Medium armor objectively has more stamina sustain and damage than Heavy, not matter what some trolls tell you here.
Wrath only gives you a maximum of 200 damage, and its almost never fully active.Medium armor objectively has more stamina sustain and damage than Heavy, not matter what some trolls tell you here.
Maybe you should have a look at the heavy armor passives. Particularly the constitution (for sustain) and wrath (for damage) passives. Then you throw on some Black Rose to buff the constitution passive by 40% making it so you can easily sustain with 700 regen.
http://elderscrollsonline.wiki.fextralife.com/Heavy+Armor+Skills
http://elderscrollsonline.wiki.fextralife.com/Black+Rose+Set
As far as on a stam DK, it's crazy good. The positives mentioned above plus extra healing from heavy armor passives to go with the major mending and and burning heart passives will have you healing to full in no time. I say this confidently without even having a stam DK because I've been on the other end of it trying to burst them down. If they're good, it's tough, really tough.
Wrath only gives you a maximum of 200 damage, and its almost never fully active.Medium armor objectively has more stamina sustain and damage than Heavy, not matter what some trolls tell you here.
Maybe you should have a look at the heavy armor passives. Particularly the constitution (for sustain) and wrath (for damage) passives. Then you throw on some Black Rose to buff the constitution passive by 40% making it so you can easily sustain with 700 regen.
http://elderscrollsonline.wiki.fextralife.com/Heavy+Armor+Skills
http://elderscrollsonline.wiki.fextralife.com/Black+Rose+Set
As far as on a stam DK, it's crazy good. The positives mentioned above plus extra healing from heavy armor passives to go with the major mending and and burning heart passives will have you healing to full in no time. I say this confidently without even having a stam DK because I've been on the other end of it trying to burst them down. If they're good, it's tough, really tough.
Constitution gives you 650 regen(in theory), but requires you to be hit exactly 4 seconds after it first activates in order to achieve it.
Stamina abilities have an average cost of 3k without any cost reductions, and the passive reduce their costs by 21%, making them 600 points cheaper every use.
Both passive won't achieve their maximum efficiency unless you are being focused by multiple players and taking the damage instead of running around objects or dodge rolling.
Which is still less than 600 less stamina cost by cast and 28% stamina regen, not to mention you will have to sacrifice 2 set bonuses that could be used to improve your damage or regen in order to wear Black Rose.Wrath only gives you a maximum of 200 damage, and its almost never fully active.Medium armor objectively has more stamina sustain and damage than Heavy, not matter what some trolls tell you here.
Maybe you should have a look at the heavy armor passives. Particularly the constitution (for sustain) and wrath (for damage) passives. Then you throw on some Black Rose to buff the constitution passive by 40% making it so you can easily sustain with 700 regen.
http://elderscrollsonline.wiki.fextralife.com/Heavy+Armor+Skills
http://elderscrollsonline.wiki.fextralife.com/Black+Rose+Set
As far as on a stam DK, it's crazy good. The positives mentioned above plus extra healing from heavy armor passives to go with the major mending and and burning heart passives will have you healing to full in no time. I say this confidently without even having a stam DK because I've been on the other end of it trying to burst them down. If they're good, it's tough, really tough.
Constitution gives you 650 regen(in theory), but requires you to be hit exactly 4 seconds after it first activates in order to achieve it.
Stamina abilities have an average cost of 3k without any cost reductions, and the passive reduce their costs by 21%, making them 600 points cheaper every use.
Both passive won't achieve their maximum efficiency unless you are being focused by multiple players and taking the damage instead of running around objects or dodge rolling.
With Black Rose your theoretical regen goes up to over 900. I suppose it does depend on your play style. Dodge rolling shouldn't be a big part of what you're doing to survive as heavy armor user because of the mitigation and extra healing it provides. Also if you're zerging you won't be getting focused much and have pocket healers, making heavy less effective. While it's true you do lose some damage, it's mostly through crit and with so many running impen I find it's very much worth it for the survivability it provides for small group/solo play.
