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When is spellcrafting coming ?

  • Dominoid
    Dominoid
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    @Thealteregoroman @KimoBitz @OtarTheMad @Katahdin @Giles.floydub17_ESO @bubbygink @DRXHarbinger @trinimacNcheese @vyndral13preub18_ESO @Saltypretzels


    Spellcrafting has been mentioned as still coming as recently as this interview on August 23, 2016.

    http://wccftech.com/elder-scrolls-online-interview-looking-ahead-with-game-director-matt-firor/
    A while back, you demonstrated an Arena PvP mode at a convention. Is it still on the roadmap?

    We have a list of things we’re working on. That’s further out, but yes, we are still looking at it, it’s still in our plans but we don’t know yet when it’s going to launch. But it is something we want to do.


    Okay. I guess the same thing could be said about spell crafting?

    Same thing. With spell crafting we actually got in enough to start seeing how it worked, we didn’t like the design so much and it was going to be more work than we thought to get it to launch so we kind of put it aside to do Thieves Guild, Dark Brotherhood, One Tamriel, housing etc.

    But it will come eventually, it’s just further out.


    Here's a post I did a while back that datamined how it was supposed to work and what spells it was to include. The system we will get will most likely be quite different by now though. Here's hoping it makes Matt's Road Ahead article he has coming out in a few weeks.

    https://forums.elderscrollsonline.com/en/discussion/comment/3697836#Comment_3697836
  • Thealteregoroman
    Thealteregoroman
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    Dominoid wrote: »
    @Thealteregoroman @KimoBitz @OtarTheMad @Katahdin @Giles.floydub17_ESO @bubbygink @DRXHarbinger @trinimacNcheese @vyndral13preub18_ESO @Saltypretzels


    Spellcrafting has been mentioned as still coming as recently as this interview on August 23, 2016.

    http://wccftech.com/elder-scrolls-online-interview-looking-ahead-with-game-director-matt-firor/
    A while back, you demonstrated an Arena PvP mode at a convention. Is it still on the roadmap?

    We have a list of things we’re working on. That’s further out, but yes, we are still looking at it, it’s still in our plans but we don’t know yet when it’s going to launch. But it is something we want to do.


    Okay. I guess the same thing could be said about spell crafting?

    Same thing. With spell crafting we actually got in enough to start seeing how it worked, we didn’t like the design so much and it was going to be more work than we thought to get it to launch so we kind of put it aside to do Thieves Guild, Dark Brotherhood, One Tamriel, housing etc.

    But it will come eventually, it’s just further out.


    Here's a post I did a while back that datamined how it was supposed to work and what spells it was to include. The system we will get will most likely be quite different by now though. Here's hoping it makes Matt's Road Ahead article he has coming out in a few weeks.

    https://forums.elderscrollsonline.com/en/discussion/comment/3697836#Comment_3697836

    OMG OMG OMG OMG!!!!!!!!!!!!!!!!!!!!!
    ****Master Healer...****
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    How about between now and then?

    But the need to find a way to not mqke stam build useless/severely dissadvantaged cause i dont want peaple getting kiked out of group because the use a stam build
  • KimoBitz
    KimoBitz
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    Dominoid wrote: »
    @Thealteregoroman @KimoBitz @OtarTheMad @Katahdin @Giles.floydub17_ESO @bubbygink @DRXHarbinger @trinimacNcheese @vyndral13preub18_ESO @Saltypretzels


    Spellcrafting has been mentioned as still coming as recently as this interview on August 23, 2016.

    http://wccftech.com/elder-scrolls-online-interview-looking-ahead-with-game-director-matt-firor/
    A while back, you demonstrated an Arena PvP mode at a convention. Is it still on the roadmap?

    We have a list of things we’re working on. That’s further out, but yes, we are still looking at it, it’s still in our plans but we don’t know yet when it’s going to launch. But it is something we want to do.


    Okay. I guess the same thing could be said about spell crafting?

    Same thing. With spell crafting we actually got in enough to start seeing how it worked, we didn’t like the design so much and it was going to be more work than we thought to get it to launch so we kind of put it aside to do Thieves Guild, Dark Brotherhood, One Tamriel, housing etc.

