Lag and congestion in Cyrodiil is currently a function of the lack of incentive to travel around the map.
Why don't you make each keep and major objective give a unique buff?
The current system is binary. You either get emperor buffs, or you don't. Why doesn't ZoS distribute these buffs (and even create a few new ones) among the keeps, and give people the incentive to incrementally take stuff?
For example, say Drakelowe gave my faction 500 health to every player. I now have a reason to take Drakelowe even though its not a emperor keep. Bruma might give me 1000 spell resistance. Cropsford might give my faction 1000 armor resistance. Owning the interior keeps around Cyrodiil give small incremental buffs as well, and also still crown the emperor.
You can incentivize people to travel to different places if you redistributed and tweaked the buffs. This would also prevent the emperor group from "turtleing" inside a single keep without repercussions of losing the rest of the map.
I think this would also incentivize people/groups to go different places depending on their character's build or group composition. A blazing shield templar might want to make sure he has the health buff. A squishy magicka character might want to make sure he has the 1000 armor buff to make sure he's not burned by a stamina class. Conversely, stam might want a 1000 spell resistance buff. Things like that
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
Lag and congestion in Cyrodiil is currently a function of the lack of incentive to travel around the map.
Why don't you make each keep and major objective give a unique buff?
The current system is binary. You either get emperor buffs, or you don't. Why doesn't ZoS distribute these buffs (and even create a few new ones) among the keeps, and give people the incentive to incrementally take stuff?
For example, say Drakelowe gave my faction 500 health to every player. I now have a reason to take Drakelowe even though its not a emperor keep. Bruma might give me 1000 spell resistance. Cropsford might give my faction 1000 armor resistance. Owning the interior keeps around Cyrodiil give small incremental buffs as well, and also still crown the emperor.
You can incentivize people to travel to different places if you redistributed and tweaked the buffs. This would also prevent the emperor group from "turtleing" inside a single keep without repercussions of losing the rest of the map.
I think this would also incentivize people/groups to go different places depending on their character's build or group composition. A blazing shield templar might want to make sure he has the health buff. A squishy magicka character might want to make sure he has the 1000 armor buff to make sure he's not burned by a stamina class. Conversely, stam might want a 1000 spell resistance buff. Things like that
Lag and congestion in Cyrodiil is currently a function of the lack of incentive to travel around the map.
Why don't you make each keep and major objective give a unique buff?
The current system is binary. You either get emperor buffs, or you don't. Why doesn't ZoS distribute these buffs (and even create a few new ones) among the keeps, and give people the incentive to incrementally take stuff?
For example, say Drakelowe gave my faction 500 health to every player. I now have a reason to take Drakelowe even though its not a emperor keep. Bruma might give me 1000 spell resistance. Cropsford might give my faction 1000 armor resistance. Owning the interior keeps around Cyrodiil give small incremental buffs as well, and also still crown the emperor.
You can incentivize people to travel to different places if you redistributed and tweaked the buffs. This would also prevent the emperor group from "turtleing" inside a single keep without repercussions of losing the rest of the map.
I think this would also incentivize people/groups to go different places depending on their character's build or group composition. A blazing shield templar might want to make sure he has the health buff. A squishy magicka character might want to make sure he has the 1000 armor buff to make sure he's not burned by a stamina class. Conversely, stam might want a 1000 spell resistance buff. Things like that
I like the idea to a point..but what happens when a faction gates the others?now they are all super buffed, could make progression towards retaking the map tough af
Lag and congestion in Cyrodiil is currently a function of the lack of incentive to travel around the map.
Why don't you make each keep and major objective give a unique buff?
The current system is binary. You either get emperor buffs, or you don't. Why doesn't ZoS distribute these buffs (and even create a few new ones) among the keeps, and give people the incentive to incrementally take stuff?
For example, say Drakelowe gave my faction 500 health to every player. I now have a reason to take Drakelowe even though its not a emperor keep. Bruma might give me 1000 spell resistance. Cropsford might give my faction 1000 armor resistance. Owning the interior keeps around Cyrodiil give small incremental buffs as well, and also still crown the emperor.
