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Moarmer as a playable race?

  • STEVIL
    STEVIL
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    Other (please specify in comments).
    i have no objection to new content -bring it on.

    But before you bring in a new race as a PC - gotta identify its function in the game other than what we have now.

    What functionality does it bring in that wont already be done as good or better by one of the existing races?
    Will it overshadow in function any of the existing races?

    if the answer to the first is "nothing" then its likely to see nothing more than cosmetic use occasionally and drift down the whirlpool to obscurity.

    if the answer to the second is not none, then a lot of existing players will be slammed.

    "Exploring the maomer world and story" can be done just as well from a current race transplant in a fish-outta-water context just as easily and with all the story potential and none of the game impact issues.

    its why so many stories you see or read have a "normal guy" thrown in - so the folks around them in the new strange place/time can explain and show it all "to the character" and by default to us viewers.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • MythicEmperor
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    Yes, Moarmer should join the ESO family.
    I think this could be something done in the future, once development begins to steady. I would only want it as DLC, with its own starter area, however. The race is uncommon, so it should be locked behind a barrier, and unlike with the Imperial race, this would be an acceptable decision.
    With cold regards,
    Mythic

    Favorite Characters:
    Kilith Telvayn, Dunmer Telvanni Sorcerer (main)
    Kilith, Dunmer Magblade (old main)
    Vadusa Venim, Dunmer crafter (older main)
    Hir Hlaalu, Dunmer Warden
    Søren Icehelm, N'wah Warden
    Fargoth of Morrowind, Bosmer commoner
  • Leandor
    Leandor
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    Other (please specify in comments).
    Why are people so keen on additional races? Why not add a Maormer themed zone, or any other zone, that adds some "endgame content", some new story lines, some other interesting plot?

    Adding a new race does nothing but force you to revisit all the same skyshards, lorebooks, undaunted dungeons and repeat the cyrodiil grind. Boring. Been there, done that 12 times.

    Say no to new races or new classes. Ask for new content.
  • TheShadowScout
    TheShadowScout
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    Yes, Moarmer should join the ESO family.
    STEVIL wrote: »
    But before you bring in a new race as a PC - gotta identify its function in the game other than what we have now...
    Nope.
    After all, costumes have no function in the game either, other then aestetics and roleplaying.
    And thus additional races would need no function other then make people pay for something extra so they can feel extra special. Or look better. or for some roleplaying.

    The only question is, would enough people pay for it to make it profitable for ZOS.
    If yes, they might do it, if no, then not.
    The precedent with the imperial edition is there. They could easily add to that, and bring those lore-viable races already in the game with their own crafting style as crown unlock for little effort I suppose.

    Of course, they might prefer to wait until there is a good opportunity. Like... if they ever make an "sea raiders" DLC that takes of to pyandonea... then it would be a great time to add "maormer exile" as race unlock to the crown store, and see who buys it, either for new characters, or to refit to existing ones.

    Same with the others - if they ever make an Reach-themed DLC, they could add reachmen as racial option. Not exactly sure how they could justify gobbos, though there might be many options, from some wild regions where goblin tribes are common, to a "Dunmer slave revolt" themed DLC in, say, the telvanni isles or whatever...

    The point is, it will be up to them to decide if they want to pick up some of those ideas. We are just throwing them around... ;)
  • Iselin
    Iselin
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    Other (please specify in comments).
    I don't know about that bu Moaners should definitely be class... at least in forums.
  • MythicEmperor
    MythicEmperor
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    Yes, Moarmer should join the ESO family.
    STEVIL wrote: »
    But before you bring in a new race as a PC - gotta identify its function in the game other than what we have now...
    Nope.
    After all, costumes have no function in the game either, other then aestetics and roleplaying.
    And thus additional races would need no function other then make people pay for something extra so they can feel extra special. Or look better. or for some roleplaying.

