Just make it so everyone who dies becomes invincible against anything which annoyed them for 24 hours, that will solve the problem of nerf threads, and fix pvp. I mean if no one is left to complain there is no problem right?
danielpatrickkeaneub17_ESO wrote: »NERF THE UNIVERSE!!!! AHHHHH!!!!
Seriously though, what isn't on this list?
danielpatrickkeaneub17_ESO wrote: »NERF THE UNIVERSE!!!! AHHHHH!!!!
Seriously though, what isn't on this list?
Eye of the Storm
- nerf heavy armor
- nerf proc sets
- nerf templar's BoL not for healers but for magicka DPS templars idk how to do that but this heal just too much with 1 click
- nerf stam sorcs
- nerf magicka DKs
- nerf NBs incapacitating strike increase the ultimate cost from 50 to 100
- nerf poisons especially that increases people stamina and magicka costs
- nerf damage shields increase their duration but nerf the scale ratio with magicka
- nerf radiant destruction this execute really ridiclous not on 1v1 but its crap if you fight againts couple people.
- nerf racial passives remove percantage from max stats and give flat values
- nerf gap closers add cost penalty if re cast in 4 sec. Just like streak penalty
- nerf NBs cloak add cost penalty if recast in 4 sec but increase the duration to 5 sec
- nerf daedric mines reduce mine duration its so overpower for meele stam builds againts sorc
- nerf immortal tanks, blocking and stam regen nerfed because of this but they are back there are literally immortal people that whole raid cant kill them.
- nerf immobilization spam like talon encase etc. increase their cost and add cost penalty.
- nerf sneak attack damage stealth should be used for hide and escape not for 1 shot people, sneakin player already have the element of surprise why giving them %50 more damage ?
- nerf mist form add cost penalty if re cast in 4 sec.
- nerf dark deal
How about you learn how to deal with them? just swap skills and play tactics. thats what I do when I fight a mag dk or a stam sorc.
if you cast streak twice in a row it already has more cost I think.
I agree with incap but to like 75.
As a mag sorc myself people still cut down my shields pretty quick so I don't see a problem.
Don't see a point of changing racial passives to a flat value.
Don't see the problem with mines just don't step on them?
Tanks are tanks they are supposed to stay alive? I mean if he could also kill all of you without him losing that would be op.
Sneak damage seems fine? just block when you fight with a NB otherwise just res and get over it.
I have never had trouble with people spamming darkdeal just stun them hit hard and use ulti to get rid of those kind of people.
I have a few things I'd like to see nerfed as well:
* Nerf the onion's power over tearducts
* Nerf "the sky's the limit" (that's way too high)
* Nerf Raisin Bran (a raisin in *every* spoonful.. that's overkill)
* Nerf bleach and ammonia
* Nerf vape cloud density
* Nerf solar flares
* Nerf the cuteness of kittens (I'm trying to be a man here and those damn kittens make me feel like a child!)
All the things are so unbalanced!
-Aletheion
- nerf heavy armor
- nerf proc sets
- nerf templar's BoL not for healers but for magicka DPS templars idk how to do that but this heal just too much with 1 click
- nerf stam sorcs
- nerf magicka DKs
- nerf NBs incapacitating strike increase the ultimate cost from 50 to 100
- nerf poisons especially that increases people stamina and magicka costs
- nerf damage shields increase their duration but nerf the scale ratio with magicka
- nerf radiant destruction this execute really ridiclous not on 1v1 but its crap if you fight againts couple people.
- nerf racial passives remove percantage from max stats and give flat values
- nerf gap closers add cost penalty if re cast in 4 sec. Just like streak penalty
- nerf NBs cloak add cost penalty if recast in 4 sec but increase the duration to 5 sec
- nerf daedric mines reduce mine duration its so overpower for meele stam builds againts sorc
- nerf immortal tanks, blocking and stam regen nerfed because of this but they are back there are literally immortal people that whole raid cant kill them.
- nerf immobilization spam like talon encase etc. increase their cost and add cost penalty.
- nerf sneak attack damage stealth should be used for hide and escape not for 1 shot people, sneakin player already have the element of surprise why giving them %50 more damage ?
- nerf mist form add cost penalty if re cast in 4 sec.
- nerf dark deal
IDK how its troll ? You dont have to agree with me but you cant call me a troll just because you disagree with me its considering naming and shaming.
I was always blaming ZOS but now i understand its not ZOS its the players who ruin this game and making it garbage.