You know what happens when it crashes? It cleans out the trash. The "something" that "needs to be done" is "nothing at all", because the bubble popping is just the market self correcting.
Gandrhulf_Harbard wrote: »You know what happens when it crashes? It cleans out the trash. The "something" that "needs to be done" is "nothing at all", because the bubble popping is just the market self correcting.
The wealth of research out there over the last decade going back as far as the Roman Empire and beyond shows that the concept of a "free market" has always been and will always be a myth.
Why?
Because commodity based markets require currencies, and currencies have never been "free" they have always been controlled by someone to serve someone's interests. And the moment that happens the concept of a "free market" is a dead horse, time to stop beating it. Because the market can be "gamed", "rigged" or undermined by controlling the flows, and levels of currency.
There is not now anywhere on this planet a "free market".
There has never been in the entirety of human history a "free market".
There will never be a "free market".
So the only question that has any meaning is "what type of regulation does the market need" and that has no basis in empirical fact, it is a matter of opinion, usually based on whether or not the current iteration of market regulation works in one's favour or not.
The less regulation a market has the less stable it is. Over regulation can make a market too stable, and it stagnates.
Any market that sees Buyers unable to sell their goods WHERE the Customers are located is a market that is by definition BADLY regulated.
All The Best
ComboBreaker88 wrote: »List of needed changes for guild management: (which would solve the topic of this thread)
*list of pointless dribble unrelated to the topic at hand*
ComboBreaker88 wrote: »List of needed changes SNIP
driosketch wrote: »Part of the problem isn't the lack of traders, it's that guilds get into a bidding wars over a single trader and don't even realize it. In a cluster one guild may be paying 20 times the bid of one kiosk over. You're NA PC right? Check out the traders around Mournhold this week. I don't recognize many of the guilds there, but I can guarantee not every bid in the circle of seven was over a million.:

Gandrhulf_Harbard wrote: »You know what happens when it crashes? It cleans out the trash. The "something" that "needs to be done" is "nothing at all", because the bubble popping is just the market self correcting.
The wealth of research out there over the last decade going back as far as the Roman Empire and beyond shows that the concept of a "free market" has always been and will always be a myth.
...[snip]... (just don't want the quote to overwhelm the response)
Any market that sees Buyers unable to sell their goods WHERE the Customers are located is a market that is by definition BADLY regulated.
MasterSpatula wrote: »Gandrhulf_Harbard wrote: »You know what happens when it crashes? It cleans out the trash. The "something" that "needs to be done" is "nothing at all", because the bubble popping is just the market self correcting.
The wealth of research out there over the last decade going back as far as the Roman Empire and beyond shows that the concept of a "free market" has always been and will always be a myth.
Why?
Because commodity based markets require currencies, and currencies have never been "free" they have always been controlled by someone to serve someone's interests. And the moment that happens the concept of a "free market" is a dead horse, time to stop beating it. Because the market can be "gamed", "rigged" or undermined by controlling the flows, and levels of currency.
There is not now anywhere on this planet a "free market".
There has never been in the entirety of human history a "free market".
There will never be a "free market".
So the only question that has any meaning is "what type of regulation does the market need" and that has no basis in empirical fact, it is a matter of opinion, usually based on whether or not the current iteration of market regulation works in one's favour or not.
The less regulation a market has the less stable it is. Over regulation can make a market too stable, and it stagnates.
Any market that sees Buyers unable to sell their goods WHERE the Customers are located is a market that is by definition BADLY regulated.
All The Best
Well, this is a pleasant surprise. Someone whose understanding of economics goes a little bit deeper than the simplistic nonsense so in-vogue right now. Kudos on you!
Seriously, this "the market correcting itself is a good thing" stuff is why there's so much mistrust of institutions in the Real World right now. How do you think people who lost their houses in 2008 feel knowing that that was just the market correcting itself and, really, a good thing?
Consequences of market correction must be mitigated in a well-run system, because while the Long Run matters, the Short and Middle Run matter too.
When the overhead of selling your items is so high you can't make a profit, that is a very real problem in the Real World. If it happens on a large scale, it can even lead to Stagflation like in the 1970s. No one wants that in the Real World. Certainly, no one should want it in a game. This is supposed to be fun. Stagflation is most certainly not fun.
FriedEggSandwich wrote: »What effect do people think the huge incoming gold sinks (housing) will have on all this? There are a lot of people stockpiling a lot of gold right now. If a good chunk of those rich players make themselves poor by spending on housing how will that affect supply/demand for guild trader goods? Housing will ensure that a large portion of the currently stockpiled gold will just be deleted by the game. Surely this will have some effect on the in-game economy?
1) That is absolute and complete hogwash. The concept of a free market does not imply nor does it require complete anarchy.
2) In simple terms, it is a system where prices are determined by competition between private individuals, companies, and consumers.
