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Cyrodiil Just Froze Over: Ice Staff + Eye of the Storm Zergs

GrumpyDuckling
GrumpyDuckling
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Calling it now for update 13. Everyone stays balled up, except now they're blocking with ice staves until their ultimate charges. Then ice storm zergs freeze Cyrodiil.
  • Magus
    Magus
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    There will be a lot of Frostknights taking advantage of that magickasteal buff and battle roar. One really nice QoL adjustment is that frost doesn't snare, does maim instead.
    Duraeon / Maoh
    Former Emperor of Haderus, Trueflame, and Azura's Star
    PC/NA
  • Bashev
    Bashev
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    Calling it now for update 13. Everyone stays balled up, except now they're blocking with ice staves until their ultimate charges. Then ice storm zergs freeze Cyrodiil.

    And if you want to counter their blocking you have to use the unblockable EoTY. Thats is ironic.
    Because I can!
  • Kartalin
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    Magus wrote: »
    One really nice QoL adjustment is that frost doesn't snare, does maim instead.
    There are plenty of snares in cyrodiil already, liking this change.

  • Magus
    Magus
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    Kartalin wrote: »
    Magus wrote: »
    One really nice QoL adjustment is that frost doesn't snare, does maim instead.
    There are plenty of snares in cyrodiil already, liking this change.

    Destructive touch might still do the PoS snare, didn't see a patch note for that, just the update to the chilled effect.
    Duraeon / Maoh
    Former Emperor of Haderus, Trueflame, and Azura's Star
    PC/NA
  • pcar944
    pcar944
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    brace-yourself-winter-is-coming.jpg
    One Tamriel killed PVP

    DC Magicka Orc Necromancer climbing those ranks ...
  • Jaronking
    Jaronking
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    Not so sure about that.
    Ancient Knowledge: This passive ability no longer decreases the cast time of your Destruction Staff Heavy Attacks by 5/10%. Instead, it grants you a bonus as long as you have one Destruction Staff ability slotted. This bonus depends on your staff type:
    Flame Staves: Increases your single-target damage dealt by 4/8%.
    Frost Staves: Increases the amount of damage you Block by 10/20%, and reduces the cost of Block by 15/30%.
    Lightning Staves: Increases your Area of Effect damage dealt by 4/8%.
    With this change if I am running a lightening staff and I have the Destruction staff ultimate slotted I'll get the new bonus but the issue is that if you apply those bonuses the 5% damage nerfed is negated and no the Destruction staff ultimate deals 3% more damage then it currently deal on live.Please If am wrong here someone correct me.So lightening staff will be way better.
    Edited by Jaronking on January 3, 2017 11:38PM
  • Magus
    Magus
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    Jaronking wrote: »
    Not so sure about that.
    Ancient Knowledge: This passive ability no longer decreases the cast time of your Destruction Staff Heavy Attacks by 5/10%. Instead, it grants you a bonus as long as you have one Destruction Staff ability slotted. This bonus depends on your staff type:
    Flame Staves: Increases your single-target damage dealt by 4/8%.
    Frost Staves: Increases the amount of damage you Block by 10/20%, and reduces the cost of Block by 15/30%.
    Lightning Staves: Increases your Area of Effect damage dealt by 4/8%.
    With this change if I am running a lightening staff and I have the Destruction staff ultimate slotted I'll get the new bonus but the issue is that if you apply those bonuses the 5% damage nerfed is negated and no the Destruction staff ultimate deals 3% more damage then it currently deal on live.Please If am wrong here someone correct me.So lightening staff will be way better.

