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Loners, why are you plying ESO?

  • ConeOfSilence
    ConeOfSilence
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    I solo because I deal with ppl in my job, sometimes 200-300 ppl per day so when I game I just want to chill back and not talk to anyone. I will still help guild mates out on world bosses and if they need the odd matt though.
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    Because at this point all I need guilds for is to sell stuff. I dont do veteran dungeons and can solo most normal modes, so saves me time in the queue and I dont have to wait around / speed through content.
  • Duukar
    Duukar
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    Loner by choice, but occasionally not.


    I'm a PvP focused player.

    I don't PvP with a guild because unless they have top level play and communication I find it incredibly frustrating.

    There have been periods off and on when I have a PvP guild that does things right and then I'm in chat 100% contributing and running my mouth.

    That being said to PvP properly you need to have your PvE done. Thats where guilds come in big time for me. Now I wont generally participate in all the reindeer games, but I do run pledges and help out with crafting, buy crafting and materials etc.

    How I pay the guild back for having me is usually PvP advice or running a lowby through a pledge every so often.

    So its win win. I miss Sorry
  • Madamova
    Madamova
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    Whatever you wanna do in the game - it's your choice, the main thing is - let's be nice to each other. This world has enough s*** and nastiness in it as it is, let's make it better, not worse, for everyone else including ourselves. Spread the love!!!
  • Palidon
    Palidon
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    Because I like to gank players solo. It is so much fun.
  • Vicentius
    Vicentius
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    It's my time and my money.. I do what I want with it :p Same to you OP
  • lucky_Sage
    lucky_Sage
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    [/quote]
    1. No current single-player games out that let you do as much as you can do in current MMOs.
    2. I'm an introvert. I don't do small talk. I only chat (live or typing) when I have something that I need to answer or have a comment about something that is important to me.
    3. No offense, but I don't know you people. For all I know, you're a thief or a *** or a pathological liar or whatever. I don't deal with strangers easily. Trust needs to be earned, and that's hard to do when hiding behind an online avatar.
    4. I have no patience for people who feel the need to preen, show off, act like they are better than others, etc. There are too many of these people in all MMOs, and it's so irritating that I seriously can't stand it and honestly wish all the time that someone somewhere would come out with another single-player game with a great story, crafting, exploration, etc. I don't care who you are and what you bought or earned in the game. You are not a special snowflake. No one is better than anyone else because guess what? We all have faults and weaknesses and differences. Because you think you're special does not mean you are.
    5. I cannot tolerate racism, homophobia, childish sexual innuendos, etc. Grow up, be respectful, and just be a decent human being. You're not funny.
    6. I will not be told how to play, what to be, what skills I should have, or what order of skills I need to play. Therefore, I do not group with people and I do not do end-game content/dungeons/trials, etc. I pay for this game and I play how I want. I may suck. I don't really care because I enjoy myself by myself.
    7. If I manage to get to know someone in game who is similar to me, I will become very close to that person (or people) and will do anything I can to help them. I am a very caring and generous person (in real life and in game) and I like to give and I like to help. I just find the majority of the population are really crappy people. I hope it's because the good people are just quiet like me, but it's hard to tell. The older I get and the more exposure to people I have, I honestly have begun to think this world just sucks now and that most people are awful, greedy, selfish, rude, and nasty. Therefore, I prefer to be solo. Terrible outlook on life, but the bad apparently rises to the top and the good fades into nonexistence.

    I desperately need people to prove me wrong. Many of the comments in this thread make me feel better, but I don't see it enough in the game to make me start believing it. Sigh. :'( [/quote]

    since you don't do end game content but some people try to help say hey this work a lot better to try to make it possible to do the vet dungeon when your the healer and the dps cant pull dps to finish. because they don't wont to just kick you. they wont to help you become a better player. I always try to be nice about.
    Edited by lucky_Sage on December 31, 2016 12:59PM
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • DarkIntention
    DarkIntention
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    lucky_Sage wrote: »
    1. No current single-player games out that let you do as much as you can do in current MMOs.
    2. I'm an introvert. I don't do small talk. I only chat (live or typing) when I have something that I need to answer or have a comment about something that is important to me.
    3. No offense, but I don't know you people. For all I know, you're a thief or a *** or a pathological liar or whatever. I don't deal with strangers easily. Trust needs to be earned, and that's hard to do when hiding behind an online avatar.
    4. I have no patience for people who feel the need to preen, show off, act like they are better than others, etc. There are too many of these people in all MMOs, and it's so irritating that I seriously can't stand it and honestly wish all the time that someone somewhere would come out with another single-player game with a great story, crafting, exploration, etc. I don't care who you are and what you bought or earned in the game. You are not a special snowflake. No one is better than anyone else because guess what? We all have faults and weaknesses and differences. Because you think you're special does not mean you are.
    5. I cannot tolerate racism, homophobia, childish sexual innuendos, etc. Grow up, be respectful, and just be a decent human being. You're not funny.
    6. I will not be told how to play, what to be, what skills I should have, or what order of skills I need to play. Therefore, I do not group with people and I do not do end-game content/dungeons/trials, etc. I pay for this game and I play how I want. I may suck. I don't really care because I enjoy myself by myself.
    7. If I manage to get to know someone in game who is similar to me, I will become very close to that person (or people) and will do anything I can to help them. I am a very caring and generous person (in real life and in game) and I like to give and I like to help. I just find the majority of the population are really crappy people. I hope it's because the good people are just quiet like me, but it's hard to tell. The older I get and the more exposure to people I have, I honestly have begun to think this world just sucks now and that most people are awful, greedy, selfish, rude, and nasty. Therefore, I prefer to be solo. Terrible outlook on life, but the bad apparently rises to the top and the good fades into nonexistence.

    I desperately need people to prove me wrong. Many of the comments in this thread make me feel better, but I don't see it enough in the game to make me start believing it. Sigh. :'(

    since you don't do end game content but some people try to help say hey this work a lot better to try to make it possible to do the vet dungeon when your the healer and the dps cant pull dps to finish. because they don't wont to just kick you. they wont to help you become a better player. I always try to be nice about. [/quote]

    We werent seperated at birth were we..lol.

    damn could have wrote that myself

    Edited by DarkIntention on December 30, 2016 8:06PM
  • AuldWolf
    AuldWolf
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    Sociopathic troll topic designed to try and make people who enjoy solo play look bad by starting off from a fallacious position. The notion that one would choose to always play solo. One might choose to play solo occasionally, with a partner most often, or even with a small group. And yet in this sociopath's dream world, the only two options are loners with no social skills or large groups of happy people.