You can incentivize people to travel to different places if you redistributed and tweaked the buffs. This would also prevent the emperor group from "turtleing" inside a single keep without repercussions of losing the rest of the map.
I think this would also incentivize people/groups to go different places depending on their character's build or group composition. A blazing shield templar might want to make sure he has the health buff. A squishy magicka character might want to make sure he has the 1000 armor buff to make sure he's not burned by a stamina class. Conversely, stam might want a 1000 spell resistance buff. Things like that
I like the idea to a point..but what happens when a faction gates the others?now they are all super buffed, could make progression towards retaking the map tough af
Small buffs. I'm not suggesting buffs too far above and beyond what emperor already gives, but obviously there would have to be some new ones added.
Also - you need to be tactical. Don't fight at the gate. Leave the other gate, sneak around, take an objective covertly, and start stealing their buffs piecemeal.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
Lag and congestion in Cyrodiil is currently a function of the lack of incentive to travel around the map.
Why don't you make each keep and major objective give a unique buff?
The current system is binary. You either get emperor buffs, or you don't. Why doesn't ZoS distribute these buffs (and even create a few new ones) among the keeps, and give people the incentive to incrementally take stuff?
For example, say Drakelowe gave my faction 500 health to every player. I now have a reason to take Drakelowe even though its not a emperor keep. Bruma might give me 1000 spell resistance. Cropsford might give my faction 1000 armor resistance. Owning the interior keeps around Cyrodiil give small incremental buffs as well, and also still crown the emperor.
You can incentivize people to travel to different places if you redistributed and tweaked the buffs. This would also prevent the emperor group from "turtleing" inside a single keep without repercussions of losing the rest of the map.
I think this would also incentivize people/groups to go different places depending on their character's build or group composition. A blazing shield templar might want to make sure he has the health buff. A squishy magicka character might want to make sure he has the 1000 armor buff to make sure he's not burned by a stamina class. Conversely, stam might want a 1000 spell resistance buff. Things like that
I like the idea to a point..but what happens when a faction gates the others?now they are all super buffed, could make progression towards retaking the map tough af
Small buffs. I'm not suggesting buffs too far above and beyond what emperor already gives, but obviously there would have to be some new ones added.
Also - you need to be tactical. Don't fight at the gate. Leave the other gate, sneak around, take an objective covertly, and start stealing their buffs piecemeal.
I am well aware of what it takes to be tactical.....I was not referencing fighting at the gates..I mean battling for your home keeps against an emp buff, enemy keeps buff, enemy scrolls buff, offensive scrolls buff, defensive scrolls buff, home keep buff and whatever new buffs you propose...could be daunting..how about making winning the campaign a bit more worthwhile..make the ancillary keeps worth more to the final goal...
skiptomyluau wrote: »Great idea just make it so emp buff negates the others
AlwaysOnFire wrote: »My concern would be that this would somehow characterize the factions themselves and lead to some kind of environment where people spec just to kill EP, just to kill DC, etc. based on that most of the time people hold their closest home keeps, and so will always have those "unique" buffs.
It might also lead to metagame nonsense where a rich guild or something strategically holds a certain keep to bestow their members that are geared specifically to do something broken with the buff from that keep.
AlwaysOnFire wrote: »My concern would be that this would somehow characterize the factions themselves and lead to some kind of environment where people spec just to kill EP, just to kill DC, etc. based on that most of the time people hold their closest home keeps, and so will always have those "unique" buffs.
It might also lead to metagame nonsense where a rich guild or something strategically holds a certain keep to bestow their members that are geared specifically to do something broken with the buff from that keep.
You understand what emperor buffs are, right? Your faction gets extra health, extra damage, etc. Even if you hold a single interior keep - same amount of buff.
Again - I'm suggesting small buffs that already exist. I'm not sure what game breaking exploitable buff you're envisioning.
The rest are here:
http://elderscrollsonline.wiki.fextralife.com/The+Alliance+War
Suggestion is to streamline buffs and ping them to each major objective.
skiptomyluau wrote: »Perhaps each faction would have the same set of buffs to start among their 3 keeps - health stam and mag. Capture the opp health keep your faction gets double buff. Etc.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."