rotaugen454 wrote: »As someone who spent many hours in Skyrim adjusting every placeable object (including dead enemies), I don't understand why anyone would ask this question.
I've started testing it on the pts already and it's actually pretty great. There are a few bugs, and I have a wishlist, but the core customization is impressive so far.j.murro2ub17_ESO wrote: »They just screwed up all the balance changes and we think housing is going to be wonderful? yea right. what a waste of time.
I never said anything about hiding from reality so I'm not sure why you're quoting me. However, escaping from it for a few hours a day, is that such a bad thing? Regardless of your answer, it matters not. I simply explained why I'm going to enjoy my Manor.
Culture YES, economics NOT NECESSARILYI'm thinking it might be tied to cultural values. If you're of a certain economic class, you are more likely to see home-buying as an important developmental stage of life, something to look forward to, like some people look forward to planning their weddings.
Since I grew up from a low-income background, I've never really had the idea of buying a house as something within my reach.
In a polite way, I have this question too. For many MMORPG players, housing (to them) is such a fundamental feature of the gaming genre, and they get really hyped about it. I do see the role play potential, if you want to role play house, house party, guild house, guild party, etc. But it's not really a role play need, since you can role play pretty much anywhere and the scenario will be different.
I'm thinking it might be tied to cultural values. If you're of a certain economic class, you are more likely to see home-buying as an important developmental stage of life, something to look forward to, like some people look forward to planning their weddings.
Since I grew up from a low-income background, I've never really had the idea of buying a house as something within my reach. In real life, I prefer a minimalist style and would prefer to rent a small apartment. This probably explains why I can't really get that into the idea of having a house in a game, since it isn't something I want in real life either. For me, a big house just means a big mess to clean.
And this complicated reasoning puts me at ease as to why I'm just not as hyped as a lot of people about housing. And that's ok. I don't expect everything in this game to cater to my interest, much like I'm also not that into hardcore end-game PvE.
**Edit: At the end of the day, the cultural feeds into personal preferences. Everyone has different personal preferences and values.
I'm thinking it might be tied to cultural values. If you're of a certain economic class, you are more likely to see home-buying as an important developmental stage of life, something to look forward to, like women look forward to planning their weddings.
And if you're a certain economic class and intelligence, you're more likely to see that diamonds are intrinsically worthless, cake mixes use eggs to pander to women, and cities with low property taxes as a selling point really don't value education.
Video game housing is not only a permanent sunk cost, it's a sunk cost without utility. I'd rather invest 1.5 million gold into the existing guild market to buy items that will sell for 3 million, than to sink 3 million into a house that I'll mostly ignore by next year while I'm out harvesting materials to make more gold. Gold makes more gold. Housing makes...?
Yeah, somebody at ZOS didn't get the memo that all good gold sinks have some practical player utility that can't be found anywhere else in the game. I need to craft? Crafting station. I need a furnished house? Murder the existing occupants over and over again. I want a scenic view? I know all the best ones, and none of them are coming from player housing.
So I'll get a really cheap house, fill it with a sofa, vintage booze, and a tapestry of Swimsuit Gwendis, then wait for Update 14. But probably not the first part, just the second.
Housing for me was really only ever good in SWG because it served a purpose.
- You could set up your shop that was connected to the global bazaar terminals. People could search for items your selling and buy them anywhere but had to visit your house/vendor to pick the item up.
- You could use it purely for storage, dropping pretty much any old item you get inside
- You could set it up for all your crafting needs
- and more that I am probably missing
Most MMO's today just slap housing in as something you decorate for fun but completely miss the opportunities it has. I enjoy housing when its implemented properly.
I was skeptical about the Hearthfire dlc which added housing to Skyrim because I didn't really see the point of it, but it was so cheap (about £3) I bought it anyway and I had lots of fun with it, even with the very limited customisation available. It was nice to have a big house to return to between adventures, once you'd upgraded everything there was no reason to visit town you could do everything at your house, I'm hoping the same applies in eso (it looks the case, judging by the notes).
I was skeptical about the Hearthfire dlc which added housing to Skyrim because I didn't really see the point of it, but it was so cheap (about £3) I bought it anyway and I had lots of fun with it, even with the very limited customisation available. It was nice to have a big house to return to between adventures, once you'd upgraded everything there was no reason to visit town you could do everything at your house, I'm hoping the same applies in eso (it looks the case, judging by the notes).
I think this pretty much summerize everything. You can oay 3 euros and do whatever you want and in eso probably you have to pay around more than 100$ for sure for the crown exclusive houses and pay more for costumization and also you have to pay for the extra content and bla bla.