    The only question is, would enough people pay for it to make it profitable for ZOS.
    If yes, they might do it, if no, then not.
    The precedent with the imperial edition is there. They could easily add to that, and bring those lore-viable races already in the game with their own crafting style as crown unlock for little effort I suppose.

    Of course, they might prefer to wait until there is a good opportunity. Like... if they ever make an "sea raiders" DLC that takes of to pyandonea... then it would be a great time to add "maormer exile" as race unlock to the crown store, and see who buys it, either for new characters, or to refit to existing ones.

    Same with the others - if they ever make an Reach-themed DLC, they could add reachmen as racial option. Not exactly sure how they could justify gobbos, though there might be many options, from some wild regions where goblin tribes are common, to a "Dunmer slave revolt" themed DLC in, say, the telvanni isles or whatever...

    The point is, it will be up to them to decide if they want to pick up some of those ideas. We are just throwing them around... ;)

    The problem is that goblins lack the intellectual capacity that the other races have. The Moarmer are just as capable as the other races, but the goblins are not advanced enough to say the same. Also, I would love a Telvanni Isles DLC. ZOS, take my money!
    With cold regards,
    Mythic

    Favorite Characters:
    Kilith Telvayn, Dunmer Telvanni Sorcerer (main)
    Kilith, Dunmer Magblade (old main)
    Vadusa Venim, Dunmer crafter (older main)
    Hir Hlaalu, Dunmer Warden
    Søren Icehelm, N'wah Warden
    Fargoth of Morrowind, Bosmer commoner
  • idk
    idk
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    No, Moarmer should stay on Pyandonea where they belong.
    I don't see what this would add to the game. Adding a race for the sole reason of adding a race is a bad idea.
  • sumisu1
    sumisu1
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    Other (please specify in comments).
    Mormer! :smiley:

    [SNIp]

    [Edited for real world religion]
    Edited by ZOS_JohanaB on January 26, 2017 8:25PM
  • MythicEmperor
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    Yes, Moarmer should join the ESO family.
    I don't see what this would add to the game. Adding a race for the sole reason of adding a race is a bad idea.

    Eventually, if they explore their lands, it would be acceptable, imo.
    With cold regards,
    Mythic

    Favorite Characters:
    Kilith Telvayn, Dunmer Telvanni Sorcerer (main)
    Kilith, Dunmer Magblade (old main)
    Vadusa Venim, Dunmer crafter (older main)
    Hir Hlaalu, Dunmer Warden
    Søren Icehelm, N'wah Warden
    Fargoth of Morrowind, Bosmer commoner
  • idk
    idk
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    No, Moarmer should stay on Pyandonea where they belong.
    I don't see what this would add to the game. Adding a race for the sole reason of adding a race is a bad idea.
    I don't see what this would add to the game. Adding a race for the sole reason of adding a race is a bad idea.

    Eventually, if they explore their lands, it would be acceptable, imo.

    Sounds just like adding it for the sake of adding it without any benefit to the game.
  • mb10
    mb10
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    No, Moarmer should stay on Pyandonea where they belong.
    Most people saying yes dont even know who they are or what they do.

    They just want to see a new race that will probably inbalance the game.

    It would also make zero sense for them to fight with the Dominion after what happens and absolutely no reason for them to be a part of DC or EP as well.

    Imperials have a reason as their homes are completely overrun and their leaders have disappeared/betrayed them so they play a huge role in the story line but Moarmer? Give me a break.
  • AdamBourke
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    Yes, Moarmer should join the ESO family.
    I'm all for some new races - they don't have to be moarmer, but moarmer seem like a reasonable choice for a first one - since they exist in the game already.
    PS4 - EU