When I build a character for PvP I like to have a set for sustain and one for damage, and I can't really think of a better set for sustain on a stamina character than Black Rose.
Wrath only gives you a maximum of 200 damage, and its almost never fully active.Medium armor objectively has more stamina sustain and damage than Heavy, not matter what some trolls tell you here.
Maybe you should have a look at the heavy armor passives. Particularly the constitution (for sustain) and wrath (for damage) passives. Then you throw on some Black Rose to buff the constitution passive by 40% making it so you can easily sustain with 700 regen.
http://elderscrollsonline.wiki.fextralife.com/Heavy+Armor+Skills
http://elderscrollsonline.wiki.fextralife.com/Black+Rose+Set
As far as on a stam DK, it's crazy good. The positives mentioned above plus extra healing from heavy armor passives to go with the major mending and and burning heart passives will have you healing to full in no time. I say this confidently without even having a stam DK because I've been on the other end of it trying to burst them down. If they're good, it's tough, really tough.
Constitution gives you 650 regen(in theory), but requires you to be hit exactly 4 seconds after it first activates in order to achieve it.
Stamina abilities have an average cost of 3k without any cost reductions, and the passive reduce their costs by 21%, making them 600 points cheaper every use.
Both passive won't achieve their maximum efficiency unless you are being focused by multiple players and taking the damage instead of running around objects or dodge rolling.
With Black Rose your theoretical regen goes up to over 900. I suppose it does depend on your play style.
Medium armor objectively has more stamina sustain and damage than Heavy, no matter what some trolls tell you here. The ability and dodge roll cost reduction alone on medium armor are already superior than Constitution, which requires you to be hit exactly 4 seconds after it triggers one time in order to achieve its maximum power, and unlike some people like to think, this doesn't happen very frequently.
I also don't get it...Anti_Virus wrote: »Medium armor objectively has more stamina sustain and damage than Heavy, no matter what some trolls tell you here. The ability and dodge roll cost reduction alone on medium armor are already superior than Constitution, which requires you to be hit exactly 4 seconds after it triggers one time in order to achieve its maximum power, and unlike some people like to think, this doesn't happen very frequently.
This Medium>Heavy cost reduction alone makes it Superior, plus sneak and dodge roll cost reduction.
Ppl that say heavy is OP are trolls or they need to L2P.
For PvP on a stam dk, heavy armor is so much better than medium. Use black rose, fit or even 7th legion. Go two medium on undaunted set for a bit more sustain.
Medium does offer better sustain and damage, but the extra survivability in heavy far outweighs that.
Black rose and bloodspawn is ridiculously good. I use agility jewellery, maesltrom maul and random defending bow (as I use no bow abilities, just have it for expedition).
Which is still less than 600 less stamina cost by cast and 28% stamina regen, not to mention you will have to sacrifice 2 set bonuses that could be used to improve your damage or regen in order to wear Black Rose.Wrath only gives you a maximum of 200 damage, and its almost never fully active.Medium armor objectively has more stamina sustain and damage than Heavy, not matter what some trolls tell you here.
Maybe you should have a look at the heavy armor passives. Particularly the constitution (for sustain) and wrath (for damage) passives. Then you throw on some Black Rose to buff the constitution passive by 40% making it so you can easily sustain with 700 regen.
http://elderscrollsonline.wiki.fextralife.com/Heavy+Armor+Skills
http://elderscrollsonline.wiki.fextralife.com/Black+Rose+Set
As far as on a stam DK, it's crazy good. The positives mentioned above plus extra healing from heavy armor passives to go with the major mending and and burning heart passives will have you healing to full in no time. I say this confidently without even having a stam DK because I've been on the other end of it trying to burst them down. If they're good, it's tough, really tough.
Constitution gives you 650 regen(in theory), but requires you to be hit exactly 4 seconds after it first activates in order to achieve it.
