DMuehlhausen wrote: »unhander_2 wrote: »We all want this.
Apparently one person doesn't....
Siliziumdioxid wrote: »Post pictures of the ugly gear you have under your costume!

No. At least, unless it is only available for crafted sets.
The only thing that crafted sets have that is unique to them is motif control for all crafted pieces.
traits - you can get thru farming.
weight - some drop sets come in variable weights so that is not unique for all - more mixed than i thought actually.
Giving motif control to drop sets removes one of the few remaining "why crafted sets exist" benefits.
Nickernator wrote: »Siliziumdioxid wrote: »Post pictures of the ugly gear you have under your costume!Am I beautiful ?
Karius_Imalthar wrote: »I'm kind of indifferent. On one hand it's convenient but on the other hand it's making looted styles irrelevant and making crafting even less useful than it already is. I worked hard to acquire all of the motifs in the game and I take a lot of time crafting and selecting just the right pieces that look decent (or, in some cases, less awful) together.
No. At least, unless it is only available for crafted sets.
The only thing that crafted sets have that is unique to them is motif control for all crafted pieces.
traits - you can get thru farming.
weight - some drop sets come in variable weights so that is not unique for all - more mixed than i thought actually.
Giving motif control to drop sets removes one of the few remaining "why crafted sets exist" benefits.
No. At least, unless it is only available for crafted sets.
The only thing that crafted sets have that is unique to them is motif control for all crafted pieces.
traits - you can get thru farming.
weight - some drop sets come in variable weights so that is not unique for all - more mixed than i thought actually.
Giving motif control to drop sets removes one of the few remaining "why crafted sets exist" benefits.
What if style change is tied to crafting in ways similar to sets?
E.g.:
- you can only change the style of an item to Ancient Orc at the Morkul crafting station which requires 9 traits researched and appropriate materials (as if crafting a new item);
- you can only change the style of an item to Breton at one of the crafting stations in Glenumbra which requires 1-2 traits researched and appropriate materials?
Basically tie restyling to set crafting stations and trait research so crafting retains its value?
No. At least, unless it is only available for crafted sets.
The only thing that crafted sets have that is unique to them is motif control for all crafted pieces.
traits - you can get thru farming.
weight - some drop sets come in variable weights so that is not unique for all - more mixed than i thought actually.
Giving motif control to drop sets removes one of the few remaining "why crafted sets exist" benefits.
No. At least, unless it is only available for crafted sets.
The only thing that crafted sets have that is unique to them is motif control for all crafted pieces.
traits - you can get thru farming.
weight - some drop sets come in variable weights so that is not unique for all - more mixed than i thought actually.
Giving motif control to drop sets removes one of the few remaining "why crafted sets exist" benefits.
What if style change is tied to crafting in ways similar to sets?
E.g.:
- you can only change the style of an item to Ancient Orc at the Morkul crafting station which requires 9 traits researched and appropriate materials (as if crafting a new item);
- you can only change the style of an item to Breton at one of the crafting stations in Glenumbra which requires 1-2 traits researched and appropriate materials?
Basically tie restyling to set crafting stations and trait research so crafting retains its value?
No.
Adding a little travelling time once to get the appearance you want is meaningless compared to the lifetime of getting the look you want from any drop set.
its the one thing crafteds have unique to them that drops cannot get.
Sure there are some few crafted sets that are good and like drops many more that are bad
until crafted gets more of their own solid footing, not just convenience or disposable quickies - and get other unique "only we can do this" that matter in play, lets keep the one unique feature they have even if it is just cosmetic.
or maybe, just give up the idea that crafted equip should matter and rename them to "alterations" instead of "crafting" and accept their true purpose is drop set support/customization.
nah...
No. At least, unless it is only available for crafted sets.
The only thing that crafted sets have that is unique to them is motif control for all crafted pieces.
traits - you can get thru farming.
weight - some drop sets come in variable weights so that is not unique for all - more mixed than i thought actually.
Giving motif control to drop sets removes one of the few remaining "why crafted sets exist" benefits.
There's no reason to dump player style just because crafted sets are so niche. The real solution is to both have a restyling/wardrobe/etc. system AND make crafted sets competitive.
Personally, I think restyling doesn't go far enough. We should have complete control over aesthetics, mixing and matching armor looks/costume components/etc. regardless of the weight of our actual underlying armor. We can already do it with costumes, I see no reason not to do it here.
No. At least, unless it is only available for crafted sets.
The only thing that crafted sets have that is unique to them is motif control for all crafted pieces.
traits - you can get thru farming.
weight - some drop sets come in variable weights so that is not unique for all - more mixed than i thought actually.
Giving motif control to drop sets removes one of the few remaining "why crafted sets exist" benefits.
There's no reason to dump player style just because crafted sets are so niche. The real solution is to both have a restyling/wardrobe/etc. system AND make crafted sets competitive.
Personally, I think restyling doesn't go far enough. We should have complete control over aesthetics, mixing and matching armor looks/costume components/etc. regardless of the weight of our actual underlying armor. We can already do it with costumes, I see no reason not to do it here.
AFTER crafted sets get useful unique capabilities to bring them more in line with their investment in skill points and time, then sure we can talk about beefing up drop sets cosmetics.
Not before.