    Please put the Eyevea/EarthForge wayshrines back on the map?
  • TheShadowScout
    TheShadowScout
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    Yes, Moarmer should join the ESO family.
    The problem is that goblins lack the intellectual capacity that the other races have. The Moarmer are just as capable as the other races, but the goblins are not advanced enough to say the same. Also, I would love a Telvanni Isles DLC. ZOS, take my money!
    Oh? The goblins have a language, they are advanced enough to make primitive armor and use spells... I say that puts them nicely in the early iron age in terms of development. Which would indicate enough intellectual capacity to be viable as player race, I say.
    So what if they maybe are a little on the slow side, intellectually. So are a great many humans, if you think about it (I am sure you too know some of them... there are a few in every village...)
    I don't see what this would add to the game. Adding a race for the sole reason of adding a race is a bad idea.
    The reason for adding a race would be adding a choice. And making some more profit or course.
    I mean... take other games. They sometimes add races, for those players who want to try something new, explore a new idea, or just feel a little more special. And charge for it.
    I see nothing bad about giving more choices...
    Now, if we were talking about making up some race just to add it, or adding races that would clash with the lore... sure, then I too would be arguing against it. Have argued against it, in fact.
    But the races that do make sense within the confines of the story we have? Which are already in the game as NPCs anyhow?
    Why not add them at some point?
    It'd be a gain for all who enjoy them, be it as new characters or through a race change token, and those who care little... just don't buy them, exactly like some people never pay to unlock Imperials.
    I really don't see how any of this goes anywhere near "bad idea" territory...
  • MythicEmperor
    MythicEmperor
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    Yes, Moarmer should join the ESO family.
    I don't see what this would add to the game. Adding a race for the sole reason of adding a race is a bad idea.
    I don't see what this would add to the game. Adding a race for the sole reason of adding a race is a bad idea.

    Eventually, if they explore their lands, it would be acceptable, imo.

    Sounds just like adding it for the sake of adding it without any benefit to the game.

    If the game lives long enough, Tamriel will eventually be filled. They will have to look elsweyr.
    With cold regards,
    Mythic

    Favorite Characters:
    Kilith Telvayn, Dunmer Telvanni Sorcerer (main)
    Kilith, Dunmer Magblade (old main)
    Vadusa Venim, Dunmer crafter (older main)
    Hir Hlaalu, Dunmer Warden
    Søren Icehelm, N'wah Warden
    Fargoth of Morrowind, Bosmer commoner
  • Akrasjel
    Akrasjel
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    No, Moarmer should stay on Pyandonea where they belong.
    No to new races every game has this type of people that want new races
    [PC][EU][Daggerfall Covenant]
    Akrasjel Lanate - Imperial Nightblade | 50 | CP900+
    Born: 2E 551

    Member of: | Traders of the Covenant | Hammerfell Trading | Imperial Trading Company |
    Houses: Strident Springs Demesne,


  • idk
    idk
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    No, Moarmer should stay on Pyandonea where they belong.
    I don't see what this would add to the game. Adding a race for the sole reason of adding a race is a bad idea.
    I don't see what this would add to the game. Adding a race for the sole reason of adding a race is a bad idea.

    Eventually, if they explore their lands, it would be acceptable, imo.

    Sounds just like adding it for the sake of adding it without any benefit to the game.

    If the game lives long enough, Tamriel will eventually be filled. They will have to look elsweyr.

    That's a long time from now. No time soon.
    The problem is that goblins lack the intellectual capacity that the other races have. The Moarmer are just as capable as the other races, but the goblins are not advanced enough to say the same. Also, I would love a Telvanni Isles DLC. ZOS, take my money!
    Oh? The goblins have a language, they are advanced enough to make primitive armor and use spells... I say that puts them nicely in the early iron age in terms of development. Which would indicate enough intellectual capacity to be viable as player race, I say.
    So what if they maybe are a little on the slow side, intellectually. So are a great many humans, if you think about it (I am sure you too know some of them... there are a few in every village...)
    I don't see what this would add to the game. Adding a race for the sole reason of adding a race is a bad idea.
    The reason for adding a race would be adding a choice. And making some more profit or course.
    I mean... take other games. They sometimes add races, for those players who want to try something new, explore a new idea, or just feel a little more special. And charge for it.
    I see nothing bad about giving more choices...
    Now, if we were talking about making up some race just to add it, or adding races that would clash with the lore... sure, then I too would be arguing against it. Have argued against it, in fact.
    But the races that do make sense within the confines of the story we have? Which are already in the game as NPCs anyhow?
    Why not add them at some point?
    It'd be a gain for all who enjoy them, be it as new characters or through a race change token, and those who care little... just don't buy them, exactly like some people never pay to unlock Imperials.
    I really don't see how any of this goes anywhere near "bad idea" territory...