Stamina abilities have an average cost of 3k without any cost reductions, and the passive reduce their costs by 21%, making them 600 points cheaper every use.
Both passive won't achieve their maximum efficiency unless you are being focused by multiple players and taking the damage instead of running around objects or dodge rolling.
With Black Rose your theoretical regen goes up to over 900. I suppose it does depend on your play style. Dodge rolling shouldn't be a big part of what you're doing to survive as heavy armor user because of the mitigation and extra healing it provides. Also if you're zerging you won't be getting focused much and have pocket healers, making heavy less effective. While it's true you do lose some damage, it's mostly through crit and with so many running impen I find it's very much worth it for the survivability it provides for small group/solo play.
When I build a character for PvP I like to have a set for sustain and one for damage, and I can't really think of a better set for sustain on a stamina character than Black Rose.
HA doesn't provide more damage or stamina sustain than medium, just stop with this lunacy.
You just repeated everything you previously said and still didn't rebut my arguments of how HA doesn't provide more sustain.thankyourat wrote: »Which is still less than 600 less stamina cost by cast and 28% stamina regen, not to mention you will have to sacrifice 2 set bonuses that could be used to improve your damage or regen in order to wear Black Rose.Wrath only gives you a maximum of 200 damage, and its almost never fully active.Medium armor objectively has more stamina sustain and damage than Heavy, not matter what some trolls tell you here.
Maybe you should have a look at the heavy armor passives. Particularly the constitution (for sustain) and wrath (for damage) passives. Then you throw on some Black Rose to buff the constitution passive by 40% making it so you can easily sustain with 700 regen.
http://elderscrollsonline.wiki.fextralife.com/Heavy+Armor+Skills
http://elderscrollsonline.wiki.fextralife.com/Black+Rose+Set
As far as on a stam DK, it's crazy good. The positives mentioned above plus extra healing from heavy armor passives to go with the major mending and and burning heart passives will have you healing to full in no time. I say this confidently without even having a stam DK because I've been on the other end of it trying to burst them down. If they're good, it's tough, really tough.
Constitution gives you 650 regen(in theory), but requires you to be hit exactly 4 seconds after it first activates in order to achieve it.
Stamina abilities have an average cost of 3k without any cost reductions, and the passive reduce their costs by 21%, making them 600 points cheaper every use.
Both passive won't achieve their maximum efficiency unless you are being focused by multiple players and taking the damage instead of running around objects or dodge rolling.
With Black Rose your theoretical regen goes up to over 900. I suppose it does depend on your play style. Dodge rolling shouldn't be a big part of what you're doing to survive as heavy armor user because of the mitigation and extra healing it provides. Also if you're zerging you won't be getting focused much and have pocket healers, making heavy less effective. While it's true you do lose some damage, it's mostly through crit and with so many running impen I find it's very much worth it for the survivability it provides for small group/solo play.
When I build a character for PvP I like to have a set for sustain and one for damage, and I can't really think of a better set for sustain on a stamina character than Black Rose.
HA doesn't provide more damage or stamina sustain than medium, just stop with this lunacy.
You can manage just fine with 600 stamina regen using heavy armor there is no way to do that with medium in pvp. Heavy armor also allows you to run food instead of drink to raise your damage even more so a well built heavy armor build will have just as much damage as a medium armor build simply because if you run medium you have to sacrifice so much damage to be able to sustain. Heavy armor is filling up both your resource pools allowing stamina increased survivability by allowing them to use their magicka abilities for more utility. By the numbers you are right medium has more regen and damage built in so in PvE it's the obvious choice because you are building a min max damage build, but in PvP where you need to build for resistance and regen heavy armor is by far the better option because you don't need to build for regen when you use heavy armor you can just stack max stats. The only build I can see medium or light armor still being bis for in PvP is gankblade and magsorc, every other build should be in heavy armor if they want to maximize performance
thankyourat wrote: »Which is still less than 600 less stamina cost by cast and 28% stamina regen, not to mention you will have to sacrifice 2 set bonuses that could be used to improve your damage or regen in order to wear Black Rose.Wrath only gives you a maximum of 200 damage, and its almost never fully active.Medium armor objectively has more stamina sustain and damage than Heavy, not matter what some trolls tell you here.