    When was a WoW group ever happy? Are CP bigots happy people? Here's an important question for our sociopathic OP: Do you think that forced grouping exists to help people with social skills, or without social skills? Think very, very carefully about the question. It's not a trick question, really. It's pretty simple to understand, just let it percolate and give yourself a chance to actually understand what's being posited, here. If a person has social skills, they'd be able to choose to group when they want without needing to be forced into a group. Therefore, people who play raids are specifically people without social skills. Usually sociopathic people who want people they can be control freaks with.

    And that's what raids were about. Control freaks making everyone else miserable. The reason MMOs moved away from this (the reason WoW even moved away from this) is because people don't like being forced to play with Machiavellian, sociopathic control freaks like our OP. Having social skills, one can choose to play with whomever they want, whenever they want. We don't need content that forces a number of people to play at the same time. We can simply choose to play at the same by our own merit, because we have the capacity to create a social environment.

    So this whole thread is just a sociopathic straw man. A desperate attempt to try and convince people that it was better in the 'old times' when sociopathic control freaks could make groups of people miserable. A very sad, desperate, whiny attempt.

    I give this a 2/10 at best.

    Edit: Anyone else notice that the sociopaths are getting ever more desperate now that there are people actually calling them out? This is what happens with sociopathy, FYI. If you call them out, they go ballistic/nuclear. They'll try and destroy you. They just go completely bonkers/nuts. And that's what this thread is. Since people have started calling them out, they're just going a bit crazy and showing how borderline they are.

    I'd prefer an ESO without sociopaths. Thanks.

    And the more we move away from very toxic, competitive environments, the less sociopaths there'll be.

    Edited by AuldWolf on December 30, 2016 5:04PM
  • mr_wazzabi
    mr_wazzabi
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    What i dont get is people who queue up for dungeons, don't know the mechanics, but refuse to use voice or text chat.

    The ps4 comes with a headset, so there is no excuse not to use voicechat in a group dungeon. Then you wonder why they wipe and leave.
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • Orthodoxa
    Orthodoxa
    ✭✭✭
    AuldWolf wrote: »
    Sociopathic troll topic designed to try and make people who enjoy solo play look bad by starting off from a fallacious position. The notion that one would choose to always play solo. One might choose to play solo occasionally, with a partner most often, or even with a small group. And yet in this sociopath's dream world, the only two options are loners with no social skills or large groups of happy people.

    When was a WoW group ever happy? Are CP bigots happy people? Here's an important question for our sociopathic OP: Do you think that forced grouping exists to help people with social skills, or without social skills? Think very, very carefully about the question. It's not a trick question, really. It's pretty simple to understand, just let it percolate and give yourself a chance to actually understand what's being posited, here. If a person has social skills, they'd be able to choose to group when they want without needing to be forced into a group. Therefore, people who play raids are specifically people without social skills. Usually sociopathic people who want people they can be control freaks with.

    And that's what raids were about. Control freaks making everyone else miserable. The reason MMOs moved away from this (the reason WoW even moved away from this) is because people don't like being forced to play with Machiavellian, sociopathic control freaks like our OP. Having social skills, one can choose to play with whomever they want, whenever they want. We don't need content that forces a number of people to play at the same time. We can simply choose to play at the same by our own merit, because we have the capacity to create a social environment.

    So this whole thread is just a sociopathic straw man. A desperate attempt to try and convince people that it was better in the 'old times' when sociopathic control freaks could make groups of people miserable. A very sad, desperate, whiny attempt.

    I give this a 2/10 at best.

    Edit: Anyone else notice that the sociopaths are getting ever more desperate now that there are people actually calling them out? This is what happens with sociopathy, FYI. If you call them out, they go ballistic/nuclear. They'll try and destroy you. They just go completely bonkers/nuts. And that's what this thread is. Since people have started calling them out, they're just going a bit crazy and showing how borderline they are.

    I'd prefer an ESO without sociopaths. Thanks.

    And the more we move away from very toxic, competitive environments, the less sociopaths there'll be.

    There is so much awesome in this single post. It is the best one in the thread so far and absolutely describes the reality of the situation with incredible perception and analysis.

    The die-hard elitist raider mindset is indeed highly sociopathic and very obsessive / compulsive with the need to dominate and control other people.
  • Uriel_Nocturne
    Uriel_Nocturne
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    Artemiisia wrote: »
    why do u care?

    people have the right to play how ever they pleases and they aint hurting anyone
    ^ This.
    Generally, I play the game solo. When I do team up with other people, it's with my wife or brother-in-law. Even then, we usually just run around in our small little group.

    I have plenty of friends in real-life as well as the game and gaming in general.
    I have no issues talking with people, regardless of the fact that I am an admitted misanthrope.

    I have played MMO's since they first emerged as their own genre from the RPG chats from the old BBC boards.

    In most every MMORPG I have ever played, I am/have been a "Lone Wolf".

    I and my wife fully understand that MMO's are "social" games that live and breathe and change over time with interaction from the players and advancement of the stories, but we rather like running around solo or just with the two/three of us.

    We genuinely love seeing the other real players running around in these expansive worlds, and that gives MMO's that sense of life that you don't find in single-player titles, but that doesn't necessarily mean that we want to interact with those other players.

    It is quite enough for us to simply know and see that those players are there to make our MMORPG's feel "alive" for us, we don't have to interact with other people to get that same effect.

    We view it in the same manner as walking down the street in downtown Kansas City, MO. where we live. It's busy and bustling, and there's tons of people everywhere we look, but we really don't interact with them. We have our thing that we're trying to do/accomplish when we're out and about, and so are those people that we're wordlessly passing by. They don't ever really interact with us, we don't try to force conversation or travel with them.

    In the same vein, we view our MMO's the exact same way. We're in the world with these other players, and we all have tasks to do/accomplish. But just because the players are there, doesn't mean that I want/need to interact with them. It is quite enough to simply see them out and about in the game, I don't have to try to force conversation or grouping upon them simply because they're there. I can just pass by them as I do my thing and they to theirs, and the world still feels very much alive and breathing because of that.

