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Do you want restyling in the game?

Nickernator
Nickernator
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Restyling allows you to give a current item a new style.
Example: My ugly Argonian Styled helm can be changed to a beautiful Redguard styled helm.

This has been suggested back since release and we can already do this for the imperial style, so add the other styles too and make motifs great again!

@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS add this to the game.
Edited by Nickernator on January 23, 2017 3:50PM
ESO player since release
EU - PC

Meet the CP 350+ family:
Nickernator, Imperial Dragonknight, EP
Dar'Dur, Khajit Nightblade, AD
Elidur, High Elf Sorcerer, DC
Gagane, Breton Tempelar, EP
Remos Hlaalu, Dark Elf Dragonknight, EP
Bazugor gro-Mazgulub, Orc Tempelar, EP
Halcan, Redguard Sorcerer, EP
Entros Longshot, Bosmer Nightblade, EP

Do you want restyling in the game? 433 votes

Yes
94%
BazgrimlaurajfkewlMorbashaisriyth_ESOnexxus_ESOGilvothvailjohn_ESOkevlarto_ESOKrucidXexpoWhitePawPrintsLrdRahvinMojmirKochDerDamonenNewBlacksmurfBigBraggIllumousEsha76Sigtric 408 votes
No
5%
UlfgardechavovaldezK4RMAM0bitourerttrwb17_ESOElsonsoOwnTandorSausageAkrasjelnotimetocareBalibeChuckBorisSpiderKnightSTEVILZbigb4lifeSovjetPuzzlenutsBobby_V_RockitMalamar1229 25 votes
  • ookami007
    ookami007
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    Yes
    YES! YES! YES!
  • The_Protagonist
    The_Protagonist
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    Yes
    We all want this.
  • DMuehlhausen
    DMuehlhausen
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    Yes
    unhander_2 wrote: »
    We all want this.

    Apparently one person doesn't....
  • Niko1987
    Niko1987
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    Yes
    This would be great. :)
    "It must be nice to fight for something you feel so strongly about. Too often I don't have that luxury."- Ahrilux
    @Niko1987 | PC NA
    Lady Ahrilux | Nord | Dragonknight | STAM Tank in Training
  • Flameheart
    Flameheart
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    Yes
    It's simply a "should have been in game since release".

    If ZOS wants that Motifbooks and the existence of dozens of styles will still make sense in times where more and more builds include dropped sets, it should implement restyling not just for crafted items.

    Edited by Flameheart on January 23, 2017 4:11PM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • The_Protagonist
    The_Protagonist
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    Yes
    unhander_2 wrote: »
    We all want this.

    Apparently one person doesn't....

    It's kind of like dislikes I see on YouTube for 2 Steps From Hell.
  • Elara_Northwind
    Elara_Northwind
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    Yes
    I hate the fact that I have to always wear a costume on my sorcerer to hide her hideous argonian style clothes... I loved both of the motifs that were in the crown store during events, especially the grim harlequin one <3 but I didn't buy them because I didn't see the point, as I would never get to use them :disappointed:
    Sorcerer, Templar, Wolf Collector, Housing Addict!

    GM of Salted Wings Tavern and Salted Wings Housing 🏠🌻

    'A House is Built with Boards and Beams, a Home is Built with Love and Dreams'

    Youtube - https://www.youtube.com/c/ElaraNorthwind
  • petraeus1
    petraeus1
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    Yes
    In before it simply becomes another Crown Store category. Because 'cosmetics'.
    Edited by petraeus1 on January 23, 2017 3:58PM
  • Siliziumdioxid
    Siliziumdioxid
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    Yes
    Post pictures of the ugly gear you have under your costume!
    Guild: Ancaria
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    Yes
    Curious as to who votes "No".
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Nickernator
    Nickernator
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    Yes
    Post pictures of the ugly gear you have under your costume!
    fu3Y1fX.png
    Am I beautiful ?
    ESO player since release
    EU - PC

    Meet the CP 350+ family:
    Nickernator, Imperial Dragonknight, EP
    Dar'Dur, Khajit Nightblade, AD
    Elidur, High Elf Sorcerer, DC
    Gagane, Breton Tempelar, EP
    Remos Hlaalu, Dark Elf Dragonknight, EP
    Bazugor gro-Mazgulub, Orc Tempelar, EP
    Halcan, Redguard Sorcerer, EP
    Entros Longshot, Bosmer Nightblade, EP
  • STEVIL
    STEVIL
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    ✭✭✭
    No
    No. At least, unless it is only available for crafted sets.