Maybe you should have a look at the heavy armor passives. Particularly the constitution (for sustain) and wrath (for damage) passives. Then you throw on some Black Rose to buff the constitution passive by 40% making it so you can easily sustain with 700 regen.
http://elderscrollsonline.wiki.fextralife.com/Heavy+Armor+Skills
http://elderscrollsonline.wiki.fextralife.com/Black+Rose+Set
As far as on a stam DK, it's crazy good. The positives mentioned above plus extra healing from heavy armor passives to go with the major mending and and burning heart passives will have you healing to full in no time. I say this confidently without even having a stam DK because I've been on the other end of it trying to burst them down. If they're good, it's tough, really tough.
Constitution gives you 650 regen(in theory), but requires you to be hit exactly 4 seconds after it first activates in order to achieve it.
Stamina abilities have an average cost of 3k without any cost reductions, and the passive reduce their costs by 21%, making them 600 points cheaper every use.
Both passive won't achieve their maximum efficiency unless you are being focused by multiple players and taking the damage instead of running around objects or dodge rolling.
With Black Rose your theoretical regen goes up to over 900. I suppose it does depend on your play style. Dodge rolling shouldn't be a big part of what you're doing to survive as heavy armor user because of the mitigation and extra healing it provides. Also if you're zerging you won't be getting focused much and have pocket healers, making heavy less effective. While it's true you do lose some damage, it's mostly through crit and with so many running impen I find it's very much worth it for the survivability it provides for small group/solo play.
When I build a character for PvP I like to have a set for sustain and one for damage, and I can't really think of a better set for sustain on a stamina character than Black Rose.
HA doesn't provide more damage or stamina sustain than medium, just stop with this lunacy.
You can manage just fine with 600 stamina regen using heavy armor there is no way to do that with medium in pvp. Heavy armor also allows you to run food instead of drink to raise your damage even more so a well built heavy armor build will have just as much damage as a medium armor build simply because if you run medium you have to sacrifice so much damage to be able to sustain. Heavy armor is filling up both your resource pools allowing stamina increased survivability by allowing them to use their magicka abilities for more utility. By the numbers you are right medium has more regen and damage built in so in PvE it's the obvious choice because you are building a min max damage build, but in PvP where you need to build for resistance and regen heavy armor is by far the better option because you don't need to build for regen when you use heavy armor you can just stack max stats. The only build I can see medium or light armor still being bis for in PvP is gankblade and magsorc, every other build should be in heavy armor if they want to maximize performance
You just repeated everything you previously said and still didn't rebut my arguments of how HA doesn't provide more sustain.thankyourat wrote: »Which is still less than 600 less stamina cost by cast and 28% stamina regen, not to mention you will have to sacrifice 2 set bonuses that could be used to improve your damage or regen in order to wear Black Rose.Wrath only gives you a maximum of 200 damage, and its almost never fully active.Medium armor objectively has more stamina sustain and damage than Heavy, not matter what some trolls tell you here.
Maybe you should have a look at the heavy armor passives. Particularly the constitution (for sustain) and wrath (for damage) passives. Then you throw on some Black Rose to buff the constitution passive by 40% making it so you can easily sustain with 700 regen.
http://elderscrollsonline.wiki.fextralife.com/Heavy+Armor+Skills
http://elderscrollsonline.wiki.fextralife.com/Black+Rose+Set
As far as on a stam DK, it's crazy good. The positives mentioned above plus extra healing from heavy armor passives to go with the major mending and and burning heart passives will have you healing to full in no time. I say this confidently without even having a stam DK because I've been on the other end of it trying to burst them down. If they're good, it's tough, really tough.
Constitution gives you 650 regen(in theory), but requires you to be hit exactly 4 seconds after it first activates in order to achieve it.