    @TheShadowScout

    The talk is about adding a race just because. Not about adding real choice and that's pointless.
  • Gorgoneus
    Gorgoneus
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    No, Moarmer should stay on Pyandonea where they belong.
    Eny new playable race will be 100% purchasable from crown store only, looks like all new content is same, but of course nobody forcing you to buy any style or comfort content DE JURE.
  • TheShadowScout
    TheShadowScout
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    Yes, Moarmer should join the ESO family.
    The talk is about adding a race just because. Not about adding real choice and that's pointless.
    Adding a race is adding a choice.
    Just like Imperials are one more choice added to the nine options you have before you get the imperial edition.

    Why someone might choose that option is dependent on other considerations. Looks and for some. Passives for others. Lore for others still. And if the option was done like imperials (which it would be, no sense them not doing any possible future racial additions any other way), then each and every player cound decide for themselves if the added option would be worth the crowns for them.
    And those who might consider it pointless... just wouldn't have to buy it.
    Problem solved.
  • STEVIL
    STEVIL
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    Other (please specify in comments).
    STEVIL wrote: »
    But before you bring in a new race as a PC - gotta identify its function in the game other than what we have now...
    Nope.
    After all, costumes have no function in the game either, other then aestetics and roleplaying.
    And thus additional races would need no function other then make people pay for something extra so they can feel extra special. Or look better. or for some roleplaying.

    The only question is, would enough people pay for it to make it profitable for ZOS.
    If yes, they might do it, if no, then not.
    The precedent with the imperial edition is there. They could easily add to that, and bring those lore-viable races already in the game with their own crafting style as crown unlock for little effort I suppose.

    Of course, they might prefer to wait until there is a good opportunity. Like... if they ever make an "sea raiders" DLC that takes of to pyandonea... then it would be a great time to add "maormer exile" as race unlock to the crown store, and see who buys it, either for new characters, or to refit to existing ones.

    Same with the others - if they ever make an Reach-themed DLC, they could add reachmen as racial option. Not exactly sure how they could justify gobbos, though there might be many options, from some wild regions where goblin tribes are common, to a "Dunmer slave revolt" themed DLC in, say, the telvanni isles or whatever...

    The point is, it will be up to them to decide if they want to pick up some of those ideas. We are just throwing them around... ;)

    Sorry but nope - have to disagree.

    Costumes and such have no impact on game and little to no long term up-keep. They are just cosmetic one-shots folks will buy or not and no further investments involved.

    Adding a player race adds massive new game impacts and long term constant up-tick and changes and impacts.

    its a whole different animal.

    So the first question i have still remains what will it bring to the game and what will it hurt thats already in the game. If those dont have well considered answers - adding a new race is a non-starter for me. Most likely for ZOS as well because if it doesn't get played because there aren't good reasons for it over the other races - its sales will suffer.

    A DLC maomer approach where no extra race and all that upkeep is needed is more likely a better investment.

    lets face it we could imagine 100 new races come up with lakcluster ***-hum stats and add them for 10 bucks each but they likely wouldn't pay for their long term in-game upkeep - routine testing of new changes alone would cost exponentially more.



