Kyle1983b14_ESO wrote: »lordrichter wrote: »lordrichter wrote: »As I outlined (and as you almost acknowledged) - addons that track prices have already rendered your efforts to shield your prices from the competition of an open market moot. So you can isolate and scatter the markets all you want - it no longer matters at this point because the capital hubs where most of the business is done in tandem with these addons is already controlling the prices. So you now have a central economy rather you like it or not.
I reject this, mainly because it is not supported by what is happening in the game, at least not from what I see.
But it is.
Go check the prices of tempers for example. You can buy them for roughly the same price at all of the popular guild traders.
We already have a centralized economy that controls the price of goods. Addons and price checks have already seen to it. If you try to sell something for higher than the going rate - chances are someone is going to undercut you and it's not going to sell.
You realize that you have not given an example of a centralized economy that controls the price of goods, right?
TTC, MM, almost any Market Addon tbh.
ScooberSteve wrote: »Get awesomeguildstore addon. Your welcome. If your on console u get what u deserve.
At this point I honestly don't know why ZOS don't just take Awesome Guild Store and MasterMerchant, build on them and make them core game UI. They've done it for other add-ons (lootdrop).
I think if more people had access to user friendly UI they might be happier with the system.
Kyle1983b14_ESO wrote: »Not necessary at all. Every MMO I've ever played that had an auction house, eventually saw every item dropping to just over vendor price, so no, don't want it at all.
Get TTC addon, or even just visit their site, for your listing of items in guild shops. And as advised above, join better guilds.
So you have never played WoW, Swtor, Swg, FF14, Conan or mostly any other populated MMO?
Gandrhulf_Harbard wrote: »That said I have never once seen the kind of scare stories being bandied about regarding gold sellers, or single traders monopolising the AH system. It has never happened in any of the games I have played over the last 11 or so years.
Then you haven't been paying attention. Or you simply never really used the AH systems. In either case, I doubt people around here would be particularly pleased when say, all the iron bars available on the AH are listed by the same person at 50k per stack. Or rather, mostly the same person, since there will be a few listed at 49,999 and 49,998.
Gandrhulf_Harbard wrote: »NewBlacksmurf wrote: »Sheesh ppl you don't need this and let's look at real life. Can you go to one place and see everyone's price on anything. No
Yes - it's called the internet.
I may not get "everyone's" price, but I get enough prices to know when I am being gouged.
All The Best
Nocturnalan wrote: »
Problem is there are a lot of Elites on the forums which don't even come close to representing the player base that doesn't care about the forums. Every single person I've talked to in-game hates the guild trader system. But of course the Elites want to keep the trading system for obvious reasons.
Kyle1983b14_ESO wrote: »Not necessary at all. Every MMO I've ever played that had an auction house, eventually saw every item dropping to just over vendor price, so no, don't want it at all.
Get TTC addon, or even just visit their site, for your listing of items in guild shops. And as advised above, join better guilds.
So you have never played WoW, Swtor, Swg, FF14, Conan or mostly any other populated MMO?
Played WoW, SWTOR, Eberon, and far too many others where that AH killed the economy completely.
Go put forth a little effort, and quit expecting everything handed to you on a platter.
Kyle1983b14_ESO wrote: »Not necessary at all. Every MMO I've ever played that had an auction house, eventually saw every item dropping to just over vendor price, so no, don't want it at all.
Get TTC addon, or even just visit their site, for your listing of items in guild shops. And as advised above, join better guilds.
So you have never played WoW, Swtor, Swg, FF14, Conan or mostly any other populated MMO?
NewBlacksmurf wrote: »The effect of having a global auction house players can literally buy up all of a certain type and set a price of their choosing.
To put it bluntly: Guild Vendor suck and they dont work. Not only because its hard to find a guild with the items you want - forcing to go all around Tamriel looking for that extra Jazbay Grape. It sucks if you are part of a guild with no Guild Merchant. I have several legendary and useful items in my bank. No way to share with the world. Plus all those crazy taxes and guilding asking money. Like many console players I can spend a lot of time without playing the game, wich means guilds will kick me off.
