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Classes - Damage output

MEBengalsFan2001
MEBengalsFan2001
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Seeing as I have not played ESO in quiet some time has all classes received some form or another of an update that modify the class overall damage since August 2015? I imagine so as most MMO games do updates and it usually ends up being called Ninja Nerf or OP buff, etc...

Playing my main I noticed that my DragonKnight runs out of magikapretty quick and the produced by magika based attacks seem a bit on the low side. As I end up spending more time using weapon attacks to take an enemy down.

Now I just created a Templar. I plan to level him up later but did a quick run through Coldharbour to see how that class compared to the DK run through it. Well, it was a quicker and the damage output by the Templar seems higher.

Does the DK ever catch up to the damage done by the Templar?
  • Kutsuu
    Kutsuu
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    Magicka templar is by far the easiest class for low levels due to the AOE+heal mechanic of sweeps. This game has absolutely ZERO class/build balance at low levels.

    When it comes to PVE, Magicka DK and Magicka templar are both quite good. Both can be very high on the DPS spectrum and both can heal while DPSing - though I'd give magplar an edge on the healing. DK has a lot more control thanks to talons (CC-wise) which is very useful at killing large groups of mobs and keeping them from doing much damage to you.

    Both classes are really good in PVE. In PVP you'll find that templar is preferred in most cases. Both have mobility issues that you can at least somewhat solve with Evasive Mist from vamp.
    Edited by Kutsuu on January 12, 2017 4:30PM
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • Lashiing
    Lashiing
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    all classes can do 40k+ dps with the right gear
    if you're really practiced 50k+

    e/ minus mag nb, you're stuck in the 40's
    Edited by Lashiing on January 12, 2017 5:06PM
    PC/NA ― Dancing Jesters

    AD – Khajiit Nightblade – Dps – lucif'r
    AD – Altmer Sorcerer – Dps – Trove Scamp
    AD – Dunmer Dragonknight – Dps – Lashiing
    AD – Altmer Templar – Dps – Six-teen
    DC – Redguard Sorcerer – Dps – Cunnїng Scamp

    vMA • vDSA • vAA HM • vHRC HM • vSO HM • vMoL
  • Anhedonie
    Anhedonie
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    They increased skill costs by 8% some time ago, but it really made resource managment irritating on magDK. Whip used to cost 1400 magicka and now it costs 1928 magicka with the same gear setup.

    Also no, mDK never catches up with magplar when it comes to damage.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Tapio75
    Tapio75
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    After not playing for asometime, i noticed that my stamina NB lost all his burst damage somewhere öast autumn.

    I find myself blaming PVP whiners because there NB was considered OP by some folks, may or may not be true, i fdont really care about PVP.

    I got used to doing ambush/Shadowydisguis->surprise attack->some weapon attacks and then killers blade, almost all the time it was kill and this just felt right in the perspective of NB lore and thenature of such class.
    Right now the same combination of sakills almost always leaves enemies with more than 50& health left. Stealth bonuses rarely apply with all attacks right from behind target. ambush take 5-10% out of enemys health, Surprise attacks 10% and all abilities seem to do very litle damage. I have best available gear and build is good as well, all needed passives to maximize damage and crit.

    The quick assassin now feels like a heavy armore juggernaut wawing a sword and board combo, slowly killing enemies. I dont feel NB should be afeeling like a tamkl class

    And most importantly, damage needs to be great in PVE environment, i dont think the right class feel should be sacrificed in the name of balance.

    Seeking balance is what made Warcraft a boring game to play, i hope it does not ruin this as well.

    I would also point out, that i do much greater damage wearing level 15 armor set instead of CP140 which also is my own level. Why are the set bonuses double in the low level gear, why dont they grow wwith level, feels strange that i get weaker while i level up.
    Edited by Tapio75 on January 12, 2017 6:20PM
    >>PC-EU Mostly PVE. Played since BETA<<
  • Lashiing
    Lashiing
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    Tapio75 wrote: »
    After not playing for asometime, i noticed that my stamina NB lost all his burst damage somewhere öast autumn.

    I find myself blaming PVP whiners because there NB was considered OP by some folks, may or may not be true, i fdont really care about PVP.

    I got used to doing ambush/Shadowydisguis->surprise attack->some weapon attacks and then killers blade, almost all the time it was kill and this just felt right in the perspective of NB lore and thenature of such class.
    Right now the same combination of sakills almost always leaves enemies with more than 50& health left. Stealth bonuses rarely apply with all attacks right from behind target. ambush take 5-10% out of enemys health, Surprise attacks 10% and all abilities seem to do very litle damage. I have best available gear and build is good as well, all needed passives to maximize damage and crit.

    The quick assassin now feels like a heavy armore juggernaut wawing a sword and board combo, slowly killing enemies. I dont feel NB should be afeeling like a tamkl class

    And most importantly, damage needs to be great in PVE environment, i dont think the right class feel should be sacrificed in the name of balance.

