And huge chunk is not numbers,and then defaming skyrim players.which has sold 20 million copies to date. How many of those players came to eso and expected the same and left? I'm gonna take Stab the dark and say it was a lot of the "7million accounts" Matt referenced.the point isn't how many have a say,it's that both sides need to compromise. Once again,add more skills is all I'm saying.people can find a way to fit it in however they like.
Uh... I am not defaming Skyrim players. At all. I honestly don't know how that's what you picked up from all that I wrote.
What I said is that someone who just went and played a few hours of it (yes, a hundred hours is just a few hours in Skyrim's case) and then come to the forums shutting down any suggestion based on their skewed perception of what is not lore-friendly are the ones who are the issue. Because they think they know the lore, but they don't. Because Skyrim is a good game, but it barely scratches the surface of the lore. And the depth of its narrative is not reflected on the sales, by any means, because it still has a consistent narrative anyway and it is still a good game. That's the people I have a problem with - not Skyrim players, but people who think they know what is lore-breaking and what isn't just because they played a few hours of it, but actually don't know what they are talking about.
And "add more skills" is not all you are saying when you are blaming people who want the lore to be consistent for the fact that more skills were not added. You are deflecting the issue and finding a group you can put the blame on, and you are wrong, plain and simple. You are attacking the wrong people, you should get mad at people that yell "lore-breaking" at any suggestion because they don't know the lore, but they think they do. The same people I get mad at.
Because more skills wouldn't be against the lore, and you absolutely do not need to add something like Dwemer as a playable race to have your wish. Nobody, LITERALLY NOBODY has to compromise here, because we can have both.
LOL deflecting? First off show me where this "huge chunk" of lore abiding players are. The majority of the players that play would buy a Unicorn mount in under a minute if they offered it. I have no agenda or "target group" other than anyone or group that take themselves way too serious. I am saying simply "add more skills",this is like the third time I've said it too.I think your assuming too much and possibly YOU have an agenda. I get that your passionate about what your fighting for,but there is no fight here.lastly,there's always a compromise with ZoS,play the game from other perspectives and you'll see it.
There are several lore discussions both here and in the sub-reddit, there are entire guilds dedicated to discussing lore, even zone chat has lore discussions. It is a prevalent part of the game, you like it or not.
And you don't have a target group? What is this, then?It certainly seems that you blame the non-addition of new skills on "lore freaks and social balance warriors holding the game back". Because, you know, that's exactly what you said.Would love to but lore freaks and social balance warriors are holding the game back.
And you are again deflecting. "The majority of the players that play would buy a Unicorn mount in under a minute". Yes, I never said anything other than that, and at the same time there would be a bunch of people who didn't even play Oblivion and who think Unicorns are not part of the TES universe complaining in the forums. People who think they know the lore, but actually don't. These are the ones who come yapping in threads with suggestions that would help your vision of the game, not the people who actually know the lore. You are targeting the wrong people.
WuffyCerulei wrote: »I truly do want Lilmothiit to be added to the game and be given some lore.
Wifeaggro13 wrote: »And huge chunk is not numbers,and then defaming skyrim players.which has sold 20 million copies to date. How many of those players came to eso and expected the same and left? I'm gonna take Stab the dark and say it was a lot of the "7million accounts" Matt referenced.the point isn't how many have a say,it's that both sides need to compromise. Once again,add more skills is all I'm saying.people can find a way to fit it in however they like.
Uh... I am not defaming Skyrim players. At all. I honestly don't know how that's what you picked up from all that I wrote.
What I said is that someone who just went and played a few hours of it (yes, a hundred hours is just a few hours in Skyrim's case) and then come to the forums shutting down any suggestion based on their skewed perception of what is not lore-friendly are the ones who are the issue. Because they think they know the lore, but they don't. Because Skyrim is a good game, but it barely scratches the surface of the lore. And the depth of its narrative is not reflected on the sales, by any means, because it still has a consistent narrative anyway and it is still a good game. That's the people I have a problem with - not Skyrim players, but people who think they know what is lore-breaking and what isn't just because they played a few hours of it, but actually don't know what they are talking about.
