No, there were no security breaches. In the event that anything like that were to happen, we would let our players know.Rohamad_Ali wrote: »Any security breach that might effect customers ?
ZOS_JessicaFolsom wrote: »No, there were no security breaches. In the event that anything like that were to happen, we would let our players know.Rohamad_Ali wrote: »Any security breach that might effect customers ?
Bandit1215 wrote: »Why are you just now posting this; instead of letting us know during the weekend while it was happing? I lost a vSO HM instance and no news on forums on why my team of 12 lagged out, all at one time.. thank you for resolving this issue as I was fearing it was going to stay this way tell after the update.
Well if you knew the game was lagging so much, maybe it wasn't a smart idea to get into a vSO HM run. I agree that the statement should a came out earlier but if you had been in game for 30 minutes you would have known the game was having issues. Sounds to me like it was poor planning on your part.
Publius_Scipio wrote: »GrumpyMuffin wrote: »This 'DDOS' seems to happen with a worrying frequency compared with other games. Suggests bigger problems with the network set up/security. I'm sure other games get attacked as often (if not more so), but they seem to defend themselves much better
Disgruntled PvPers no longer with us in Tamriel seeking revenge.
ZOS_JessicaFolsom wrote: »Hi everyone,
Between Friday and Sunday, the North American ESO megaservers suffered intermittent DDOS attacks. While brief, the attacks caused disruptions in connectivity and ability to log into ESO on the affected servers at different points over the weekend. We also discovered an unrelated technical issue with the Xbox One North American server on Sunday (Jan. 15) that resulted in login errors and inability to connect to the game.
We worked through the weekend to mitigate the DDOS attacks and resolved the Xbox One technical issues – thank you all for your patience.
Publius_Scipio wrote: »GrumpyMuffin wrote: »This 'DDOS' seems to happen with a worrying frequency compared with other games. Suggests bigger problems with the network set up/security. I'm sure other games get attacked as often (if not more so), but they seem to defend themselves much better
Disgruntled PvPers no longer with us in Tamriel seeking revenge.
Zos has some serious competency issues if It can't protect its servers from a few disgruntled banned ex players committing a ddos. But if it's not disgruntled players why would random baddies single out and target eso with ddos? And I too wonder why when I play other games like wow or other mmorpgs I don't experience these issues? If it's not Zos and it's their ISP or backbone being targeted than Zos needs to figure out a better solution. Do they run their servers out of a garage? Or use a crappy ISP?
Sounds like Zos needs better firewalls, perimeter routers, or enhanced Hardening configurations. Or Zos needs a more reliable provider. Or needs to move to a redundant backup computing model where if one front end server is getting hammered than people can be Routed to another server located elsewhere. But none of the servers should get hammered if they have good firewalls and routers to ignore the packet floods.
GrumpyMuffin wrote: »Publius_Scipio wrote: »GrumpyMuffin wrote: »This 'DDOS' seems to happen with a worrying frequency compared with other games. Suggests bigger problems with the network set up/security. I'm sure other games get attacked as often (if not more so), but they seem to defend themselves much better
Disgruntled PvPers no longer with us in Tamriel seeking revenge.
Zos has some serious competency issues if It can't protect its servers from a few disgruntled banned ex players committing a ddos. But if it's not disgruntled players why would random baddies single out and target eso with ddos? And I too wonder why when I play other games like wow or other mmorpgs I don't experience these issues? If it's not Zos and it's their ISP or backbone being targeted than Zos needs to figure out a better solution. Do they run their servers out of a garage? Or use a crappy ISP?
Sounds like Zos needs better firewalls, perimeter routers, or enhanced Hardening configurations. Or Zos needs a more reliable provider. Or needs to move to a redundant backup computing model where if one front end server is getting hammered than people can be Routed to another server located elsewhere. But none of the servers should get hammered if they have good firewalls and routers to ignore the packet floods.
Or is ddos an easy excuse for another, more serious, problem. Seems to happen a lot to zos
ZOS_JessicaFolsom wrote: »Hi everyone,
Between Friday and Sunday, the North American ESO megaservers suffered intermittent DDOS attacks. While brief, the attacks caused disruptions in connectivity and ability to log into ESO on the affected servers at different points over the weekend. We also discovered an unrelated technical issue with the Xbox One North American server on Sunday (Jan. 15) that resulted in login errors and inability to connect to the game.
We worked through the weekend to mitigate the DDOS attacks and resolved the Xbox One technical issues – thank you all for your patience.
Saucy_Jack wrote: »I just don't understand what the point of a DDOS attack is. "We overwhelmed some servers. Yay us!"
From what I can tell, a DDOS doesn't DO anything for the hacker except...give them the satisfaction of being a complete douchebaggler, I guess? But surely there's easier/faster ways to be a douchebaggler in life than a DDOS attack, no?
Publius_Scipio wrote: »GrumpyMuffin wrote: »This 'DDOS' seems to happen with a worrying frequency compared with other games. Suggests bigger problems with the network set up/security. I'm sure other games get attacked as often (if not more so), but they seem to defend themselves much better
Disgruntled PvPers no longer with us in Tamriel seeking revenge.
