Rohamad_Ali wrote: »This is a clever "where are all the children?" thread . Good luck lol .
Now I'm imagining an Imperial women with children from a Khajiit father following her around saying "This one wants to know if we are there yet?"
I am happy without children in the game but if it will make someone else happy to have rugrats then why not.
So I recently discovered this wonderful lore website https://www.imperial-library.info/
And in the book (Savants' Notes on Vvardenfell), I found something:
"Elves consider themselves the only 'truly human race,' being descended directly from the gods, and regard the Manish and Beast races as highly intelligent animals. On the other hand, Imperial scholars consider Men, Elves, and Beastmen as 'men,' on the basis that individuals of all three groups can mate with one another.
Offspring of inter-racial matings have the racial appearance of the mother, but may occasionally share inherited characteristics and abilities of the father. Sloads, dragons, and other sentient races cannot mate with Men, Elves, or Beastmen, and are not considered 'human.' Exceptional accounts of matings between men and daedra do not fit smoothly into this scheme."
Which means, beastfolk can really interbreed with men and mer! (though most of the racial features will still follow mother's race, i think)
Now that all player couples have no problem having their own children (adoption can still be an option though), add "have children" as a future homestead feature will ya ZOS?
Now I'm imagining an Imperial women with children from a Khajiit father following her around saying "This one wants to know if we are there yet?"
AlwaysOnFire wrote: »I would be cautious about the Imperial Library. it's great fun but should definitely be taken with a grain of salt.
A lot of the material there is curated around their really intense (and at its worst, kind of circle-jerky) fanon community, and blurs canonicty (as in: things you can read, surmise, experience in-game, things people say, notes people write, the 'text' you buy and proceed through when you obtain the game) and speculation, the opinions and blogposts of various Lore Celebs, that may not even work for Bethesda anymore or have never worked for Bethesda, ascended fanfiction by popular users, etc.
There is also the fact that The Elder Scrolls is a commercial series, and thus will never be the literary baby of any few writers, interpreters, no matter how important being a 'Loremaster' might make somebody feel. If it's determined that some part of former lore is sorta crappy, dated, racist allegory, whatever, it can and will be dropped right in the bin by the intellectual owners of the franchise. It's not ours to be an expert on, it's owned by, well, who owns it. It can change in an instant if someone who owns it wants it to, and all that knowledge or interpretation of it could just be gone instantly.
I'm not seeing how allowing people to have adopted war orphans in their homesteads causes problems for anyone. Lag from unnecessary npcs? Really? So a dog chasing a cat is necessary?, npcs sleeping on the ground are necessary? If they are in the instanced homestead that gives you in the city lag?
No I really can't see a reason why the option of npc children is a detriment to anyone. Just don't participate if you don't like it.
Some people are bound and determined to have giant mansions and castles sit completely EMPTY.
Posts asking for anything that adds "life" to the homes (copies of our alts, hirable npcs like bards) are immediately shut down by curmudgeons. I don't get it.
MornaBaine wrote: »I think children would be a nice feature to place in player housing. Also, the main cities where combat is not taking place should have NPC children running around. Feel free NOT to give the little brats any dialogue though! There's a REASON the "killabe children" mod became so popular in Skyrim!