And "add more skills" is not all you are saying when you are blaming people who want the lore to be consistent for the fact that more skills were not added. You are deflecting the issue and finding a group you can put the blame on, and you are wrong, plain and simple. You are attacking the wrong people, you should get mad at people that yell "lore-breaking" at any suggestion because they don't know the lore, but they think they do. The same people I get mad at.
Because more skills wouldn't be against the lore, and you absolutely do not need to add something like Dwemer as a playable race to have your wish. Nobody, LITERALLY NOBODY has to compromise here, because we can have both.
LOL deflecting? First off show me where this "huge chunk" of lore abiding players are. The majority of the players that play would buy a Unicorn mount in under a minute if they offered it. I have no agenda or "target group" other than anyone or group that take themselves way too serious. I am saying simply "add more skills",this is like the third time I've said it too.I think your assuming too much and possibly YOU have an agenda. I get that your passionate about what your fighting for,but there is no fight here.lastly,there's always a compromise with ZoS,play the game from other perspectives and you'll see it.
There are several lore discussions both here and in the sub-reddit, there are entire guilds dedicated to discussing lore, even zone chat has lore discussions. It is a prevalent part of the game, you like it or not.
And you don't have a target group? What is this, then?It certainly seems that you blame the non-addition of new skills on "lore freaks and social balance warriors holding the game back". Because, you know, that's exactly what you said.Would love to but lore freaks and social balance warriors are holding the game back.
And you are again deflecting. "The majority of the players that play would buy a Unicorn mount in under a minute". Yes, I never said anything other than that, and at the same time there would be a bunch of people who didn't even play Oblivion and who think Unicorns are not part of the TES universe complaining in the forums. People who think they know the lore, but actually don't. These are the ones who come yapping in threads with suggestions that would help your vision of the game, not the people who actually know the lore. You are targeting the wrong people.
Well on the subject of lore. the lore has been written as each game was released FYI. When Arena was made it was not designed at first to be a CRPG. it was exactly what the Box art describesd a Action arena game with different heros you picked to fight. As they got deaper into development they added some quests and realized the side quests were funner then the arena and went a full blown open world CRPG.
they had to Write lore that fit the box art in the first game lol because they had already made the boxes and could not afford a reprint. Dwemer lore was written simply to fit the time line of not being able to craft dwarf model that didn't look crap lol. and now subsquently all game world lore was written and expanded on as new games were released. as far as TES goes this game as as shallow as it gets . and if you stack it up against other AAA MMO titles its even more shallow at almost 3 year mark. TES has had no problem breaking from lore and changing time lines to make things in game. Jesus all of skyrim is just about nonsense compared to the earlier games.
The snow elves had been turned into the blind underground monsters we know from TES:Skyrim long before the battle of red mountain,. so... no to falmer as player race.tinythinker wrote: »
Actually... Maormer -have- a fully functioning civilization. They live on the isle of Pyandonea, somewhere southeast of the sumerset isles and southwest of khenarthis roost... you only met their raiding parties, just like you only met rainding parties from the covenant or dunmer pirates in the AD lands - doesn't mean the bretons, orcs, redguards or dark elves have no functioning civilization, right? (Even if the altmer like to think so anyhow...New races seems.. unlikely. The current races fill in all the lore tidbits. Alt-races like Moamer and Falmer seem just like variations of the elves we already have. They don't really have functioning civilizations. It be like adding bandit-bretons, bandit-argonians, and band-tnords are new races.
As mentioned, those would be a bit more iffy, since the last of their settlements was sort of wiped out by the knarhaten flu twenty years before ESO... same with the Kothringi. But... not entirely impossible, twenty years means that the "lone survivor who was elsewhere during that time" is viable as character background, and future black marsh regions might have more lilmothiit ruins, possibly even a "flashback" quest to see them in their glory...WuffyCerulei wrote: »I truly do want Lilmothiit to be added to the game and be given some lore.
