leothedino wrote: »I've been curious as to why ZoS didn't allow two handed weapons to count for two of the five set bonuses. I primarily use a destro staff mag-sorc, and feel somewhat disappointed that I can't enjoy the benefits of two five-set bonuses and a monster set, as duel-wielders and sword & board tanks can.
I like my destruction staff, I know people like their bows and two-handed melee weapons too, but I can't help feel they just really could be more viable if they counted as two pieces of a set. What are ZoS's reasons? Do two-handed weapon stats balance this issue out in a way I can't see? Do people feel similar? A curiosity really, and wondering if I missed something along the way.
Sheezabeast wrote: »Don't be so childish because you want 5 instead of your 4.
leothedino wrote: »Sheezabeast wrote: »Don't be so childish because you want 5 instead of your 4.
Slightly off topic, but there is nothing more senseless then passive aggression on an open forum for discussion and debate.
leepalmer95 wrote: »leothedino wrote: »Sheezabeast wrote: »Don't be so childish because you want 5 instead of your 4.
Slightly off topic, but there is nothing more senseless then passive aggression on an open forum for discussion and debate.
There is literally hundreds on threads on this, if you want discussion couldn't you have searched for one of these threads instead of opening yet another one.
leothedino wrote: »I've been curious as to why ZoS didn't allow two handed weapons to count for two of the five set bonuses. I primarily use a destro staff mag-sorc, and feel somewhat disappointed that I can't enjoy the benefits of two five-set bonuses and a monster set, as duel-wielders and sword & board tanks can.
I like my destruction staff, I know people like their bows and two-handed melee weapons too, but I can't help feel they just really could be more viable if they counted as two pieces of a set. What are ZoS's reasons? Do two-handed weapon stats balance this issue out in a way I can't see? Do people feel similar? A curiosity really, and wondering if I missed something along the way.
old_mufasa wrote: »
leepalmer95 wrote: »leothedino wrote: »Sheezabeast wrote: »Don't be so childish because you want 5 instead of your 4.
Slightly off topic, but there is nothing more senseless then passive aggression on an open forum for discussion and debate.
There is literally hundreds on threads on this, if you want discussion couldn't you have searched for one of these threads instead of opening yet another one.
Then you would berate OP for necroing a thread. Don't act like you won't. Scumbags are scumbags, no matter what you do @leothedino
leothedino wrote: »I've been curious as to why ZoS didn't allow two handed weapons to count for two of the five set bonuses. I primarily use a destro staff mag-sorc, and feel somewhat disappointed that I can't enjoy the benefits of two five-set bonuses and a monster set, as duel-wielders and sword & board tanks can.
I like my destruction staff, I know people like their bows and two-handed melee weapons too, but I can't help feel they just really could be more viable if they counted as two pieces of a set. What are ZoS's reasons? Do two-handed weapon stats balance this issue out in a way I can't see? Do people feel similar? A curiosity really, and wondering if I missed something along the way.
I believe the choice was made in part to provide differentiation and meaningful choices between the weapon skill lines. It "matters" in very organics ways whether or not you choose one bigger weapon or two smaller ones or a shields and one.
Right now it matters as far as cost to create and time to farm - takes twice as much to gather two than one (though some of the drop chances may be changing in HS but so far no sign of making swords cost half the gold tempers to optimize that bows do.) one of those organic differences is which sets let you gain the full bonuses.
I say "which sets" because with quite a few decent to very good sets you can get the full benefit from a 2H/bow/staff just like you do with DW or S_S. If one of the 5pc bonuses is a long duration or cooldown you are just fine with it being "off" during that period when it cannot trigger.
CLEVER ALCHEMIST - gains big bonus to damage for 15s but cannot proc again until your next potion which will be basically another 30s after that elapses. So having Clever weapon on one bar and Julianos weapon on another bar means all you have to so is be "on clever" bar when you drink and then swap over run your main Julianos attack bar. its easy to construct a build around that kind of swap scheme and get all the benefits of 2H going for you PLUS a full 5-5-2 set.
yes there are some inherent bonuses in the three 1pc lines.