Why not simply have Auction Houses where every one in Tamriel can freely exchange stuff. If one is too much, you can have one for each faction.
Right now if I cant find what I need from the GV near Elder Wood, [snip] it. I wont go around like an old lady in a giant shopping mall.
[Edit for censor bypassing]
Nocturnalan wrote: »
Problem is there are a lot of Elites on the forums which don't even come close to representing the player base that doesn't care about the forums. Every single person I've talked to in-game hates the guild trader system. But of course the Elites want to keep the trading system for obvious reasons.
Uriel_Nocturne wrote: »I've played WoW. I've played SWtOR, LotRO, Eberon, etc. All of those MMO's have Auction Houses, and in every single one of them, the market is either controlled by a single massive Trade Guild, or a conglomeration of Trade Guilds working together to make sure the entire game economy works to their favor.
The in-game economy on those games sucks, newer Trade Guilds cannot break into the market in any way worth noting, and those Guild Conglomerations use their massive wealth, plus agreements between the Guilds, to fix the Auction house market directly in their favor.
If you think finding an item for a good price (albeit with a bit of hunting for a good deal) is difficult with the Trader System in place now, you have no idea of the frustration and heartbreak you're going to face with an Auction House.
The "Elite Trader Guilds" that you and your ilk keep referencing now, would simply pool their efforts and use their already significant wealth to buy up say... all the Kuta runes or Tempering Alloy's, then would gouge the prices. But then players would HAVE TO pay their exorbitant prices, because those Guild Conglomerations are the only places that have them, even if offered in a centrally located Auction House.
They'd be able to (once again) set extremely high prices, because they've bought up all the available stock, and resell it at a price that gets them the highest "bids".
"But Uriel; I could simply put a Kuta or Tempering Alloy up for sale, and I'd just undercut them! That would fix the market!"
How naive.
They'd simply buy your low-price Kuta or Tempering Alloy (and they'd have the wealth already to make sure that they are the highest "bid"), add it to their own stock, and resell it at a highly marked-up price.
You and your ilk whine and complain about pricing and finding items now. An Auction House would make it much easier to find items, sure; but they'd be controlled by those aforementioned conglomerations of Trading Guilds, and the initial asking prices would be far, far out of your ability to pay for. But, you'd still need those items, so you'd have to find a way to get the money, because there is nowhere else to buy them from.
As I said at the top of this post; I've seen this very thing happen (and it's still going on) in WoW, SWtOR, LotRO, Eberon, and any host of other MMO's with an Auction House.
Frankly, I'd LOVE to keep that sort of price-fixing/gouging out of the ESO game economy.
And an Auction House would do just that, kill the in-game economy.
Gandrhulf_Harbard wrote: »NewBlacksmurf wrote: »The effect of having a global auction house players can literally buy up all of a certain type and set a price of their choosing.
@NewBlacksmurf
Well they "can" - at the theoretical level.
I contend that in 10 years of playing dozens of MMORPG I have NEVER seen it happen, not even once.
And I propose that as you have failed to name one such game where it has happened when I asked you to (the last time you made that same claim) you have never seen it either.
However, if a Trade Guild with 500 Members wanted to do so they could also manage it in the current system. Stand one toon at each Kiosk and buy up all X priced lower than Y; sent them back to the Guild and post them on Guild Kiosk and Yx3.
It can happen in both systems with equal theoretical ease.
I contend it has happened in neither. So let's stop using it as an excuse to discuss meaningful change.
So instead of looking at the theoretical pitfalls of the systems lets look at the benefits.
Who benefits from the Trade Kiosk system? Members of established Trade Guilds that can afford a decent Kiosk.
Who benefits from an AH system? EVERYONE, because everyone can trade with equal access to the entire market of customers.
What benefits do customers derive from the current system? None. They may have to travel half way around the world to find what they are looking for, and if they do find it (I have only found what I am looking for approx 40% of the time) they have no way of checking if the price is fair.
What benefits do customers derive from an AH System? All sellers' goods are available to view at the same place, allowing the customer to get a feel for prices, and to find the best price available. There's no need to travel half way around the worlld just to not find what you are looking for.
