development. Which would indicate enough intellectual capacity to be viable as player race, I say.MythicEmperor wrote: »The problem is that goblins lack the intellectual capacity that the other races have. The Moarmer are just as capable as the other races, but the goblins are not advanced enough to say the same. Also, I would love a Telvanni Isles DLC. ZOS, take my money!
So what if they maybe are a little on the slow side, intellectually. So are a great many humans, if you think about it (I am sure you too know some of them... there are a few in every village...)The reason for adding a race would be adding a choice. And making some more profit or course.Giles.floydub17_ESO wrote: »I don't see what this would add to the game. Adding a race for the sole reason of adding a race is a bad idea.
I mean... take other games. They sometimes add races, for those players who want to try something new, explore a new idea, or just feel a little more special. And charge for it.
I see nothing bad about giving more choices...
Now, if we were talking about making up some race just to add it, or adding races that would clash with the lore... sure, then I too would be arguing against it. Have argued against it, in fact.
But the races that do make sense within the confines of the story we have? Which are already in the game as NPCs anyhow?
Why not add them at some point?
It'd be a gain for all who enjoy them, be it as new characters or through a race change token, and those who care little... just don't buy them, exactly like some people never pay to unlock Imperials.
I really don't see how any of this goes anywhere near "bad idea" territory...
Adding a race is adding a choice.Giles.floydub17_ESO wrote: »The talk is about adding a race just because. Not about adding real choice and that's pointless.
TheShadowScout wrote: »Nope.But before you bring in a new race as a PC - gotta identify its function in the game other than what we have now...
After all, costumes have no function in the game either, other then aestetics and roleplaying.
And thus additional races would need no function other then make people pay for something extra so they can feel extra special. Or look better. or for some roleplaying.
The only question is, would enough people pay for it to make it profitable for ZOS.
If yes, they might do it, if no, then not.
The precedent with the imperial edition is there. They could easily add to that, and bring those lore-viable races already in the game with their own crafting style as crown unlock for little effort I suppose.
Of course, they might prefer to wait until there is a good opportunity. Like... if they ever make an "sea raiders" DLC that takes of to pyandonea... then it would be a great time to add "maormer exile" as race unlock to the crown store, and see who buys it, either for new characters, or to refit to existing ones.
Same with the others - if they ever make an Reach-themed DLC, they could add reachmen as racial option. Not exactly sure how they could justify gobbos, though there might be many options, from some wild regions where goblin tribes are common, to a "Dunmer slave revolt" themed DLC in, say, the telvanni isles or whatever...
The point is, it will be up to them to decide if they want to pick up some of those ideas. We are just throwing them around...
TheShadowScout wrote: »Oh? The goblins have a language, they are advanced enough to make primitive armor and use spells... I say that puts them nicely in the early iron age in terms of development. Which would indicate enough intellectual capacity to be viable as player race, I say.MythicEmperor wrote: »The problem is that goblins lack the intellectual capacity that the other races have. The Moarmer are just as capable as the other races, but the goblins are not advanced enough to say the same. Also, I would love a Telvanni Isles DLC. ZOS, take my money!
So what if they maybe are a little on the slow side, intellectually. So are a great many humans, if you think about it (I am sure you too know some of them... there are a few in every village...)The reason for adding a race would be adding a choice. And making some more profit or course.Giles.floydub17_ESO wrote: »I don't see what this would add to the game. Adding a race for the sole reason of adding a race is a bad idea.
I mean... take other games. They sometimes add races, for those players who want to try something new, explore a new idea, or just feel a little more special. And charge for it.
I see nothing bad about giving more choices...
Now, if we were talking about making up some race just to add it, or adding races that would clash with the lore... sure, then I too would be arguing against it. Have argued against it, in fact.
But the races that do make sense within the confines of the story we have? Which are already in the game as NPCs anyhow?
Why not add them at some point?
It'd be a gain for all who enjoy them, be it as new characters or through a race change token, and those who care little... just don't buy them, exactly like some people never pay to unlock Imperials.
I really don't see how any of this goes anywhere near "bad idea" territory...
Why are people so keen on additional races? Why not add a Maormer themed zone, or any other zone, that adds some "endgame content", some new story lines, some other interesting plot?
Adding a new race does nothing but force you to revisit all the same skyshards, lorebooks, undaunted dungeons and repeat the cyrodiil grind. Boring. Been there, done that 12 times.
Say no to new races or new classes. Ask for new content.
Adding a player race adds massive new game impacts and long term constant up-tick and changes and impacts.
Wrong.A race, as opposed to a DLC, adds about 5 new skills in a new combination that interacts with four classes with three different specialties (stam/mag/hlt) at least. that is a lot of extra testing for every patch.
True, can't have any "better then usual" races behind the paywall. Otherwise all the leaderboards would be filled with imperials, right?If that new race overshadows an exiting race in that race's current strength it hurts the players of that original race.
if the new race doesn't compete with existing races in its strength, it doesn't get played much at al;l but still has to be factored into all testing etc.
Let's put it this way - take your house.Lets put it this way - take your house...
TheShadowScout wrote: »Adding a player race adds massive new game impacts and long term constant up-tick and changes and impacts.Wrong.A race, as opposed to a DLC, adds about 5 new skills in a new combination that interacts with four classes with three different specialties (stam/mag/hlt) at least. that is a lot of extra testing for every patch.
It adds -passives- not skills. And unless one were to add completely new passives... all that "extra testing" is a minor thing - I mean, if the new races passives do not exceed any of the old races passives, there is little need for months of playtesting, right? Not after all the testing they already did for the existing races with their existing passives - they just would have to model any new races after "known territory"
And there are several pretty easy options there.
For example, you could just take the dunmer passives, swap the favored skill (I'd go with Polearms, and give them all tridents...), change the lava resist to swimming speed, change all flame-related boni to shock instead, and have a new race of maromer stormcallers. And since nothing there would be "more effective" then the dunmer, there would be no need for extra playtesting - they'd be pretty much the same, just in sea&shock instead of lava&fire flavor.
Go on, tell me again how immensely much extra effort that would be...True, can't have any "better then usual" races behind the paywall. Otherwise all the leaderboards would be filled with imperials, right?If that new race overshadows an exiting race in that race's current strength it hurts the players of that original race.
if the new race doesn't compete with existing races in its strength, it doesn't get played much at al;l but still has to be factored into all testing etc.
But so what? You think its so difficult for them to balance something when they already have two years of experience with ten other races? When they can use those as example and just would need to mix it up a tiny little bit for a new flavor?
I am thinking you overestimate the issue here...Let's put it this way - take your house.Lets put it this way - take your house...
Do you want to have the option to add a room IF you need one?
Would you find it troubling if someone told you you are not allowed to add rooms to -your- house if you want to use them, because they do not wish any new rooms in -their- house?
Now lets go with a the shared house... You may not intend to use that room, so you see it as drawback. I am thinking, other people may want to use that room. And pay extra for it. I know I would. So I am more inclined to see it as advantage, to give me that option.
(And FYI - my house here is historically grown, with over half the space being rooms added over the course of the last century or soThat somewhat weakens your argument in my eyes...)
And thus the only true question would be - "would it be worth the effort", and that is one only ZOS can answer. Maybe they will tally their Imperial Edition sales, and ponder the results, use it as measure if the effort of adding a race already in the game and all for players to make characters from is worth it.
Saucy_Jack wrote: »Nevermind Sea Elves; I want to play as a Snow Elf!
That's where the lore is against you I fear.Saucy_Jack wrote: »Nevermind Sea Elves; I want to play as a Snow Elf!