Finally, at the higher tier, where maelstrom weapons and such are considered this goes away almost entirely because the "weapon sets" already occupy the available weapon slots leaving you with just the body slots and jewelry slots - and those weapon sets take into account these issues.old_mufasa wrote: »
THAT being the DW recent PTS changes to damage calculations - for clarity.
Sets bonuses were known when the skill lines were created, were involved at every play and playtest since and are involved now... so... all the data that has come in has included set bonuses and the other skill elements in their mix. When talking a change like adding an additional bonus to one set of skill lines builds (with some sets) damage changes have their place in the discussion unless you just want a change without regard to balance.
old_mufasa wrote: »leothedino wrote: »I've been curious as to why ZoS didn't allow two handed weapons to count for two of the five set bonuses. I primarily use a destro staff mag-sorc, and feel somewhat disappointed that I can't enjoy the benefits of two five-set bonuses and a monster set, as duel-wielders and sword & board tanks can.
I like my destruction staff, I know people like their bows and two-handed melee weapons too, but I can't help feel they just really could be more viable if they counted as two pieces of a set. What are ZoS's reasons? Do two-handed weapon stats balance this issue out in a way I can't see? Do people feel similar? A curiosity really, and wondering if I missed something along the way.
I believe the choice was made in part to provide differentiation and meaningful choices between the weapon skill lines. It "matters" in very organics ways whether or not you choose one bigger weapon or two smaller ones or a shields and one.
Right now it matters as far as cost to create and time to farm - takes twice as much to gather two than one (though some of the drop chances may be changing in HS but so far no sign of making swords cost half the gold tempers to optimize that bows do.) one of those organic differences is which sets let you gain the full bonuses.
I say "which sets" because with quite a few decent to very good sets you can get the full benefit from a 2H/bow/staff just like you do with DW or S_S. If one of the 5pc bonuses is a long duration or cooldown you are just fine with it being "off" during that period when it cannot trigger.
CLEVER ALCHEMIST - gains big bonus to damage for 15s but cannot proc again until your next potion which will be basically another 30s after that elapses. So having Clever weapon on one bar and Julianos weapon on another bar means all you have to so is be "on clever" bar when you drink and then swap over run your main Julianos attack bar. its easy to construct a build around that kind of swap scheme and get all the benefits of 2H going for you PLUS a full 5-5-2 set.
yes there are some inherent bonuses in the three 1pc lines.
Finally, at the higher tier, where maelstrom weapons and such are considered this goes away almost entirely because the "weapon sets" already occupy the available weapon slots leaving you with just the body slots and jewelry slots - and those weapon sets take into account these issues.old_mufasa wrote: »
THAT being the DW recent PTS changes to damage calculations - for clarity.
Sets bonuses were known when the skill lines were created, were involved at every play and playtest since and are involved now... so... all the data that has come in has included set bonuses and the other skill elements in their mix. When talking a change like adding an additional bonus to one set of skill lines builds (with some sets) damage changes have their place in the discussion unless you just want a change without regard to balance.
I'm sorry in what way did the OP or anyone say.. hey we want 2handers to count as 2 set items set but don't balance it if you do....
It does pigeon hole 2 handers.. as there are more then just caster 2 handers... you have more options as DW and SnB.. and all people are saying is that we would like more options.. that's really not a hard concept to understand.
old_mufasa wrote: »leothedino wrote: »I've been curious as to why ZoS didn't allow two handed weapons to count for two of the five set bonuses. I primarily use a destro staff mag-sorc, and feel somewhat disappointed that I can't enjoy the benefits of two five-set bonuses and a monster set, as duel-wielders and sword & board tanks can.
I like my destruction staff, I know people like their bows and two-handed melee weapons too, but I can't help feel they just really could be more viable if they counted as two pieces of a set. What are ZoS's reasons? Do two-handed weapon stats balance this issue out in a way I can't see? Do people feel similar? A curiosity really, and wondering if I missed something along the way.
I believe the choice was made in part to provide differentiation and meaningful choices between the weapon skill lines. It "matters" in very organics ways whether or not you choose one bigger weapon or two smaller ones or a shields and one.
Right now it matters as far as cost to create and time to farm - takes twice as much to gather two than one (though some of the drop chances may be changing in HS but so far no sign of making swords cost half the gold tempers to optimize that bows do.) one of those organic differences is which sets let you gain the full bonuses.