    Seeking balance is what made Warcraft a boring game to play, i hope it does not ruin this as well.

    I would also point out, that i do much greater damage wearing level 15 armor set instead of CP140 which also is my own level. Why are the set bonuses double in the low level gear, why dont they grow wwith level, feels strange that i get weaker while i level up.

    you have to change with the changes
    nb can still one hit things and do great dps

    you just need to build yourself properly
    PC/NA ― Dancing Jesters

    AD – Khajiit Nightblade – Dps – lucif'r
    AD – Altmer Sorcerer – Dps – Trove Scamp
    AD – Dunmer Dragonknight – Dps – Lashiing
    AD – Altmer Templar – Dps – Six-teen
    DC – Redguard Sorcerer – Dps – Cunnїng Scamp

    vMA • vDSA • vAA HM • vHRC HM • vSO HM • vMoL
  • Kutsuu
    Kutsuu
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    Stamblade still has the best burst out of all my VMA setups. It's fragile compared to my stamsorc, but man do I love surprise attack.
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • dodgehopper_ESO
    dodgehopper_ESO
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    Kutsuu wrote: »
    Magicka templar is by far the easiest class for low levels due to the AOE+heal mechanic of sweeps. This game has absolutely ZERO class/build balance at low levels.

    When it comes to PVE, Magicka DK and Magicka templar are both quite good. Both can be very high on the DPS spectrum and both can heal while DPSing - though I'd give magplar an edge on the healing. DK has a lot more control thanks to talons (CC-wise) which is very useful at killing large groups of mobs and keeping them from doing much damage to you.

    Both classes are really good in PVE. In PVP you'll find that templar is preferred in most cases. Both have mobility issues that you can at least somewhat solve with Evasive Mist from vamp.

    All classes are easy to level when you know what you're doing. Some classes are just more reliant on weapons at the low end of things. Some classes in general are more reliant on weapons. Each class has skills which are good for farming large amounts of mobs though.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Kutsuu
    Kutsuu
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    Kutsuu wrote: »
    Magicka templar is by far the easiest class for low levels due to the AOE+heal mechanic of sweeps. This game has absolutely ZERO class/build balance at low levels.

    When it comes to PVE, Magicka DK and Magicka templar are both quite good. Both can be very high on the DPS spectrum and both can heal while DPSing - though I'd give magplar an edge on the healing. DK has a lot more control thanks to talons (CC-wise) which is very useful at killing large groups of mobs and keeping them from doing much damage to you.

    Both classes are really good in PVE. In PVP you'll find that templar is preferred in most cases. Both have mobility issues that you can at least somewhat solve with Evasive Mist from vamp.

    All classes are easy to level when you know what you're doing. Some classes are just more reliant on weapons at the low end of things. Some classes in general are more reliant on weapons. Each class has skills which are good for farming large amounts of mobs though.

    Did I say that any classes were hard to level? I simply pointed out that Magplars have it really easy with a spammable ability that does AOE damage and heals you all at once. Stamina NBs for example have to think a little bit about maintaining their health. Though Bloodthirst from DW works for anyone without a reliable class-based heal.
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Magplar is better than DK at low levels, no question. At end game, currently, Templar has a slight edge in modern trials because their execute is ridiculous. Next patch (they are nerfing radiant), my guess is DK is going to pull ahead. If you just want to do damage in PVE, templar is easier, but DK is going to have more potential in the future.

  • MEBengalsFan2001
    MEBengalsFan2001
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    Magplar is better than DK at low levels, no question. At end game, currently, Templar has a slight edge in modern trials because their execute is ridiculous. Next patch (they are nerfing radiant), my guess is DK is going to pull ahead. If you just want to do damage in PVE, templar is easier, but DK is going to have more potential in the future.

    Thanks for that info. I was just curious if there is a big difference between classes in this game like other MMO I have played for being a DPS.

    Seeing that my goal is to tank and DPS with my DK I just wanted to ensure a DK is not horrible at producing damage compared to the other classes. As long as a DK is ok, I will continue my journey with my DK character.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Magplar is better than DK at low levels, no question. At end game, currently, Templar has a slight edge in modern trials because their execute is ridiculous. Next patch (they are nerfing radiant), my guess is DK is going to pull ahead. If you just want to do damage in PVE, templar is easier, but DK is going to have more potential in the future.

    Thanks for that info. I was just curious if there is a big difference between classes in this game like other MMO I have played for being a DPS.

    Seeing that my goal is to tank and DPS with my DK I just wanted to ensure a DK is not horrible at producing damage compared to the other classes. As long as a DK is ok, I will continue my journey with my DK character.

    There is a better than average chance that mDK will be back on top of the DPS parses this patch. They reigned supreme for like 2 years, but have been bested by their stamina counterparts and magic Templars recently.

    The only classes that will potentially give mDK a run for their money are sDK sSorc and mTemplar, but all three of those got a nerf. The only thing you need to know about mDK for DPS is that they go double staff and need to be in melee range. The rest is just DOTs and details.
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