    But it will come eventually, it’s just further out.


    Here's a post I did a while back that datamined how it was supposed to work and what spells it was to include. The system we will get will most likely be quite different by now though. Here's hoping it makes Matt's Road Ahead article he has coming out in a few weeks.

    https://forums.elderscrollsonline.com/en/discussion/comment/3697836#Comment_3697836

    YOU JUST MADE MY DAY M8 !!!
  • Sausage
    Sausage
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    Ive a feeling they dumped it, it was meant to make us all classless, tie all 4 class into one basically, I believe they have a different direction now.
  • Johngo0036
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    The short answer is NEVA,

    The long answer is NEVER!!!!!
    PC EU Megaserver
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  • KimoBitz
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    Johngo0036 wrote: »
    The short answer is NEVA,

    The long answer is NEVER!!!!!

    The day it comes Ill make sure to tell you that you were wrong
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    There was a video of Quakecon in 2014 (yes, I know that was a long time ago, and things can change), where ESO laid out their spellcrafting system:



    Jump to about 52:50 minutes in the video to see what, at the time, was going to be the spellcrafting system.

    I really hope they come out with this, it looks awesome! Come on, ZOS you had the spellcrafting foundational system finished 3 years ago!

    As @Dominoid said, they have mentioned a few times that it is still in the works.
    But, we need to remember that spellcrafting was the brain child of Nick Konkle, Lead Gameplay Designer, who left Zos in early 2015 along with Paul Sage, Creative Director.
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  • kevlarto_ESO
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    I think spell crafting left the drawing board when the Konk left the ZOS, anything that was said before the payment model of the game changed is most likely pretty much dead, mostly new devs now with new ideas, not necessarily good ideas :(
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Its going to be HILARIOUS if/when the road ahead comes out and there is hint to spellcrafting. I am going to spend the whole day saying I FREAKEN told you so.

    You may wish to wait until it actually comes out to do that. For example there are things that were in last years road ahead, and have vanished into that lost space of, something we would maybe like to do at some point, but no eta.
  • zuto40
    zuto40
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    Please I hope it never comes
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  • KimoBitz
    KimoBitz
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    zuto40 wrote: »
    Please I hope it never comes

    why not ?
  • Narvuntien
    Narvuntien
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    It seems really hard to implement. I would not be supprised if they straight up couldn't get it to work.

    Telvanni in VVardenfel though.. a thematic place to introduce it.
  • SantieClaws
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    Spellcrafting is coming when this one gives up drink, Fishmas and her fur.

    Yours with paws
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  • Uriel_Nocturne
    Uriel_Nocturne
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    zuto40 wrote: »
    Please I hope it never comes
    @zuto40

    Now I'm intrigued.

    Why would you NOT want Spell Crafting in ESO? Just the sheer depth it would add to the game play would be phenominal, so your negative stance towards it has me curious.

    What reasoning drives your opinion?


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    zuto40 wrote: »
    Please I hope it never comes
    @zuto40

    Now I'm intrigued.

    Why would you NOT want Spell Crafting in ESO? Just the sheer depth it would add to the game play would be phenominal, so your negative stance towards it has me curious.

    What reasoning drives your opinion?

    The two reasons i could think of,

    It could destroy class identity. Depending on how it is done you could end up with classes that are all the same and everyone running what are the best made skills. If this is good or bad depends on how you feel about there being classes at all.

    The second would be balance issues. Again this would depend on how it was done. And how you feel about it would probably depend on how you feel about pvp or end game pve.

    And if it was done in such a way that those things wouldnt be affected it wouldnt really be the spell crafting we all know and enjoy from Elder Scrolls. So that i guess that might be reason three. Such a watered down version of spell crafting that it is mostly pointless.
  • Uriel_Nocturne
    Uriel_Nocturne
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    zuto40 wrote: »
    Please I hope it never comes
    @zuto40

    Now I'm intrigued.

    Why would you NOT want Spell Crafting in ESO? Just the sheer depth it would add to the game play would be phenominal, so your negative stance towards it has me curious.

