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Dungeon Weapon Farming...

Nyx2
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"As things stand, it is extremely time-consuming to get the weapon and trait one desires of a set from group dungeons. The chances of someone getting the right weapon and trait from any given dungeon run is something like 1 in 294, which is pretty awful odds. Someone wanting a specific weapon (say, a precise Sactuary resto staff or a sharpened Burning Spellweave flame staff) will, on average, have to run the item's respective dungeon around three hundred times to get what they want.

In contrast to the new overworld sets, which can be bought from guild stores if one is having no luck farming them, these weapons are essentially inaccessible to players without a couple hundred hours to dedicate to brainless farming (and, for most dungeons, you'll probably want three other people doing the same thing). While armor pieces drop from any boss in the dungeon, making them reasonably easy to get, the fact that weapons only drop from the final boss puts these weapons behind an unnecessary grind wall."

With the homestead patch Maelstrom weapon drops will be adjusted more evenly but in dungeons you not only have this same old system in place but it's split across 3 sets and jewelry. They only drop from the last boss and chests but forget about those since most chests are "simple" and thus don't contain any set items. I don't have any fancy statistics but similar to vMA the drop rates are: bows -> jewelry -> more bows -> unique boss drops, resto, shield. Clearly something needs to be done about dungeon drop distribution.

It's nearly hopeless to get the right type of weapon let alone in the correct trait and while you continuously run the same dungeon over and over again you have to pay attention to low lvl players, not rush too much, take care of their quest, etc... or you don't and sabotage everyones dungeon experience. It's not only a huge waste of time but makes people even less tolerant and toxic towards new players who slow them down. ESO has the unique ability to disabling players to have good gear. Not only is there a learning curve to figure out what makes gear good but the accessibility... Armor research takes years and the RNG is abysmal. To say it's frustrating is putting it very mildly.
  • Mojmir
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    It's great when you've been running solo all day in CoA for a bsw staff,then you decide to invite a friend and he gets it on his first run.
  • magnusthorek
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    I'm recently doing CoA alone on normal and because of (another) thing to sliw down the process (resetting inability) I intercalate with a veteran run, but only up to the penultimate boss, sadly.

    I could hop on my tank and get fast groups through Group Tool but that useless thing puts me with lowbies sow if they get what I want (which is very oddly likely to happen) I can't trade.

    But yeah, changes must be done, but I'm sure this is going to be another *** "No ETA"
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  • Ajaxduo
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    Yeah it would be very nice if ZoS bumped the weapon drop rates <.<
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    GM of Verum Aeternus, PC EU
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  • Waffennacht
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    Ajaxduo wrote: »
    Yeah it would be very nice if ZoS bumped the weapon drop rates <.<

    Even doubling the drop rate would be 1 in 150ish lol, quad 1 in 75, x8 would be 1 in 34.

    Even that is a grind.

    There really needs to be BoE.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
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  • Mojmir
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    Ajaxduo wrote: »
    Yeah it would be very nice if ZoS bumped the weapon drop rates <.<

    Even doubling the drop rate would be 1 in 150ish lol, quad 1 in 75, x8 would be 1 in 34.

    Even that is a grind.

    There really needs to be BoE.

    LOL I can only imagine the prices compared to what's out now.
  • ArchMikem
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    Ajaxduo wrote: »
    Yeah it would be very nice if ZoS bumped the weapon drop rates <.<

    Not to mention completely remove Training and Prosperous from the trait pool. I farmed Fungal Grotto about ten times and the majority of the Monster Helms were in those traits, and when I finally did get an Infused it wasn't in the Armor Type I needed.
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  • Ajaxduo
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    ArchMikem wrote: »
    Ajaxduo wrote: »
    Yeah it would be very nice if ZoS bumped the weapon drop rates <.<

    Not to mention completely remove Training and Prosperous from the trait pool. I farmed Fungal Grotto about ten times and the majority of the Monster Helms were in those traits, and when I finally did get an Infused it wasn't in the Armor Type I needed.

    I know that feel. :s
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    GM of Verum Aeternus, PC EU
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  • PurifedBladez
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    Everything but trial and vma rewards should be boe

    And those trial and vma rewards probably need a token system
    Edited by PurifedBladez on January 24, 2017 2:48AM
  • GawdSB
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    That's why I stopped trying to get them and decided to just do a daily VMA run.

