OrphanHelgen wrote: »No complains here, all though I kind of want to but.
I just want an answer why all these pve nerfs.
Melee dps are already rip long time ago, and then I read this:
Increased the Dual Wield Weapon and Spell Damage penalty by roughly 3%. Weapon and Spell Damage while Dual Wielding (without modifiers) is now equal to using a Two Handed weapon.
I personally think its because we cleared your content too fast, and you cant keep up with new trials.
I also think its on purpose to make raiding dead, so we can go full time on housing and crownstore, and this is your best solution to earn money with the housing patch.
Please correct me if I'm wrong, I really want an answer to why you keep nerfing pve, specially a specific playstyle like melee, which is already the least wanted in raids, which actually make sense if I'm correct with the part where you want players to go from trials to housing.
I don't think it's so much clearly content too fast, there will always be those who do. It's more clearing content too easily.
There are vet dungeons I can take one of my toons into and solo, and I'm a pve scrub, by no means top DPS. This is a problem. Power creep is real and they are reigning it in.
I don't think it's so much clearly content too fast, there will always be those who do. It's more clearing content too easily.
There are vet dungeons I can take one of my toons into and solo, and I'm a pve scrub, by no means top DPS. This is a problem. Power creep is real and they are reigning it in.
People have worked hard to be more powerful. If there isn't an incentive to keep getting stronger then people won't play as much because it won't matter.
OrphanHelgen wrote: »No complains here, all though I kind of want to but.
I just want an answer why all these pve nerfs.
Melee dps are already rip long time ago, and then I read this:
Increased the Dual Wield Weapon and Spell Damage penalty by roughly 3%. Weapon and Spell Damage while Dual Wielding (without modifiers) is now equal to using a Two Handed weapon.
I personally think its because we cleared your content too fast, and you cant keep up with new trials.
I also think its on purpose to make raiding dead, so we can go full time on housing and crownstore, and this is your best solution to earn money with the housing patch.
Please correct me if I'm wrong, I really want an answer to why you keep nerfing pve, specially a specific playstyle like melee, which is already the least wanted in raids, which actually make sense if I'm correct with the part where you want players to go from trials to housing.
NewBlacksmurf wrote: »It's because as magic, u had to use fuel wield for better stats.
I don't think it's so much clearly content too fast, there will always be those who do. It's more clearing content too easily.
There are vet dungeons I can take one of my toons into and solo, and I'm a pve scrub, by no means top DPS. This is a problem. Power creep is real and they are reigning it in.
People have worked hard to be more powerful. If there isn't an incentive to keep getting stronger then people won't play as much because it won't matter.
If you're at the top end of the power curve, after they bring the bottom up some and the top down some, you'll still be at the top of the power curve. If you're not at the top, you'll still have progression ahead of you.
I don't think it's so much clearly content too fast, there will always be those who do. It's more clearing content too easily.
There are vet dungeons I can take one of my toons into and solo, and I'm a pve scrub, by no means top DPS. This is a problem. Power creep is real and they are reigning it in.
People have worked hard to be more powerful. If there isn't an incentive to keep getting stronger then people won't play as much because it won't matter.
If you're at the top end of the power curve, after they bring the bottom up some and the top down some, you'll still be at the top of the power curve. If you're not at the top, you'll still have progression ahead of you.
If your at the top then the next few months are getting back to where you were. Do this update after update and a year of playing isn't worth it. If your at 35k Dps now then you go to 25k to close the gap. Then 6 months from now you'll hit 35k again. Then they will change again back to 25k. So why did people put the effort to get back to 35k. I don't want to hear people saying " last year I was a lot stronger"
AlwaysOnFire wrote: »the fact that people who use sword/shield or dual wield have a whole other slot to work with in terms of set bonuses, especially now that sets are so much easier to get now, has always been a big deal. Making 2h and staves more viable without that extra slot is important, and honestly I am glad of that. All the clone builds that use dual or sword and shield just for a certain set bonus, all the fuss about never being a staff user or a 2h user or a bow user was getting boring.
Giles.floydub17_ESO wrote: »However, the fact is magika users do not use swords for the extra set bonus. That is why the set bonus argument doesn't hold.
AlwaysOnFire wrote: »Giles.floydub17_ESO wrote: »However, the fact is magika users do not use swords for the extra set bonus. That is why the set bonus argument doesn't hold.
What are you talking about? Tons of people who make builds of either resource do this and their builds would not work without the extra slot to get an extra set bonus in, or to fit in certain sets with monster helms + shoulders.
And it wasn't an argument or any sort but an observation of what many people do, of what many listed and popular builds online look like.
exeeter702 wrote: »I don't think it's so much clearly content too fast, there will always be those who do. It's more clearing content too easily.