Stamina abilities have an average cost of 3k without any cost reductions, and the passive reduce their costs by 21%, making them 600 points cheaper every use.
Both passive won't achieve their maximum efficiency unless you are being focused by multiple players and taking the damage instead of running around objects or dodge rolling.
With Black Rose your theoretical regen goes up to over 900. I suppose it does depend on your play style. Dodge rolling shouldn't be a big part of what you're doing to survive as heavy armor user because of the mitigation and extra healing it provides. Also if you're zerging you won't be getting focused much and have pocket healers, making heavy less effective. While it's true you do lose some damage, it's mostly through crit and with so many running impen I find it's very much worth it for the survivability it provides for small group/solo play.
When I build a character for PvP I like to have a set for sustain and one for damage, and I can't really think of a better set for sustain on a stamina character than Black Rose.
HA doesn't provide more damage or stamina sustain than medium, just stop with this lunacy.
You can manage just fine with 600 stamina regen using heavy armor there is no way to do that with medium in pvp. Heavy armor also allows you to run food instead of drink to raise your damage even more so a well built heavy armor build will have just as much damage as a medium armor build simply because if you run medium you have to sacrifice so much damage to be able to sustain. Heavy armor is filling up both your resource pools allowing stamina increased survivability by allowing them to use their magicka abilities for more utility. By the numbers you are right medium has more regen and damage built in so in PvE it's the obvious choice because you are building a min max damage build, but in PvP where you need to build for resistance and regen heavy armor is by far the better option because you don't need to build for regen when you use heavy armor you can just stack max stats. The only build I can see medium or light armor still being bis for in PvP is gankblade and magsorc, every other build should be in heavy armor if they want to maximize performance
Unless you show me how 900 regen and 200 weapon damage is better for damage and sustain than 21% reduction, 28% regen and 12% weapon damage, then you are just wrong.
You don't have to run drinks on Medium in order to have more sustain than in HA.thankyourat wrote: »You just repeated everything you previously said and still didn't rebut my arguments of how HA doesn't provide more sustain.thankyourat wrote: »Which is still less than 600 less stamina cost by cast and 28% stamina regen, not to mention you will have to sacrifice 2 set bonuses that could be used to improve your damage or regen in order to wear Black Rose.Wrath only gives you a maximum of 200 damage, and its almost never fully active.Medium armor objectively has more stamina sustain and damage than Heavy, not matter what some trolls tell you here.
Maybe you should have a look at the heavy armor passives. Particularly the constitution (for sustain) and wrath (for damage) passives. Then you throw on some Black Rose to buff the constitution passive by 40% making it so you can easily sustain with 700 regen.
http://elderscrollsonline.wiki.fextralife.com/Heavy+Armor+Skills
http://elderscrollsonline.wiki.fextralife.com/Black+Rose+Set
As far as on a stam DK, it's crazy good. The positives mentioned above plus extra healing from heavy armor passives to go with the major mending and and burning heart passives will have you healing to full in no time. I say this confidently without even having a stam DK because I've been on the other end of it trying to burst them down. If they're good, it's tough, really tough.
Constitution gives you 650 regen(in theory), but requires you to be hit exactly 4 seconds after it first activates in order to achieve it.
Stamina abilities have an average cost of 3k without any cost reductions, and the passive reduce their costs by 21%, making them 600 points cheaper every use.
Both passive won't achieve their maximum efficiency unless you are being focused by multiple players and taking the damage instead of running around objects or dodge rolling.
With Black Rose your theoretical regen goes up to over 900. I suppose it does depend on your play style. Dodge rolling shouldn't be a big part of what you're doing to survive as heavy armor user because of the mitigation and extra healing it provides. Also if you're zerging you won't be getting focused much and have pocket healers, making heavy less effective. While it's true you do lose some damage, it's mostly through crit and with so many running impen I find it's very much worth it for the survivability it provides for small group/solo play.