    What reasoning drives your opinion?

    The two reasons i could think of,

    It could destroy class identity. Depending on how it is done you could end up with classes that are all the same and everyone running what are the best made skills. If this is good or bad depends on how you feel about there being classes at all.

    The second would be balance issues. Again this would depend on how it was done. And how you feel about it would probably depend on how you feel about pvp or end game pve.

    And if it was done in such a way that those things wouldnt be affected it wouldnt really be the spell crafting we all know and enjoy from Elder Scrolls. So that i guess that might be reason three. Such a watered down version of spell crafting that it is mostly pointless.
    I appreciate your input.

    In response to the Class Identity issue: IMO, ESO would do well to get rid of the whole Class structure and go with a more "Player-Made Classes" approach like the other Elder Scrolls games have done. I think it would make the game much more personal for the individual player, and would give even more freedom and creation options than we have now, in that the player would be able to craft a class that best fits their play style. IMO, that's never a bad thing. Now; as in all things MMORPG, since we (unfortunately) have PvP tied to this game, there will always be those "Meta" builds that favor one-three specific builds that are the "best" in PvP. Whether by strength of combination or design of Skills/Spells, just by the fact that PvP exists in ESO, you will have this drawback. But for the majority of the player-base (the PvE side), the sheer number of possibilities for crafting exactly the Class you want via creating your own Spells/Class Spells... well, that would be nothing short of amazing!

    As far as the balance issues, the most simple solution is establishing "upper maximums" to how much damage/what a spell can do. The other Elder Scrolls that allowed Spell Crafting all had upper maximums in place, and there was only so high/powerful you could take a spell and it's effects. This would establish control parameters, but the number of desired effects/combinations would be able to be very extensive once the maximum allowable numerical values were set. Tie this in with the removal of pre-set Classes, and Spell Crafting has the potential to a very potent addition to all class archetypes that the player base can think of.

    Again, thank you for your insight! :)

    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Seraphayel
    Seraphayel
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    I hope we will either see Spellcrafting, a new class or other new active skills this year. If ZOS doesn't release any of this 2017 will be pretty boring and stale. We need more varieties of playstyles, e.g. healing or tanking. Maybe even a new ranged stamina and a melee magicka weapon.

    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • olsborg
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    Spellcrafting was Nick Konkle's baby, he left Zenimax shortly after that quakecon video, and afaik that baby died without Nick around.

    PC EU
    PvP only
  • olsborg
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    A bunch of things in that quakecon video never happened, and never will, just look at the way the justice system is explained there, and how it turned out "in real"

    PC EU
    PvP only
  • idk
    idk
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    Its going to be HILARIOUS if/when the road ahead comes out and there is hint to spellcrafting. I am going to spend the whole day saying I FREAKEN told you so.

    @Thealteregoroman

    Until Zos gives us some clue that they are considering it again it's a pointless waste of time to speculate when Zos might work on it.

    So if you want to waste your time telling us how much you wasted your time then go ahead.

    Oh, oh, yea. Zos did mentioned spellcrafting before. Over two years ago. Ofc they have mentioned since they aren't working on it. Lol

    @Giles.floydub17_ESO Wanna bet?

    @Thealteregoroman

    You have no clue. Only those at Zos would have a clue if they plan to pick it up again. Do you work for Zos? Didn't think so.

    The the off chance your right (which would be pure luck) you have not told anyone anything other than what you hope to happen. Again, you don't have a clue about Zos's intentions until then make it knows.

    Edit: While Zos never said this was canceled. They have said no one is working on it and that it was shelved for now. Not canceled but not very hopeful. I tend to stick with facts versus fancy.

    I'm not into making tons of calls about what will happen and when I get lucky, tell people how right I was even though I don't know jack.
    Edited by idk on January 19, 2017 4:47PM
  • Emencie
    Emencie
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    zuto40 wrote: »
    Please I hope it never comes
    @zuto40

    Now I'm intrigued.

    Why would you NOT want Spell Crafting in ESO? Just the sheer depth it would add to the game play would be phenominal, so your negative stance towards it has me curious.