    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Toolzy
    Toolzy
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    I'd like to play a primitive like, cuddly teddy bear that can only go as tall as 4 feet.
    Uh-oh, running out of breath, but I
    Oh, I, I got stamina
    Uh-oh, running now, I close my eyes
    Well, oh, I got stamina
    And uh-oh, I see another mountain to climb
    But I, I, I got stamina

    - Raevenhart (DK Nord Tank)
  • STEVIL
    STEVIL
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    Other (please specify in comments).
    The problem is that goblins lack the intellectual capacity that the other races have. The Moarmer are just as capable as the other races, but the goblins are not advanced enough to say the same. Also, I would love a Telvanni Isles DLC. ZOS, take my money!
    Oh? The goblins have a language, they are advanced enough to make primitive armor and use spells... I say that puts them nicely in the early iron age in terms of development. Which would indicate enough intellectual capacity to be viable as player race, I say.
    So what if they maybe are a little on the slow side, intellectually. So are a great many humans, if you think about it (I am sure you too know some of them... there are a few in every village...)
    I don't see what this would add to the game. Adding a race for the sole reason of adding a race is a bad idea.
    The reason for adding a race would be adding a choice. And making some more profit or course.
    I mean... take other games. They sometimes add races, for those players who want to try something new, explore a new idea, or just feel a little more special. And charge for it.
    I see nothing bad about giving more choices...
    Now, if we were talking about making up some race just to add it, or adding races that would clash with the lore... sure, then I too would be arguing against it. Have argued against it, in fact.
    But the races that do make sense within the confines of the story we have? Which are already in the game as NPCs anyhow?
    Why not add them at some point?
    It'd be a gain for all who enjoy them, be it as new characters or through a race change token, and those who care little... just don't buy them, exactly like some people never pay to unlock Imperials.
    I really don't see how any of this goes anywhere near "bad idea" territory...

    A race, as opposed to a DLC, adds about 5 new skills in a new combination that interacts with four classes with three different specialties (stam/mag/hlt) at least. that is a lot of extra testing for every patch.

    If that new race overshadows an exiting race in that race's current strength it hurts the players of that original race.
    if the new race doesn't compete with existing races in its strength, it doesn't get played much at al;l but still has to be factored into all testing etc.


    Lets put it this way - take your house. if someone adds a new room that you have no need for it is a net negative becauise that room has upkeep associated with it even if it never gets used. if that new room juts out and blocks the view from your bedroom that you liked, its a negative. if that new room starts to leak because you ignore upkeep on that room and that leak flows into the other rooms its a negative. if that new room is tied into the heating and air so that it has to be climate controlled - its raising your monthly bills for sapce you aren't using.

    Adding cosmetic stuff is easy one shot.
    Adding new content like DLCs is harder but manageable since it doesn't change the base game operations and upkeep that much. You have added X area and the upkeep is in X area.
    Adding a new RACE with skills - that impacts and interacts with everything else.

    maomer themed DLC adventure pack - costumes - appearances - sure - no problem.

    Add a race for the sake of adding it without a defined place for it or need for it... nope.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • KramUzibra
    KramUzibra
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    Yes, Moarmer should join the ESO family.
    Yes also ad the tang mo! The monkey people and this would be a convenient intro to stam based staff combat
  • KramUzibra
    KramUzibra
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    Yes, Moarmer should join the ESO family.
    Leandor wrote: »
    Why are people so keen on additional races? Why not add a Maormer themed zone, or any other zone, that adds some "endgame content", some new story lines, some other interesting plot?

    Adding a new race does nothing but force you to revisit all the same skyshards, lorebooks, undaunted dungeons and repeat the cyrodiil grind. Boring. Been there, done that 12 times.

    Say no to new races or new classes. Ask for new content.

