Lieblingsjunge wrote: »Tbf. I've played in Azura since 4(?) months now and I rarely experienced lag. But then, population was never locked on all 3 factions anyway.
Now it's always(mostly) locked for all3 factions on primetime. More people => more lag.
runningtings wrote: »As regards people running about in AOE Choo Choo groups, is it not just because they aren't good enough to play solo?
btw, when i wrote these facts, i have had about 4 pint of ale + one super stronk II level ale IPA, so i might sound bit drunk, but overall my statements are close to be the truth of experiencing those annoying situations what most casuals/n00bs/whatever experience that make it life ruining experience in cyrodiil.
runningtings wrote: »As regards people running about in AOE Choo Choo groups, is it not just because they aren't good enough to play solo?
@ZOS_BrianWheeler is this the game that you want? Alliance PvP is pointless ant the best entertainment is farming AP? I really hope that the few PvP oriented MMO games which are supposed to come in 2018 are not postponed.
CoachPower wrote: »Lol.. It's cute how people blame Zerg Squad for the lag (just don't go to them ffs) when in actual fact it's the huge EP blob causing it
CoachPower wrote: »Lol.. It's cute how people blame Zerg Squad for the lag (just don't go to them ffs) when in actual fact it's the huge EP blob causing it
i seriously would love to see eso pvp game turn into> n00bs only server and then pros only server. from n00b server you would be able to upgrade to pro server and wise versa.
Yesterday again got reminded about this, had new pugie join love raid. he said he disliked eso pvp alot since no matter what he does he either get instant gank bursted to death or aoe choo choo run over him. with love raid with starting numbers of 14 or 15 what we had at the beginning allowed him to actually see combat, he learned pretty fast to follow crown aswell and he understood where most of the guild raid heals and negates are. After that he slowly was able to contribute for fights too. Good part with love raid is that only few of my have aoe setup going on, while rest of them are more of typical ganker builts or tankys kind of. so that meant, when we met enemy raids, it was not over in flash. it took while. so the combats allowed ppl to have fun pvp:ing. At the end when i went to sleep he was very happy and delighted that he was allowed to join non pro raid and actually experience at somewhat awesome level action, sieging, wiping raids, wiping into raids and so on.
i enjoy zero when there is pros and these super gankers around. When zone whines that they getting farmed somewhere, i just tell mah bois> "ok folks! we go help those cute zone pugies at bleakers, or aleswell mine side, since nobody is reaching last emperor keep due to group of gankers. WE GIVE THEM HELL FOR ABUSING DAGGERFALL COVENANT CUTIES!
KisoValley wrote: »What did I just read ^
i seriously would love to see eso pvp game turn into> n00bs only server and then pros only server. from n00b server you would be able to upgrade to pro server and wise versa.
Yesterday again got reminded about this, had new pugie join love raid. he said he disliked eso pvp alot since no matter what he does he either get instant gank bursted to death or aoe choo choo run over him. with love raid with starting numbers of 14 or 15 what we had at the beginning allowed him to actually see combat, he learned pretty fast to follow crown aswell and he understood where most of the guild raid heals and negates are. After that he slowly was able to contribute for fights too. Good part with love raid is that only few of my have aoe setup going on, while rest of them are more of typical ganker builts or tankys kind of. so that meant, when we met enemy raids, it was not over in flash. it took while. so the combats allowed ppl to have fun pvp:ing. At the end when i went to sleep he was very happy and delighted that he was allowed to join non pro raid and actually experience at somewhat awesome level action, sieging, wiping raids, wiping into raids and so on.
i enjoy zero when there is pros and these super gankers around. When zone whines that they getting farmed somewhere, i just tell mah bois> "ok folks! we go help those cute zone pugies at bleakers, or aleswell mine side, since nobody is reaching last emperor keep due to group of gankers. WE GIVE THEM HELL FOR ABUSING DAGGERFALL COVENANT CUTIES!KisoValley wrote: »What did I just read ^
His comment is far from being stupid though.
Our pvp community has been dwindling for a long while, to the point that we now only have 2 active campaigns, when we had 4 or 5 playable ones 6 months ago.
As an experienced player, I'm already extremely frustrated with my pvp experience these, I can barely play at all because when i come home from work the only active campaign is unplayable unless I join a zerg.
Either the performance is ok and you get zerged anyways because people in this game have zero moral codes nor sense of honour, or the performance is terrible and you are forced into zerging.
Oh and yes, organized groups and large amouts of people are less impacted by lag >> taking multiple hits under lag has a tendency to desync your ressources, and have a sort of silence effect where pressing buttons won't do anything, even with a delay.
Going back to his comment though, I am glad that there are guilds that aren't trying to be pro and accepting new players. Cyrodiil would have been empty a long while ago if it wasn't for them. Taking the new players into large raids and leading them into huge zerg fights isn't the best idea, but it's better than leaving them to die alone and quitting pvp altogether I suppose.
Now to the lag topic.... I'd like to remind some of one of the first time people started blaming others for the lag was Shido's SWAT group back in the days. We had huge zerg battles that were moderately laggy, and when they joined in with their coordinated 24 man group and the lag would triple. It's always been coordinated bomb groups mixed with large zergs that cause humongous lag. Large zergs alone aren't that bad when they don't stack.
Stacked, stationnary fights are the problem moreso than pure numbers. A 15 man bomb train vs another 15 bomb train will have more effect on the server than two 30 man uncoordinated zergs going at each other with a mix of aoe and single target.
There is a point where numbers are so overwhelming that it lags no matter what, yes. But when does that happen? What allows them the time and opportunity to stack like that? Usually a bomb group that refuses to die and keeps farming them for 20+ min and forcing them to bring more people.
Sad to say, but Zerg squad are too good for the rest of the pleb ^^
Back when azura's just went no-CP there were basically no AoE in there anymore because most guilds didnt want to play in a no-CP campaign. There were mostly just hordes of pugs in there. AD was pop locked most of the day and DC/EP were on low/med until prime time started (when they usually went to high, sometimes locked)
And guess what, it lagged like crazy when the whole campaign's population was converging to only 1 or 2 places on the map. Because that's exactly what it is... it has everything to do with how spread out the fighting is and very little to do with AoE trains any guilds might be running at that moment.
I get it, fighting AoE trains sucks when youre not a part of one. But blaming the lag on them instead of the fact ZOS is basically dumbing down Cyrodiil to the point where the main campaigns are basically just faction stack vs faction stack is just scapegoating.
I can go to trueflame and when it's lagging so badly I can barely use my abilities there's usually only 1 or 2 giant fighting crosses on the map and nothing else. THAT is the real issue.