    The only thing that crafted sets have that is unique to them is motif control for all crafted pieces.

    traits - you can get thru farming.

    weight - some drop sets come in variable weights so that is not unique for all - more mixed than i thought actually.

    Giving motif control to drop sets removes one of the few remaining "why crafted sets exist" benefits.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Vanthras79
    Vanthras79
    ✭✭✭✭✭
    Yes
    Omg Yes, Yes, Yes, YES! This would make motifs something to look for again. And could further your crown store motif exclusives, ZOS. Think about it :wink:. @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_KaiSchober
    Edited by Vanthras79 on January 23, 2017 5:25PM
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • PurifedBladez
    PurifedBladez
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    Yes
    STEVIL wrote: »
    No. At least, unless it is only available for crafted sets.

    The only thing that crafted sets have that is unique to them is motif control for all crafted pieces.

    traits - you can get thru farming.

    weight - some drop sets come in variable weights so that is not unique for all - more mixed than i thought actually.

    Giving motif control to drop sets removes one of the few remaining "why crafted sets exist" benefits.

    I answered yes until I read this.. kinda have to agree although some of the crafting sets are still very viable.
  • MasterSpatula
    MasterSpatula
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    Yes
    Yes.

    In fact, some way of breaking down gear into schematics or restyling or something like that is the only way they can keep endgame gear earnable through the content while keeping their promise that Crafted would always be competative.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • PurifedBladez
    PurifedBladez
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    Yes
    Post pictures of the ugly gear you have under your costume!
    fu3Y1fX.png
    Am I beautiful ?

    Doomed to the costume tab.
  • NewBlacksmurf
    NewBlacksmurf
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    Yes
    Yes but not restyling so to speak.

    I'd like for all of the existing materials which are set up in tiers to instead be an artwork item. And also work with existing and new motif. Think of the crafting stations UI....remove the material as a tier and leave it as artwork only. The number of materials can establish the item level.

    So this would cause all materials in vanilla to come back and gear tiers would simply stay If crafting it's just using x amount of whatever bas items they come up with or even the material


    To change the look of an item....I think it should require the crafting station and the artwork material in addition to the motif.

    What's left is do you require the crafting passives for changing artwork or just require materials only. I'd say materials only.
    Edited by NewBlacksmurf on January 23, 2017 5:33PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • theher0not
    theher0not
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    Yes
    I can't think of any valid reason not to support this.
    Edited by theher0not on January 23, 2017 5:28PM
  • Karius_Imalthar
    Karius_Imalthar
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    I'm kind of indifferent. On one hand it's convenient but on the other hand it's making looted styles irrelevant and making crafting even less useful than it already is. I worked hard to acquire all of the motifs in the game and I take a lot of time crafting and selecting just the right pieces that look decent (or, in some cases, less awful) together.
  • LadyNalcarya
    LadyNalcarya
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    Yes
    I'm kind of indifferent. On one hand it's convenient but on the other hand it's making looted styles irrelevant and making crafting even less useful than it already is. I worked hard to acquire all of the motifs in the game and I take a lot of time crafting and selecting just the right pieces that look decent (or, in some cases, less awful) together.

    It wont make looted styles irrelewant if you would still need to learn the style you want to use.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • petraeus1
    petraeus1
    ✭✭✭✭
    Yes
    STEVIL wrote: »
    No. At least, unless it is only available for crafted sets.

    The only thing that crafted sets have that is unique to them is motif control for all crafted pieces.

    traits - you can get thru farming.

    weight - some drop sets come in variable weights so that is not unique for all - more mixed than i thought actually.

    Giving motif control to drop sets removes one of the few remaining "why crafted sets exist" benefits.

    What if style change is tied to crafting in ways similar to sets?

    E.g.:
    - you can only change the style of an item to Ancient Orc at the Morkul crafting station which requires 9 traits researched and appropriate materials (as if crafting a new item);
    - you can only change the style of an item to Breton at one of the crafting stations in Glenumbra which requires 1-2 traits researched and appropriate materials?

    Basically tie restyling to set crafting stations and trait research so crafting retains its value?
    Edited by petraeus1 on January 23, 2017 5:35PM
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    No
    petraeus1 wrote: »
    STEVIL wrote: »
    No. At least, unless it is only available for crafted sets.

