IzakiBrotherSs wrote: »What about the 60% resource poisons? 40% more potency on those? You really want to see that happen? People will just run Infused on the back bar and when they find some one to Xv1 they sit back and spam light attacks until you're out of resources. Idk.
IzakiBrotherSs wrote: »What about the 60% resource poisons? 40% more potency on those? You really want to see that happen? People will just run Infused on the back bar and when they find some one to Xv1 they sit back and spam light attacks until you're out of resources. Idk.
Currently almost every single build is running sharpened weapons or has sharpened weapons as the End Game setup. Personally I'd like to see Weapon traits such as Infused and charged to affect poisons. For instance, Infused would reduce the cooldown from 10 seconds to 6 seconds(40%) and increase the damage or effect of said poison (This could be the length of time the effect lasts) and charged would increase the chance to proc said poison. Currently the trait imbalance in ESO weapons is abismal with 1-3 traits being used (to include training for leveling) and it's sad to see such an opportunity for build creativity lost.
Proposal:
- Infused= Increase Poison and Enchant Effect by 100% and reduce cooldown of Poison and Enchantments by 40%.
- Charged= Increase Chance to apply status effect and activate poison by 100% (Which would = 40% on poisons)
Currently almost every single build is running sharpened weapons or has sharpened weapons as the End Game setup. Personally I'd like to see Weapon traits such as Infused and charged to affect poisons. For instance, Infused would reduce the cooldown from 10 seconds to 6 seconds(40%) and increase the damage or effect of said poison (This could be the length of time the effect lasts) and charged would increase the chance to proc said poison. Currently the trait imbalance in ESO weapons is abismal with 1-3 traits being used (to include training for leveling) and it's sad to see such an opportunity for build creativity lost.
Proposal:
- Infused= Increase Poison and Enchant Effect by 100% and reduce cooldown of Poison and Enchantments by 40%.
- Charged= Increase Chance to apply status effect and activate poison by 100% (Which would = 40% on poisons)
@Xinthisis
i respect your opinion and follow you on youtube but i dont like the infused change, i finally created a great magicka build using infused similar to jackdaniel build and infused is so good with the build, theirs other more useless traits they can change
The only reason not to buff Infused weapon in a way you said is the resource cost increase poisons . Nothing else . If ZOS realize how broken they are , they should remove them from game and buff Infused a bit like you suggested .
It is very good tanking weapon though and good choice for healer who use master resto . Not gonna lie .
Charged is really , really useless in every case . They should definitely buff it . It may be a bit more useful next patch for applying Minor Vulnerability but still not that good .