Magicka DK no execute.

SanSan
SanSan
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How do you Magicka Dks deal without an execute??
I love fire mages but Mag dk's without an execute seems like the fight might drag on, while magicka templars are sorta like fire mages with an amazing execute.
I'm stuck which one to make here.
I plan to do every contant, (pve, pvp, whatever else).
  • yodased
    yodased
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    Fossilize -> la talons ->la embers ->la meteor -> fossilize ggwp get resources back.

    You can get a heavy attack build that does execute type damage from 100% and insane damage < 40.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Narvuntien
    Narvuntien
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    You are right the fight does.. DRAGON...RAWR!!! :D

    I would say the fights can .. ahem.. dragon... but you don't have resource problems, plenty of of ability to CC someone and fully charge a heavy attack to regain resources.

    Also you can completely fill (or leave one ability) a skill bar with DK abilites and use whatever weapons you want some of which have the option to execute even if it costs stamina.
  • Lord-Otto
    Lord-Otto
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    Your ult has to be your execute. So you need at least one bursty ultimate. Shooting Star is obvious. Dawnbreaker and Leap are also viable with cheaper cost and more utility.
  • NoFlash
    NoFlash
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    They really need to give DK's a class execute tho.
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  • Cinbri
    Cinbri
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    Executes in pvp overrated.
  • Draxys
    Draxys
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    EvoAZN wrote: »
    They really need to give DK's a class execute tho.

    I've always disagreed with this, and I stand by it. DKs need to be given better tools to outlast their opponents, as this was the original design of the class. Zos have forsaken all vision for pvp though, so who knows what they'll end up doing with DKs.
    2013

    rip decibel
  • Ishammael
    Ishammael
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    Draxys wrote: »
    EvoAZN wrote: »
    They really need to give DK's a class execute tho.

    I've always disagreed with this, and I stand by it. DKs need to be given better tools to outlast their opponents, as this was the original design of the class. Zos have forsaken all vision for pvp though, so who knows what they'll end up doing with DKs.

    Agree completely. DKs don't need an execute. I always thought that -- as originally designed -- it was cool that they had the counter-execute in Dragon Blood, i.e. its a bigger heal at lower health. But alas, Dragon Blood hasn't been fixed in more than a year. Fingers crossed for next patch.
  • Bumblebeelzebub
    Bumblebeelzebub
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    Draxys wrote: »
    EvoAZN wrote: »
    They really need to give DK's a class execute tho.

    I've always disagreed with this, and I stand by it. DKs need to be given better tools to outlast their opponents, as this was the original design of the class. Zos have forsaken all vision for pvp though, so who knows what they'll end up doing with DKs.

    Agreed. As a DK I'd rather have more (or better) ways to pressure my opponents with DoTs. Magicka DKs need something more like Unstable Flame which increases in damage the longer the DoT is applied.
  • psychotic13
    psychotic13
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    Mag DKs are actually very strong, they don't need an execute
  • Kutsuu
    Kutsuu
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    Cinbri wrote: »
    Executes in pvp overrated.

    Agree. I only run execute when they are really strong like Radiant on my magplar or Endless Fury on magsorc. I only use 2h execute or killer's blade on my NB when I'm fighting someone with 50k+ HP.
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • lucky_Sage
    lucky_Sage
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    they don't need a execute they need Dragon blood fixed and dots to work better in pvp if a dk is fighting a Templar of equal skill and isn't using skoria and meteor can't win. and if have maim and defile debuff on heals are even worse they have no reliable heal.

    heavy attack build wont work unless big group or ganking if you do kill people with it in a small scale they just suck cause they have like 3 secs of reacting and still couldn't dodge a slow moving fireball
    DC PC NA
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    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
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  • lucky_Sage
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    lucky_Sage wrote: »
    they don't need a execute they need Dragon blood fixed and dots to work better in pvp if a dk is fighting a Templar of equal skill and isn't using skoria and meteor can't win. and if have maim and defile debuff on heals are even worse they have no reliable heal.

    heavy attack build wont work unless big group or ganking if you do kill people with it in a small scale they just suck cause they have like 3 secs of reacting and still couldn't dodge a slow moving fireball

    and give us a magicka melee weapon
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    They will never give mDK an execute, the have talked about it before. DKs are about DOT heavy rotations. They do plenty of damage in PVE without one. DKs are either in first or second place for magic DPS (templar is the other contender), depending on whom you ask. In PVP, executes are useful, but certainly not required.
  • CMurder435
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    "Agree completely. DKs don't need an execute. I always thought that -- as originally designed -- it was cool that they had the counter-execute in Dragon Blood, i.e. its a bigger heal at lower health. But alas, Dragon Blood hasn't been fixed in more than a year. Fingers crossed for next patch"

    ^so true
    Edited by CMurder435 on December 20, 2016 5:48AM
  • MalakithAlamahdi
    MalakithAlamahdi
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    I don't want DK's to have an execute. I like that they can just bleed someone out. It might be cool though to have the whip do more damage based on the amount of fire dots active on the enemy.

