Can we get this talent changed? It's fairly useless, as any potion combination that has a negative effect doesn't really have a reward for the risk.
An idea I had in mind was since Alchemy doesn't get a hireling or anything, that the passive be changed to increased drop rate on materials from living creatures, such as Torchbugs, Mudcrabs, Butterflies, Kwama, and Beetles.
The other idea I had, if ZOS is dead set on keeping the passive, that it also makes it so if the potion has a negative effect, it's positive effects are boosted. Whatever percentage that may be, I'll leave that up to balancing, but it'd open up more combinations of potions because right now it's pretty easy to just make a great potion without any negative effects whatsoever. This change for Snakeblood would make it so you can create a potion that, for example, heals a lot more than a regular potion would because it also drains magicka, which to the user of Snakeblood, does nothing but to anyone else it's poisonous(so the namesake actually makes sense, too.)