    Why not both?
  • TheShadowScout
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    Yes, Moarmer should join the ESO family.
    STEVIL wrote: »
    Adding a player race adds massive new game impacts and long term constant up-tick and changes and impacts.
    STEVIL wrote: »
    A race, as opposed to a DLC, adds about 5 new skills in a new combination that interacts with four classes with three different specialties (stam/mag/hlt) at least. that is a lot of extra testing for every patch.
    Wrong.
    It adds -passives- not skills. And unless one were to add completely new passives... all that "extra testing" is a minor thing - I mean, if the new races passives do not exceed any of the old races passives, there is little need for months of playtesting, right? Not after all the testing they already did for the existing races with their existing passives - they just would have to model any new races after "known territory"

    And there are several pretty easy options there.
    For example, you could just take the dunmer passives, swap the favored skill (I'd go with Polearms, and give them all tridents... ;) ), change the lava resist to swimming speed, change all flame-related boni to shock instead, and have a new race of maromer stormcallers. And since nothing there would be "more effective" then the dunmer, there would be no need for extra playtesting - they'd be pretty much the same, just in sea&shock instead of lava&fire flavor.

    Go on, tell me again how immensely much extra effort that would be... :p
    STEVIL wrote: »
    If that new race overshadows an exiting race in that race's current strength it hurts the players of that original race.
    if the new race doesn't compete with existing races in its strength, it doesn't get played much at al;l but still has to be factored into all testing etc.
    True, can't have any "better then usual" races behind the paywall. Otherwise all the leaderboards would be filled with imperials, right?
    But so what? You think its so difficult for them to balance something when they already have two years of experience with ten other races? When they can use those as example and just would need to mix it up a tiny little bit for a new flavor?
    I am thinking you overestimate the issue here...
    STEVIL wrote: »
    Lets put it this way - take your house...
    Let's put it this way - take your house.
    Do you want to have the option to add a room IF you need one?
    Would you find it troubling if someone told you you are not allowed to add rooms to -your- house if you want to use them, because they do not wish any new rooms in -their- house?

    Now lets go with a the shared house... You may not intend to use that room, so you see it as drawback. I am thinking, other people may want to use that room. And pay extra for it. I know I would. So I am more inclined to see it as advantage, to give me that option.

    (And FYI - my house here is historically grown, with over half the space being rooms added over the course of the last century or so ;) That somewhat weakens your argument in my eyes...)

    And thus the only true question would be - "would it be worth the effort", and that is one only ZOS can answer. Maybe they will tally their Imperial Edition sales, and ponder the results, use it as measure if the effort of adding a race already in the game and all for players to make characters from is worth it.
  • Saucy_Jack
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    Nevermind Sea Elves; I want to play as a Snow Elf!
    ALL HAIL SNUGGLORR THE MAGNIFICENT, KING OF THE RNG AND NIRN'S ONE TRUE GOD! Also, become a Scrub-scriber! SJ Scrubs: Playing games badly to make you feel better about yourself.
  • STEVIL
    STEVIL
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    Other (please specify in comments).
    STEVIL wrote: »
    Adding a player race adds massive new game impacts and long term constant up-tick and changes and impacts.
    STEVIL wrote: »
    A race, as opposed to a DLC, adds about 5 new skills in a new combination that interacts with four classes with three different specialties (stam/mag/hlt) at least. that is a lot of extra testing for every patch.
    Wrong.
    It adds -passives- not skills. And unless one were to add completely new passives... all that "extra testing" is a minor thing - I mean, if the new races passives do not exceed any of the old races passives, there is little need for months of playtesting, right? Not after all the testing they already did for the existing races with their existing passives - they just would have to model any new races after "known territory"

    And there are several pretty easy options there.
    For example, you could just take the dunmer passives, swap the favored skill (I'd go with Polearms, and give them all tridents... ;) ), change the lava resist to swimming speed, change all flame-related boni to shock instead, and have a new race of maromer stormcallers. And since nothing there would be "more effective" then the dunmer, there would be no need for extra playtesting - they'd be pretty much the same, just in sea&shock instead of lava&fire flavor.