When I build a character for PvP I like to have a set for sustain and one for damage, and I can't really think of a better set for sustain on a stamina character than Black Rose.
HA doesn't provide more damage or stamina sustain than medium, just stop with this lunacy.
You can manage just fine with 600 stamina regen using heavy armor there is no way to do that with medium in pvp. Heavy armor also allows you to run food instead of drink to raise your damage even more so a well built heavy armor build will have just as much damage as a medium armor build simply because if you run medium you have to sacrifice so much damage to be able to sustain. Heavy armor is filling up both your resource pools allowing stamina increased survivability by allowing them to use their magicka abilities for more utility. By the numbers you are right medium has more regen and damage built in so in PvE it's the obvious choice because you are building a min max damage build, but in PvP where you need to build for resistance and regen heavy armor is by far the better option because you don't need to build for regen when you use heavy armor you can just stack max stats. The only build I can see medium or light armor still being bis for in PvP is gankblade and magsorc, every other build should be in heavy armor if they want to maximize performance
Unless you show me how 900 regen and 200 weapon damage is better for damage and sustain than 21% reduction, 28% regen and 12% weapon damage, then you are just wrong.
That's because you are partly right medium armor has better damage and better sustain on paper. But looking at the overall package of heavy armor it's superior, you get the 200 weapon damage from passives plus about 5000 more max stam because you don't have to run drinks which equals about another 500 weapon damage. Heavy armor allows you to stack all damage you don't need to add regen anywhere on a heavy armor build. The constitution passive is filling up both your resource pools that's op because most stam classes use magicka to get stamina back as long as you have magicka you can continue to fight. The dodge roll cost reduction isn't a big deal either because you don't need to dodge roll as much because you are in heavy so you can take a hit and heal through it. So while yes you can maximize your damage alot more in medium armor that wouldn't be a practical build to use because you won't be able to sustain that type of build while at the same time being squishy because you are in medium. This is what make heavy armor the best armor at the moment for PvP. you can stack all damage and since you always have magicka you'll always have stamina to fight with, and if you are a redguard even better. It seems you are looking at this from a min/max PvE perspective
Anti_Virus wrote: »For PvP on a stam dk, heavy armor is so much better than medium. Use black rose, fit or even 7th legion. Go two medium on undaunted set for a bit more sustain.
Medium does offer better sustain and damage, but the extra survivability in heavy far outweighs that.
Black rose and bloodspawn is ridiculously good. I use agility jewellery, maesltrom maul and random defending bow (as I use no bow abilities, just have it for expedition).
I get far more survivability from Medium armor just dodge rolling\LOS then I do running around in plate with expensive a$$ skills and having all my armor ignored.
The only reason heavy is strong is because it allows the actual skilled players to not get insta gibbed from a gank. They then reset and return the favour then proceed to open up their steel hatch, pull out their sweaty nut sack and dip onto the gankers corpse. This heavy is op meta on the forums is created by these very unskilled players who rely on the element of surprise to hide their lack of skill, and they are upset.
Fortunately Zos once posted saying there are still more medium and light wearers in cyrodiil and wont listen to these terrible trolls.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
leepalmer95 wrote: »
For heavy either 5/1/1 or 5/2
Personally i'd go 5/1/1.
Also to all the people saying heavy isn't op please go make me a medium build that runs around with 600 regen and has perfect sustain. Because i can do that on a 5x heavy full damage set up.
Medium will give up armor pieces/ glyph's/ enchants for more hp and at least 2k~ recovery. Heavy puts on 5 heavy has high enough hp just off 5x heavy and then can spec 100% into damage.
Wraith gives similar damage to the medium passive of 12%, that medium passives gives 12% of your BASE weapon damage. Not buffed with major/minor brutality or passives. Sure you lose like 50-100 weapon damage at most. Thats it.
Also wraith will be fully up easily 90% of a fight if you actually pvp and don't run around in a 40 man group chasing down solo players. It proc's off ANY damage, any dot, any aoe etc... all refresh the timer.