Elladan_Eloheimik wrote: »Elladan_Eloheimik wrote: »ZOS_AntonioP wrote: », please consider thinking your comments through,
LOL....ZOS does have a sense of humor. Awesome.
@Elladan_Eloheimik, we'll hey look at that - you now have 3 stars...very well deserved, really enjoyed reading through some of your other threads...
keep up the great work, and most importantly - keep being you
Thanks! LOL...I don't even know what it means to have 3 stars. I will have to look into that.
Elladan_Eloheimik wrote: »Each time EMP is killed, he/she/it loses 10% current campaign AP to killing player and counts on leaderboard.
Your thoughts?
No the point of the game is to get your soul back form Molag Bal, Being Emperor, well False Emperor really as only Dragonborn are fit to be Emperor is only a insiginificant part of the game as PvP is the Minority of the content.Elladan_Eloheimik wrote: »If the goal is to cycle through emperors, suggesting something like only being able to be emperor once per campaign duration. This would give 2nd, 3rd, and so on a shot of making it.
But then we'll likely be back to emp grinding for guilds.
So you're saying only couch potato players should be emps?
The point of the game is to become emp. You do what you have to do to get there.

Elladan_Eloheimik wrote: »If the goal is to cycle through emperors, suggesting something like only being able to be emperor once per campaign duration. This would give 2nd, 3rd, and so on a shot of making it.
But then we'll likely be back to emp grinding for guilds.
So you're saying only couch potato players should be emps?
The point of the game is to become emp. You do what you have to do to get there.
rule #1: don't get Emp unless you have the power - and your Emp is online - to defend it
Emperor generally is bad, but there is enough cross faction going on where what you propose simply would get abused - and it won't help you get the title or the robes ... and in fact might even make it worse for you to get it
But all you did was come up with a suggestion that punishes people while they're emp. That doesnt make the system more fun at all.
Maybe the suggestion seems good if youre just trying to get the achievement/title/dye/costume, but it makes the actual experience of being emp so very frustrating.
IxSTALKERxI wrote: »Emps die a fair bit during a reign - atleast on PC trueflame anyway. My stats from when I was emp at the start of the campaign, died like 47 times lol, genreally from fighting large amounts of players.
Emps usually have 5-10mil ap on the leaderboard to...
Also, you talk about it like as if taking the 6 emp keeps is easy... it's pretty hard - you might get #1 on the leaderboard but good luck taking the emp keeps.
Emperor also is bad for the faction unless it's a really strong emp with a good group, the faction gets doubled teamed and loses a lot of score on the scoreboard so the emp has to do a good enough job to make it worth it. Getting crowned is the easy part, being emperor is 5 times more stressful - and you have to play long hours otherwise you get deposed, or your faction gets pushed to their gates. What faction wants an emperor who is offline spending time with their family?
GreenSoup2HoT wrote: »I'd rather Emperor not be a sh*t bucket contest.
If i could change one thing about Emperor it would be this: Emperor AP does not increase your leader-board total. Now the race for Emperor never ends. Whoever is Emperor cannot drastically lead in AP over the players in rank 2-10. This also gives insensitive for the players ranked 2-10 to pass rank 1 and try to obtain Emperor as well.
With this change you will have dynamic leader-boards and a more competitive race for the full 30 days of a campaign instead of just the start.
Elladan_Eloheimik wrote: »
This is a good idea as well.
Emp earned AP doesn't count on leaderboard while Emp.
vs
Emp when killed loses 10% (or some %) leaderboard points which is given as AP to killing player.
Ultimately both provide the same result of more dynamic leaderboard racing and change-over of Emp rather same individual consecutively and continuously.
Or maybe when Emp is dethroned he loses some % leaderboard points. There should be some risk and loss to being dethroned or killed as Emp.
Other thoughts?
Thanks
Elladan_Eloheimik wrote: »Elladan_Eloheimik wrote: »
This is a good idea as well.
Emp earned AP doesn't count on leaderboard while Emp.
vs
Emp when killed loses 10% (or some %) leaderboard points which is given as AP to killing player.
Ultimately both provide the same result of more dynamic leaderboard racing and change-over of Emp rather same individual consecutively and continuously.
Or maybe when Emp is dethroned he loses some % leaderboard points. There should be some risk and loss to being dethroned or killed as Emp.
Other thoughts?
Thanks
Another thought...with this risk and loss there should be Emp rewards for maintaining Emp over a period let's 12 hours, 24 hours, 48 hrs, 72 hrs, etc. Maybe crown crate points for reward or some desirable thing.
The reward could be scaled higher grade the longer one maintains Emp.
This should be pleasing to most...right?
GreenSoup2HoT wrote: »If i could change one thing about Emperor it would be this: Emperor AP does not increase your leader-board total. Now the race for Emperor never ends. Whoever is Emperor cannot drastically lead in AP over the players in rank 2-10. This also gives insensitive for the players ranked 2-10 to pass rank 1 and try to obtain Emperor as well.
With this change you will have dynamic leader-boards and a more competitive race for the full 30 days of a campaign instead of just the start.
DRXHarbinger wrote: »Bear in mind most emps have twice the ap the next person below them has it'll make no difference. They'll turn up at next siege hoover up a zerg and back to enormous ap levels anyway.
Elladan_Eloheimik wrote: »
I am a gamer that enjoys the pursuit of an achievement and purpose, the victory and win. Without the possibility of that it becomes meaningless and unfulfilling to me. Sometimes I do enjoy playing for sake of play and fun. Thanks
GreenSoup2HoT wrote: »I'd rather Emperor not be a sh*t bucket contest.
If i could change one thing about Emperor it would be this: Emperor AP does not increase your leader-board total. Now the race for Emperor never ends. Whoever is Emperor cannot drastically lead in AP over the players in rank 2-10. This also gives insensitive for the players ranked 2-10 to pass rank 1 and try to obtain Emperor as well.
With this change you will have dynamic leader-boards and a more competitive race for the full 30 days of a campaign instead of just the start.
xblackroxe wrote: »Elladan_Eloheimik wrote: »If the goal is to cycle through emperors, suggesting something like only being able to be emperor once per campaign duration. This would give 2nd, 3rd, and so on a shot of making it.
But then we'll likely be back to emp grinding for guilds.
So you're saying only couch potato players should be emps?
The point of the game is to become emp. You do what you have to do to get there.
Exactly then do what you have to. Simple as that. Only thing I see here is jelly people that cant get emp bc they cant/ dont want to be dedicated enough to get it.
xblackroxe wrote: »Elladan_Eloheimik wrote: »If the goal is to cycle through emperors, suggesting something like only being able to be emperor once per campaign duration. This would give 2nd, 3rd, and so on a shot of making it.
But then we'll likely be back to emp grinding for guilds.
So you're saying only couch potato players should be emps?
The point of the game is to become emp. You do what you have to do to get there.
Exactly then do what you have to. Simple as that. Only thing I see here is jelly people that cant get emp bc they cant/ dont want to be dedicated enough to get it.
Dedicated enough? You mean pay enough gold to the right guild to emp you.
So, what's the going rate to be made emp on haderus anyway?