3) In it's most basic form, it is the law of supply and demand made manifest.
4) The only regulations required for smooth operation are those that prevent competition from being stifled.
Every time you try to mitigate the correction like that, you not only make the next one worse, you also drag out the consequences of the current one. So instead of just falling on your face and getting right back up again, it's a lot like being tied to a still very much alive horse and dragged five miles down the road. But we're getting side tracked here.
Gandrhulf_Harbard wrote: »1) That is absolute and complete hogwash. The concept of a free market does not imply nor does it require complete anarchy.
2) In simple terms, it is a system where prices are determined by competition between private individuals, companies, and consumers.
3) In it's most basic form, it is the law of supply and demand made manifest.
4) The only regulations required for smooth operation are those that prevent competition from being stifled.
1) I never said anything about anarchy. This is the usual response from people who champion a so called "free market" but do not understand the basics.
2) No such market has existed since the invention of proxy/token currencies. Prices are determined as much buy the supply and liquidity of currencies as they are by individuals, companies and consumers.
3) There is no such "law", it just an empty phrase used by some people who have a passing familiarity with economics to defend their chosen position. Economics ISN'T a science, it has no laws. Economics is sub-function of politics - thus ALL of its actions, good and bad, are basically determined by choices made by those who control the political arena, and not by some imaginary, aloof, and immutable "market forces".
4) So you think there should not be rules to prevent, for example, food sellers selling off / poisonous food? That car manufacturers should be allowed to sell cars with faulty breaks?
All The Best
MasterSpatula wrote: »
Every time you try to mitigate the correction like that, you not only make the next one worse, you also drag out the consequences of the current one. So instead of just falling on your face and getting right back up again, it's a lot like being tied to a still very much alive horse and dragged five miles down the road. But we're getting side tracked here.
Well, you're right about that last part. No one here is interested in getting deep into Chicago School vs. Keynes. Except @Gandrhulf_Harbard, I'd guess.
Nontheless, this is a game, and unless you're playing an Economic Simulator specifically aimed at Objectivists, no one would find market corrections fun in a game. It is not the Developers' job to allow the (mythical) Invisible Hand of the Market to do its work. It's their job to provide an enjoyable experience.
MasterSpatula wrote: »
Every time you try to mitigate the correction like that, you not only make the next one worse, you also drag out the consequences of the current one. So instead of just falling on your face and getting right back up again, it's a lot like being tied to a still very much alive horse and dragged five miles down the road. But we're getting side tracked here.
Well, you're right about that last part. No one here is interested in getting deep into Chicago School vs. Keynes. Except @Gandrhulf_Harbard, I'd guess.
Nontheless, this is a game, and unless you're playing an Economic Simulator specifically aimed at Objectivists, no one would find market corrections fun in a game. It is not the Developers' job to allow the (mythical) Invisible Hand of the Market to do its work. It's their job to provide an enjoyable experience.
And for me an enjoyable experience would be a single marketplace with a functional search feature open for all to use in buying and selling, with simple use fees such as listing fees and commissions on sales.
Right now, buying and selling in this game is anything but enjoyable - it is just a huge annoyance.
AH systems like those found in other MMOs come with a litany of their own problems, not the least of which is rampant inflation. Usually I find that the "enjoyable experience" that people are talking about when they advocate for a single, global AH is cornering the market on something. ESO's guild trader system prevents that from happening by design. This keeps prices much more stable and helps to keep inflation somewhat in check.
Gandrhulf_Harbard wrote: »1) I never said anything about anarchy.
1. Yes, you did. Oh you didn't use the word "anarchy",
YetiSpaghetti wrote: »
This. I'd much rather inflation kept to a minimum than some easy access all in one Auction House.
AH systems like those found in other MMOs come with a litany of their own problems, not the least of which is rampant inflation. Usually I find that the "enjoyable experience" that people are talking about when they advocate for a single, global AH is cornering the market on something. ESO's guild trader system prevents that from happening by design. This keeps prices much more stable and helps to keep inflation somewhat in check.
Then again, maybe the thing you enjoy is the knowledge that you got the absolute rock bottom world wide price you could ever possibly hope to get on that hat you bought for doing little more than typing "hat" in a single search field. In which case, I can't help you. You can still get that rock bottom price, but you're going to have to do a little more than type "hat".
Gandrhulf_Harbard wrote: »YetiSpaghetti wrote: »
This. I'd much rather inflation kept to a minimum than some easy access all in one Auction House.
But inflation isn't being kept at a minimum, because ever increasing Kiosk prices are feeding into ever increasing commodity prices.
Jeez, does anyone here understand the basics of how economics work?