    I don't want this to seem like I am crapping on people who do everything in Groups and just love meeting new people. If that's your thing in MMORPG's, then that's great, and I think you should do that. But it's not my thing, and that's what I truly love about and what attracts me to MMORPG's; the fact that while it is a very social medium for Gaming, it leaves it open for me to be as social or not as I want. And I prefer to play solo or with my wife and/or brother-in-law alone.

    So that's why I play primarily as a Lone Wolf in social MMORPG's.


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Prof_Bawbag
    Prof_Bawbag
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    ✭✭✭
    mr_wazzabi wrote: »
    What i dont get is people who queue up for dungeons, don't know the mechanics, but refuse to use voice or text chat.

    The ps4 comes with a headset, so there is no excuse not to use voicechat in a group dungeon. Then you wonder why they wipe and leave.

    This post is hilarious. God forbid that mic should break or a whole host of other reasons why someone may not wish to wear a head piece. But thanks anyway for telling us what's excusable and what isn't. It's almost as if you're attempting to dictate to others how to play their game. A serious question, would you appreciate me telling you what you should and shouldn't be doing whilst playing an inane video game?
  • ParaNostram
    ParaNostram
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    ✭✭
    Maybe some people just like playing the game alone? Don't knock it.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • Prof_Bawbag
    Prof_Bawbag
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    Maybe some people just like playing the game alone? Don't knock it.

    Nah, just look at the thread regarding the CP and you'll see why people play alone. They want nothing to do with most of these people who look down on others. There's actually a number of people who are on here constantly complaining about those they perceive to be below them, admitting they find dungeons a chore and say they only do it because they want out the dungeon asap. They also find farming gear a chore and everything else in the game that they do a chore. You wonder what these people are actually doing playing the game. why they even need that gear. It's a if they just need to do things they find monotonous and dull just so they can do other monotonous and dull things. After reading that thread, I genuinely wondered why some of these people are playing a game that all they do in it is even more tedious ***.

    Unless they're just doing PvE content to gear up for PvP (something that they enjoy and is understandable if they just want the PvE over asap), what fun things do they actually do with all that gear? No one knows as no one actually gives you answer when you ask them. They just begin to talk about other MMO's and it confuses me even more. I mean, there's no point in farming gear in ESO if you're so hung up on another MMO. ESO gear is useless in that regard.
    Edited by Prof_Bawbag on December 30, 2016 6:10PM
  • Iselin
    Iselin
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    ✭✭✭
    Orthodoxa wrote: »
    AuldWolf wrote: »
    Sociopathic troll topic designed to try and make people who enjoy solo play look bad by starting off from a fallacious position. The notion that one would choose to always play solo. One might choose to play solo occasionally, with a partner most often, or even with a small group. And yet in this sociopath's dream world, the only two options are loners with no social skills or large groups of happy people.

    When was a WoW group ever happy? Are CP bigots happy people? Here's an important question for our sociopathic OP: Do you think that forced grouping exists to help people with social skills, or without social skills? Think very, very carefully about the question. It's not a trick question, really. It's pretty simple to understand, just let it percolate and give yourself a chance to actually understand what's being posited, here. If a person has social skills, they'd be able to choose to group when they want without needing to be forced into a group. Therefore, people who play raids are specifically people without social skills. Usually sociopathic people who want people they can be control freaks with.

    And that's what raids were about. Control freaks making everyone else miserable. The reason MMOs moved away from this (the reason WoW even moved away from this) is because people don't like being forced to play with Machiavellian, sociopathic control freaks like our OP. Having social skills, one can choose to play with whomever they want, whenever they want. We don't need content that forces a number of people to play at the same time. We can simply choose to play at the same by our own merit, because we have the capacity to create a social environment.

    So this whole thread is just a sociopathic straw man. A desperate attempt to try and convince people that it was better in the 'old times' when sociopathic control freaks could make groups of people miserable. A very sad, desperate, whiny attempt.

    I give this a 2/10 at best.

    Edit: Anyone else notice that the sociopaths are getting ever more desperate now that there are people actually calling them out? This is what happens with sociopathy, FYI. If you call them out, they go ballistic/nuclear. They'll try and destroy you. They just go completely bonkers/nuts. And that's what this thread is. Since people have started calling them out, they're just going a bit crazy and showing how borderline they are.

    I'd prefer an ESO without sociopaths. Thanks.

    And the more we move away from very toxic, competitive environments, the less sociopaths there'll be.

    There is so much awesome in this single post. It is the best one in the thread so far and absolutely describes the reality of the situation with incredible perception and analysis.

    The die-hard elitist raider mindset is indeed highly sociopathic and very obsessive / compulsive with the need to dominate and control other people.

    There is that but there is also the zealotry of some old-time MMO players who scoff at the idea of anything MMO not being compulsory group content. It's like a weird religion to them and they refuse to think of ESO as a "true MMO" because it has lots of solo content.

    Luckily most of those types are not here. They're busy "donating" money to indie, retro KS projects like Pantheon and spewing their dogmatic nonsense in those forums.

  • nimbli
    nimbli
    ✭✭✭
    Solo is what I gravitate to. When I dl'd my first MMO, EQ1 over 15 years ago I made an enchanter specifically so I would group. It worked and was awesome. I've loved MMO's ever since. I very much wish there was a dedicated cc class here.

    Six or so years ago I made another DE enchanter on P99 (EQ1 emu as it was in1999, sanctioned by Daybreak now) and figured out how to really play that class. Breaking the bar solo in SolA at lvl 26 is probably my favorite MMO memory ever.

    Grouping is fun, but if I'm going to do something likely stupid, but with a small chance of success I prefer it's only my butt on the line. And since there is little penalty for failure here it's kind of a nice change to do whatever crazy thing comes to mind. Success is secondary.

  • Uriel_Nocturne
    Uriel_Nocturne
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    ✭✭
    Iselin wrote: »
    Orthodoxa wrote: »
    AuldWolf wrote: »
    Sociopathic troll topic designed to try and make people who enjoy solo play look bad by starting off from a fallacious position. The notion that one would choose to always play solo. One might choose to play solo occasionally, with a partner most often, or even with a small group. And yet in this sociopath's dream world, the only two options are loners with no social skills or large groups of happy people.

