PenguinInACan wrote: »There is no way to gauge open world performance on PTS. Nobody goes into Cyro and there are no group fights. It's all dueling to prove who figured out the new OP build.
Mag DK has been relevant in duels since one tam (not great, but not horrible) and this "balance" might push the class to better performance. But we wont know until live because everyone is too busy dueling than actual open world group v group PvP.
I've tested this stuff on PTS now. Here is my point-by-point opinions:
RE: Burning Embers, Fiery Grip, Inferno, Iron Skin, Battle Roar
Who cares?
RE: Standard of Might
I understand this change in the context of destro staff and whip changes. Not a big deal since it isn't used much in PvP anyway.
RE: Whip
+5% dmg. OK I'll take it I guess
RE: Coagulating Blood
After complaining, heming, hawing, touching, and moaning everyone has now tested this.
Open-world action will prove its viability, but I think its going to be an OK change. The ONLY reason its ok is because it can crit and is subject to +crit modifiers.
Some players will gear totally for mana and that may work. I'm not sold yet because the opportunity cost of certain set bonuses is very high (e.g. BSW).
RE: Ferocious Leap
This is now awesome.
RE: Hardened / Volatile
Hardened is still irrelevant. Volatile got a nice boost. Roughly 10k/10s is not bad.
RE: Destro Changes
The +8% on fire destro coupled with whip damage is amazing. I expect to see players front-baring fire staves especially now that you can kinda heal with Coag.
Damage bonus on embers means a healing bonus as well.
Some creative players will likely try to make a frost staff DK. Good luck!
RE: Crushing Shock
RIP Wings
Bugged to hell and back. Now its doesn't even reflect the most important thing.
The Sorc/DK matchup dynamic just became horrible... for DKs.
Miscellaneous:
The Elf Bane set now increases the length of EotS, Magma Armor, WoE and other skills that it did not. This is actually a pretty significant change. The dmg boost on Burning Talons is 25%. I expect some players will likely try to fit this into their builds. The challenge will be utilizing it while maximizing Coag heals (aka mana).
Sustain is now really tough for several reasons. First, DK skill costs have not changed aka they are expensive. Second, to get good heals out of Coag you want to run low mana. Which means you don't want cost reduction. I think careful players will likely try to maximize regen w/o cost redux and add crit modifiers to get huge heals out of Coag.
Overall:
Open world performance will be indeterminate until the patch goes live. I think mSorc and mTemp will be sitting really pretty while nNB and mDK will struggle... so the same as now.
The change to Unchained will pretty dramatically effect stamina builds.
I have lots to add to this but I got stuff to do so will keep it brief for the moment.
Black Rose + Reactive + Malu templars incoming.
PS. mDK 1.5 is back!! Light armor cost reduction is reducing ultimate costs! Yeah baby yeah! @Lord_Hev
it hits twice in 12 seconds as opposed to hitting about 4 times in 12 seconds...... not much of a buff
RE: Coagulating Blood
After complaining, heming, hawing, touching, and moaning everyone has now tested this.
Open-world action will prove its viability, but I think its going to be an OK change. The ONLY reason its ok is because it can crit and is subject to +crit modifiers.
Some players will gear totally for mana and that may work. I'm not sold yet because the opportunity cost of certain set bonuses is very high (e.g. BSW).
Black Rose + Reactive + Malu templars incoming.
it hits twice in 12 seconds as opposed to hitting about 4 times in 12 seconds...... not much of a buff
For sustain DPS, yes a nerf. But in PvP it will now use fewer GCDs allowing you to do other things.
Joy_Division wrote: »Are you shitting us about the light armor ulti reduction thing? Curse you for getting my hopes up since they sometimes forget to put stuff in patch notes.
In general I am skeptical of what I read about the DK, but I totally trust Ish when it comes to them and if he can live with it then that's good enough for me.
KisoValley wrote: »Lol either you've never played sorc and have no clue what you're talking about or you're biased as ***, which I didn't expect from you because I've heard you're a decent and a smart person.
The curse change is a straight up nerf. There is a reason 99% of sorcs are complaining and rightly so after testing it.The good DKs were fine vs sorcs yesterday. The only trouble I saw DKs have vs sorcs was pet sorcs but that is to be expected as everyone is having trouble vs pet sorc in duels.
It also kills DW sorc.
KisoValley wrote: »Lol either you've never played sorc and have no clue what you're talking about or you're biased as ***, which I didn't expect from you because I've heard you're a decent and a smart person.
The curse change is a straight up nerf. There is a reason 99% of sorcs are complaining and rightly so after testing it.The good DKs were fine vs sorcs yesterday. The only trouble I saw DKs have vs sorcs was pet sorcs but that is to be expected as everyone is having trouble vs pet sorc in duels.
It also kills DW sorc.
My wit and charm ARE astounding, it's true.
KisoValley wrote: »KisoValley wrote: »Lol either you've never played sorc and have no clue what you're talking about or you're biased as ***, which I didn't expect from you because I've heard you're a decent and a smart person.
The curse change is a straight up nerf. There is a reason 99% of sorcs are complaining and rightly so after testing it.The good DKs were fine vs sorcs yesterday. The only trouble I saw DKs have vs sorcs was pet sorcs but that is to be expected as everyone is having trouble vs pet sorc in duels.
It also kills DW sorc.
My wit and charm ARE astounding, it's true.
I've been informed you just have no clue what you're talking about, although you are a great guy so I'll just assume you're not happy about the patch (like 99% of people) and this is messing with your thought process in relation to curse.
All I wanted for Christmas was a reliable consistent Dragonblood heal...
plz zenimax?? Can I heal myself as I once could 2 years ago? prz? I don't care about my lack of mobility, sub-par damage, inability to kill an afk stam DK tank, lack of an execute, crappy dots, expensive skills, or any of it. I really don't care. I. Just. Want. To. Selfheal with Dragonblood when I need it whenever I want. That's it.