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TMI

  • Agalloch
    Agalloch
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    ESO is an ES MMO ..so it should have the vanilla UI but also an alternative to it with many info that can be activated or not.

    Look at every MMO on the market (also at the most older ones) and you will see the UI gives info about many aspects of the game , including buff timers, dmg output, counters..and so on.

    The best thing is to have all this things optional...but they must be integrated in the game with the option to activate them.

    There are many people that complain about some things in the game are too hard...Those UI elements could help you ...also when testing my builds I need many info...

    And now other things...

    Every MMO has a mini map. A mini map is more than necessary .

    There are many addons that makes ESO experience more attractive.

    We must have buff timers, dps metter, ability(skill) timers, an improved Guild Store UI, multicraft ( yes pc version has one)..uh..many things...

    And for the "immersion" lovers these features should be active or not ( with the option to activate them or not)

    Every MMO on the market has a better UI than ESO.

    Don't understand me bad..I'm a huge fan of ESO ..but I like to "know" what I'm doing in MMOS not to guess.

    I'd like an improved item comparison too ( Diablo 3 is a good example)

    Yes ..I like to play as I want but also need to know ( understand) everything I'm doing.

    I played vanilla UI with the first char...then..the addons helped me to feel the real MOO flavor of ESO besides the single player one felt by playing my first character.

    I like immersion ..but also I like a fully customisable UI.

    Look at Andy S : https://www.youtube.com/watch?v=iMiUrHyt4B8

    I'm sure without some customisations made by addons VMA would be harder.

    I hope 2017 will bring also a fully customisable UI with on /off infos

    English is not my native language.
    Edited by Agalloch on December 20, 2016 3:11PM
  • MalakithAlamahdi
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    You can add-ons for all these functions. The damage indicator has been added and you can turn it on in then options. For the console's this can be an issue, to which I agree they should just add these things to the option menu.

    Go to: esoui.com for add-ons.
    Edited by MalakithAlamahdi on December 20, 2016 4:21PM
  • DannyLV702
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    Oh god is this PC View? what do you guys deal with?! you must suffer lag more than the rest of us, On PS4 its quite clean...Perhaps too clean...

    I'm guessing you can modify your game to have your ability bars and things to the way you want them yes? Perhaps cut all that information down..surely you don't need all of it....(Perhaps PS4 does not have enough?!)

    SWTOR HUD:

    ui_customization22.jpg


    Not sure what this game is but my god how do you play?!

    WoWScrnShot_110307_205651.jpg





    I'm going to have nightmares thanks
  • geonsocal
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    Zyrudin wrote: »
    If I may chip in here, let me just state that true immersion is not on your screen, it is not on graphics or sound either. Those are vehicles, triggers to be more precise, for your imagination, which is where immersion will always be.

    Look at the beginning of RPG games, from tabletop and D&D to the early consoles: there were no realistic graphical representations for your imagination and still you could find immersion with just those cues or triggers.

    Now if I was asked if people since then have lost imagination, that is, lost the ability to "imagine properly" within, I would answer affirmatively. This is due, in my opinion, to technological advances that cut back on imagination (and skill too, to a certain extent) requirements for entertainment and art.

    Things are as they are though and I am not lingering in a nostalgic past - what I am trying to convey is that these add-ons show useful information that would be available on a sheet of paper back in the early tabletop RPG games and that immersion is not dependent on their absence at all. This game is faster than a tabletop, so the information must reach you on time and scroll away to make room for the next piece of information.

    A part of you will play the numbers and the skill, while another will play the role if you like, simultaneously.

    really good stuff @Zyrudin ...been thinking on this post since i read it...

    as a life long book reading nerd type - i totally get what you say about imagination being the strongest component of immersion...

    works kicking my butt a bit today...so, i haven't been able to find time to do some adequate research...my basic understanding though is that visual input makes up a very large percentage of our overall perception...

    for those seeking immersion in the world of Tamriel - i just find it challenging to see how immersion would be possible with all the visual distraction of data on the screen...perhaps it's a matter of my own personal limitations???

    i don't know...as you mention - maybe it is possible to compartmentalize the data coming from the screen from the "feeling' of being in the moment...

    when i get a chance later, i'm going to have to look into this a little more...

    thanks again for you post...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • geonsocal
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    I have my ability bars scaled the smallest possible and that's it for PvP . The rest is audio adjustments . I spend hours every week adjusting my audio for combat as drivers update or new sound mixes come out . I like to hear what's coming in combat . Bow strings , whirling Majic sounds and low end pulses from destro staff abilities . I react by sound best .

    howdy @Rohamad_Ali ...i hope all is well for yourself and your family and you are enjoying the holiday season...

    dude, that sounds totally cool...i didn't take the time to do it last night - but, i will definitely be adjusting my audio (music down, special effects up) to see what that's like...i'm kind of thinking it's going to have me flinching and jumping at every little sound :p
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Rohamad_Ali
    Rohamad_Ali
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    geonsocal wrote: »
    I have my ability bars scaled the smallest possible and that's it for PvP . The rest is audio adjustments . I spend hours every week adjusting my audio for combat as drivers update or new sound mixes come out . I like to hear what's coming in combat . Bow strings , whirling Majic sounds and low end pulses from destro staff abilities . I react by sound best .

    howdy @Rohamad_Ali ...i hope all is well for yourself and your family and you are enjoying the holiday season...

    dude, that sounds totally cool...i didn't take the time to do it last night - but, i will definitely be adjusting my audio (music down, special effects up) to see what that's like...i'm kind of thinking it's going to have me flinching and jumping at every little sound :p

    Happy Holidays to you my friend @geonsocal . You get use to the sounds after awhile . Give it a try and see if it helps avoid anything . Lag cancels some audio sounds out but sometimes you can here the sounds of snipe and crystal Frags distinctly . If you hear the low hum of destro remember not to cast as you will get stunned .
  • SanTii.92
    SanTii.92
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    geonsocal wrote: »

    Screenshot_20160204_182018.png

    Hey guys, this is kind aoff topic but anyone knows which addon are these floating numbers? seems like Ftc and another one, maybe?

