Hello everyone.
I would like to point out something that may cause issues in the future: the unbalanced number of players on PvP areas.
The issue: most of the time when you have a certain group (blue, red or yellow), dominating an area with 2 times or even more the number of players in comparison to another at -that- specific time, it's not so difficult to see people logging out or going back to do pledges or trials because you can't beat the large group of enemies. You may succeed a few times but not enough to counter the massive group. With that, it seems to be unfair if you're from a different time zone and have to face a so disproportional and unbalanced number of players on the opposite faction.
My suggestion is simple: PvP areas to have a mechanism to make the number of players bearable enough to sustain long interactions.
Options:
1) To create a way to cap the number of players on a faction to be equal to the number of players on different factions at that time once a reasonable limit of players is reached. However, the numbers of players in that area (True Flame, for example or Azura) shouldn't be related to those in Imperial City and vice versa. Once the limit is reached, there would be a timeline to get in game depending on an additional member to at least one of the other factions.
2) Or to add some bonus on NPCS, builds or even players on the opposite faction, proportional to the ration between the highest population and the lowest. The bonus would be renewal each 50 minutes till the ration balanced is reached.
P.S: the tittle was also to get your attention to the topic.