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Stop Nerfing Key class skills

Khaos_Bane
Khaos_Bane
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@ZOS_RichLambert and @Wrobel

Stop nerfing awesome class skills that differentiate the classes, I am sick of it. Stop homogenizing skills and listening to all the dumb nerf threads because a class skill is good.

You have nerfed the best unique Sorc skills in the past, you have been laying the wood to unique Templar skills for many updates and really messed with DK in the past. Recently nerfed Swallow Soul on the NB this patch? Why? That doesn't even make sense.

Knock it off or you are going to turn this awesome game into a boring vanilla game with minimal differences between the classes.
Edited by Khaos_Bane on January 12, 2017 7:16PM
  • jaye63
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  • Khaos_Bane
    Khaos_Bane
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    jaye63 wrote: »
    Not up for the challenge?

    What are you talking about ? It has nothing to do with challenge, stay on topic.


    Edited by Khaos_Bane on January 12, 2017 7:23PM
  • leepalmer95
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    Khaos_Bane wrote: »
    @ZOS_RichLambert and @Wrobel

    Stop nerfing awesome class skills that differentiate the classes, I am sick of it. Stop homogenizing skills and listening to all the dumb nerf threads because a class skill is good.

    You have nerfed the best unique Sorc skills in the past, you have been laying the wood to unique Templar skills for many updates and really messed with DK in the past. Recently nerfed Swallow Soul on the NB this patch? Why? That doesn't even make sense.

    Knock it off or you are going to turn this awesome game into a boring vanilla game with minimal differences between the classes.

    Some skilled get nerfed because they are unbalanced. Simple.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Khaos_Bane
    Khaos_Bane
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    Khaos_Bane wrote: »
    @ZOS_RichLambert and @Wrobel

    Stop nerfing awesome class skills that differentiate the classes, I am sick of it. Stop homogenizing skills and listening to all the dumb nerf threads because a class skill is good.

    You have nerfed the best unique Sorc skills in the past, you have been laying the wood to unique Templar skills for many updates and really messed with DK in the past. Recently nerfed Swallow Soul on the NB this patch? Why? That doesn't even make sense.

    Knock it off or you are going to turn this awesome game into a boring vanilla game with minimal differences between the classes.

    Some skilled get nerfed because they are unbalanced. Simple.

    And many times unnecessarily nerfed or nerfed to the point where it's rarely used or becomes similar to other skills.

  • ThePaleItalian
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    Khaos_Bane wrote: »
    jaye63 wrote: »
    Not up for the challenge?

    What are you talking about ? It has nothing to do with challenge, stay on topic.


    Ebbs and flows of MMO's... see you don't even have to pay me for my rhythmical skills.

    But changes happen all through the life of MMO's. Some for the better, some for the worse, depending on your opinion. Which skill are you referring too? Examples of how they are now "vanilla"?
    Conan, what is good in life?
    Crush your enemies. See them driven before you. Hear the lamentations of their women.

    PS4 Screen Name: The_Pale_Italian
    ZweiHandler - Orc DK Tank
    Solstice StormHaven - Magika Sorc
    Oba Nobanaga - Stam NB
  • Oakmontowls_ESO
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    I can't claim to understand their reasoning but they must of had a reason to rework these skills. I don't see them just running around with a nerf hammer and whacking random things in the game for no reason. These abilities must have been over preforming according to the data that they are looking at. And before someone comes in here and complains about why they are nerfing these skills without nerfing things that really need to be like heavy armor in pvp, balancing a whole game is a delicate process and whole skill lines like heavy armor need to be carefully evaluated in order to not effect areas of the game where they are not over preforming like pve content.
  • Tryxus
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    Strife's only really used for vMSA and PvP anyway, and even with the nerf it's dirt cheap
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • J2JMC
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    You claim you want to stop homogenization yet you think allowing 2h to be treated as two pieces to a set bonus is a balanced idea? Swallow soul's cost was broken because of the cp system. Not the skill's fault, but that's just the reality of the game currently. Remove cp and maybe they can revert the swallow soul nerf, but until then it was an 8k plus damage skill that healed, gave minor vitality, and activated multiple nb passives for free(not at a low cost, literally for free).
    Edited by J2JMC on January 12, 2017 8:33PM
    Knee Jerk, L2P, Obtuse, Casual, Entitled, All The Best, unnecessary mention of CoD