    When was a WoW group ever happy? Are CP bigots happy people? Here's an important question for our sociopathic OP: Do you think that forced grouping exists to help people with social skills, or without social skills? Think very, very carefully about the question. It's not a trick question, really. It's pretty simple to understand, just let it percolate and give yourself a chance to actually understand what's being posited, here. If a person has social skills, they'd be able to choose to group when they want without needing to be forced into a group. Therefore, people who play raids are specifically people without social skills. Usually sociopathic people who want people they can be control freaks with.

    And that's what raids were about. Control freaks making everyone else miserable. The reason MMOs moved away from this (the reason WoW even moved away from this) is because people don't like being forced to play with Machiavellian, sociopathic control freaks like our OP. Having social skills, one can choose to play with whomever they want, whenever they want. We don't need content that forces a number of people to play at the same time. We can simply choose to play at the same by our own merit, because we have the capacity to create a social environment.

    So this whole thread is just a sociopathic straw man. A desperate attempt to try and convince people that it was better in the 'old times' when sociopathic control freaks could make groups of people miserable. A very sad, desperate, whiny attempt.

    I give this a 2/10 at best.

    Edit: Anyone else notice that the sociopaths are getting ever more desperate now that there are people actually calling them out? This is what happens with sociopathy, FYI. If you call them out, they go ballistic/nuclear. They'll try and destroy you. They just go completely bonkers/nuts. And that's what this thread is. Since people have started calling them out, they're just going a bit crazy and showing how borderline they are.

    I'd prefer an ESO without sociopaths. Thanks.

    And the more we move away from very toxic, competitive environments, the less sociopaths there'll be.

    There is so much awesome in this single post. It is the best one in the thread so far and absolutely describes the reality of the situation with incredible perception and analysis.

    The die-hard elitist raider mindset is indeed highly sociopathic and very obsessive / compulsive with the need to dominate and control other people.

    There is that but there is also the zealotry of some old-time MMO players who scoff at the idea of anything MMO not being compulsory group content. It's like a weird religion to them and they refuse to think of ESO as a "true MMO" because it has lots of solo content.

    Luckily most of those types are not here. They're busy "donating" money to indie, retro KS projects like Pantheon and spewing their dogmatic nonsense in those forums.
    I'm one of those "old time MMO players", and I must agree with your assessment. I find it odd that people would be championing the idea of being FORCED to group with people more than we already are.
    • It's extremely difficult to get the right gear/Skill load-out to Solo a Group Dungeon. So you MUST form a group to conquer that challenge.
    • It's impossible to Solo a Trial. So you must form a group to take on that challenge.
    • World Bosses have been changed so that 99% of them cannot be killed Solo. So you must wait for random people to show up to form an impromptu group, or tackle them with an existing group in order to clear the World Bosses.

    To be clear; I am perfectly fine with the necessity of those tasks above being Group-necessary content.

    But just because a game is an MMORPG does not mean that a player must be forced or forcibly coerced into forming a Group.

    You get these newer millennial MMORPG Gamers who seem to think along the same lines as those pockets of "old-time" MMO-Gamers, in that just because it is a "Massively Multiplayer" game, it must therefore also be a "Social" game.

    A huge part of the draw in modern MMORPG's is the freedom to play as you want. Go where you want, Quest or PvP at your leisure, Group or "Lone Wolf" it as you desire. But nowhere in the MMORPG lexicon should we have ever arrived at the notion that an MMORPG MUST force social grouping in order for the game to be played or "fun".

    As I said, I come from that time in the mists of MMO history when the developers and very design of the game forced people to group up to do anything. This led to people finding new friends and the eventual formations of "Guilds", sure; but more often than not, most groups were miserable arguments that rarely got their tasks accomplished due to a handful of control-freaks vying for control and measuring their E-peens while doing so.

    It was (and still is) a blessed evolution of MMORPG's when content that allowed for more and more Solo play became more and more frequent.

    So, yeah; as an "old-time" MMO Gamer, I really do not understand this mentality that MMORPG's should force social grouping in order to get anything done. Content in an MMO should always allow for Solo play as much in importance as Group_necessity content.

    They are Massively Multiplayer Online Role-Playing Games, THEY ARE NOT Massively Multiplayer Social Online Role-Playing Games... and everyone should keep that in mind. Just because a person or group of Gamers love playing in Groups, that does not mean that it is OK to FORCE grouping on those players who don't want it.

    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Karius_Imalthar
    Karius_Imalthar
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    People can be as solo as they want to be. Joining a guild is the only way to have access to a guild vendor.
  • Iselin
    Iselin
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    Iselin wrote: »
    Orthodoxa wrote: »
    AuldWolf wrote: »
    Sociopathic troll topic designed to try and make people who enjoy solo play look bad by starting off from a fallacious position. The notion that one would choose to always play solo. One might choose to play solo occasionally, with a partner most often, or even with a small group. And yet in this sociopath's dream world, the only two options are loners with no social skills or large groups of happy people.

    When was a WoW group ever happy? Are CP bigots happy people? Here's an important question for our sociopathic OP: Do you think that forced grouping exists to help people with social skills, or without social skills? Think very, very carefully about the question. It's not a trick question, really. It's pretty simple to understand, just let it percolate and give yourself a chance to actually understand what's being posited, here. If a person has social skills, they'd be able to choose to group when they want without needing to be forced into a group. Therefore, people who play raids are specifically people without social skills. Usually sociopathic people who want people they can be control freaks with.

    And that's what raids were about. Control freaks making everyone else miserable. The reason MMOs moved away from this (the reason WoW even moved away from this) is because people don't like being forced to play with Machiavellian, sociopathic control freaks like our OP. Having social skills, one can choose to play with whomever they want, whenever they want. We don't need content that forces a number of people to play at the same time. We can simply choose to play at the same by our own merit, because we have the capacity to create a social environment.

    So this whole thread is just a sociopathic straw man. A desperate attempt to try and convince people that it was better in the 'old times' when sociopathic control freaks could make groups of people miserable. A very sad, desperate, whiny attempt.

    I give this a 2/10 at best.