    I've ran CoA sooo many times and I've never seen a Sword or Inferno Staff once. And I got by some miracle BSW shields twice.
  • NewBlacksmurf
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    You're doing it all wrong.

    Find three others who will run with you. Get your stuff and return the favor for them. It's very simple actually.

    It's not suppose to be instant as that's why we're playing the game. To have something that takes up our free time.

    Its also not all you should be doing. If so...you're doing it wrong. Enjoy the game and the people and stop spending all your fun time grinding for perfect items which will be nerfed in a few months either way
    Edited by NewBlacksmurf on January 24, 2017 3:05AM
    -PC (PTS)/Xbox One: NewBlacksmurf
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  • spencer2361
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    I think if you take away the grind, the game would be pretty thin on content.
  • Waffennacht
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    You're doing it all wrong.

    Find three others who will run with you. Get your stuff and return the favor for them. It's very simple actually.

    It's not suppose to be instant as that's why we're playing the game. To have something that takes up our free time.

    Its also not all you should be doing. If so...you're doing it wrong. Enjoy the game and the people and stop spending all your fun time grinding for perfect items which will be nerfed in a few months either way

    I wish I could trust, or rely, on others to get such an item. In all my experience solo is the fastest way to get anything, most players need to be taught along the way, those that know that need can easily just keep the item (console) or already have it and won't grind.

    And quite frankly I'm sick of always getting the item the day after the new one is released. Again the only reliable way to do this is bgmy grinding (see odds)

    However if you can get a good group, all the more power to ya, it's not my experience that groups are efficient in such things.

    Also there is no way in heck I'm trusting the xbox crowd. There's this thing where you can remove your item from the trade deal inbetween the other person placing the item and clicking select so that they can get your items for free.

    It's rampant now, and ZoS or xbox won't take ANY action. Responses are along the lines of, "next time be careful before you accept" that's all great and @*)? but I experienced it first hand, no amount of examination will stop it if they do it correctly.
    Gamer tag: DasPanzerKat NA Xbox One
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  • zyk
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    Mojmir wrote: »
    It's great when you've been running solo all day in CoA for a bsw staff,then you decide to invite a friend and he gets it on his first run.

    That is when you offer him 500k for it.

    I've made some mutually beneficially dungeon transactions.

    Edited by zyk on January 24, 2017 7:12AM
  • The_Protagonist
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    How about this, ZOS is already introducing the Master Crafting Writ Token system, we can have a merchant in front of every dungeon selling Items from that dungeon token(BoP) unique to that dungeon.

    Its not an original idea I've seen it in other MMOs. Would that be too much work for ZOS, or too beneath the self proclaimed elitists taste, or is there really a good alternative, would love to hear all about it.
  • MLGProPlayer
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    Just get rid of traits being tied to gear. Make it so we can change the trait like we can enchantments.

    Or introduce some kind of token system inside every dungeon (as well as trials and arenas). Every completion of the dungeon gives you a token. Once you've accumulated enough and still don't have your weapon, you can just buy it from a special vendor.

    As things stand, this game has more grind than some Korean MMOs.
    Edited by MLGProPlayer on January 24, 2017 7:56AM
  • Yuukir_MapleBeaver
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    As someone who played asian MMORPG grindfests known to have the worst drop rates in the industry, ESO is by far (and when I say far, I mean 255/10 on the asian scale of terrible drop rates) the worst abomination I've seen in my life when it comes to bad 4man dungeon weapon drop rate.

    I farmed for over 120 vet runs (to get more 160cp+ ppl in group) to finally get Ebon defending sword. This means it took over 480 boss drops (1drop/person) for it to appear. And I was going to stop at the first 1h weapon, but I got "lucky" that my first ended up being a sword.

    The worst I've seen outside of ESO was about 10% drop chance for the weapon (and in those games there were no "terrible trait" mechanics nor the get an inferno staff for your tank set).

    Not to mention that most unique boss weapons have sub par traits and weapon type. (ebon 1 handed mace with infused trait for example)
  • Nyx2
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    You're doing it all wrong.

    Find three others who will run with you. Get your stuff and return the favor for them. It's very simple actually.

    It's not suppose to be instant as that's why we're playing the game. To have something that takes up our free time.