    The only thing that crafted sets have that is unique to them is motif control for all crafted pieces.

    traits - you can get thru farming.

    weight - some drop sets come in variable weights so that is not unique for all - more mixed than i thought actually.

    Giving motif control to drop sets removes one of the few remaining "why crafted sets exist" benefits.

    What if style change is tied to crafting in ways similar to sets?

    E.g.:
    - you can only change the style of an item to Ancient Orc at the Morkul crafting station which requires 9 traits researched and appropriate materials (as if crafting a new item);
    - you can only change the style of an item to Breton at one of the crafting stations in Glenumbra which requires 1-2 traits researched and appropriate materials?

    Basically tie restyling to set crafting stations and trait research so crafting retains its value?

    No.

    Adding a little travelling time once to get the appearance you want is meaningless compared to the lifetime of getting the look you want from any drop set.

    its the one thing crafteds have unique to them that drops cannot get.

    Sure there are some few crafted sets that are good and like drops many more that are bad

    until crafted gets more of their own solid footing, not just convenience or disposable quickies - and get other unique "only we can do this" that matter in play, lets keep the one unique feature they have even if it is just cosmetic.

    or maybe, just give up the idea that crafted equip should matter and rename them to "alterations" instead of "crafting" and accept their true purpose is drop set support/customization.


    nah...
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Recremen
    Recremen
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    ✭✭✭✭✭
    Yes
    STEVIL wrote: »
    No. At least, unless it is only available for crafted sets.

    The only thing that crafted sets have that is unique to them is motif control for all crafted pieces.

    traits - you can get thru farming.

    weight - some drop sets come in variable weights so that is not unique for all - more mixed than i thought actually.

    Giving motif control to drop sets removes one of the few remaining "why crafted sets exist" benefits.

    There's no reason to dump player style just because crafted sets are so niche. The real solution is to both have a restyling/wardrobe/etc. system AND make crafted sets competitive.

    Personally, I think restyling doesn't go far enough. We should have complete control over aesthetics, mixing and matching armor looks/costume components/etc. regardless of the weight of our actual underlying armor. We can already do it with costumes, I see no reason not to do it here.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Danikat
    Danikat
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    Yes
    I was surprised by the people objecting on the basis that it would make motifs/crafted sets useless because I had assumed this would be done through crafting stations. That's the method suggested most often when this topic comes up.

    Obviously there has to be something in place to make sure you have to earn an appearance before you use it. (And this goes both ways - you have to know the motif to change it to that style and you have to have obtained a dungeon helm or whatever to change something into that style.)

    To my mind crafting is the obvious way to do this. Allow us to combine two items, using the style of one and the stats of another, or make an items appearance something we can select along with level and traits - so we can make high level equipment look like low level for example (to get rid of those bright red cartoon weapons).
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • petraeus1
    petraeus1
    ✭✭✭✭
    Yes
    STEVIL wrote: »
    petraeus1 wrote: »
    STEVIL wrote: »
    No. At least, unless it is only available for crafted sets.

    The only thing that crafted sets have that is unique to them is motif control for all crafted pieces.

    traits - you can get thru farming.

    weight - some drop sets come in variable weights so that is not unique for all - more mixed than i thought actually.

    Giving motif control to drop sets removes one of the few remaining "why crafted sets exist" benefits.

    What if style change is tied to crafting in ways similar to sets?

    E.g.:
    - you can only change the style of an item to Ancient Orc at the Morkul crafting station which requires 9 traits researched and appropriate materials (as if crafting a new item);
    - you can only change the style of an item to Breton at one of the crafting stations in Glenumbra which requires 1-2 traits researched and appropriate materials?

    Basically tie restyling to set crafting stations and trait research so crafting retains its value?

    No.

    Adding a little travelling time once to get the appearance you want is meaningless compared to the lifetime of getting the look you want from any drop set.

    its the one thing crafteds have unique to them that drops cannot get.

    Sure there are some few crafted sets that are good and like drops many more that are bad

    until crafted gets more of their own solid footing, not just convenience or disposable quickies - and get other unique "only we can do this" that matter in play, lets keep the one unique feature they have even if it is just cosmetic.

    or maybe, just give up the idea that crafted equip should matter and rename them to "alterations" instead of "crafting" and accept their true purpose is drop set support/customization.


    nah...

