NewBlacksmurf wrote: »Well the leader needs to learn to leave and not disband
That's the issue. It's a player behavior issue not a game design. Make sure to communicate far ahead of getting to the end
ALSO
Some groups are preformed and you're added later. In those cases ppl may leave as well so if ur alone I'll still get kicked.
Basically just communicate better but some ppl will still leave cause they don't have any interest in staying for you as it's no benefit to them.
NewBlacksmurf wrote: »Well the leader needs to learn to leave and not disband
That's the issue. It's a player behavior issue not a game design. Make sure to communicate far ahead of getting to the end
ALSO
Some groups are preformed and you're added later. In those cases ppl may leave as well so if ur alone I'll still get kicked.
Basically just communicate better but some ppl will still leave cause they don't have any interest in staying for you as it's no benefit to them.
MEBengalsFan2001 wrote: »Why not put a five minute window after final boss for each player before the game does an auto kick instead of kicking the whole group. Another solution, add a Way Shrine that teleport the player back to their last location in off room near the boss last fight.
NewBlacksmurf wrote: »Well the leader needs to learn to leave and not disband
That's the issue. It's a player behavior issue not a game design. Make sure to communicate far ahead of getting to the end
ALSO
Some groups are preformed and you're added later. In those cases ppl may leave as well so if ur alone I'll still get kicked.
Basically just communicate better but some ppl will still leave cause they don't have any interest in staying for you as it's no benefit to them.
Actually it is bad game design. There's absolutely no reason you need to be kicked from the dungeon because everyone else left. You can go into a dungeon by yourself and spend as much time as you'd like in there. Why should it be any different because you happened to be in a group?
Stopnaggin wrote: »NewBlacksmurf wrote: »Well the leader needs to learn to leave and not disband
That's the issue. It's a player behavior issue not a game design. Make sure to communicate far ahead of getting to the end
ALSO
Some groups are preformed and you're added later. In those cases ppl may leave as well so if ur alone I'll still get kicked.
Basically just communicate better but some ppl will still leave cause they don't have any interest in staying for you as it's no benefit to them.
But if he was added later he wouldn't have the quest.
Ghostextechnica wrote: »ZOS should just do what other MMO's do - if the leader leaves then the group leader role should pass to one of the remaining people. That way if you want to mooch around afterwards and everyone else leaves - you'll be passed leader and won't be kicked.
Ghostextechnica wrote: »ZOS should just do what other MMO's do - if the leader leaves then the group leader role should pass to one of the remaining people. That way if you want to mooch around afterwards and everyone else leaves - you'll be passed leader and won't be kicked.