For me, its all about the lore of the elder scrolls - if the game was just proc sets and leaderboards, I'd never have started playing it in the first place. There are dozends of games like that out there, where people can indluge in all that. But I pick my games for the lore behind them, and I have been in love with the elder scrolls lore ever since playing through TES:Morrowind... (I started with TES:Daggerfall, but only in the next one did I really fall in love with the setting...)I don't want to place a giant target on my back but it really does sadden me how much of a divide there is between the players that care about the story and the lore of Elder Scrolls, and the players who just want to outfit their characters with Proc sets and go kill things for leaderboard stats, and that somehow either side is better and more deserving than the other. How long have we stopped being a community?...
Wifeaggro13 wrote: »And huge chunk is not numbers,and then defaming skyrim players.which has sold 20 million copies to date. How many of those players came to eso and expected the same and left? I'm gonna take Stab the dark and say it was a lot of the "7million accounts" Matt referenced.the point isn't how many have a say,it's that both sides need to compromise. Once again,add more skills is all I'm saying.people can find a way to fit it in however they like.
Uh... I am not defaming Skyrim players. At all. I honestly don't know how that's what you picked up from all that I wrote.
What I said is that someone who just went and played a few hours of it (yes, a hundred hours is just a few hours in Skyrim's case) and then come to the forums shutting down any suggestion based on their skewed perception of what is not lore-friendly are the ones who are the issue. Because they think they know the lore, but they don't. Because Skyrim is a good game, but it barely scratches the surface of the lore. And the depth of its narrative is not reflected on the sales, by any means, because it still has a consistent narrative anyway and it is still a good game. That's the people I have a problem with - not Skyrim players, but people who think they know what is lore-breaking and what isn't just because they played a few hours of it, but actually don't know what they are talking about.
And "add more skills" is not all you are saying when you are blaming people who want the lore to be consistent for the fact that more skills were not added. You are deflecting the issue and finding a group you can put the blame on, and you are wrong, plain and simple. You are attacking the wrong people, you should get mad at people that yell "lore-breaking" at any suggestion because they don't know the lore, but they think they do. The same people I get mad at.
Because more skills wouldn't be against the lore, and you absolutely do not need to add something like Dwemer as a playable race to have your wish. Nobody, LITERALLY NOBODY has to compromise here, because we can have both.
LOL deflecting? First off show me where this "huge chunk" of lore abiding players are. The majority of the players that play would buy a Unicorn mount in under a minute if they offered it. I have no agenda or "target group" other than anyone or group that take themselves way too serious. I am saying simply "add more skills",this is like the third time I've said it too.I think your assuming too much and possibly YOU have an agenda. I get that your passionate about what your fighting for,but there is no fight here.lastly,there's always a compromise with ZoS,play the game from other perspectives and you'll see it.
There are several lore discussions both here and in the sub-reddit, there are entire guilds dedicated to discussing lore, even zone chat has lore discussions. It is a prevalent part of the game, you like it or not.
And you don't have a target group? What is this, then?It certainly seems that you blame the non-addition of new skills on "lore freaks and social balance warriors holding the game back". Because, you know, that's exactly what you said.Would love to but lore freaks and social balance warriors are holding the game back.
And you are again deflecting. "The majority of the players that play would buy a Unicorn mount in under a minute". Yes, I never said anything other than that, and at the same time there would be a bunch of people who didn't even play Oblivion and who think Unicorns are not part of the TES universe complaining in the forums. People who think they know the lore, but actually don't. These are the ones who come yapping in threads with suggestions that would help your vision of the game, not the people who actually know the lore. You are targeting the wrong people.
Well on the subject of lore. the lore has been written as each game was released FYI. When Arena was made it was not designed at first to be a CRPG. it was exactly what the Box art describesd a Action arena game with different heros you picked to fight. As they got deaper into development they added some quests and realized the side quests were funner then the arena and went a full blown open world CRPG.
they had to Write lore that fit the box art in the first game lol because they had already made the boxes and could not afford a reprint. Dwemer lore was written simply to fit the time line of not being able to craft dwarf model that didn't look crap lol. and now subsquently all game world lore was written and expanded on as new games were released. as far as TES goes this game as as shallow as it gets . and if you stack it up against other AAA MMO titles its even more shallow at almost 3 year mark. TES has had no problem breaking from lore and changing time lines to make things in game. Jesus all of skyrim is just about nonsense compared to the earlier games.