    Battle leveling for pve content defeats the idea of progression. Remove CP

    "Apparently the players are more informed than we are"-Richard Lambert

  • HoloYoitsu
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    Which skill are you referring too? Examples of how they are now "vanilla"?
    • Blazing Spear (Spear Shards morph): Increased the duration of this morph to 8 seconds from 6 seconds, causing it to tick damage an additional 2 times; however, it no longer stuns the enemy when it first hits them.
    • Velocious Curse (Daedric Curse morph):
      Renamed this morph to Haunting Curse.
      This morph no longer shortens the duration of the curse to 3.5 seconds from 6 seconds; instead, it causes the curse to echo and trigger one additional time 6 seconds after the first explosion.
    Simplifying some of the more intense rotations to make them a bit easier for players of all skill levels
    • Stun Removal on Blazing Spear – This change falls into the “simplify” category. We increased the duration of the damage on this ability to simplify the rotation. In addition we removed the stun component. Now the morph choices are more damage or more resources and disorient. (CC)
    • Haunting Curse – This one falls into the “simplify” category. The goal was to free up globals for more abilities to be cast with this change. (i.e. – every 10.5 seconds you get to use 3 more abilities)
    Edited by HoloYoitsu on January 12, 2017 8:41PM
  • Khaos_Bane
    Khaos_Bane
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    J2JMC wrote: »
    You claim you want to stop homogenization yet you think allowing 2h to be treated as two pieces to a set bonus is a balanced idea? Swallow soul's cost was broken because of the cp system. Not the skill's fault, but that's just the reality of the game currently. Remove cp and maybe they can revert the swallow soul nerf, but until then it was an 8k plus damage skill that healed, gave minor vitality, and activated multiple nb passives for free(not at a low cost, literally for free).

    Having Two Hand Weapons just makes sense. It lets you combine two sets and have monster helms, which makes for clean gearing. That is not homogenization of CLASS skills so it is very very different.

    MAG NB are already poor DPS in PvE and Swallow Soul is a class defining skill, it SHOULD be awesome. People shouldn't be using force pulse instead of Swallow Soul.
  • THEDKEXPERIENCE
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    Balanced : I use it.
    Broken : You use it.
  • DHale
    DHale
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    Name a nerf that has made the game balanced or better. Magic DK used to good and over a year later we are still reaping the decision to nerf them. Small changes don't get done just big nerfs much of the time.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • J2JMC
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    Khaos_Bane wrote: »
    J2JMC wrote: »
    You claim you want to stop homogenization yet you think allowing 2h to be treated as two pieces to a set bonus is a balanced idea? Swallow soul's cost was broken because of the cp system. Not the skill's fault, but that's just the reality of the game currently. Remove cp and maybe they can revert the swallow soul nerf, but until then it was an 8k plus damage skill that healed, gave minor vitality, and activated multiple nb passives for free(not at a low cost, literally for free).

    Having Two Hand Weapons just makes sense. It lets you combine two sets and have monster helms, which makes for clean gearing. That is not homogenization of CLASS skills so it is very very different.

    MAG NB are already poor DPS in PvE and Swallow Soul is a class defining skill, it SHOULD be awesome. People shouldn't be using force pulse instead of Swallow Soul.

    So homogenizing gear choice is ok? The way to support single-handed weapons is by ZOS adding more supplemental 3 piece bonuses like infallible aether or more jewelry sets like agility but that's a topic for another day.

    For the record, swallow soul and force pulse deal almost identical single target base damage before taking any class, weapon or racial passives into account.That being said, because of the passives, people who care solely about damage are going to use force pulse . Even without the penetrating magic and elemental force patches, force pulse would still be used because it hits 3 times meaning it has a higher chance to proc other abilities and sets.

    As for the final part to your response, why should people be force into using swallow soul instead of force pulse? The only place where force pulse outshines swallow soul is when you are dps nightblade with a competent healer and tank in a group dungeon or trial. vMA swallow soul is better. PvP swallow soul is better. Open world leveling swallow soul is better. Healing funnel health is better. If running a vet dungeon with PuGs I put on swallow soul at the start and evaluate if I want to switch after the first boss. Everything in the game should ideally have a place. Swallow soul has it's place and so does force pulse. If swallow soul trivialized force pulse what would be the point of having the skill in the game?