    Its also not all you should be doing. If so...you're doing it wrong. Enjoy the game and the people and stop spending all your fun time grinding for perfect items which will be nerfed in a few months either way

    I very much doubt you ever grinded for dungeon weapons or you would know what an enourmous amount of time it takes to get these. If you ever get them that is. So you run with 3 others and not only need to farm your own weapons but theirs too. Not exactly improving the situation. Besides people only farm together for more efficient runs. When it comes to weapons everyone just takes what they need and then never play the dungeon again. Unless you're a streamer and can call 3 mindless followers to grind for you, you're out of luck.

    I went from about 50k to 265k gold from dungeons alone and have yet to find a single sword or firestaff. It's bows all day. And you're telling me farming less is going to somehow give the right weapon in the right trait? When is that, in 5 years? What exactly am I supposed to do in the game having to run around in trash gear? Trials? Nope. PvP? Nope. I know, I could go fishing and afterwards tell people on the forum to not be so whiny about awfully implemented drop rates, belittle the issue and give pseudo-advice that doesn't help anyone. That is not how to keep players busy. That's how to frustrate them and make them point out that there is something seriously wrong about the drop destribution. Even people queueing daily random must get tired of CoA at this point.
  • MLGProPlayer
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    Nyx2 wrote: »
    I went from about 50k to 265k gold from dungeons alone and have yet to find a single sword or firestaff.

    I made nearly 200k gold farming for BSW legs in divines last week. And that's an "easy" grind. You'll be at like 2 million before you get your staff.
    Edited by MLGProPlayer on January 24, 2017 9:00AM
  • olsborg
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    this game = terrible grind

    PC EU
    PvP only
  • MLGProPlayer
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    I think if you take away the grind, the game would be pretty thin on content.

    This is sadly true. With just 4 raids, the serious endgame crowd would have nothing to do if they weren't running mindless content for 20 hours a day. ZOS really needs to pick up the pace of content development.
  • Mojmir
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    zyk wrote: »
    Mojmir wrote: »
    It's great when you've been running solo all day in CoA for a bsw staff,then you decide to invite a friend and he gets it on his first run.

    That is when you offer him 500k for it.

    I've made some mutually beneficially dungeon transactions.

    I tried,he wouldn't sell.then I find out later he traded it for a shoulder pc :neutral:
  • Mojmir
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    Just ran through Malabar tor
    Spinners sword-infused
    Spinners lightning x2-precise
    Spinners inferno-powered
    But hey I got thunder bug and salvation inferno in sharpened!!!
  • MLGProPlayer
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    You're doing it all wrong.

    Find three others who will run with you. Get your stuff and return the favor for them. It's very simple actually.

    It's not suppose to be instant as that's why we're playing the game. To have something that takes up our free time.

    Its also not all you should be doing. If so...you're doing it wrong. Enjoy the game and the people and stop spending all your fun time grinding for perfect items which will be nerfed in a few months either way

    I play games to have fun, not to waste time.

    There are a lot of things I would rather be doing in this game than running the same mindless content 1000 times. The problem is that I need to run the mindless content 1000 times in order to be able to efficiently complete the fun content.

    The game is pretty light on endgame content right now, so without extreme grind, a lot of players would leave. But the solution to that is to release new endgame content. Adding grind to a game is lazy development.
    Edited by MLGProPlayer on January 24, 2017 9:00AM
  • Edziu
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    for me still mostly weapons from dungs are just legends, like just leviatan dagger from CoH or maybe inferno sharp BSW staff etc

    as it it terrible drop rate maybe make just those weapons from last bosses BoE instead of BoP then when someone is running thi sdung and nobody need this weapon drop with very rare chance to get then this someone can just sell it to someone who dont want to waste weaks of grinding this dungeon for this weapon
  • Artemiisia
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    I tent to run farming runs, with people I know that way I have 4 chances of getting the gear I need, instead of pugging for it.

    Not saying this helps in the end :D im still missing lots of gear, and some weird way im happy about it, makes me have something to do, im in no rush to get everything right a way
  • Nyx2
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    Artemiisia wrote: »
    I tent to run farming runs, with people I know that way I have 4 chances of getting the gear I need, instead of pugging for it.

    Not saying this helps in the end :D im still missing lots of gear, and some weird way im happy about it, makes me have something to do, im in no rush to get everything right a way

    Unfortunately not everyone has 3 people that are willing to grind brainless content and get weapons exclusively for you. Other people also have alternatives or have researched traits for years to craft something decent or just get it for free. The only thing I can "do" is run that dungeon to finally be able to do other things.
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