    Edit: Anyone else notice that the sociopaths are getting ever more desperate now that there are people actually calling them out? This is what happens with sociopathy, FYI. If you call them out, they go ballistic/nuclear. They'll try and destroy you. They just go completely bonkers/nuts. And that's what this thread is. Since people have started calling them out, they're just going a bit crazy and showing how borderline they are.

    I'd prefer an ESO without sociopaths. Thanks.

    And the more we move away from very toxic, competitive environments, the less sociopaths there'll be.

    There is so much awesome in this single post. It is the best one in the thread so far and absolutely describes the reality of the situation with incredible perception and analysis.

    The die-hard elitist raider mindset is indeed highly sociopathic and very obsessive / compulsive with the need to dominate and control other people.

    There is that but there is also the zealotry of some old-time MMO players who scoff at the idea of anything MMO not being compulsory group content. It's like a weird religion to them and they refuse to think of ESO as a "true MMO" because it has lots of solo content.

    Luckily most of those types are not here. They're busy "donating" money to indie, retro KS projects like Pantheon and spewing their dogmatic nonsense in those forums.
    I'm one of those "old time MMO players", and I must agree with your assessment. I find it odd that people would be championing the idea of being FORCED to group with people more than we already are.
    • It's extremely difficult to get the right gear/Skill load-out to Solo a Group Dungeon. So you MUST form a group to conquer that challenge.
    • It's impossible to Solo a Trial. So you must form a group to take on that challenge.
    • World Bosses have been changed so that 99% of them cannot be killed Solo. So you must wait for random people to show up to form an impromptu group, or tackle them with an existing group in order to clear the World Bosses.

    To be clear; I am perfectly fine with the necessity of those tasks above being Group-necessary content.

    But just because a game is an MMORPG does not mean that a player must be forced or forcibly coerced into forming a Group.

    You get these newer millennial MMORPG Gamers who seem to think along the same lines as those pockets of "old-time" MMO-Gamers, in that just because it is a "Massively Multiplayer" game, it must therefore also be a "Social" game.

    A huge part of the draw in modern MMORPG's is the freedom to play as you want. Go where you want, Quest or PvP at your leisure, Group or "Lone Wolf" it as you desire. But nowhere in the MMORPG lexicon should we have ever arrived at the notion that an MMORPG MUST force social grouping in order for the game to be played or "fun".

    As I said, I come from that time in the mists of MMO history when the developers and very design of the game forced people to group up to do anything. This led to people finding new friends and the eventual formations of "Guilds", sure; but more often than not, most groups were miserable arguments that rarely got their tasks accomplished due to a handful of control-freaks vying for control and measuring their E-peens while doing so.

    It was (and still is) a blessed evolution of MMORPG's when content that allowed for more and more Solo play became more and more frequent.

    So, yeah; as an "old-time" MMO Gamer, I really do not understand this mentality that MMORPG's should force social grouping in order to get anything done. Content in an MMO should always allow for Solo play as much in importance as Group_necessity content.

    They are Massively Multiplayer Online Role-Playing Games, THEY ARE NOT Massively Multiplayer Social Online Role-Playing Games... and everyone should keep that in mind. Just because a person or group of Gamers love playing in Groups, that does not mean that it is OK to FORCE grouping on those players who don't want it.

    Yeah me too. I've been playing MMORPGs since the 90's so I'm acutely aware of the "must group or nothing" mindset. They're a minority but a very loud minority in places where MMOs in general are discussed.

    ESO has a very good mix of solo/group especially if you PVP in raid-sized groups.

    The only additional group content I wish it had is more "drop-in" grouping as seen in dolmens. I love the way Rift especially did this with their zone-wide invasions that generate events that can't be ignored.

    But ESO does a great job - much better than most in providing a lot of opportunity and variety to enjoy it how you want when you want.
  • Prof_Bawbag
    Prof_Bawbag
    ✭✭✭✭✭
    ✭✭✭
    Iselin wrote: »
    Orthodoxa wrote: »
    AuldWolf wrote: »
    Sociopathic troll topic designed to try and make people who enjoy solo play look bad by starting off from a fallacious position. The notion that one would choose to always play solo. One might choose to play solo occasionally, with a partner most often, or even with a small group. And yet in this sociopath's dream world, the only two options are loners with no social skills or large groups of happy people.

    When was a WoW group ever happy? Are CP bigots happy people? Here's an important question for our sociopathic OP: Do you think that forced grouping exists to help people with social skills, or without social skills? Think very, very carefully about the question. It's not a trick question, really. It's pretty simple to understand, just let it percolate and give yourself a chance to actually understand what's being posited, here. If a person has social skills, they'd be able to choose to group when they want without needing to be forced into a group. Therefore, people who play raids are specifically people without social skills. Usually sociopathic people who want people they can be control freaks with.

    And that's what raids were about. Control freaks making everyone else miserable. The reason MMOs moved away from this (the reason WoW even moved away from this) is because people don't like being forced to play with Machiavellian, sociopathic control freaks like our OP. Having social skills, one can choose to play with whomever they want, whenever they want. We don't need content that forces a number of people to play at the same time. We can simply choose to play at the same by our own merit, because we have the capacity to create a social environment.

    So this whole thread is just a sociopathic straw man. A desperate attempt to try and convince people that it was better in the 'old times' when sociopathic control freaks could make groups of people miserable. A very sad, desperate, whiny attempt.

    I give this a 2/10 at best.

    Edit: Anyone else notice that the sociopaths are getting ever more desperate now that there are people actually calling them out? This is what happens with sociopathy, FYI. If you call them out, they go ballistic/nuclear. They'll try and destroy you. They just go completely bonkers/nuts. And that's what this thread is. Since people have started calling them out, they're just going a bit crazy and showing how borderline they are.

    I'd prefer an ESO without sociopaths. Thanks.

    And the more we move away from very toxic, competitive environments, the less sociopaths there'll be.

    There is so much awesome in this single post. It is the best one in the thread so far and absolutely describes the reality of the situation with incredible perception and analysis.

    The die-hard elitist raider mindset is indeed highly sociopathic and very obsessive / compulsive with the need to dominate and control other people.

    There is that but there is also the zealotry of some old-time MMO players who scoff at the idea of anything MMO not being compulsory group content. It's like a weird religion to them and they refuse to think of ESO as a "true MMO" because it has lots of solo content.