    I wasn't going to point that out but correct. Should test it, only reason to keep fire staff will be because of all the vampires in Cyrodiil. That's not going to change since they did nothing about roots so DKs and templars still have to run elusive mist.
    Duraeon / Maoh
    Former Emperor of Haderus, Trueflame, and Azura's Star
    PC/NA
  • Jaronking
    Jaronking
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    Magus wrote: »
    Jaronking wrote: »
    Not so sure about that.
    Ancient Knowledge: This passive ability no longer decreases the cast time of your Destruction Staff Heavy Attacks by 5/10%. Instead, it grants you a bonus as long as you have one Destruction Staff ability slotted. This bonus depends on your staff type:
    Flame Staves: Increases your single-target damage dealt by 4/8%.
    Frost Staves: Increases the amount of damage you Block by 10/20%, and reduces the cost of Block by 15/30%.
    Lightning Staves: Increases your Area of Effect damage dealt by 4/8%.
    With this change if I am running a lightening staff and I have the Destruction staff ultimate slotted I'll get the new bonus but the issue is that if you apply those bonuses the 5% damage nerfed is negated and no the Destruction staff ultimate deals 3% more damage then it currently deal on live.Please If am wrong here someone correct me.So lightening staff will be way better.

    I wasn't going to point that out but correct. Should test it, only reason to keep fire staff will be because of all the vampires in Cyrodiil. That's not going to change since they did nothing about roots so DKs and templars still have to run elusive mist.
    What's really crazy no one has said anything about it.In PVE Flame staff but in pvp frost and lightening staff will be way better.
  • CyrusArya
    CyrusArya
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    Looks very promising for magplar, that's for damn sure. I had wanted to try a frost staff build on live to take advantage of frost clench to root people, preventing them from evading the sweeps, roll dodging/bashing dark flare, or getting in melee range without burning stam. Now you can not only do that, but block with an ice staff on the heavy armor magplar, as well as take advantage of the obnoxious frost clench root to basically have infinite sustain between the radiant aura buff and the fact that frost staff/resto will make forgoing sword and board viable for face tanking builds. Don't care to do the math right now, but vma resto+ minor magicka steal+ channeled focus+ black rose + heavy armor resto heavy will result in sooooo much magicka sustain.

    So we get magplars that can block and shield stack, with great CC, destro ulti, and far better sustain than the class has ever had. For Zerg groups that already run many magplars this is indeed a great buff. Too bad zerg players for the most part have never known how to take complete advantage of a class or game mechanics....
    A R Y A
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  • olsborg
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    The nerf for destroult was ....5% less dmg, wich is lol, but, they also increased the lightning storm morph by 8%, effectively giving it a buff of 3%, LOL

    PC EU
    PvP only
  • NBrookus
    NBrookus
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    olsborg wrote: »
    The nerf for destroult was ....5% less dmg, wich is lol, but, they also increased the lightning storm morph by 8%, effectively giving it a buff of 3%, LOL

    Plus AOE cap nerf. Destro ult just got a lot stronger.
    Edited by NBrookus on January 4, 2017 2:20AM
  • Dyride
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    CyrusArya wrote: »
    Looks very promising for magplar, that's for damn sure. I had wanted to try a frost staff build on live to take advantage of frost clench to root people, preventing them from evading the sweeps, roll dodging/bashing dark flare, or getting in melee range without burning stam. Now you can not only do that, but block with an ice staff on the heavy armor magplar, as well as take advantage of the obnoxious frost clench root to basically have infinite sustain between the radiant aura buff and the fact that frost staff/resto will make forgoing sword and board viable for face tanking builds. Don't care to do the math right now, but vma resto+ minor magicka steal+ channeled focus+ black rose + heavy armor resto heavy will result in sooooo much magicka sustain.

    So we get magplars that can block and shield stack, with great CC, destro ulti, and far better sustain than the class has ever had. For Zerg groups that already run many magplars this is indeed a great buff. Too bad zerg players for the most part have never known how to take complete advantage of a class or game mechanics....

    Some guilds build for group dynamics.

    Our offline chat has been crazy with speculative theory crafting since the patch notes were released.