Zos has some serious competency issues if It can't protect its servers from a few disgruntled banned ex players committing a ddos. But if it's not disgruntled players why would random baddies single out and target eso with ddos? And I too wonder why when I play other games like wow or other mmorpgs I don't experience these issues? If it's not Zos and it's their ISP or backbone being targeted than Zos needs to figure out a better solution. Do they run their servers out of a garage? Or use a crappy ISP?
Sounds like Zos needs better firewalls, perimeter routers, or enhanced Hardening configurations. Or Zos needs a more reliable provider. Or needs to move to a redundant backup computing model where if one front end server is getting hammered than people can be Routed to another server located elsewhere. But none of the servers should get hammered if they have good firewalls and routers to ignore the packet floods.
Hey there fellow internet dude, Sirston here who ran a VPN network and a few other services for video games. The things I bolded will Not help against DDOS. While hardening a router may help in a business model It will do more damage for video games due to the large traffic of players connecting and disconnecting. A lot of companies also like to advertise "DDOS Proof" which is like saying a suppressor for a gun is a silencer.
I think ZOS needs to look into a mirror and ask if they want their game to last for the next 2 years or the next 10 years because if they can't protect against a DDOS of anywhere of the ballpark of 10GB to 65GB. There not looking for longevity.
If they need help with DDOS protection I would suggest @ZOS_JessicaFolsom to look into cloudflare they can divert up to 500GB....... more then enough of a few mad players would could muster anything from 10 to 20gb
This is starting to become just an excuse now, real or not. It's convenient and easy blaming.
Publius_Scipio wrote: »GrumpyMuffin wrote: »This 'DDOS' seems to happen with a worrying frequency compared with other games. Suggests bigger problems with the network set up/security. I'm sure other games get attacked as often (if not more so), but they seem to defend themselves much better
Disgruntled PvPers no longer with us in Tamriel seeking revenge.
Zos has some serious competency issues if It can't protect its servers from a few disgruntled banned ex players committing a ddos. But if it's not disgruntled players why would random baddies single out and target eso with ddos? And I too wonder why when I play other games like wow or other mmorpgs I don't experience these issues? If it's not Zos and it's their ISP or backbone being targeted than Zos needs to figure out a better solution. Do they run their servers out of a garage? Or use a crappy ISP?
Sounds like Zos needs better firewalls, perimeter routers, or enhanced Hardening configurations. Or Zos needs a more reliable provider. Or needs to move to a redundant backup computing model where if one front end server is getting hammered than people can be Routed to another server located elsewhere. But none of the servers should get hammered if they have good firewalls and routers to ignore the packet floods.
Hey there fellow internet dude, Sirston here who ran a VPN network and a few other services for video games. The things I bolded will Not help against DDOS. While hardening a router may help in a business model It will do more damage for video games due to the large traffic of players connecting and disconnecting. A lot of companies also like to advertise "DDOS Proof" which is like saying a suppressor for a gun is a silencer.
I think ZOS needs to look into a mirror and ask if they want their game to last for the next 2 years or the next 10 years because if they can't protect against a DDOS of anywhere of the ballpark of 10GB to 65GB. There not looking for longevity.
If they need help with DDOS protection I would suggest @ZOS_JessicaFolsom to look into cloudflare they can divert up to 500GB....... more then enough of a few mad players would could muster anything from 10 to 20gb
Not sure I agree with you, but you work in the gaming industry and I don't so you might be right. My speciality is DoD. I'll keep the simple, my point is there is a lot of hardware/software out there better at mitigating ddos and proving analytics then others to include various Cisco firewalls and routers. And there are certainly technical configurations that will help and not do damage to video game traffic. Financial institutions and companies like Amazon are dealing with much more powerful ddos on a daily basis and seem to survive pretty well. Maybe they have better backbones and they are using better protective eqpment. We can agree as you pointed out that if eso wants to survive they need to do something. Because if they cant last against a few disgruntled ex players that a problem. If it's not disgruntled players, not sure why random baddies would be targeting eso when they have bigger fish in the sea to go after like Amazon or google.either way, Zos should step it up to maintain their availability.
Most of them would have weekends off and only leaving the tech guys to deal with it , can't expect a community manager to work 7 days a week.It's pretty *** poor to see this post days after it happened.
Why not identify which you guys did and started working on it which you did.
How about taking 1 minute ( 60 seconds ) to post this thread while these issues occur.
Seems like pretty bad management to me.
Most of them would have weekends off and only leaving the tech guys to deal with it , can't expect a community manager to work 7 days a week.It's pretty *** poor to see this post days after it happened.
Why not identify which you guys did and started working on it which you did.
How about taking 1 minute ( 60 seconds ) to post this thread while these issues occur.
Seems like pretty bad management to me.
ZOS_JessicaFolsom wrote: »Hi everyone,
Between Friday and Sunday, the North American ESO megaservers suffered intermittent DDOS attacks. While brief, the attacks caused disruptions in connectivity and ability to log into ESO on the affected servers at different points over the weekend. We also discovered an unrelated technical issue with the Xbox One North American server on Sunday (Jan. 15) that resulted in login errors and inability to connect to the game.
We worked through the weekend to mitigate the DDOS attacks and resolved the Xbox One technical issues – thank you all for your patience.
Why are you just now posting this; instead of letting us know during the weekend while it was happing? I lost a vSO HM instance and no news on forums on why my team of 12 lagged out, all at one time.. thank you for resolving this issue as I was fearing it was going to stay this way tell after the update.