    Go on, tell me again how immensely much extra effort that would be... :p
    STEVIL wrote: »
    If that new race overshadows an exiting race in that race's current strength it hurts the players of that original race.
    if the new race doesn't compete with existing races in its strength, it doesn't get played much at al;l but still has to be factored into all testing etc.
    True, can't have any "better then usual" races behind the paywall. Otherwise all the leaderboards would be filled with imperials, right?
    But so what? You think its so difficult for them to balance something when they already have two years of experience with ten other races? When they can use those as example and just would need to mix it up a tiny little bit for a new flavor?
    I am thinking you overestimate the issue here...
    STEVIL wrote: »
    Lets put it this way - take your house...
    Let's put it this way - take your house.
    Do you want to have the option to add a room IF you need one?
    Would you find it troubling if someone told you you are not allowed to add rooms to -your- house if you want to use them, because they do not wish any new rooms in -their- house?

    Now lets go with a the shared house... You may not intend to use that room, so you see it as drawback. I am thinking, other people may want to use that room. And pay extra for it. I know I would. So I am more inclined to see it as advantage, to give me that option.

    (And FYI - my house here is historically grown, with over half the space being rooms added over the course of the last century or so ;) That somewhat weakens your argument in my eyes...)

    And thus the only true question would be - "would it be worth the effort", and that is one only ZOS can answer. Maybe they will tally their Imperial Edition sales, and ponder the results, use it as measure if the effort of adding a race already in the game and all for players to make characters from is worth it.

    Well, hey, look, if you believe just mixing and matching passives from existing races and changing flame to shock and such are all easy safe and no big deals as far as testing or impact goes... all i gotts say is i am really really really glad you aren't in charge of QC/QA/testing.

    The most famous last words are "hey, y'all. Watch this" but second most famous are "This is no big deal. minimal testing is needed."

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • MAEK
    MAEK
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    Yes, Moarmer should join the ESO family.
    Saucy_Jack wrote: »
    Nevermind Sea Elves; I want to play as a Snow Elf!

    Ain't gonna happen, most of the Snow elves are like the falmer you see in skyrim, and the others are too few and isolated.
  • Kuroinu
    Kuroinu
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    This is almost guaranteed to never happen. The only way you'd get a chance at getting a new race is if Bethesda Game Studios make is so you can play a new race in the next single player TES. Or...and this is even more far-fetched, we explore a new continent. But by the time the entire map of Tamriel is filled in and the Oblivion Realms are rung dry. This game will be dead and buried. I'd be surprised if we even make it to the point where Tamriel is filled in LOL.
  • Nickernator
    Nickernator
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    No, Moarmer should stay on Pyandonea where they belong.
    I don't think they have been friendly towards anyone, they are enemies, not allies.
    ESO player since release
    EU - PC

    Meet the CP 350+ family:
    Nickernator, Imperial Dragonknight, EP
    Dar'Dur, Khajit Nightblade, AD
    Elidur, High Elf Sorcerer, DC
    Gagane, Breton Tempelar, EP
    Remos Hlaalu, Dark Elf Dragonknight, EP
    Bazugor gro-Mazgulub, Orc Tempelar, EP
    Halcan, Redguard Sorcerer, EP
    Entros Longshot, Bosmer Nightblade, EP
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, Moarmer should join the ESO family.
    Saucy_Jack wrote: »
    Nevermind Sea Elves; I want to play as a Snow Elf!
    That's where the lore is against you I fear.
    Because the snow elves were all either wiped out by the atmorans, or mutated into blind falmer many ages ago. By the time of ESO, they are the stuff of myth and legends, and certainly not around anymore (as far as anyone knows - yes, I know, there are a few still hiding, we can meet some in Skyrim, but as a whole the race is as gone as the dwemer...)

    So, no snow elves. No dwemer. No sinmer. No ayleids. No chimer. They're all gone for ages.

    If new races, then from among those still around. And maaaaaaaayyyyyyybeee some "last survivors" from recently gone extinct people (like the Kothringi or Lilmothiit who reportedly all died in the knarhaten flu a mere twenty or so years before ESO - but with our player character stuck in coldharbour for a bit, that might be plausible - if rare, and thus should have an artificually inflated price tag if ever done)
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