There are vet dungeons I can take one of my toons into and solo, and I'm a pve scrub, by no means top DPS. This is a problem. Power creep is real and they are reigning it in.
People have worked hard to be more powerful. If there isn't an incentive to keep getting stronger then people won't play as much because it won't matter.
If you're at the top end of the power curve, after they bring the bottom up some and the top down some, you'll still be at the top of the power curve. If you're not at the top, you'll still have progression ahead of you.
If your at the top then the next few months are getting back to where you were. Do this update after update and a year of playing isn't worth it. If your at 35k Dps now then you go to 25k to close the gap. Then 6 months from now you'll hit 35k again. Then they will change again back to 25k. So why did people put the effort to get back to 35k. I don't want to hear people saying " last year I was a lot stronger"
Reading this right here reminds me exactly why not everyone should be in any way shape or form responsible for mmorpg game design.
Your logic is so backwards i dont even know where to begin.
Player power in regards to internal design concerning power creep is not how much dps you can produce or how much stats you can achieve on a character sheet. It is the strength you achieve relative to peers and in game challenges based around where the developers of a game decide to set the bar.
If they instead just buffed the hp/defense values of enemies to offset the power reduction in players via all these nerfs this patch, would you still with a straight face claim that the developers are taking away your "rightfully obtained (rofl) power?" ?
They feel player power at the upper end is a little too high and are bringing it down a notch. They want you to deal less damage via a certain weapon or setup based on data they have and what they see internally. They WANT your end game to become a bit more difficult. They are changing the end game environment by reducing player power, they are not taking from you anything that you have earned.
exeeter702 wrote: »I don't think it's so much clearly content too fast, there will always be those who do. It's more clearing content too easily.
There are vet dungeons I can take one of my toons into and solo, and I'm a pve scrub, by no means top DPS. This is a problem. Power creep is real and they are reigning it in.
People have worked hard to be more powerful. If there isn't an incentive to keep getting stronger then people won't play as much because it won't matter.
If you're at the top end of the power curve, after they bring the bottom up some and the top down some, you'll still be at the top of the power curve. If you're not at the top, you'll still have progression ahead of you.
If your at the top then the next few months are getting back to where you were. Do this update after update and a year of playing isn't worth it. If your at 35k Dps now then you go to 25k to close the gap. Then 6 months from now you'll hit 35k again. Then they will change again back to 25k. So why did people put the effort to get back to 35k. I don't want to hear people saying " last year I was a lot stronger"
Reading this right here reminds me exactly why not everyone should be in any way shape or form responsible for mmorpg game design.
Your logic is so backwards i dont even know where to begin.
Player power in regards to internal design concerning power creep is not how much dps you can produce or how much stats you can achieve on a character sheet. It is the strength you achieve relative to peers and in game challenges based around where the developers of a game decide to set the bar.
If they instead just buffed the hp/defense values of enemies to offset the power reduction in players via all these nerfs this patch, would you still with a straight face claim that the developers are taking away your "rightfully obtained (rofl) power?" ?
They feel player power at the upper end is a little too high and are bringing it down a notch. They want you to deal less damage via a certain weapon or setup based on data they have and what they see internally. They WANT your end game to become a bit more difficult. They are changing the end game environment by reducing player power, they are not taking from you anything that you have earned.
If they want end game to be more difficult then add mechanics that are more difficult. Why hurt the players power? We work hard and put in lots of time and effort to get that power. Only to have it reduced. It's just discouraging to know that I got to strong for the new players so I get "reduced". They did just up the health and Defense of bosses/adds to level the playing field. If they need to do it again then that's fine. But don't hurt the players.
GreenSoup2HoT wrote: »Not a fan of this. Why use DW over 2H in pvp ever as a nb now?
I don't think it's so much clearly content too fast, there will always be those who do. It's more clearing content too easily.
There are vet dungeons I can take one of my toons into and solo, and I'm a pve scrub, by no means top DPS. This is a problem. Power creep is real and they are reigning it in.
exeeter702 wrote: »I don't think it's so much clearly content too fast, there will always be those who do. It's more clearing content too easily.
There are vet dungeons I can take one of my toons into and solo, and I'm a pve scrub, by no means top DPS. This is a problem. Power creep is real and they are reigning it in.
People have worked hard to be more powerful. If there isn't an incentive to keep getting stronger then people won't play as much because it won't matter.
If you're at the top end of the power curve, after they bring the bottom up some and the top down some, you'll still be at the top of the power curve. If you're not at the top, you'll still have progression ahead of you.