    Luckily most of those types are not here. They're busy "donating" money to indie, retro KS projects like Pantheon and spewing their dogmatic nonsense in those forums.
    I'm one of those "old time MMO players", and I must agree with your assessment. I find it odd that people would be championing the idea of being FORCED to group with people more than we already are.
    • It's extremely difficult to get the right gear/Skill load-out to Solo a Group Dungeon. So you MUST form a group to conquer that challenge.
    • It's impossible to Solo a Trial. So you must form a group to take on that challenge.
    • World Bosses have been changed so that 99% of them cannot be killed Solo. So you must wait for random people to show up to form an impromptu group, or tackle them with an existing group in order to clear the World Bosses.

    To be clear; I am perfectly fine with the necessity of those tasks above being Group-necessary content.

    But just because a game is an MMORPG does not mean that a player must be forced or forcibly coerced into forming a Group.

    You get these newer millennial MMORPG Gamers who seem to think along the same lines as those pockets of "old-time" MMO-Gamers, in that just because it is a "Massively Multiplayer" game, it must therefore also be a "Social" game.

    A huge part of the draw in modern MMORPG's is the freedom to play as you want. Go where you want, Quest or PvP at your leisure, Group or "Lone Wolf" it as you desire. But nowhere in the MMORPG lexicon should we have ever arrived at the notion that an MMORPG MUST force social grouping in order for the game to be played or "fun".

    As I said, I come from that time in the mists of MMO history when the developers and very design of the game forced people to group up to do anything. This led to people finding new friends and the eventual formations of "Guilds", sure; but more often than not, most groups were miserable arguments that rarely got their tasks accomplished due to a handful of control-freaks vying for control and measuring their E-peens while doing so.

    It was (and still is) a blessed evolution of MMORPG's when content that allowed for more and more Solo play became more and more frequent.

    So, yeah; as an "old-time" MMO Gamer, I really do not understand this mentality that MMORPG's should force social grouping in order to get anything done. Content in an MMO should always allow for Solo play as much in importance as Group_necessity content.

    They are Massively Multiplayer Online Role-Playing Games, THEY ARE NOT Massively Multiplayer Social Online Role-Playing Games... and everyone should keep that in mind. Just because a person or group of Gamers love playing in Groups, that does not mean that it is OK to FORCE grouping on those players who don't want it.

    Probably one of the best posts I've read on here in awhile. Kinda disagree about the 99% of the world bosses not being soloable. I'm not an uber gamer by any stretch of the imagination, but I've taken down a few of them on my own. Some of them just require a lot of patience.

    That aside, I like to think of ESO as an open ended game compared to the likes of Skyrim etc, and as such I enjoy having the option whether to group up for the best part of the content that's available and not having it forced upon me. Choices and options I can live with, having most *** forced upon me I couldn't stomach.
    Edited by Prof_Bawbag on December 30, 2016 7:51PM
  • Uriel_Nocturne
    Uriel_Nocturne
    ✭✭✭✭✭
    ✭✭
    Iselin wrote: »
    Iselin wrote: »
    Orthodoxa wrote: »
    AuldWolf wrote: »
    Sociopathic troll topic designed to try and make people who enjoy solo play look bad by starting off from a fallacious position. The notion that one would choose to always play solo. One might choose to play solo occasionally, with a partner most often, or even with a small group. And yet in this sociopath's dream world, the only two options are loners with no social skills or large groups of happy people.

    When was a WoW group ever happy? Are CP bigots happy people? Here's an important question for our sociopathic OP: Do you think that forced grouping exists to help people with social skills, or without social skills? Think very, very carefully about the question. It's not a trick question, really. It's pretty simple to understand, just let it percolate and give yourself a chance to actually understand what's being posited, here. If a person has social skills, they'd be able to choose to group when they want without needing to be forced into a group. Therefore, people who play raids are specifically people without social skills. Usually sociopathic people who want people they can be control freaks with.

    And that's what raids were about. Control freaks making everyone else miserable. The reason MMOs moved away from this (the reason WoW even moved away from this) is because people don't like being forced to play with Machiavellian, sociopathic control freaks like our OP. Having social skills, one can choose to play with whomever they want, whenever they want. We don't need content that forces a number of people to play at the same time. We can simply choose to play at the same by our own merit, because we have the capacity to create a social environment.

    So this whole thread is just a sociopathic straw man. A desperate attempt to try and convince people that it was better in the 'old times' when sociopathic control freaks could make groups of people miserable. A very sad, desperate, whiny attempt.

    I give this a 2/10 at best.

    Edit: Anyone else notice that the sociopaths are getting ever more desperate now that there are people actually calling them out? This is what happens with sociopathy, FYI. If you call them out, they go ballistic/nuclear. They'll try and destroy you. They just go completely bonkers/nuts. And that's what this thread is. Since people have started calling them out, they're just going a bit crazy and showing how borderline they are.

    I'd prefer an ESO without sociopaths. Thanks.

    And the more we move away from very toxic, competitive environments, the less sociopaths there'll be.

    There is so much awesome in this single post. It is the best one in the thread so far and absolutely describes the reality of the situation with incredible perception and analysis.

    The die-hard elitist raider mindset is indeed highly sociopathic and very obsessive / compulsive with the need to dominate and control other people.

    There is that but there is also the zealotry of some old-time MMO players who scoff at the idea of anything MMO not being compulsory group content. It's like a weird religion to them and they refuse to think of ESO as a "true MMO" because it has lots of solo content.

    Luckily most of those types are not here. They're busy "donating" money to indie, retro KS projects like Pantheon and spewing their dogmatic nonsense in those forums.
    I'm one of those "old time MMO players", and I must agree with your assessment. I find it odd that people would be championing the idea of being FORCED to group with people more than we already are.
    • It's extremely difficult to get the right gear/Skill load-out to Solo a Group Dungeon. So you MUST form a group to conquer that challenge.
    • It's impossible to Solo a Trial. So you must form a group to take on that challenge.
    • World Bosses have been changed so that 99% of them cannot be killed Solo. So you must wait for random people to show up to form an impromptu group, or tackle them with an existing group in order to clear the World Bosses.

    To be clear; I am perfectly fine with the necessity of those tasks above being Group-necessary content.

    But just because a game is an MMORPG does not mean that a player must be forced or forcibly coerced into forming a Group.