    What reasoning drives your opinion?

    The two reasons i could think of,

    It could destroy class identity. Depending on how it is done you could end up with classes that are all the same and everyone running what are the best made skills. If this is good or bad depends on how you feel about there being classes at all.

    The second would be balance issues. Again this would depend on how it was done. And how you feel about it would probably depend on how you feel about pvp or end game pve.

    And if it was done in such a way that those things wouldnt be affected it wouldnt really be the spell crafting we all know and enjoy from Elder Scrolls. So that i guess that might be reason three. Such a watered down version of spell crafting that it is mostly pointless.
    I appreciate your input.

    In response to the Class Identity issue: IMO, ESO would do well to get rid of the whole Class structure and go with a more "Player-Made Classes" approach like the other Elder Scrolls games have done. I think it would make the game much more personal for the individual player, and would give even more freedom and creation options than we have now, in that the player would be able to craft a class that best fits their play style. IMO, that's never a bad thing. Now; as in all things MMORPG, since we (unfortunately) have PvP tied to this game, there will always be those "Meta" builds that favor one-three specific builds that are the "best" in PvP. Whether by strength of combination or design of Skills/Spells, just by the fact that PvP exists in ESO, you will have this drawback. But for the majority of the player-base (the PvE side), the sheer number of possibilities for crafting exactly the Class you want via creating your own Spells/Class Spells... well, that would be nothing short of amazing!

    As far as the balance issues, the most simple solution is establishing "upper maximums" to how much damage/what a spell can do. The other Elder Scrolls that allowed Spell Crafting all had upper maximums in place, and there was only so high/powerful you could take a spell and it's effects. This would establish control parameters, but the number of desired effects/combinations would be able to be very extensive once the maximum allowable numerical values were set. Tie this in with the removal of pre-set Classes, and Spell Crafting has the potential to a very potent addition to all class archetypes that the player base can think of.

    Again, thank you for your insight! :)

    Actually end game PvE would no doubt be the place where this was felt the worst. In a game where everyone can specialize 100% for the content they are playing, you can bet there will be a best dps, best tank, best healer build. And everyone will be expected to be them.

    We already see this without spell crafting. See any thread about non templar healers for an example.

    Spell crafting broke the rd games that had it. They were simply single player games so everyone loves it. In a multiplayer game we have to ask ourselves if breaking the game is wise.

    This applies even in non combat ways too, for example I remember in oblivion I was able through spell crafting, to make my horse run so fast that I could basically fly. A lot of fun, but likely not something we want to see in ESO.
  • idk
    idk
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    Dominoid wrote: »
    @Thealteregoroman @KimoBitz @OtarTheMad @Katahdin @Giles.floydub17_ESO @bubbygink @DRXHarbinger @trinimacNcheese @vyndral13preub18_ESO @Saltypretzels


    Spellcrafting has been mentioned as still coming as recently as this interview on August 23, 2016.

    http://wccftech.com/elder-scrolls-online-interview-looking-ahead-with-game-director-matt-firor/
    A while back, you demonstrated an Arena PvP mode at a convention. Is it still on the roadmap?

    We have a list of things we’re working on. That’s further out, but yes, we are still looking at it, it’s still in our plans but we don’t know yet when it’s going to launch. But it is something we want to do.


    Okay. I guess the same thing could be said about spell crafting?

    Same thing. With spell crafting we actually got in enough to start seeing how it worked, we didn’t like the design so much and it was going to be more work than we thought to get it to launch so we kind of put it aside to do Thieves Guild, Dark Brotherhood, One Tamriel, housing etc.

    But it will come eventually, it’s just further out.


    Here's a post I did a while back that datamined how it was supposed to work and what spells it was to include. The system we will get will most likely be quite different by now though. Here's hoping it makes Matt's Road Ahead article he has coming out in a few weeks.

    https://forums.elderscrollsonline.com/en/discussion/comment/3697836#Comment_3697836

    @Dominoid

    Thx for actual real information. I missed that interview.
  • Seraphayel
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    Okay, I just saw the QuakeCon video and the part with the Spellcrafting is F* AMAZING. I don't know if I ever saw such an interesting gameplay mechanic in any MMORPG.