I completely disagree when you say that this game is "shallow as it gets". This game exposes a player to more of the lore than Skyrim does, much more, it can't even be compared, as long as the player is paying attention, and it has a more consistent story than most AAA MMOs in the market.
I know that the game was written as each game was released, and the bulk of it was written with the release of Morrowind. The three modern TES games, Morrowind, Oblivion and Skyrim, introduced most of the TES lore by themselves. However, the games of the main series were, when they were released, at the latest point of the timeline. That isn't true with ESO, because the events of ESO are not the latest thing that happened in the timeline.
This is why adding lore that contradicts the established lore has a bigger impact and needs to be done more carefully in ESO than in Skyrim.
This is what some people are missing. When your game is the latest thing in the timeline, you don't have to worry about the state of the world in the future. You don't have to take into consideration that people already know what will happen. You have more freedom to shake things up.
Wifeaggro13 wrote: »Wifeaggro13 wrote: »And huge chunk is not numbers,and then defaming skyrim players.which has sold 20 million copies to date. How many of those players came to eso and expected the same and left? I'm gonna take Stab the dark and say it was a lot of the "7million accounts" Matt referenced.the point isn't how many have a say,it's that both sides need to compromise. Once again,add more skills is all I'm saying.people can find a way to fit it in however they like.
Uh... I am not defaming Skyrim players. At all. I honestly don't know how that's what you picked up from all that I wrote.
What I said is that someone who just went and played a few hours of it (yes, a hundred hours is just a few hours in Skyrim's case) and then come to the forums shutting down any suggestion based on their skewed perception of what is not lore-friendly are the ones who are the issue. Because they think they know the lore, but they don't. Because Skyrim is a good game, but it barely scratches the surface of the lore. And the depth of its narrative is not reflected on the sales, by any means, because it still has a consistent narrative anyway and it is still a good game. That's the people I have a problem with - not Skyrim players, but people who think they know what is lore-breaking and what isn't just because they played a few hours of it, but actually don't know what they are talking about.
And "add more skills" is not all you are saying when you are blaming people who want the lore to be consistent for the fact that more skills were not added. You are deflecting the issue and finding a group you can put the blame on, and you are wrong, plain and simple. You are attacking the wrong people, you should get mad at people that yell "lore-breaking" at any suggestion because they don't know the lore, but they think they do. The same people I get mad at.
Because more skills wouldn't be against the lore, and you absolutely do not need to add something like Dwemer as a playable race to have your wish. Nobody, LITERALLY NOBODY has to compromise here, because we can have both.
LOL deflecting? First off show me where this "huge chunk" of lore abiding players are. The majority of the players that play would buy a Unicorn mount in under a minute if they offered it. I have no agenda or "target group" other than anyone or group that take themselves way too serious. I am saying simply "add more skills",this is like the third time I've said it too.I think your assuming too much and possibly YOU have an agenda. I get that your passionate about what your fighting for,but there is no fight here.lastly,there's always a compromise with ZoS,play the game from other perspectives and you'll see it.
There are several lore discussions both here and in the sub-reddit, there are entire guilds dedicated to discussing lore, even zone chat has lore discussions. It is a prevalent part of the game, you like it or not.
And you don't have a target group? What is this, then?It certainly seems that you blame the non-addition of new skills on "lore freaks and social balance warriors holding the game back". Because, you know, that's exactly what you said.Would love to but lore freaks and social balance warriors are holding the game back.
And you are again deflecting. "The majority of the players that play would buy a Unicorn mount in under a minute". Yes, I never said anything other than that, and at the same time there would be a bunch of people who didn't even play Oblivion and who think Unicorns are not part of the TES universe complaining in the forums. People who think they know the lore, but actually don't. These are the ones who come yapping in threads with suggestions that would help your vision of the game, not the people who actually know the lore. You are targeting the wrong people.