    Also there were lots of frustrated DKs.
    V Є H Є M Є И C Є
      Ḍ̼̭͔yride

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      #FreeArgonia
    1. Blackfyre20
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      CyrusArya wrote: »
      Looks very promising for magplar, that's for damn sure. I had wanted to try a frost staff build on live to take advantage of frost clench to root people, preventing them from evading the sweeps, roll dodging/bashing dark flare, or getting in melee range without burning stam. Now you can not only do that, but block with an ice staff on the heavy armor magplar, as well as take advantage of the obnoxious frost clench root to basically have infinite sustain between the radiant aura buff and the fact that frost staff/resto will make forgoing sword and board viable for face tanking builds. Don't care to do the math right now, but vma resto+ minor magicka steal+ channeled focus+ black rose + heavy armor resto heavy will result in sooooo much magicka sustain.

      So we get magplars that can block and shield stack, with great CC, destro ulti, and far better sustain than the class has ever had. For Zerg groups that already run many magplars this is indeed a great buff. Too bad zerg players for the most part have never known how to take complete advantage of a class or game mechanics....

      Hold your phone cotton, magplars have the worst CC of any class now that blazing spear no longer stuns.

      But yea I've run a frost staff magplar now for a few patches and things just got very interesting. Also looking forward to that sustain.
      Buff Soft Caps
    2. CyrusArya
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      Hold your phone cotton, magplars have the worst CC of any class now that blazing spear no longer stuns.

      But yea I've run a frost staff magplar now for a few patches and things just got very interesting. Also looking forward to that sustain.

      Well this is assuming you run a frost staff. Im speaking specifically of the build I mentioned, which will have all of these things together. Frost clench is very potent, there was just no reason to run a frost staff before but lots of reasons now. Also, the ice destro ulti ccs. I agree tho that class CC's for templar are terrible.
      A R Y A
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    3. Mako1132
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      CyrusArya wrote: »

      Hold your phone cotton, magplars have the worst CC of any class now that blazing spear no longer stuns.

      But yea I've run a frost staff magplar now for a few patches and things just got very interesting. Also looking forward to that sustain.

      Well this is assuming you run a frost staff. Im speaking specifically of the build I mentioned, which will have all of these things together. Frost clench is very potent, there was just no reason to run a frost staff before but lots of reasons now. Also, the ice destro ulti ccs. I agree tho that class CC's for templar are terrible.

      I've been running ice staff, desert rose since the very beginning of this current patch. It's very viable already and I've seen others start doing it gradually as the patch has gone on. ZOS basically just looked at what I was doing and thought how could they buff me.
    4. Publius_Scipio
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      I don't know how everything will eventually play out. But on a macro level, the AOE cap changes are a nice positive I'd say.
    5. JDar
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      Ice staff was always my little trick. Did it become meta? Damn you copy cats.
    6. JDar
      JDar
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      Ice staff has always been extremely useful in PvP. That has been the secret that we have been trying to keep from the plebian YouTube Meta-hunters and guild build copycats. Well so much for that.

      Maybe I'll have to run an Undaunted Skill line build or something to teach you all a lesson.
      Edited by JDar on January 4, 2017 5:07AM
    7. JDar
      JDar
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      Dyride wrote: »
      CyrusArya wrote: »
      Looks very promising for magplar, that's for damn sure. I had wanted to try a frost staff build on live to take advantage of frost clench to root people, preventing them from evading the sweeps, roll dodging/bashing dark flare, or getting in melee range without burning stam. Now you can not only do that, but block with an ice staff on the heavy armor magplar, as well as take advantage of the obnoxious frost clench root to basically have infinite sustain between the radiant aura buff and the fact that frost staff/resto will make forgoing sword and board viable for face tanking builds. Don't care to do the math right now, but vma resto+ minor magicka steal+ channeled focus+ black rose + heavy armor resto heavy will result in sooooo much magicka sustain.

      So we get magplars that can block and shield stack, with great CC, destro ulti, and far better sustain than the class has ever had. For Zerg groups that already run many magplars this is indeed a great buff. Too bad zerg players for the most part have never known how to take complete advantage of a class or game mechanics....