    Sure, my proposal would not make crafted sets better, it would however make sure that being a master crafter retains some value.

    I guess it's a balance act then more than anything, which in and of itself is not a reason for me to be against restyling. It should simply tell ZOS to make sure crafted sets are at least as good as and different from dropped sets when they introduce restyling.

    I don't feel like we should withhold customization options because crafted sets aren't great currently. That it's unique is trivial - it should not be what makes crafted sets unique, it should be the set bonuses - and I'd happily give up that factor to no longer be dependant on RNG to get the combination I want.
  • STEVIL
    STEVIL
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    ✭✭✭
    No
    Recremen wrote: »
    STEVIL wrote: »
    No. At least, unless it is only available for crafted sets.

    The only thing that crafted sets have that is unique to them is motif control for all crafted pieces.

    traits - you can get thru farming.

    weight - some drop sets come in variable weights so that is not unique for all - more mixed than i thought actually.

    Giving motif control to drop sets removes one of the few remaining "why crafted sets exist" benefits.

    There's no reason to dump player style just because crafted sets are so niche. The real solution is to both have a restyling/wardrobe/etc. system AND make crafted sets competitive.

    Personally, I think restyling doesn't go far enough. We should have complete control over aesthetics, mixing and matching armor looks/costume components/etc. regardless of the weight of our actual underlying armor. We can already do it with costumes, I see no reason not to do it here.

    AFTER crafted sets get useful unique capabilities to bring them more in line with their investment in skill points and time, then sure we can talk about beefing up drop sets cosmetics.

    Not before.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Arthg
    Arthg
    ✭✭✭✭✭
    Yes
    I voted 'yes', but STEVIL has very powerful arguments that I now agree with.
    PC/EU. NoCP PvP. sDK Orc IRL. Flawless tamperor. Pro scrub.
  • MythicEmperor
    MythicEmperor
    ✭✭✭✭✭
    Yes
    #makecraftingrelevantagain
    With cold regards,
    Mythic

    Favorite Characters:
    Kilith Telvayn, Dunmer Telvanni Sorcerer (main)
    Kilith, Dunmer Magblade (old main)
    Vadusa Venim, Dunmer crafter (older main)
    Hir Hlaalu, Dunmer Warden
    Søren Icehelm, N'wah Warden
    Fargoth of Morrowind, Bosmer commoner
  • Morimizo
    Morimizo
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    Yes
    Absolutely.

    And it would in no way diminish found set pieces; the attribute functionality would still be the desired component of set pieces, so they would still be actively hunted. Restyling simply allows those with the motif knowledge and crafting skill to manipulate the appearance of an item. As prohibitively expensive as tempering legendary gear at 50/CP 160 is, there is little sanity in trying out every new motif style once acquired.

    This should certainly be a master crafting skill, possibly even requiring additional skill points to be added in a new subset of each crafting skill. Though I personally wouldn't require anything but the mastery of the applicable skill.
  • Recremen
    Recremen
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    ✭✭✭✭✭
    Yes
    STEVIL wrote: »
    Recremen wrote: »
    STEVIL wrote: »
    No. At least, unless it is only available for crafted sets.

    The only thing that crafted sets have that is unique to them is motif control for all crafted pieces.

    traits - you can get thru farming.

    weight - some drop sets come in variable weights so that is not unique for all - more mixed than i thought actually.

    Giving motif control to drop sets removes one of the few remaining "why crafted sets exist" benefits.

    There's no reason to dump player style just because crafted sets are so niche. The real solution is to both have a restyling/wardrobe/etc. system AND make crafted sets competitive.

    Personally, I think restyling doesn't go far enough. We should have complete control over aesthetics, mixing and matching armor looks/costume components/etc. regardless of the weight of our actual underlying armor. We can already do it with costumes, I see no reason not to do it here.

    AFTER crafted sets get useful unique capabilities to bring them more in line with their investment in skill points and time, then sure we can talk about beefing up drop sets cosmetics.

    Not before.

    Disagree, aesthetic needs trump an accessory system's need to remain viable. It helps more people to have freedom of customization than for crafters to feel useful, and I say this as a current complete master crafter (minus the new 3 million gold provisioning recipe, still working on that). Really though I can't image they'd do any kind of wardrobe or restyling system without requiring motif knowledge, so crafters would still have the run of it.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
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