NOTE: I still don't wan an AH; but every time I see a fanciful scare story about "market rigging" made easy by the AH I come one step closer to wanting one - just so the people spreading misinformation about such systems are exposed for what they are.
And on any objective analysis of trade variables and economic performance an AH is an order of magnitude better than the current system.
All The Best
NewBlacksmurf wrote: »I'm not going into naming games because "all games" with a global auction house experience what I'm describing. The list is too long
What about those who get kicked from their trading guilds because they went on vacation or took a break from the game? Did they get what they deserved as well?
NewBlacksmurf wrote: »Some of the devs have been working on games like this since the 1990's and other playing and or working.
Gandrhulf_Harbard wrote: »NewBlacksmurf wrote: »I'm not going into naming games because "all games" with a global auction house experience what I'm describing. The list is too long
@NewBlacksmurf
And yet I have been playing MMORPG for over ten years and have NEVER seen it once.
And the list is so long you can't even find one name on it.
Methinks you doth protest too much.
All The Best
NewBlacksmurf wrote: »Gandrhulf_Harbard wrote: »NewBlacksmurf wrote: »I'm not going into naming games because "all games" with a global auction house experience what I'm describing. The list is too long
@NewBlacksmurf
And yet I have been playing MMORPG for over ten years and have NEVER seen it once.
And the list is so long you can't even find one name on it.
Methinks you doth protest too much.
All The Best
@Gandrhulf_Harbard
If you've only been playing for 10 years then it may contribute to why you've not seen it.
You'd need context of MMO or RPGs online games without this to compare it to games with global auction houses.
So if we look at a game like Dark Age of Camelot which is structured very similar to ESO that can be compared to a newer game like World of Warcraft or Maybe compare the first Ever Quest in the 1990's to Everquest 2 market boards ideas
You literally have to experience and understand prior to in order to "see" the after effects.
Being that you've not been around long enough to have those experiences I get your point of view but that doesn't mean the reality and cause and effect is absent or won't happen.
Gandrhulf_Harbard wrote: »NewBlacksmurf wrote: »I'm not going into naming games because "all games" with a global auction house experience what I'm describing. The list is too long
@NewBlacksmurf
And yet I have been playing MMORPG for over ten years and have NEVER seen it once.
And the list is so long you can't even find one name on it.
Methinks you doth protest too much.
All The Best
Giles.floydub17_ESO wrote: »Fortunately for us Zso went a different direction and decentralized the market in ESO. We can all be grateful.
Gandrhulf_Harbard wrote: »NewBlacksmurf wrote: »Gandrhulf_Harbard wrote: »NewBlacksmurf wrote: »I'm not going into naming games because "all games" with a global auction house experience what I'm describing. The list is too long
@NewBlacksmurf
And yet I have been playing MMORPG for over ten years and have NEVER seen it once.
And the list is so long you can't even find one name on it.
Methinks you doth protest too much.
All The Best
@Gandrhulf_Harbard
If you've only been playing for 10 years then it may contribute to why you've not seen it.
You'd need context of MMO or RPGs online games without this to compare it to games with global auction houses.
So if we look at a game like Dark Age of Camelot which is structured very similar to ESO that can be compared to a newer game like World of Warcraft or Maybe compare the first Ever Quest in the 1990's to Everquest 2 market boards ideas
You literally have to experience and understand prior to in order to "see" the after effects.
Being that you've not been around long enough to have those experiences I get your point of view but that doesn't mean the reality and cause and effect is absent or won't happen.
So you still can't name a game that has the effect you claim is inherent to all games with an AH?
There's a shock... ...not.
And now its my fault because I've "only" been playing MMORPGs for 10+ years.
You see, here's the thing game engine technology and data tracking and management have moved on, even in those ten years, and what may have happened back then (though I reiterate you have sill not presented one single shred of evidence that it did) is less likely to happen now because mitigation mechanisms can be added.
That you still haven't named a game tells me you are spinning an fairytale.
Name a game, present the evidence.
We both know you can't so just admit it.
All The Best