    The whole story about it paired with exploration sounds so amazing... just imagine how populated even lower levels zones will be when you need to visit them for Spellcrafting exploration.

    It just looks amazing and it doesn't look like it was only basics what ZOS had in 2014. So I'm wondering why they delayed such a great gameplay mechanic for 3 years now. If something can revive the class / meta gameplay in ESO, it will be Spellcrafting. Everybody who has concerns, just watch the video above. I'm sure you'll love Spellcrafting afterwards.
    PS5
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  • zuto40
    zuto40
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    zuto40 wrote: »
    Please I hope it never comes
    @zuto40

    Now I'm intrigued.

    Why would you NOT want Spell Crafting in ESO? Just the sheer depth it would add to the game play would be phenominal, so your negative stance towards it has me curious.

    What reasoning drives your opinion?

    The two reasons i could think of,

    It could destroy class identity. Depending on how it is done you could end up with classes that are all the same and everyone running what are the best made skills. If this is good or bad depends on how you feel about there being classes at all.

    The second would be balance issues. Again this would depend on how it was done. And how you feel about it would probably depend on how you feel about pvp or end game pve.

    And if it was done in such a way that those things wouldnt be affected it wouldnt really be the spell crafting we all know and enjoy from Elder Scrolls. So that i guess that might be reason three. Such a watered down version of spell crafting that it is mostly pointless.
    I appreciate your input.

    In response to the Class Identity issue: IMO, ESO would do well to get rid of the whole Class structure and go with a more "Player-Made Classes" approach like the other Elder Scrolls games have done. I think it would make the game much more personal for the individual player, and would give even more freedom and creation options than we have now, in that the player would be able to craft a class that best fits their play style. IMO, that's never a bad thing. Now; as in all things MMORPG, since we (unfortunately) have PvP tied to this game, there will always be those "Meta" builds that favor one-three specific builds that are the "best" in PvP. Whether by strength of combination or design of Skills/Spells, just by the fact that PvP exists in ESO, you will have this drawback. But for the majority of the player-base (the PvE side), the sheer number of possibilities for crafting exactly the Class you want via creating your own Spells/Class Spells... well, that would be nothing short of amazing!

    As far as the balance issues, the most simple solution is establishing "upper maximums" to how much damage/what a spell can do. The other Elder Scrolls that allowed Spell Crafting all had upper maximums in place, and there was only so high/powerful you could take a spell and it's effects. This would establish control parameters, but the number of desired effects/combinations would be able to be very extensive once the maximum allowable numerical values were set. Tie this in with the removal of pre-set Classes, and Spell Crafting has the potential to a very potent addition to all class archetypes that the player base can think of.

    Again, thank you for your insight! :)

    classes need to be here otherwise everyone will run 4 builds in this game, the best healing, the best dps, the best tank, and the best pvp build, right now we have 2 main variations of each class totaling 8 possible choices with a lot of sub choices such as blaze tank or a gankblade
    Stamblade- Legate
    Tank/Heals Templar- Sergeant
    Magic DK- Corporal
    Stam DK- Sergeant
    Stamplar- Corporal

    YouTube https://www.youtube.com/channel/UCy8uqORxhlrMh8oz2230s9g
  • teladoy
    teladoy
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    2019
  • Uriel_Nocturne
    Uriel_Nocturne
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    Emencie wrote: »
    zuto40 wrote: »
    Please I hope it never comes
    @zuto40

    Now I'm intrigued.

    Why would you NOT want Spell Crafting in ESO? Just the sheer depth it would add to the game play would be phenominal, so your negative stance towards it has me curious.

    What reasoning drives your opinion?

    The two reasons i could think of,

    It could destroy class identity. Depending on how it is done you could end up with classes that are all the same and everyone running what are the best made skills. If this is good or bad depends on how you feel about there being classes at all.

    The second would be balance issues. Again this would depend on how it was done. And how you feel about it would probably depend on how you feel about pvp or end game pve.

