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ESO, please, CAP the numbers of players on PvP areas

cairo_x
cairo_x
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Hello everyone.

I would like to point out something that may cause issues in the future: the unbalanced number of players on PvP areas.

The issue: most of the time when you have a certain group (blue, red or yellow), dominating an area with 2 times or even more the number of players in comparison to another at -that- specific time, it's not so difficult to see people logging out or going back to do pledges or trials because you can't beat the large group of enemies. You may succeed a few times but not enough to counter the massive group. With that, it seems to be unfair if you're from a different time zone and have to face a so disproportional and unbalanced number of players on the opposite faction.
My suggestion is simple: PvP areas to have a mechanism to make the number of players bearable enough to sustain long interactions.

Options:
1) To create a way to cap the number of players on a faction to be equal to the number of players on different factions at that time once a reasonable limit of players is reached. However, the numbers of players in that area (True Flame, for example or Azura) shouldn't be related to those in Imperial City and vice versa. Once the limit is reached, there would be a timeline to get in game depending on an additional member to at least one of the other factions.

2) Or to add some bonus on NPCS, builds or even players on the opposite faction, proportional to the ration between the highest population and the lowest. The bonus would be renewal each 50 minutes till the ration balanced is reached.

P.S: the tittle was also to get your attention to the topic.
  • sirston
    sirston
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    it already exist? and NPC's were at one point deployable but they could kill 20 players with one swing....
    Whitestakes Revenge
    WoodElf Mag-Warden
    Sirston
    Magickia Dragonknight


    T0XIC
    Pride Of The Pact
    Vehemence
    The Crimson Order

    victoria aut mors
  • Waseem
    Waseem
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    they reduced characters movement speed globally by 10% which helped reduce some latency issues here and there, but still nowhere close to how eso pvp used to be over a year ago
  • TequilaFire
    TequilaFire
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    And boy do I hate that player speed reduction it is like walking in peanut butter on console.
    On PC not so bad as I don't think they nerfed it as much.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Or they could uncap it and remove whatever broke PvP in the first place so we could have lag free massive battles like we used to after launch.
  • LegacyDM
    LegacyDM
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    I don't care about large groups I want them to lower the que cap. Cyrodil performance is abysmal because too many people are logged into trueflame during peak hours while haderus is a ghost town. Scrap the 7 day campaign and make haderus a 30 day with same objectives. Lower que cap and get more people on haderus. Zos needs to distribute the population better to alleviate sever stress. Adding flags in towns, Removing torch bugs/deer, adding proc sets, and aoe Ults only goes so far. Force the population to spread out.
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • silky_soft
    silky_soft
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    Yeop remove the bot code from cyrodiil. Allow us to votekick someone via bot report.
    Waseem wrote: »
    they reduced characters movement speed globally by 10% which helped reduce some latency issues here and there, but still nowhere close to how eso pvp used to be over a year ago

    They already removed that 10% speed penalty. We are just waiting on their brains to click to remove the stupid gap closer snare.

    There should be something for low pops. But it needs to be checked constantly by the server so you can't exploit like EP NA did with the low pop bonus. Things like double siege dot damage, double status effect from siege (healing debuff, snares), double wall repairs, double defensive ap tics.

    Anything but cap numbers and make individual player skills/npc godmode.
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • Rohamad_Ali
    Rohamad_Ali
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    Floating caps would make queing for Cyrodiil even more painful . There is a low pop bonus and AP bonus for lowest pop right now . If you can encourage a group to play on a low pop faction , the gains in AP are pretty good . Until battlegrounds , this is about all they can do without breaking things even more .
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