I would like to start this discussion by stating first that my intentions in starting this post is to improve the games performance and give ideas where as to bring about the balance of pvp as a whole. I have read the patch notes and have seen and tested several things in the pts thus far and so far I see that pvp is going downhill. There are many drastic changes that have come about this past year to pvp, make note that every there balance patch there is a shift in the games meta and it always goes from a magick meta to a stam meta. Now in this patch for pvp it is a heavy armor dps proc meta. Through introspection this patch and one tamriel patch have created a toxic pvp environment. Through these two patches it is clearly shown how the skillful aspect of pvp is rapidly diminishing. Right now Cyrodiil is going through probably one of the worst stages it has ever been in since the release of this game. The pvp aspect of this game is now swarmed by people that tank to the extreme and people that apply burst damage to the extreme... this is largely due to the proc sets and the overbuffing of heavy armor. And reading the patch notes for update 13 and testing in the pts, one can see that this meta is not going anywhere at all. Instead of focusing on the problems that ESO streamers have brought to ur (Zenimax) attention, Zenimax has decided to completely disregard the feedback brought to them by their top tier players and greatest advertisers of the game. This does the community a disservice. I would like to address a few ideas that would greatly improve this game and make it desirable for new players and top tier players to be in a competitive environment at the same time.
First off, the nullification of proc sets in pvp zones should be implemented effective immediately. In this patch we have seen proc sets being "nerfed" simply because they wont crit in pvp or pve... that is an unnecessary nerf and only hurts pvers of this game... in pvp even tho proc sets don't crit anymore their overall burst damage is enough to give u and unfair advantage against ur opponent. Proc sets should be able to crit but not usable in pvp zones or duels as they do not pertain to the skillful aspect of a game that is known as player vs player. To much RNG creates for a skilless and toxic pvp environment and can be done away with if proc sets were simply not allowed in pvp zones.
Secondly, Heavy armor is an issue , a great issue especially in this patch. With heavy armor equipped one can tank, dps, heal, and sustain all at the same time. Stam builds get the greatest benefit from these aspects since stam burst is superior to magicka damage/burst in pvp. Also their are so many ways one can sustain with certain class skills that restore resources and the champion tree being highly overpowered in the functional boosts it gives to ones build. In todays Cyrodiil there are builds out there that exist with no legitimate weaknesses. These builds today have sustain, damge, healing, and can tank all at once which creates a great imbalance in the aspect of armor types aka light, medium, and heavy. Right now heavy armor overperforms compared to medium and light because one can dps and creat burst combos with heavy armor in a pvp area and duels. In pve nothing has changed light and medium are still top dps performers and heavy is meant for tanking.... but pvp is a dynamic environment and heavy armor in pvp allows one to focus less time on recovering due to the tanky aspect of the armor type and focus mainly on staying offensive. Heavy armor has been over-buffed and there are multiple heavy armor sets that stack weapon/spell damage that gives heavy armor a window to create instant burst dps just as good as a medium armor build or light armor build can. And with heavy armor equipped having the same damage as a medium and light build but realizing the fact that u are tanky and can heal better at the same time causes for a great imbalance in the pvp aspect of the game. Heavy armor should be about tanking and out-sustaining ur opponent. The best healing and damage should come from light armor and medium armor sets and builds. Heavy armor should not be allowed to dps and heal as well as medium and light armor can plain and simple.
My Third point that can bring about a better pvp environment is reworking counter play. Right now to many abilities including ultimate abilities , u (Zenimax) have systematically removed counter-play from this games ultimate system and skill/combat system. Soul assault , meteor, removing dynamic ult gen, bringing aoe caps to pvp, removing bashable heavy attacks, and the champion system have brought about no counter play in this games pvp system and has removed skillful aspects of the game. It would be nice to bring back soft caps in pvp zones so that way one can actually have build diversity in pvp and have a balanced build of damage sustain and healing that isn't over the top like it is now. Removing battle spirit from pvp and reworking soft caps and dynamic ult gen by actually testing new numbers and playing around with them would be a great solution to how this games pvp aspects will perform in the future. Bringing back an improved version of dynamic ult gen that is balanced and not overpowered would help spread people out and u wouldn't have all the lag that occurs mainly because of cyrodiil zergs. You are able to make changes in pvp without having to affect pve. Bring soft caps into pvp zones only and rework dynamic ult gen and bring back counter-play as I previously listed. It would be a much greater accomplishment if u guys did the hard right thing in pvp rather than the easy wrong things to do in pvp. We need a certain message from u guys to help us understand what u want cyrodiil to be in the future, how do u want cyrodiil to perform. Cause right now all u seem to be doing is advocate changes in total favor of zerg warfare and not allow skillful small scale and solo players to be successful. We need a certain skill aspect in pvp and we need it fast. Making battle grounds without changing these harmful skilless mechanics will make pvp in cyrodiil and battler grounds unenjoyable.
The pvp community wants some skillful gameplay, and the release of these armor sets one tamriel procured has brought about the greatest imbalances in pvp. We need a separate armor system for pvp and pve. Only certain armor sets should be allowed in pvp zones to bring about a semblance of balance. Procs and RNG in pvp zones do not bring about skillful gameplay, perma blocking tanks do not bring about skillful gameplay, the lack of dynamic ult gen and soft caps does not bring about skillful gameplay. Please look into bringing some positive changes to cyrodiil fast making pvp skillful and competitive will make this game even more popular and bring about a really enjoyable community and pvp environment. I wish u all at Zenimax Studios the best of luck with ur future endeavors and I hope u will bring about positive change to cyrodiil and other aspects of the game in general.
Edited by Lord_Invel on January 5, 2017 5:01AM