    You get these newer millennial MMORPG Gamers who seem to think along the same lines as those pockets of "old-time" MMO-Gamers, in that just because it is a "Massively Multiplayer" game, it must therefore also be a "Social" game.

    A huge part of the draw in modern MMORPG's is the freedom to play as you want. Go where you want, Quest or PvP at your leisure, Group or "Lone Wolf" it as you desire. But nowhere in the MMORPG lexicon should we have ever arrived at the notion that an MMORPG MUST force social grouping in order for the game to be played or "fun".

    As I said, I come from that time in the mists of MMO history when the developers and very design of the game forced people to group up to do anything. This led to people finding new friends and the eventual formations of "Guilds", sure; but more often than not, most groups were miserable arguments that rarely got their tasks accomplished due to a handful of control-freaks vying for control and measuring their E-peens while doing so.

    It was (and still is) a blessed evolution of MMORPG's when content that allowed for more and more Solo play became more and more frequent.

    So, yeah; as an "old-time" MMO Gamer, I really do not understand this mentality that MMORPG's should force social grouping in order to get anything done. Content in an MMO should always allow for Solo play as much in importance as Group_necessity content.

    They are Massively Multiplayer Online Role-Playing Games, THEY ARE NOT Massively Multiplayer Social Online Role-Playing Games... and everyone should keep that in mind. Just because a person or group of Gamers love playing in Groups, that does not mean that it is OK to FORCE grouping on those players who don't want it.

    Yeah me too. I've been playing MMORPGs since the 90's so I'm acutely aware of the "must group or nothing" mindset. They're a minority but a very loud minority in places where MMOs in general are discussed.

    ESO has a very good mix of solo/group especially if you PVP in raid-sized groups.

    The only additional group content I wish it had is more "drop-in" grouping as seen in dolmens. I love the way Rift especially did this with their zone-wide invasions that generate events that can't be ignored.

    But ESO does a great job - much better than most in providing a lot of opportunity and variety to enjoy it how you want when you want.
    Agreed on all points, and that's one of the things I love about RIFT as well. LotRO does impromptu grouping well also, though there's not many circumstances where it matters.

    I like the mix that ESO has for Solo and Group play. They've got it "right" as far as I'm concerned, and I would be disappointed if they changed the existing ratio in the future.


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • nimbli
    nimbli
    ✭✭✭
    One other thing; grouping is so temporary here. Old style MMO's you would often group with the same players for upwards of 8+ hours in one zone/camp. There are no camps here. People got to know each other then. Here a dung lasts something like 20mins and then it breaks up. It was tab based targeting then and not twitchy so you could talk between spawns; one guild instead of five, dependency upon others just to get your damn gear back (and maybe if you were lucky some xp) when you died.

    Anyway, thanks for the trip down memory lane OP.
  • Uriel_Nocturne
    Uriel_Nocturne
    ✭✭✭✭✭
    ✭✭
    Iselin wrote: »
    Orthodoxa wrote: »
    AuldWolf wrote: »
    Sociopathic troll topic designed to try and make people who enjoy solo play look bad by starting off from a fallacious position. The notion that one would choose to always play solo. One might choose to play solo occasionally, with a partner most often, or even with a small group. And yet in this sociopath's dream world, the only two options are loners with no social skills or large groups of happy people.

    When was a WoW group ever happy? Are CP bigots happy people? Here's an important question for our sociopathic OP: Do you think that forced grouping exists to help people with social skills, or without social skills? Think very, very carefully about the question. It's not a trick question, really. It's pretty simple to understand, just let it percolate and give yourself a chance to actually understand what's being posited, here. If a person has social skills, they'd be able to choose to group when they want without needing to be forced into a group. Therefore, people who play raids are specifically people without social skills. Usually sociopathic people who want people they can be control freaks with.

    And that's what raids were about. Control freaks making everyone else miserable. The reason MMOs moved away from this (the reason WoW even moved away from this) is because people don't like being forced to play with Machiavellian, sociopathic control freaks like our OP. Having social skills, one can choose to play with whomever they want, whenever they want. We don't need content that forces a number of people to play at the same time. We can simply choose to play at the same by our own merit, because we have the capacity to create a social environment.

    So this whole thread is just a sociopathic straw man. A desperate attempt to try and convince people that it was better in the 'old times' when sociopathic control freaks could make groups of people miserable. A very sad, desperate, whiny attempt.

    I give this a 2/10 at best.

    Edit: Anyone else notice that the sociopaths are getting ever more desperate now that there are people actually calling them out? This is what happens with sociopathy, FYI. If you call them out, they go ballistic/nuclear. They'll try and destroy you. They just go completely bonkers/nuts. And that's what this thread is. Since people have started calling them out, they're just going a bit crazy and showing how borderline they are.

    I'd prefer an ESO without sociopaths. Thanks.

    And the more we move away from very toxic, competitive environments, the less sociopaths there'll be.

    There is so much awesome in this single post. It is the best one in the thread so far and absolutely describes the reality of the situation with incredible perception and analysis.

    The die-hard elitist raider mindset is indeed highly sociopathic and very obsessive / compulsive with the need to dominate and control other people.

    There is that but there is also the zealotry of some old-time MMO players who scoff at the idea of anything MMO not being compulsory group content. It's like a weird religion to them and they refuse to think of ESO as a "true MMO" because it has lots of solo content.

    Luckily most of those types are not here. They're busy "donating" money to indie, retro KS projects like Pantheon and spewing their dogmatic nonsense in those forums.
    I'm one of those "old time MMO players", and I must agree with your assessment. I find it odd that people would be championing the idea of being FORCED to group with people more than we already are.
    • It's extremely difficult to get the right gear/Skill load-out to Solo a Group Dungeon. So you MUST form a group to conquer that challenge.
    • It's impossible to Solo a Trial. So you must form a group to take on that challenge.
    • World Bosses have been changed so that 99% of them cannot be killed Solo. So you must wait for random people to show up to form an impromptu group, or tackle them with an existing group in order to clear the World Bosses.

    To be clear; I am perfectly fine with the necessity of those tasks above being Group-necessary content.

    But just because a game is an MMORPG does not mean that a player must be forced or forcibly coerced into forming a Group.

    You get these newer millennial MMORPG Gamers who seem to think along the same lines as those pockets of "old-time" MMO-Gamers, in that just because it is a "Massively Multiplayer" game, it must therefore also be a "Social" game.