    Something like: whip hits 3k, apply searing strike, it will now hit for 3% more. Add fire breath, it will now hit for 6% more etc.
  • NBrookus
    NBrookus
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    I'm fine without an execute. What I need is 1) a reliable heal, 2) for my damage to stick instead of getting out-vigored, out-BoL and/or purged for a fraction of my costs, and 3) either some mobility via a functioning gap closer (Empowered Chains) or some way to counter a permaroller. Functioning Extended Chains would do nicely.
  • Vynn
    Vynn
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    DKs should not get an execute ability. They should get an execute passive that increases all DK class abilities with DoT effect dmg by 100% when enemies are under 50% health ( only 100% due to it affecting multiple dots), not including initial burst from abilities such as embers or talons.
    This would have to potential to make stam dk crazy op by having dot and weapon executes. I dunno, fire based only for execute passive buff? Thoughts?
  • f047ys3v3n
    f047ys3v3n
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    As the joke goes, DK's execute from 100%. Seriously though, how good would a dk execute have to be to bump one of their abilities off of their bar. DK's may lack a very compelling heal (and with a universal magic shield this is not really that big a problem) but the do not lack in the dps department.
    Edited by f047ys3v3n on December 26, 2016 7:18AM
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  • Bulljoker
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    remove templars execute and i am fine
    PC EU
    EP - Bull the Ironbreaker - MagDK
    EP - They-renamed-me - MagBlade
    AD - Friendly in Cherno - StamSorc
  • Birdovic
    Birdovic
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    Bulljoker wrote: »
    remove templars execute and i am fine

    Let wings reflect it :trollface:
  • Xvorg
    Xvorg
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    Executes are way overrated. Jesus beam is strong by itself, without being an execute it should be a strong skill. Mageblades almost don't use impale and stamsorcs can do pretty well without mages fury + implosion combo.

    IMHO, what mDKs need the most, besides a reliable heal is a major defile debuff on burning embers.
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  • kadar
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    Cinbri wrote: »
    Executes in pvp overrated.

    Tell that to the stam sorcs running around with 3 executes simultaneously. Health drops low for even a second and BAM.

    But ya, agree that mDKs shouldn't get an execute.
  • kessik221
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    Mdks have some of the strongest dots and debuffs/buffs in the game to make up for the lack of execute. Its all about never having to shrug away from your opponent which they are even trying to buff by making changes to dragon blood.
  • Savos_Saren
    Savos_Saren
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    SanSan wrote: »
    How do you Magicka Dks deal without an execute??
    I love fire mages but Mag dk's without an execute seems like the fight might drag on, while magicka templars are sorta like fire mages with an amazing execute.
    I'm stuck which one to make here.
    I plan to do every contant, (pve, pvp, whatever else).

    @SanSan

    I'll tell you how my mDK, Savos Saren, deals with the lack of an execute:

    He drinks... a lot.

    But seriously, though- I get that ZoS wants to make classes "unique" and that mDKs just don't have access to an execute... but they should at least have a magic ability that does extra damage over time to low health enemies. Like a magicka version of Poison Injection.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Calboy
    Calboy
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    My mdk has no room for an execute. Seriously, whip, embers, major sorcery, talons, fossilize, some sort of burst heal, deep breath, igneous shield, mist form, wings, volatile armor, fiery breath, shuffle and I've probably missed some others. Too many important skills for a mdk and even sacrificing one for another has a huge bearing on the play style.
  • Vynn
    Vynn
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    Calboy wrote: »
    My mdk has no room for an execute. Seriously, whip, embers, major sorcery, talons, fossilize, some sort of burst heal, deep breath, igneous shield, mist form, wings, volatile armor, fiery breath, shuffle and I've probably missed some others. Too many important skills for a mdk and even sacrificing one for another has a huge bearing on the play style.

    This is why i think an execute ability would be a mistake. But an execute passive to increase class ability based fire DoT effect damage on low-health targets would not have the same problem. The DK would still be DoT based, with the power of the "execute" damage being relative to keeping multiple DoTs stacked. Even then, most of the DoTs do low damage individually, (the AoE DoTs that account for the majority of DK DoTs aside from Embers) therefore a lot of barspace would be needed to maximize efficiency. Eruption is costly and easy to get out of. Engulfing and embers ticks are purgeable. Noone stays in a standard, but it would give it a use for holding positions instead of eye of flame. Embers would be nasty against single targets, but no more than other executes, and id say execute DoT damage definitely shouldn't increase the heal from embers if it ever came to pass. Due to the wide application of DK dots, you obviously could not think to increase the dmg of these DoTs by the usual 300% of execute abilities. It affecting 2 ults and 4 abilities potentially you would have to keep it around 75%-100%.
  • Edziu
    Edziu
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    f047ys3v3n wrote: »
    As the joke goes, DK's execute from 100%. Seriously though, how good would a dk execute have to be to bump one of their abilities off of their bar. DK's may lack a very compelling heal (and with a universal magic shield this is not really that big a problem) but the do not lack in the dps department.

    at now mag dk is one of the best possible dps in game, while a stam nb have in fight around 35-40k dps mag dk have this 45-50k dps in same time, only in execute plhase this stam nb will raise his dps to 45-50k dk to catch him with dps

    if you want give something executing in dk then you need nerf his class skills damage before execute

    for example on trial...im not the best dps as stam nb, I doing 40k dps with finishers on end (before finishers have under 40k dps) on boss while very experienced mag dk dps is doing 50k dps on same boss and also without adds
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