    I disagree with the reasoning for the swallow soul nerf but I don't disagree with the nerf itself. The CP system is what should have been changed so you can't reduce swallow soul's cost to so easily without any tradeoff(adding cp is not a tradeoff of any kind lol). As long as the CP system exists and they keep increasing the cap keep expecting more questionable changes.

    And once again, just for others who may come across this post, treating 2h weapons as 2 set piece bonuses is not remotely balanced. Fun? Sure. Balanced? No.
    Knee Jerk, L2P, Obtuse, Casual, Entitled, All The Best, unnecessary mention of CoD

    Battle leveling for pve content defeats the idea of progression. Remove CP

    "Apparently the players are more informed than we are"-Richard Lambert

  • WalksonGraves
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    Khaos_Bane wrote: »
    @ZOS_RichLambert and @Wrobel

    Stop nerfing awesome class skills that differentiate the classes, I am sick of it. Stop homogenizing skills and listening to all the dumb nerf threads because a class skill is good.

    You have nerfed the best unique Sorc skills in the past, you have been laying the wood to unique Templar skills for many updates and really messed with DK in the past. Recently nerfed Swallow Soul on the NB this patch? Why? That doesn't even make sense.

    Knock it off or you are going to turn this awesome game into a boring vanilla game with minimal differences between the classes.

    Some skilled get nerfed because they are unbalanced. Simple.

    Strife sucks the worst of any main class dps skill, if anything it needed a damage buff.
  • TequilaFire
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    Now now, skills get nerfed if they work! lol
  • Nerouyn
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    Khaos_Bane wrote: »
    Knock it off or you are going to turn this awesome game into a boring vanilla game with minimal differences between the classes.

    Never should have been classes in the first place. Not in an Elder Scrolls game.
  • Khaos_Bane
    Khaos_Bane
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    Nerouyn wrote: »
    Khaos_Bane wrote: »
    Knock it off or you are going to turn this awesome game into a boring vanilla game with minimal differences between the classes.

    Never should have been classes in the first place. Not in an Elder Scrolls game.

    You have to have classes basically due to min/max in an MMO IMO. The only reason I say this is the massive amount min/max people would make this game so vanilla because they would only use the best skills.

    Classes help make the game less vanilla. Unfortunately the Devs seem to be on a trend of making class skills more similar for "fairness".

    Why do I think that? Essentially most of the nerf threads that pop up are implemented by the Dev team and I think that hurts the game.

    So what if Templars have the best execute, they nerf the unique sorc Overload to a point where few will use it ? Give me a break the Devs are HURTING the game this patch.

    Devs took three steps forward with TamOne and one step back with Update 13 IMO. Just shows how the devs are thinking.

    @ZOS_RichLambert

  • Ulfgarde
    Ulfgarde
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    Khaos_Bane wrote: »
    @ZOS_RichLambert and @Wrobel

    Stop nerfing awesome class skills that differentiate the classes, I am sick of it. Stop homogenizing skills and listening to all the dumb nerf threads because a class skill is good.

    You have nerfed the best unique Sorc skills in the past, you have been laying the wood to unique Templar skills for many updates and really messed with DK in the past. Recently nerfed Swallow Soul on the NB this patch? Why? That doesn't even make sense.

    Knock it off or you are going to turn this awesome game into a boring vanilla game with minimal differences between the classes.

    Some skilled get nerfed because they are unbalanced. Simple.

    Velocious Curse was never unbalanced. It was nerfed to an undeniably ridiculous degree.

    Dragon Blood was a completely (once useful) useless skill, now it's even worse except for the crit bonus for GDB. What's the point of that?

    Swallow Soul is also an important self-heal for magNBs, a class dying out fast in PvP. Why nerf it so heavily?

    A lot of these abilities weren't "unbalanced" at all and could've been better examined for nerfs/buffs. SO many other skills like the destro ulti could've been nerfed or been buffed based on the abundance of useless skills like dragon blood, chains, stonefist, cleave, and total dark. The fact of the matter is that "balance" in this patch did not fix any of the ongoing complaints.
    Very athletic eso player
    PC EU
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