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This will ONLY effect Trials in PvE

Paneross
Paneross
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So calm down people. Your regular dungeon bosses will take an extra 5 seconds to kill. Oh No!

Trials....we'll see.
  • Wollust
    Wollust
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    Trials were already completed and everything before OP sets like Grothdarr and Illambris were around. It won't change anything except a bit of the DPS numbers.
    Edited by Wollust on December 27, 2016 6:18PM
    Susano'o

    Zerg Squad
  • Paraflex
    Paraflex
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    Yea it will take an extra 5 minutes to complete easy farm dungeons oh no put back on the training wheels (proc sets crits)
    Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank

    Max Stam/Mag Dk
    Max Stam Sorc
    Max Stam/Mag NB

    Don't care to dps much so I heal.


  • Tyrion87
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    The basic question is: "why"? Why even nerfing proc sets in PvE if they don't need a nerf. Nobody asked for this. And everything for the sake of "saving PvP". People wanted changes for PvP and again ZOS is going to affect PvE with the changes (maybe even more than PvP). Why?
  • Wollust
    Wollust
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    Tyrion87 wrote: »
    The basic question is: "why"? Why even nerfing proc sets in PvE if they don't need a nerf. Nobody asked for this. And everything for the sake of "saving PvP". People wanted changes for PvP and again ZOS is going to affect PvE with the changes (maybe even more than PvP). Why?

    Who would ask for such nerfs? The mobs? Or the bosses?

    Most people are just too delusional to acknowledge that certain things might be too strong even in PvE.
    Susano'o

    Zerg Squad
  • andreasranasen
    andreasranasen
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    affect*
    #VMATOKENSYSTEM #WEAPONDYE #TRAITCHANGE #CROWNCRATELOVER
    • Alliance/Platform: Aldemerii - PS4/NA - CP 800+
    • Mag Sorc: Arya Rosendahl - Altmer - Highelf
  • Tyrion87
    Tyrion87
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    Wollust wrote: »
    Tyrion87 wrote: »
    The basic question is: "why"? Why even nerfing proc sets in PvE if they don't need a nerf. Nobody asked for this. And everything for the sake of "saving PvP". People wanted changes for PvP and again ZOS is going to affect PvE with the changes (maybe even more than PvP). Why?

    Who would ask for such nerfs? The mobs? Or the bosses?

    Most people are just too delusional to acknowledge that certain things might be too strong even in PvE.

    Please, don't even try to defend an incompetence of ZOS to separate the changes. They cannot do this separately, but they need to change this for PvP. As a result: PvE is screwed. To be honest - even more than PvP where most people run full impen and have already really low crit chance.
  • Paneross
    Paneross
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    Tyrion87 wrote: »
    Wollust wrote: »
    Tyrion87 wrote: »
    The basic question is: "why"? Why even nerfing proc sets in PvE if they don't need a nerf. Nobody asked for this. And everything for the sake of "saving PvP". People wanted changes for PvP and again ZOS is going to affect PvE with the changes (maybe even more than PvP). Why?

    Who would ask for such nerfs? The mobs? Or the bosses?

    Most people are just too delusional to acknowledge that certain things might be too strong even in PvE.

    Please, don't even try to defend an incompetence of ZOS to separate the changes. They cannot do this separately, but they need to change this for PvP. As a result: PvE is screwed. To be honest - even more than PvP where most people run full impen and have already really low crit chance.

    You know you can still crit with melee attacks and skills right?


  • KochDerDamonen
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    I thought the problems people were having with proc sets was in PvP

    Why nerf their ability to crit? Most everyone in cyrodiil is rocking impen gear and/or crit resistance cp. The crit matters the least there.
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • Wollust
    Wollust
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    I thought the problems people were having with proc sets was in PvP

    Why nerf their ability to crit? Most everyone in cyrodiil is rocking impen gear and/or crit resistance cp. The crit matters the least there.

    Do you even know the numbers regarding crit resistance and such?
    Crit matters, including in Cyrodiil. This change is a very good first step, although I do hope for more.
    Susano'o

    Zerg Squad
  • KochDerDamonen
    KochDerDamonen
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    Wollust wrote: »
    I thought the problems people were having with proc sets was in PvP

    Why nerf their ability to crit? Most everyone in cyrodiil is rocking impen gear and/or crit resistance cp. The crit matters the least there.

    Do you even know the numbers regarding crit resistance and such?
    Crit matters, including in Cyrodiil. This change is a very good first step, although I do hope for more.

    >matters the least there
    >least

    it's the only thing effecting crit effectiveness in the game. It's used in PvP, PvP is less concerned with crit because of this. Doesn't take any numbers to discern that.
    Edited by KochDerDamonen on December 27, 2016 6:51PM
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • SublimeSparo
    SublimeSparo
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    It's all ok, nb's will still be able to 1shot you from stealth. Problem solved
    PS4 EU CP900. PS4 NA CP600,
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  • Baconfat79
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    Bye bye Grothdarr and Illambris. Maybe time to dust that old Kena set off?
  • Sigtric
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    I play both pve and pvp with pve getting the nod. Currently, if I had to guess I'd say I'm about 70% pve right now.

    Procs are a nice little bonus to DPS in pve but honestly entirely unneeded. Missing the crit off them wont even be noticed by me. Even my mDK running Grothdar.

    IMO They are too powerful and in many cases are just helping make PVE jokingly easy.

    I would much rather see a focus on player skills/load outs and rotation causing damage versus letting one's pants or hat do damage.
    Edited by Sigtric on December 27, 2016 7:15PM

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  • Tyrion87
    Tyrion87
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    Sigtric wrote: »
    I play both pve and pvp with pve getting the nod. Currently, if I had to guess I'd say I'm about 70% pve right now.

    Procs are a nice little bonus to DPS in pve but honestly entirely unneeded. Missing the crit off them wont even be noticed by me. Even my mDK running Grothdar.

    IMO They are too powerful and in many cases are just helping make PVE jokingly easy.

    I would much rather see a focus on player skills/load outs and rotation causing damage versus letting one's pants or hat do damage.

    Did you even read this before posting? The first sentence is the total opposite to the second one.

    And while I agree that proc sets are a nice little boost to our DPS, that is why they don't need a nerf in PvE.
  • Danksta
    Danksta
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    Wollust wrote: »
    I thought the problems people were having with proc sets was in PvP

    Why nerf their ability to crit? Most everyone in cyrodiil is rocking impen gear and/or crit resistance cp. The crit matters the least there.

    Do you even know the numbers regarding crit resistance and such?
    Crit matters, including in Cyrodiil. This change is a very good first step, although I do hope for more.

    >matters the least there
    >least

    it's the only thing effecting crit effectiveness in the game. It's used in PvP, PvP is less concerned with crit because of this. Doesn't take any numbers to discern that.

    But you're undervaluing crit in PvP, especially for gankers. Most good gankers run with the shadow mundus and CPs into precise strikes, which combats people wearing impen. Like Wollust said this won't solve everything, but it is a start, and I too hope there will be more changes in the remaining patch notes.
    BawKinTackWarDs PS4/NA

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