    A huge part of the draw in modern MMORPG's is the freedom to play as you want. Go where you want, Quest or PvP at your leisure, Group or "Lone Wolf" it as you desire. But nowhere in the MMORPG lexicon should we have ever arrived at the notion that an MMORPG MUST force social grouping in order for the game to be played or "fun".

    As I said, I come from that time in the mists of MMO history when the developers and very design of the game forced people to group up to do anything. This led to people finding new friends and the eventual formations of "Guilds", sure; but more often than not, most groups were miserable arguments that rarely got their tasks accomplished due to a handful of control-freaks vying for control and measuring their E-peens while doing so.

    It was (and still is) a blessed evolution of MMORPG's when content that allowed for more and more Solo play became more and more frequent.

    So, yeah; as an "old-time" MMO Gamer, I really do not understand this mentality that MMORPG's should force social grouping in order to get anything done. Content in an MMO should always allow for Solo play as much in importance as Group_necessity content.

    They are Massively Multiplayer Online Role-Playing Games, THEY ARE NOT Massively Multiplayer Social Online Role-Playing Games... and everyone should keep that in mind. Just because a person or group of Gamers love playing in Groups, that does not mean that it is OK to FORCE grouping on those players who don't want it.

    Probably one of the best posts I've read on here in awhile. Kinda disagree about the 99% of the world bosses not being soloable. I'm not an uber gamer by any stretch of the imagination, but I've taken down a few of them on my own. Some of them just require a lot of patience.

    That aside, I like to think of ESO as an open ended game compared to the likes of Skyrim etc, and as such I enjoy having the option whether to group up for the best part of the content that's available and not having it forced upon me. Choices and options I can live with, having most *** forced upon me I couldn't stomach.
    I can agree on the World Bosses. I can still Solo a few myself. My MagTemplar DPS build can handle that, but the vast majority of them really benefit from the increased difficulty.

    And as I said, I'm fine with that. Like yourself, I understand that the idea behind the World Bosses is that they're supposed to be these Legendary creatures out in the untamed wilds of Tamriel, and are strong enough that it takes several "heroes" to eliminate those threats. That type of Group-necessity content is awesome and refreshing.

    Every so often.

    But you and I also agree that forcing people to group for content for no other reason than to force social contact is just wrong. It's nice to see that more and more people are coming out to defend the options to have a go at these games Solo. :)


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Iselin
    Iselin
    ✭✭✭✭✭
    ✭✭✭
    nimbli wrote: »
    One other thing; grouping is so temporary here. Old style MMO's you would often group with the same players for upwards of 8+ hours in one zone/camp. There are no camps here. People got to know each other then. Here a dung lasts something like 20mins and then it breaks up. It was tab based targeting then and not twitchy so you could talk between spawns; one guild instead of five, dependency upon others just to get your damn gear back (and maybe if you were lucky some xp) when you died.

    Anyway, thanks for the trip down memory lane OP.

    Those long term groups is exactly what you get here in PVP. It's why I often refer to ESO PVP as a retro experience. It really is a different game with a different feel in Cyrodiil.
  • nimbli
    nimbli
    ✭✭✭
    Iselin wrote: »
    nimbli wrote: »
    One other thing; grouping is so temporary here. Old style MMO's you would often group with the same players for upwards of 8+ hours in one zone/camp. There are no camps here. People got to know each other then. Here a dung lasts something like 20mins and then it breaks up. It was tab based targeting then and not twitchy so you could talk between spawns; one guild instead of five, dependency upon others just to get your damn gear back (and maybe if you were lucky some xp) when you died.

    Anyway, thanks for the trip down memory lane OP.

    Those long term groups is exactly what you get here in PVP. It's why I often refer to ESO PVP as a retro experience. It really is a different game with a different feel in Cyrodiil.

    Whoa. I've always hated PVP. This is the best, nay only, thing that has made me interested in PVP. Ever. Mind blown. no /s. Might give it a try lol.
  • bryanhaas
    bryanhaas
    ✭✭✭✭
    GabiAlex wrote: »
    I understand that some of you are socially awkward or really shy in real life, but why some of you chose to play games that require to socialize if you always refuse to do so?

    Why are you playing always solo a multiplayer game while a single player one has always better mechanics and a more immersive story than a MMORPG?

    Also why are you bothering to join a guild if you will never interact with any of your guild mates and try to do everything on your own? Why are you even keep a guild slot occupied if you aren't willing to participate in any guild activity?

    I was just wondering why and bet that that most replies will be from people that actually like socialize and make new friends in game, but I dare you lurker that is wandering around but never talk to break your silence and enlighten us!

    [Altered title to add ESO to the subject]

    Could be due to social anxiety or any number of issues. Some of us are wired differently but we still want some interaction but at times that can be difficult. Btw you are being kind of an arse.
    Edited by bryanhaas on December 30, 2016 8:29PM
    PS4 NA AD GM formerly known as GM of "The Children of the Void"

    9 trait crafter I do all the things (Yes I mean ALL the things ;0).

    Price list: https://docs.google.com/spreadsheets/d/1FTV7ACtmEpQQwsEiHVcrBxC0zKaj6LKvc3An7dGG2t0/edit?usp=sharing
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  • Karius_Imalthar
    Karius_Imalthar
    ✭✭✭✭✭
    I've been a notorious soloer in past online games (MUDs, MMOs) but i've actually been rather social in ESO compared to the past. I'm not super talkative but I do group pretty regularly, have joined guilds, and chat a little.
  • borgking
    borgking
    ✭✭✭
    Im in 3 guilds but 99% of the time play solo.

    on occasions ive tried to get guild members to join me on dungeons only to get no reply
    on occasions i just hang around a dungeon and find it easier to just tag along with a group that appears
    most of the time I can do most things solo anyway.
    Edited by borgking on December 30, 2016 8:37PM
  • Tomg999
    Tomg999
    ✭✭✭✭
    Maybe the OP has it backwards. I play ESO solo, because the "interaction" is shallow compared to interaction in real life.
    I am no loner.
    Perhaps the loners are the ones who's 'friends' are online....

    And it is an excellent solo game, as many have mentioned.
    Edited by Tomg999 on December 30, 2016 8:44PM
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