      Some guilds build for group dynamics.

      Our offline chat has been crazy with speculative theory crafting since the patch notes were released.

      Also there were lots of frustrated DKs.

      Well you are in VE so you will zerg down theorycrafting just like you zerg down keeps with 2 full raids. You guys are like the idiot frats in college I didn't join who all shared the test answers, shared notes and did each other's homework while people like me did things the hard way because I wanted to prove my own skill.

      VE is easily the most cancerous guild in the game that ever was. I can't wait to see 40 of you running the most perfect cheese builds under Zheg's leadership in a couple of months and having fun like a bunch of r tards while ruining the game experience for almost everyone else on whatever night you choose for your "raid night".

      Edit: R tards
      Edited by JDar on January 4, 2017 5:12AM
    8. HoloYoitsu
      HoloYoitsu
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      JDar wrote: »
      Dyride wrote: »
      CyrusArya wrote: »
      Looks very promising for magplar, that's for damn sure. I had wanted to try a frost staff build on live to take advantage of frost clench to root people, preventing them from evading the sweeps, roll dodging/bashing dark flare, or getting in melee range without burning stam. Now you can not only do that, but block with an ice staff on the heavy armor magplar, as well as take advantage of the obnoxious frost clench root to basically have infinite sustain between the radiant aura buff and the fact that frost staff/resto will make forgoing sword and board viable for face tanking builds. Don't care to do the math right now, but vma resto+ minor magicka steal+ channeled focus+ black rose + heavy armor resto heavy will result in sooooo much magicka sustain.

      So we get magplars that can block and shield stack, with great CC, destro ulti, and far better sustain than the class has ever had. For Zerg groups that already run many magplars this is indeed a great buff. Too bad zerg players for the most part have never known how to take complete advantage of a class or game mechanics....

      Some guilds build for group dynamics.

      Our offline chat has been crazy with speculative theory crafting since the patch notes were released.

      Also there were lots of frustrated DKs.

      Well you are in VE so you will zerg down theorycrafting just like you zerg down keeps with 2 full raids. You guys are like the idiot frats in college I didn't join who all shared the test answers, shared notes and did each other's homework while people like me did things the hard way because I wanted to prove my own skill.

      VE is easily the most cancerous guild in the game that ever was. I can't wait to see 40 of you running the most perfect cheese builds under Zheg's leadership in a couple of months and having fun like a bunch of r tards while ruining the game experience for almost everyone else on whatever night you choose for your "raid night".

      Edit: R tards
      USD2FTB.gif
    9. zuto40
      zuto40
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      Magus wrote: »
      Jaronking wrote: »
      Not so sure about that.
      Ancient Knowledge: This passive ability no longer decreases the cast time of your Destruction Staff Heavy Attacks by 5/10%. Instead, it grants you a bonus as long as you have one Destruction Staff ability slotted. This bonus depends on your staff type:
      Flame Staves: Increases your single-target damage dealt by 4/8%.
      Frost Staves: Increases the amount of damage you Block by 10/20%, and reduces the cost of Block by 15/30%.
      Lightning Staves: Increases your Area of Effect damage dealt by 4/8%.
      With this change if I am running a lightening staff and I have the Destruction staff ultimate slotted I'll get the new bonus but the issue is that if you apply those bonuses the 5% damage nerfed is negated and no the Destruction staff ultimate deals 3% more damage then it currently deal on live.Please If am wrong here someone correct me.So lightening staff will be way better.
      only reason to keep fire staff will be because of all the vampires in Cyrodiil

      I'm right here you know :( (look at my signiture)
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      Tank/Heals Templar- Sergeant
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    10. Publius_Scipio
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      JDar! You're an elf! But I always respected you! These unsolicited swings at VE! Why!?

      If VE as a guild doesn't do what it's doing, the only result is defeat at the hands of other guilds! Can't blame the Pokémon!
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