I say "which sets" because with quite a few decent to very good sets you can get the full benefit from a 2H/bow/staff just like you do with DW or S_S. If one of the 5pc bonuses is a long duration or cooldown you are just fine with it being "off" during that period when it cannot trigger.
CLEVER ALCHEMIST - gains big bonus to damage for 15s but cannot proc again until your next potion which will be basically another 30s after that elapses. So having Clever weapon on one bar and Julianos weapon on another bar means all you have to so is be "on clever" bar when you drink and then swap over run your main Julianos attack bar. its easy to construct a build around that kind of swap scheme and get all the benefits of 2H going for you PLUS a full 5-5-2 set.
yes there are some inherent bonuses in the three 1pc lines.
Finally, at the higher tier, where maelstrom weapons and such are considered this goes away almost entirely because the "weapon sets" already occupy the available weapon slots leaving you with just the body slots and jewelry slots - and those weapon sets take into account these issues.old_mufasa wrote: »
THAT being the DW recent PTS changes to damage calculations - for clarity.
Sets bonuses were known when the skill lines were created, were involved at every play and playtest since and are involved now... so... all the data that has come in has included set bonuses and the other skill elements in their mix. When talking a change like adding an additional bonus to one set of skill lines builds (with some sets) damage changes have their place in the discussion unless you just want a change without regard to balance.
I'm sorry in what way did the OP or anyone say.. hey we want 2handers to count as 2 set items set but don't balance it if you do....
It does pigeon hole 2 handers.. as there are more then just caster 2 handers... you have more options as DW and SnB.. and all people are saying is that we would like more options.. that's really not a hard concept to understand.
usually when you are looking at a change which will in and of itself then require rebalancing a whole skill line - wait four skill lines - you start with a compelling NEED to make the change - and to me "i want the same options regardless of weapon skill line choice" doesn't make a very compelling need for this (and is in fact in and of itself a negative)
usually when you are looking at a change which will in and of itself then require rebalancing a whole skill line - wait four skill lines - you start with a compelling NEED to make the change - and to me "i want the same options regardless of weapon skill line choice" doesn't make a very compelling need for this (and is in fact in and of itself a negative)
I think the reason this comes up so often is because of how powerful set bonuses are, especially in pvp. Most of the time I die, more than 50% of the damage that was dealt to me came from a set. You cannot get away from people complaining about proc sets. So when making a build people often look at 2 handers and go, "I'm at an inherent dissadvantage because I'm missing a set." and this becomes the reason and need for the requested change.
Imho this is a problem with how good certain sets are, not with 2 handers. But as long as it exists these threads will exist. There was a similar problem in TOR and they solved it by making every weapon line dual wielding, simply if you used one 2 handed weapon, you also carried an item with you that went on your second weapon slot.
leothedino wrote: »I've been curious as to why ZoS didn't allow two handed weapons to count for two of the five set bonuses. I primarily use a destro staff mag-sorc, and feel somewhat disappointed that I can't enjoy the benefits of two five-set bonuses and a monster set, as duel-wielders and sword & board tanks can.
I like my destruction staff, I know people like their bows and two-handed melee weapons too, but I can't help feel they just really could be more viable if they counted as two pieces of a set. What are ZoS's reasons? Do two-handed weapon stats balance this issue out in a way I can't see? Do people feel similar? A curiosity really, and wondering if I missed something along the way.
leothedino wrote: »I've been curious as to why ZoS didn't allow two handed weapons to count for two of the five set bonuses. I primarily use a destro staff mag-sorc, and feel somewhat disappointed that I can't enjoy the benefits of two five-set bonuses and a monster set, as duel-wielders and sword & board tanks can.
I like my destruction staff, I know people like their bows and two-handed melee weapons too, but I can't help feel they just really could be more viable if they counted as two pieces of a set. What are ZoS's reasons? Do two-handed weapon stats balance this issue out in a way I can't see? Do people feel similar? A curiosity really, and wondering if I missed something along the way.
delarb14_ESO wrote: »I would like to try a ice staff tank warden but having 2nd handed staves count as only 1 item for item sets makes this not practical. I would like to see 2hd weapons count as two items for set count purposes.