All The Best
Gandrhulf_Harbard wrote: »AH systems like those found in other MMOs come with a litany of their own problems, not the least of which is rampant inflation. Usually I find that the "enjoyable experience" that people are talking about when they advocate for a single, global AH is cornering the market on something. ESO's guild trader system prevents that from happening by design. This keeps prices much more stable and helps to keep inflation somewhat in check.
Then again, maybe the thing you enjoy is the knowledge that you got the absolute rock bottom world wide price you could ever possibly hope to get on that hat you bought for doing little more than typing "hat" in a single search field. In which case, I can't help you. You can still get that rock bottom price, but you're going to have to do a little more than type "hat".
I have never once seen rampant inflation in an AH based economic system, except when "new gear" hits the market and prices spike for that new gear - and that happens here as well.
I saw a message in chat today from a Trade Guild boasting that it had (by means of "overflow" guilds) 4 separate kiosks - now if all of those were in close proximity to one another that guild would by default "corner the market" not just on something, but on everything.
All The Best
MasterSpatula wrote: »
Every time you try to mitigate the correction like that, you not only make the next one worse, you also drag out the consequences of the current one. So instead of just falling on your face and getting right back up again, it's a lot like being tied to a still very much alive horse and dragged five miles down the road. But we're getting side tracked here.
Well, you're right about that last part. No one here is interested in getting deep into Chicago School vs. Keynes. Except @Gandrhulf_Harbard, I'd guess.
Nontheless, this is a game, and unless you're playing an Economic Simulator specifically aimed at Objectivists, no one would find market corrections fun in a game. It is not the Developers' job to allow the (mythical) Invisible Hand of the Market to do its work. It's their job to provide an enjoyable experience.
And for me an enjoyable experience would be a single marketplace with a functional search feature open for all to use in buying and selling, with simple use fees such as listing fees and commissions on sales.
Right now, buying and selling in this game is anything but enjoyable - it is just a huge annoyance.
AH systems like those found in other MMOs come with a litany of their own problems, not the least of which is rampant inflation. Usually I find that the "enjoyable experience" that people are talking about when they advocate for a single, global AH is cornering the market on something. ESO's guild trader system prevents that from happening by design. This keeps prices much more stable and helps to keep inflation somewhat in check.
Then again, maybe the thing you enjoy is the knowledge that you got the absolute rock bottom world wide price you could ever possibly hope to get on that hat you bought for doing little more than typing "hat" in a single search field. In which case, I can't help you. You can still get that rock bottom price, but you're going to have to do a little more than type "hat".
MasterSpatula wrote: »
Every time you try to mitigate the correction like that, you not only make the next one worse, you also drag out the consequences of the current one. So instead of just falling on your face and getting right back up again, it's a lot like being tied to a still very much alive horse and dragged five miles down the road. But we're getting side tracked here.
Well, you're right about that last part. No one here is interested in getting deep into Chicago School vs. Keynes. Except @Gandrhulf_Harbard, I'd guess.
Nontheless, this is a game, and unless you're playing an Economic Simulator specifically aimed at Objectivists, no one would find market corrections fun in a game. It is not the Developers' job to allow the (mythical) Invisible Hand of the Market to do its work. It's their job to provide an enjoyable experience.
And for me an enjoyable experience would be a single marketplace with a functional search feature open for all to use in buying and selling, with simple use fees such as listing fees and commissions on sales.
Right now, buying and selling in this game is anything but enjoyable - it is just a huge annoyance.
AH systems like those found in other MMOs come with a litany of their own problems, not the least of which is rampant inflation. Usually I find that the "enjoyable experience" that people are talking about when they advocate for a single, global AH is cornering the market on something. ESO's guild trader system prevents that from happening by design. This keeps prices much more stable and helps to keep inflation somewhat in check.
Then again, maybe the thing you enjoy is the knowledge that you got the absolute rock bottom world wide price you could ever possibly hope to get on that hat you bought for doing little more than typing "hat" in a single search field. In which case, I can't help you. You can still get that rock bottom price, but you're going to have to do a little more than type "hat".
Wrong - inflation and pricing instability is not caused by an open marketplace (e.g. a market open to all with more buyers and sellers participating than closed / limited markets like traders), if anything an open marketplace trends to reduce variation in pricing.
What does cause inflation in most games, including in ESO, is players accumulating larger and larger balances of game currency over time as currency sinks fail to keep up with currency inflows, and thus the prices on everything go up as more currency chases the same limited pool of goods.
And when / as that happens, it is up to the developers to manage by tweaking the inflows and outflows (as with the launch of housing which should suck a lot of currency out of the game).
But I get why some might wish to maintain the status quo - it has been good to them and they have reaped the rewards.
So own it - 'I like the trader system, it works for me and an open marketplace scares me' - I don't mind people having different opinions.
Just don't trot out non-sense like stating an open marketplace would by itself cause massive inflation to justify maintaining an archaic, clunky, restricted system.