Leveling my Templar. I made her a Caster/Healer. She's in full light armor and all her points/cp points are put into dmg/healing with spells and light armor. Right? Okay. She's got 15.5k health, 22k mana, high crit/spell damage armor rating and all the good stuff for her level. I thought she had way more but no. I've tried many combos of spells/abilities, using her light spells has the most damage than her destruction staff, although I'm more advanced in destruction staff. She dies all the time while soloing and questing. I have to group when I'm in a public dungeon, there is no ifs ands or buts about it. I will die if I don't. She dies if I pull more then 2 or so creatures unless I get some good heals out before I die.
Then I have my level 31 sorc that's mainly lighting/pets.. She's got 21k (can have up to 25k with a food buff) health, 22k mana. She hits like a freaking truck and can tank most of the time. She can solo public dungeons and has AOE that wipes everything out. I think I've died maybe a handful of times on her since I started playing on her and that was only due to user error. Shouldn't my Templar be more powerful than my Sorcerer?? Is this scaling's fault? I don't get it.
Today is a blessing. Yesterday is in the past and tomorrow is a mystery.