Rohamad_Ali wrote: »They did nerf it already . From the PTS patch notes "Major Evasion: Reduced this buff category’s dodge chance bonus to 15% dodge chance from 20% dodge chance." .
Stamina users I think bug people the most because they do it a lot . Mirage gives more resistance passives then dodges from personal experience . It dodges sometimes .
The OP's suggestion hits some classes harder then others , like Templar , which I don't play anymore . It wouldn't effect my attacks at all . I don't know if I like it or not .
Strider_Roshin wrote: »
xskinzcity wrote: »Just make it so 5pc light is required for annulment, 5pc med required for shuffle and heavy has no access to annulment and shuffle.
Strider_Roshin wrote: »In my opinion, RNG dodging, and damaging proc sets are bad for any game. They essentially exchange player skill with armor skill. Proc sets are already getting nerfed as is Major Evasion, but may I make a suggestion? How about we get rid of Major Evasion, and in its place we have an ability that rewards player skill?
My suggestion: Instead of Major Evasion, lets have Evasion Mastery
What it does is allow you to dodge roll through AoEs, and channel abilities.
No more RNG dodging. Instead, your opponent actually has to pay attention in order to dodge your abilities. Maybe add a little cost reduction for dodge rolling for the other morph of elude in order to make it more enticing, idk.
What do you guys think?
Giles.floydub17_ESO wrote: »Strider_Roshin wrote: »In my opinion, RNG dodging, and damaging proc sets are bad for any game. They essentially exchange player skill with armor skill. Proc sets are already getting nerfed as is Major Evasion, but may I make a suggestion? How about we get rid of Major Evasion, and in its place we have an ability that rewards player skill?
My suggestion: Instead of Major Evasion, lets have Evasion Mastery
What it does is allow you to dodge roll through AoEs, and channel abilities.
No more RNG dodging. Instead, your opponent actually has to pay attention in order to dodge your abilities. Maybe add a little cost reduction for dodge rolling for the other morph of elude in order to make it more enticing, idk.
What do you guys think?
Looks like someone merely wants a skill that allows them do dodge abilities we cannot dodge currently.
Strider_Roshin wrote: »Giles.floydub17_ESO wrote: »Strider_Roshin wrote: »In my opinion, RNG dodging, and damaging proc sets are bad for any game. They essentially exchange player skill with armor skill. Proc sets are already getting nerfed as is Major Evasion, but may I make a suggestion? How about we get rid of Major Evasion, and in its place we have an ability that rewards player skill?
My suggestion: Instead of Major Evasion, lets have Evasion Mastery
What it does is allow you to dodge roll through AoEs, and channel abilities.
No more RNG dodging. Instead, your opponent actually has to pay attention in order to dodge your abilities. Maybe add a little cost reduction for dodge rolling for the other morph of elude in order to make it more enticing, idk.
What do you guys think?
Looks like someone merely wants a skill that allows them do dodge abilities we cannot dodge currently.
It's almost like I want a reliable means of defense while at the same time not missing my attack because RNG isn't currently in my favor.
I agree that passive dodge chance without having do something (like standing your ground inside the old cinder storm) is very bad for the game.
In my opinion, Shuffle should solely have the removal of snares and roots function. In exchange for not having the dodge chance, the duration of immunity should be extended. It would still be an incredibly useful skill, but not overpowered or governed by RNG.