Frankly, no.
Despite what some people here are saying, the buffer/debuffer support role is dead. Tanks and healers have been forced to halfassedly fill these roles in modern MMOS in addition to performing their actual function while everyone else plays a glass cannon DPS.
The playstyle you want has been dead for years. Blame the DD players and soloists who caused it to happen.
Frankly, no.
Despite what some people here are saying, the buffer/debuffer support role is dead. Tanks and healers have been forced to halfassedly fill these roles in modern MMOS in addition to performing their actual function while everyone else plays a glass cannon DPS.
The playstyle you want has been dead for years. Blame the DD players and soloists who caused it to happen.
I remember one comic book MMO where debuffing was a huge part of the game. You could debuff for:
- movement speed bosses are immune to cc effects
- attack speed. bosses have fixed attack speeds/rotations
- attack damage. minor maim is generally applied by the tank using heroic slash/ choking talons/ nb shades, healing mage set/enchanments reduce boss weapon damage by ~450
- healing received. several sources for defile- dark flare, dragonknight standard, Incapacitating Strike, reverb bash, disease enchants
- resistances. major breach/fracture applied by tanks main taunt/ Elemental drain/noxious breath/ surprise attack. minor breach/fracture from power of the light/poisons. Alkosh, sunderflame, nightmothers gaze, crusher enchanments
- remove buffs doesn't really exist in game tbh
- many of these effects can also be applied via poisons
With a really good debuffer, you almost didn't need a healer. Reduce the enemy's dmg done by 15%, reduce his resistances so he takes more damage, slow down his attack speed, reduce his movement speed, reduce the amount of healing he can receive, take down his buffs, and the boss becomes a wet kleenex. You didn't need massive damage to take him down.
In particular, the ice skills were less powerful than the fire damage, but all of the ice skills had some kind of debuff added, so the net effect was about the same.
Is this true in ESO? Can you make a debuffer build that is viable? Sure, he wouldn't post massive dmg numbers, but then you don't need massive damage when you are fighting kittens.