Khaos_Bane wrote: »@ZOS_RichLambert and @Wrobel
Stop nerfing awesome class skills that differentiate the classes, I am sick of it. Stop homogenizing skills and listening to all the dumb nerf threads because a class skill is good.
You have nerfed the best unique Sorc skills in the past, you have been laying the wood to unique Templar skills for many updates and really messed with DK in the past. Recently nerfed Swallow Soul on the NB this patch? Why? That doesn't even make sense.
Knock it off or you are going to turn this awesome game into a boring vanilla game with minimal differences between the classes.
leepalmer95 wrote: »Khaos_Bane wrote: »@ZOS_RichLambert and @Wrobel
Stop nerfing awesome class skills that differentiate the classes, I am sick of it. Stop homogenizing skills and listening to all the dumb nerf threads because a class skill is good.
You have nerfed the best unique Sorc skills in the past, you have been laying the wood to unique Templar skills for many updates and really messed with DK in the past. Recently nerfed Swallow Soul on the NB this patch? Why? That doesn't even make sense.
Knock it off or you are going to turn this awesome game into a boring vanilla game with minimal differences between the classes.
Some skilled get nerfed because they are unbalanced. Simple.
Khaos_Bane wrote: »
ThePaleItalian wrote: »Which skill are you referring too? Examples of how they are now "vanilla"?
Patch Notes wrote:
- Blazing Spear (Spear Shards morph): Increased the duration of this morph to 8 seconds from 6 seconds, causing it to tick damage an additional 2 times; however, it no longer stuns the enemy when it first hits them.
- Velocious Curse (Daedric Curse morph):
Renamed this morph to Haunting Curse.
This morph no longer shortens the duration of the curse to 3.5 seconds from 6 seconds; instead, it causes the curse to echo and trigger one additional time 6 seconds after the first explosion.
ZOS_RichLambert wrote:Simplifying some of the more intense rotations to make them a bit easier for players of all skill levels
- Stun Removal on Blazing Spear – This change falls into the “simplify” category. We increased the duration of the damage on this ability to simplify the rotation. In addition we removed the stun component. Now the morph choices are more damage or more resources and disorient. (CC)
- Haunting Curse – This one falls into the “simplify” category. The goal was to free up globals for more abilities to be cast with this change. (i.e. – every 10.5 seconds you get to use 3 more abilities)
You claim you want to stop homogenization yet you think allowing 2h to be treated as two pieces to a set bonus is a balanced idea? Swallow soul's cost was broken because of the cp system. Not the skill's fault, but that's just the reality of the game currently. Remove cp and maybe they can revert the swallow soul nerf, but until then it was an 8k plus damage skill that healed, gave minor vitality, and activated multiple nb passives for free(not at a low cost, literally for free).
Khaos_Bane wrote: »You claim you want to stop homogenization yet you think allowing 2h to be treated as two pieces to a set bonus is a balanced idea? Swallow soul's cost was broken because of the cp system. Not the skill's fault, but that's just the reality of the game currently. Remove cp and maybe they can revert the swallow soul nerf, but until then it was an 8k plus damage skill that healed, gave minor vitality, and activated multiple nb passives for free(not at a low cost, literally for free).
Having Two Hand Weapons just makes sense. It lets you combine two sets and have monster helms, which makes for clean gearing. That is not homogenization of CLASS skills so it is very very different.
MAG NB are already poor DPS in PvE and Swallow Soul is a class defining skill, it SHOULD be awesome. People shouldn't be using force pulse instead of Swallow Soul.
leepalmer95 wrote: »Khaos_Bane wrote: »@ZOS_RichLambert and @Wrobel
Stop nerfing awesome class skills that differentiate the classes, I am sick of it. Stop homogenizing skills and listening to all the dumb nerf threads because a class skill is good.
You have nerfed the best unique Sorc skills in the past, you have been laying the wood to unique Templar skills for many updates and really messed with DK in the past. Recently nerfed Swallow Soul on the NB this patch? Why? That doesn't even make sense.
Knock it off or you are going to turn this awesome game into a boring vanilla game with minimal differences between the classes.
Some skilled get nerfed because they are unbalanced. Simple.
Khaos_Bane wrote: »Knock it off or you are going to turn this awesome game into a boring vanilla game with minimal differences between the classes.
Khaos_Bane wrote: »Knock it off or you are going to turn this awesome game into a boring vanilla game with minimal differences between the classes.
Never should have been classes in the first place. Not in an Elder Scrolls game.
leepalmer95 wrote: »Khaos_Bane wrote: »@ZOS_RichLambert and @Wrobel
Stop nerfing awesome class skills that differentiate the classes, I am sick of it. Stop homogenizing skills and listening to all the dumb nerf threads because a class skill is good.
You have nerfed the best unique Sorc skills in the past, you have been laying the wood to unique Templar skills for many updates and really messed with DK in the past. Recently nerfed Swallow Soul on the NB this patch? Why? That doesn't even make sense.
Knock it off or you are going to turn this awesome game into a boring vanilla game with minimal differences between the classes.
Some skilled get nerfed because they are unbalanced. Simple.