If your at the top then the next few months are getting back to where you were. Do this update after update and a year of playing isn't worth it. If your at 35k Dps now then you go to 25k to close the gap. Then 6 months from now you'll hit 35k again. Then they will change again back to 25k. So why did people put the effort to get back to 35k. I don't want to hear people saying " last year I was a lot stronger"
Reading this right here reminds me exactly why not everyone should be in any way shape or form responsible for mmorpg game design.
Your logic is so backwards i dont even know where to begin.
Player power in regards to internal design concerning power creep is not how much dps you can produce or how much stats you can achieve on a character sheet. It is the strength you achieve relative to peers and in game challenges based around where the developers of a game decide to set the bar.
If they instead just buffed the hp/defense values of enemies to offset the power reduction in players via all these nerfs this patch, would you still with a straight face claim that the developers are taking away your "rightfully obtained (rofl) power?" ?
They feel player power at the upper end is a little too high and are bringing it down a notch. They want you to deal less damage via a certain weapon or setup based on data they have and what they see internally. They WANT your end game to become a bit more difficult. They are changing the end game environment by reducing player power, they are not taking from you anything that you have earned.
If they want end game to be more difficult then add mechanics that are more difficult. Why hurt the players power? We work hard and put in lots of time and effort to get that power. Only to have it reduced. It's just discouraging to know that I got to strong for the new players so I get "reduced". They did just up the health and Defense of bosses/adds to level the playing field. If they need to do it again then that's fine. But don't hurt the players.
exeeter702 wrote: »exeeter702 wrote: »I don't think it's so much clearly content too fast, there will always be those who do. It's more clearing content too easily.
There are vet dungeons I can take one of my toons into and solo, and I'm a pve scrub, by no means top DPS. This is a problem. Power creep is real and they are reigning it in.
People have worked hard to be more powerful. If there isn't an incentive to keep getting stronger then people won't play as much because it won't matter.
If you're at the top end of the power curve, after they bring the bottom up some and the top down some, you'll still be at the top of the power curve. If you're not at the top, you'll still have progression ahead of you.
If your at the top then the next few months are getting back to where you were. Do this update after update and a year of playing isn't worth it. If your at 35k Dps now then you go to 25k to close the gap. Then 6 months from now you'll hit 35k again. Then they will change again back to 25k. So why did people put the effort to get back to 35k. I don't want to hear people saying " last year I was a lot stronger"
Reading this right here reminds me exactly why not everyone should be in any way shape or form responsible for mmorpg game design.
Your logic is so backwards i dont even know where to begin.
Player power in regards to internal design concerning power creep is not how much dps you can produce or how much stats you can achieve on a character sheet. It is the strength you achieve relative to peers and in game challenges based around where the developers of a game decide to set the bar.
If they instead just buffed the hp/defense values of enemies to offset the power reduction in players via all these nerfs this patch, would you still with a straight face claim that the developers are taking away your "rightfully obtained (rofl) power?" ?
They feel player power at the upper end is a little too high and are bringing it down a notch. They want you to deal less damage via a certain weapon or setup based on data they have and what they see internally. They WANT your end game to become a bit more difficult. They are changing the end game environment by reducing player power, they are not taking from you anything that you have earned.
If they want end game to be more difficult then add mechanics that are more difficult. Why hurt the players power? We work hard and put in lots of time and effort to get that power. Only to have it reduced. It's just discouraging to know that I got to strong for the new players so I get "reduced". They did just up the health and Defense of bosses/adds to level the playing field. If they need to do it again then that's fine. But don't hurt the players.
You are completely missing the point.. Your power is relative to the games environment and rules. No player is getting "hurt". You keep putting this emphasis on some kind of mindset that you are being robbed of your efforts and hard work which is ludicrous. Increasing monster strength and reducing player power are virtually the same. One of those sollutions alleviates the very real issue of natural power creep in verticle proggession found in mmos, and the other exacerbates its.
You are putting too much stock into your acheivments in game. I dont like saying it, but it sounds like an entitlement issue without understanding the bigger picture of what is going on under the hood.
Its also worth mentioning that you should know throwing more and more mechanics at an encounter is not an actual solution.
Im finding it hard to elaborate in a more concise fashion... At the risk of making an awful analogy..
If monopoly gave you less money when you pass go and / or increased the price of property across the board. They are doing so to curb an overall issue with the foundation of the game. It would in no way effect the players ability to spend his/her money wisely.
lolOrphanHelgen wrote: »Melee dps are already rip long time ago
AlwaysOnFire wrote: »Giles.floydub17_ESO wrote: »However, the fact is magika users do not use swords for the extra set bonus. That is why the set bonus argument doesn't hold.
What are you talking about? Tons of people who make builds of either resource do this and their builds would not work without the extra slot to get an extra set bonus in, or to fit in certain sets with monster helms + shoulders.
And it wasn't an argument or any sort but an observation of what many people do, of what many listed and popular builds online look like.