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Shad Astula College of Magic........

Thealteregoroman
Thealteregoroman
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PROPOSAL: SCHOOLS OF MAGIC

By Gabrielle Benele, Daggerfall Mages Guild

As a former member of the faculty at the University of Gwylim, I take an interest in matters of practical pedagogy, and I've spent the two seasons reviewing our Mages Guild curricula for the instruction of beginning spellcasters. This body of work has accumulated gradually over several centuries, and as a result it is somewhat haphazard and disorganized.
After casting about for a model upon which to reorganize our teaching texts, I came upon the curriculum of the Shad Astula Academy in Morrowind, where they teach magic in eight different disciplines. Though the divisions between the disciplines, or "schools" of magic, are rather arbitrary, magic being an entirely mutable art, this classification of spellcasting into schools of magic has the advantage of providing students with a structure for easy comprehension of the basics of wizardry. The proof of its value is the fact that Shad Astula graduates novice mages with a practical grasp of sorcery in half the time of our own introductory program.

For this reason, I propose that we adopt the Shad Astula disciplines, and reorganize the Mages Guild study program into the following schools of magic:

ALCHEMY: The study of the magical virtues of different forms of matter, their effects, combinations, and recombinations. To include the concoction of potions, elixirs, and magical draughts.

ALTERATION: The distortion of local reality through direct imposition of the mage's will. To include spells of paralysis, water breathing, water walking, lock opening, and personal elemental shields such as flame cloaks.

CONJURATION: The summoning and binding of spirits from Oblivion or Aetherius. To include soul trapping, spells that conjure Daedra or other creatures, spells to banish same, summoning of bound weapons and armor, as well as (for classification purposes) the forbidden necromantic arts of reanimation, conjuration, and manipulation of the undead.

DESTRUCTION: The splintering of material bonds by the direct application of force, typically elemental in nature. To include damaging spells of flame, frost, shock, and disintegration, as well as magic that drains essence or personal attributes.

ILLUSION: Altering perception in oneself or others. To include spells of light, invisibility, fear, frenzy, and silence, as well as magic that affects morale and obedience.

MYSTICISM: The class of spells used to alter the nature of magic itself. To include effects that dispel or absorb both spells and the magicka that feeds them, as well as telekinesis (which fits here as well as anywhere).

RESTORATION: The opposite of destruction, magic that resists damage or restores wholeness by reknitting the damaged material. To include wards, healing, curing of disease and poison, physical fortification, and the turning of undead (a forced purification effect).

THAUMATURGY: Magic that affects the will and personal state of mind. To include spells that calm or charm others, reflection of or resistance to magic, as well as levitation, which involves the personal rejection of gravity.

The experienced mage will immediately discern the arbitrary nature of these divisions—indeed, we may eventually find it advisable to combine one or more of these schools, assigning the spells within them to other categories. (Thaumaturgy seems a likely candidate for such amalgamation, and possibly Mysticism, as well.) However, these schools seem to be serving Shad Astula well, so I propose we tentatively adopt them as is, and refine as we go.

****THIS................I totally agree with Gabrielle Benele of the mages guild and fully believe we should do this..........in UPDATE 14. It is TIME****

Who else is ready to merge the teachings of Shad Astula? This school in Deshaan is LEGIT!

Being a hardcore Mages Guild student I felt so drawn to this school.......lets expand on it....what do you think?!?!?!

Now with one tamriel SHAD ASTULA should be expanded!!!!
****Master Healer...****
  • Taleof2Cities
    Taleof2Cities
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    "M'aiq is very practical. He has no need for mysticism." --- M'aiq the Liar

    Seriously, though, good ideas ... a mages guild expansion would be nice for content-starved players.

    There is a Shad Astula guild on NA PC, @Thealteregoroman ... on the off chance you weren't aware.
  • OutLaw_Nynx
    OutLaw_Nynx
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    That would be cool.
  • TheShadowScout
    TheShadowScout
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    Methinks this sort of thing will be done in the coming centuries, until we have those schools as well established in the other TES games which just happen to be set over half a millenia later then ESO on the timeline. Back in the days of the 2nd era though... that sort of thing may just be a local custom, even though we sort of "know" it will catch on in the coming centuries.

    Not that a mages guild expansion would be a bad thing, really... just that establishing the "classic TES" schools of magic for ESO would require them to throw away their whole game system and redo it from scratch, and that sort of thing is not bloody likely to happen at this point.

    What -could- happen is them taking schools of magic not yet covered by the diverse class skills and adding them to the game as "guild-sized DLC" sometime. Though of course there might be other ideas for guild sized DLCs as well, like bardic guild, or artificer/scholar guild... I posted some a while back, never got any feedback though, sadly... https://forums.elderscrollsonline.com/en/discussion/306759/additional-guild-ideas

    I also keep posting my best hope for wrangling more skill fun into ESO: https://forums.elderscrollsonline.com/en/discussion/240186/class-morph-idea/p1
  • starkerealm
    starkerealm
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    Methinks this sort of thing will be done in the coming centuries, until we have those schools as well established in the other TES games which just happen to be set over half a millenia later then ESO on the timeline. Back in the days of the 2nd era though... that sort of thing may just be a local custom, even though we sort of "know" it will catch on in the coming centuries.

    Not that a mages guild expansion would be a bad thing, really... just that establishing the "classic TES" schools of magic for ESO would require them to throw away their whole game system and redo it from scratch, and that sort of thing is not bloody likely to happen at this point.

    What -could- happen is them taking schools of magic not yet covered by the diverse class skills and adding them to the game as "guild-sized DLC" sometime. Though of course there might be other ideas for guild sized DLCs as well, like bardic guild, or artificer/scholar guild... I posted some a while back, never got any feedback though, sadly... https://forums.elderscrollsonline.com/en/discussion/306759/additional-guild-ideas

    Even in the third and fourth eras, there's still some shuffling of spells between schools. So coming up with the "correct" list doesn't mean someone wouldn't split Thaumaturgy off a couple hundred years later, "because, it's a legitimate field of study, distinct from Alteration." Or, whatever. Same thing with sticking Necromancy under Conjuration, or not.
  • Vanthras79
    Vanthras79
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    ZOS would need to make sure that Wrobel is on board. He could use some bargaining powers to delay this from hapeneing.
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • Thealteregoroman
    Thealteregoroman
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    Vanthras79 wrote: »
    ZOS would need to make sure that Wrobel is on board. He could use some bargaining powers to delay this from hapeneing.

    Right......I was thinking the same thing here....but I feel its time.....
    ****Master Healer...****
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