    Thank you, happy holidays for you all.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Karius_Imalthar
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    There have been times I wanted a minimalist UI and other times I want lots of information. Just use different addons and tweak them to get exactly what you're looking for.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    All I need is my character.

    The rest is extraneous. I asked ZOS a few days ago if they had any plans for a no UI or Add-On mode. Sadly, they cannot currently disable them on one campaign alone.

    I only have floaty numbers on because I like to remain on an even playing field. I truly hate floaty numbers.

    Get off my lawn.
  • geonsocal
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    howdy @danielpatrickkeaneub17_ESO ...not to be too weird (man, if i had a dollar for every time I wrote those words) - just wondering if you might be from back east (jersey, new york)...

    it's crazy but so many times I'll read one of your posts and have that same exact thought...

    wondering if it might be a 'drinking the same water' kind of thing which caused us to have a similar sense of irreverence for this game/world...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    geonsocal wrote: »
    howdy @danielpatrickkeaneub17_ESO ...not to be too weird (man, if i had a dollar for every time I wrote those words) - just wondering if you might be from back east (jersey, new york)...

    it's crazy but so many times I'll read one of your posts and have that same exact thought...

    wondering if it might be a 'drinking the same water' kind of thing which caused us to have a similar sense of irreverence for this game/world...

    I'm from New Jersey. Haha.
  • geonsocal
    geonsocal
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    too funny...I'm from long Island, but, got to go to school for a year at ft. monmouth...really enjoyed long branch and the shore while I was there...

    so, there is something in the water there which jades us a bit from an early age :p
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Zyrudin
    Zyrudin
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    geonsocal wrote: »
    Zyrudin wrote: »
    If I may chip in here, let me just state that true immersion is not on your screen, it is not on graphics or sound either. Those are vehicles, triggers to be more precise, for your imagination, which is where immersion will always be.

    Look at the beginning of RPG games, from tabletop and D&D to the early consoles: there were no realistic graphical representations for your imagination and still you could find immersion with just those cues or triggers.

    Now if I was asked if people since then have lost imagination, that is, lost the ability to "imagine properly" within, I would answer affirmatively. This is due, in my opinion, to technological advances that cut back on imagination (and skill too, to a certain extent) requirements for entertainment and art.

    Things are as they are though and I am not lingering in a nostalgic past - what I am trying to convey is that these add-ons show useful information that would be available on a sheet of paper back in the early tabletop RPG games and that immersion is not dependent on their absence at all. This game is faster than a tabletop, so the information must reach you on time and scroll away to make room for the next piece of information.

    A part of you will play the numbers and the skill, while another will play the role if you like, simultaneously.

    really good stuff @Zyrudin ...been thinking on this post since i read it...

    as a life long book reading nerd type - i totally get what you say about imagination being the strongest component of immersion...

    works kicking my butt a bit today...so, i haven't been able to find time to do some adequate research...my basic understanding though is that visual input makes up a very large percentage of our overall perception...

    for those seeking immersion in the world of Tamriel - i just find it challenging to see how immersion would be possible with all the visual distraction of data on the screen...perhaps it's a matter of my own personal limitations???

    i don't know...as you mention - maybe it is possible to compartmentalize the data coming from the screen from the "feeling' of being in the moment...

    when i get a chance later, i'm going to have to look into this a little more...

    thanks again for you post...

    Well, @geonsocal , it is true that visual input is huge to perception, however, visual (graphics in this case) are only effective here as cues because these are identified and interpreted as non-real, that is, they do not show your real world, they represent it (I am not sure if I am explaining this right). It is not like you are having problems seeing where you are walking and are therefore at risk of falling and injuring yourself. Unless we are in psychosis, the brain knows this difference. :tongue:

    That representation (given that your real world being interpreted is you sitting at the computer or console) works as a cue for imagination to "fill in the gaps" for that incomplete and unclear representation. This is immersion. However, on top of that, you are playing a game that requires other kinds of cues, such as when to buff/debuff, which is more mechanical and less imaginative.

    Therefore, on screen you are having two kinds of cues that are worked on by yourself in a different, complementary, way (that's why I stated that "a part of you will play the numbers and the skill, while another will play the role if you like, simultaneously").
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    geonsocal wrote: »
    too funny...I'm from long Island, but, got to go to school for a year at ft. monmouth...really enjoyed long branch and the shore while I was there...

    so, there is something in the water there which jades us a bit from an early age :p

    My whole family is from Long Island! Haha. We are the black sheep who grew up in Southern NJ, but yeah, I see where you're coming from.
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