    And if it was done in such a way that those things wouldnt be affected it wouldnt really be the spell crafting we all know and enjoy from Elder Scrolls. So that i guess that might be reason three. Such a watered down version of spell crafting that it is mostly pointless.
    I appreciate your input.

    In response to the Class Identity issue: IMO, ESO would do well to get rid of the whole Class structure and go with a more "Player-Made Classes" approach like the other Elder Scrolls games have done. I think it would make the game much more personal for the individual player, and would give even more freedom and creation options than we have now, in that the player would be able to craft a class that best fits their play style. IMO, that's never a bad thing. Now; as in all things MMORPG, since we (unfortunately) have PvP tied to this game, there will always be those "Meta" builds that favor one-three specific builds that are the "best" in PvP. Whether by strength of combination or design of Skills/Spells, just by the fact that PvP exists in ESO, you will have this drawback. But for the majority of the player-base (the PvE side), the sheer number of possibilities for crafting exactly the Class you want via creating your own Spells/Class Spells... well, that would be nothing short of amazing!

    As far as the balance issues, the most simple solution is establishing "upper maximums" to how much damage/what a spell can do. The other Elder Scrolls that allowed Spell Crafting all had upper maximums in place, and there was only so high/powerful you could take a spell and it's effects. This would establish control parameters, but the number of desired effects/combinations would be able to be very extensive once the maximum allowable numerical values were set. Tie this in with the removal of pre-set Classes, and Spell Crafting has the potential to a very potent addition to all class archetypes that the player base can think of.

    Again, thank you for your insight! :)

    Actually end game PvE would no doubt be the place where this was felt the worst. In a game where everyone can specialize 100% for the content they are playing, you can bet there will be a best dps, best tank, best healer build. And everyone will be expected to be them.

    We already see this without spell crafting. See any thread about non templar healers for an example.

    Spell crafting broke the rd games that had it. They were simply single player games so everyone loves it. In a multiplayer game we have to ask ourselves if breaking the game is wise.

    This applies even in non combat ways too, for example I remember in oblivion I was able through spell crafting, to make my horse run so fast that I could basically fly. A lot of fun, but likely not something we want to see in ESO.
    zuto40 wrote: »
    zuto40 wrote: »
    Please I hope it never comes
    @zuto40

    Now I'm intrigued.

    Why would you NOT want Spell Crafting in ESO? Just the sheer depth it would add to the game play would be phenominal, so your negative stance towards it has me curious.

    What reasoning drives your opinion?

    The two reasons i could think of,

    It could destroy class identity. Depending on how it is done you could end up with classes that are all the same and everyone running what are the best made skills. If this is good or bad depends on how you feel about there being classes at all.

    The second would be balance issues. Again this would depend on how it was done. And how you feel about it would probably depend on how you feel about pvp or end game pve.

    And if it was done in such a way that those things wouldnt be affected it wouldnt really be the spell crafting we all know and enjoy from Elder Scrolls. So that i guess that might be reason three. Such a watered down version of spell crafting that it is mostly pointless.
    I appreciate your input.

    In response to the Class Identity issue: IMO, ESO would do well to get rid of the whole Class structure and go with a more "Player-Made Classes" approach like the other Elder Scrolls games have done. I think it would make the game much more personal for the individual player, and would give even more freedom and creation options than we have now, in that the player would be able to craft a class that best fits their play style. IMO, that's never a bad thing. Now; as in all things MMORPG, since we (unfortunately) have PvP tied to this game, there will always be those "Meta" builds that favor one-three specific builds that are the "best" in PvP. Whether by strength of combination or design of Skills/Spells, just by the fact that PvP exists in ESO, you will have this drawback. But for the majority of the player-base (the PvE side), the sheer number of possibilities for crafting exactly the Class you want via creating your own Spells/Class Spells... well, that would be nothing short of amazing!

