The reason I posted this is because I thought about the comment I posted below from another Discussion Subjected "Making zone drop gear craftable", and asked my self "what would other people think about seriously crafting?" So I decided to make a Discussion for it. So I copied the post from that discussion and put it here (with some editing of course).
Using the current crafting hubs/stations to add more "unique" sets to them (3 total), and by adding tiers for people who truly like crafting, would mean that one would have to definitely grind (of course) to get the needed material and also grind to get to that leveled tier of crafting to make said sets.
Imagine that you go to a crafting station and now there are two more (3 total) different crafting sets you can make, a tier 1, a tier 2, and a tier 3. Now tier 1 you can make if you have learned 5 traits, tier 2 you can make if you have 9 traits, and tier 3 you can make if you have learned 13 traits. Now of course all of these will scale accordingly however the higher the tier the more complex, advance, and the more materials you would need to complete the set and the more powerful that set will be.
Now add to that more traits we as players can learn, say 4 more (just as an example) bringing the total to 13, now you have to get the desired traits to learn them which takes 20 to 30 days of research (depending on what one has invested their skill points in) for each piece. Now some of these traits you should have to grind dungeons/world to get and some you should have to get as a random dolmen drop, some from special dailies, and last but not least the others from vets for the more elite stuff.
Now the last part to this would be to allow mixed materials to create other materials for crafting, making it that much more rewarding, think old school RPG' and mmo's, or minecraft (just not as complex) lol. More like using some bone dust + rubedite + steel to make 5 or 10 Coralites lol (I'm just saying what came to my mind lol but you get the gist). And you might need 50 Coralites to make 1 pair of boots.
Now keep in mind that this would allow for crafters to make lower level gear for others again via tier, so crafting lower level gear would would be back again do to tier rather than through mats of lower level. (Of course I wouldn't mind Zenimax making crafting mats farmable by zone again, which would not stop the benefit/s of 1T at all since everyone can go to any zone anyway do to scaling, but that's another story lol)
I think Zenimax/Bethesda would really benefit from such a system because it would help everyone and keep people busy. It would help the crafters feel great and needed again, it would help sustain balance for trade and pricing, it would help to satisfy the grinders, and it would also prolong the longevity of crafting in general. Learning all those sets would take a long time but it would satisfy and reward the hard work of the people/players that go though the journey of becoming ultimate in their crafting.
This would work and benefit all the types of crafting in the game, enchanting, provisioning, alchemy, crafting sets, and hopefully later jewel crafting with the added jewel of earrings and a weapon jewel which would be a set of five by it self.
Last but not least I am going to come back to this discussion (in a couple days) and post a simple picture and better type what I mean as an example for better clarity for some. And because I like it and just want to do it lol
But as far as the post goes now, what do you the ESO community think?
CP 477 | Dark Elf | Dragon Knight DPS | Ebonheart Pact | Solo Player | No alts
More of a solo player. Learning to be more guild social lol. LOVING THE MORROWIND EXPANSION!!!
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