    As far as the balance issues, the most simple solution is establishing "upper maximums" to how much damage/what a spell can do. The other Elder Scrolls that allowed Spell Crafting all had upper maximums in place, and there was only so high/powerful you could take a spell and it's effects. This would establish control parameters, but the number of desired effects/combinations would be able to be very extensive once the maximum allowable numerical values were set. Tie this in with the removal of pre-set Classes, and Spell Crafting has the potential to a very potent addition to all class archetypes that the player base can think of.

    Again, thank you for your insight! :)

    classes need to be here otherwise everyone will run 4 builds in this game, the best healing, the best dps, the best tank, and the best pvp build, right now we have 2 main variations of each class totaling 8 possible choices with a lot of sub choices such as blaze tank or a gankblade

    I don't actually think it would be near as bad as, nor anywhere near the extreme you two are taking this.

    What you guys have written is about as fatalistic as someone can get on this particular subject, but most of the issues you're talking about are CAUSED by having only the four classes we have now.

    But I'm not going to argue too deeply on this. Suffice to say, I don't think implementing Spell Crafting while getting rid of the current class structure in favor of a Player-created class structure would in any way be near as bad as you two speculate.

    Because that's all we have, speculation. None of us know anything about Spell Crafting, and it's highly unlikely that ZOS will wipe the current class structure. But if ZOS implements Spell Crafting AND keeps the current class structure, then I could easily see the game slipping into a "only 4 build are viable" Meta.

    So, no; I disagree with you both on your unverifiable speculations based off of my own unverifiable speculations. :P

    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Thealteregoroman
    Thealteregoroman
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    Dominoid wrote: »
    @Thealteregoroman @KimoBitz @OtarTheMad @Katahdin @Giles.floydub17_ESO @bubbygink @DRXHarbinger @trinimacNcheese @vyndral13preub18_ESO @Saltypretzels


    Spellcrafting has been mentioned as still coming as recently as this interview on August 23, 2016.

    http://wccftech.com/elder-scrolls-online-interview-looking-ahead-with-game-director-matt-firor/
    A while back, you demonstrated an Arena PvP mode at a convention. Is it still on the roadmap?

    We have a list of things we’re working on. That’s further out, but yes, we are still looking at it, it’s still in our plans but we don’t know yet when it’s going to launch. But it is something we want to do.


    Okay. I guess the same thing could be said about spell crafting?

    Same thing. With spell crafting we actually got in enough to start seeing how it worked, we didn’t like the design so much and it was going to be more work than we thought to get it to launch so we kind of put it aside to do Thieves Guild, Dark Brotherhood, One Tamriel, housing etc.

    But it will come eventually, it’s just further out.


    Here's a post I did a while back that datamined how it was supposed to work and what spells it was to include. The system we will get will most likely be quite different by now though. Here's hoping it makes Matt's Road Ahead article he has coming out in a few weeks.

    https://forums.elderscrollsonline.com/en/discussion/comment/3697836#Comment_3697836

    @Dominoid

    Thx for actual real information. I missed that interview.

    @Giles.floydub17_ESO of course you did.
    ****Master Healer...****
  • KimoBitz
    KimoBitz
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    Seraphayel wrote: »
    Okay, I just saw the QuakeCon video and the part with the Spellcrafting is F* AMAZING. I don't know if I ever saw such an interesting gameplay mechanic in any MMORPG.

    The whole story about it paired with exploration sounds so amazing... just imagine how populated even lower levels zones will be when you need to visit them for Spellcrafting exploration.

    It just looks amazing and it doesn't look like it was only basics what ZOS had in 2014. So I'm wondering why they delayed such a great gameplay mechanic for 3 years now. If something can revive the class / meta gameplay in ESO, it will be Spellcrafting. Everybody who has concerns, just watch the video above. I'm sure you'll love Spellcrafting afterwards.

    IKR,such system needs to be implemented for sure
  • NewBlacksmurf
    NewBlacksmurf
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    Not trying to upset anyone or be rude but if you search the forums there is a much older thread from late 2016 that details and confirms it's not being worked on and other than wishful thinking, it's not coming

    If we see something on Matts year ahead then maybe it's worth discussing more but otherwise it's not on the radar.

    Heck there are things on the 2016 year ahead that aren't here still
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
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