Well on the subject of lore. the lore has been written as each game was released FYI. When Arena was made it was not designed at first to be a CRPG. it was exactly what the Box art describesd a Action arena game with different heros you picked to fight. As they got deaper into development they added some quests and realized the side quests were funner then the arena and went a full blown open world CRPG.
they had to Write lore that fit the box art in the first game lol because they had already made the boxes and could not afford a reprint. Dwemer lore was written simply to fit the time line of not being able to craft dwarf model that didn't look crap lol. and now subsquently all game world lore was written and expanded on as new games were released. as far as TES goes this game as as shallow as it gets . and if you stack it up against other AAA MMO titles its even more shallow at almost 3 year mark. TES has had no problem breaking from lore and changing time lines to make things in game. Jesus all of skyrim is just about nonsense compared to the earlier games.
I completely disagree when you say that this game is "shallow as it gets". This game exposes a player to more of the lore than Skyrim does, much more, it can't even be compared, as long as the player is paying attention, and it has a more consistent story than most AAA MMOs in the market.
I know that the game was written as each game was released, and the bulk of it was written with the release of Morrowind. The three modern TES games, Morrowind, Oblivion and Skyrim, introduced most of the TES lore by themselves. However, the games of the main series were, when they were released, at the latest point of the timeline. That isn't true with ESO, because the events of ESO are not the latest thing that happened in the timeline.
This is why adding lore that contradicts the established lore has a bigger impact and needs to be done more carefully in ESO than in Skyrim.
This is what some people are missing. When your game is the latest thing in the timeline, you don't have to worry about the state of the world in the future. You don't have to take into consideration that people already know what will happen. You have more freedom to shake things up.
As far as Story its no where near TOR. but i do think ESO was designed better then TOR for immersive story and seamless Flow but lack of classes and skill lines in this game is not helping longevity, nor is the DPS centric design. Yes Morrowind and oblivion and skyrim are about half the games in the series. i dont even count Battlespire it was horrible, reguard i did not bother playing.
As far as classes they can add anything they want in this. the only reason the pre builts were removed in the last two games was cost of development . Morrowind i enjoyed far more then i did oblivion. and though skyrim dumbed down the character development as far as builds further. it was a far superior game in immersion, and world impact. Time line they could not Bring dwemer back and adhere to their own time line. the only way they could do this is to bring them back post skyrim. I felt sky rim lore was superior in wirting.
The bulk of the shallowness is in the game design and lack of depth of content it is an extremely shallow MMO at 3 years almost post launch. Not much has been done with this game at all other then trying to redesign their end game systems. VR removal, and a very shallow AA system.
A thought shared by many ever since launch!ParaNostram wrote: »I just want some [censored] necromancy!
I just want better frost magic.
ParaNostram wrote: »I just want some [censored] necromancy!
I've thought about that for a while, and I've ultimately decided that making an entire extra class available piece by piece for all classes would make balance even harder than just straight-up adding a new class, and here's why: classes are inherently limited, and thus add some level of balance simply by existing, and adding skill lines that are completely independent of classes throws that out the window, especially if the new skill lines are comparable to class lines (since they're cannibalized from what was once intended as a playable class).TheShadowScout wrote: »New races are quite likely to someday come to a crown store near you, similar to how we have Imperials now. I could easily see Maormer, Goblins, Reachmen, Akaviri... since those would be not all that much for them to do, all these races and their "racial crafting styles" are already in the game, and the lore has no reason against them being added to Molag Bals victims... and becoming heroes after their escape from coldharbour... they just need to slap together some racial passives and bundle them for players to purchase...
I could even see some of those races as "allaince specific unlock" - like, say Maromer can be taken for pact and coveneant, but not dominion because of the "ancestral enemy" thing... or Akaviri for covenant and dominion, but not pact because the memories of the last invasion ten years before ESO is still too fresh... or Reachmen for pact and dominion, but not covenant due to them being the bad guys in some of the current storylines...
More exotic races like Imga that have curiously been absent from ESO, or are sort of recently gone extinct like Kothringi and Lilmothiit may also be possible, with an "last survivor" theme... (sure, the knarhaten flu wiped them out... but... if a player character was in a coldharbour prison cell while that happened, they might still be around, right? The specias is doomed regardless, since "last survivirs" cannot really repopulate due to genetic diversity ssues, but the powers that be -could- allow such as player characters...) though I would hope they would be sold at artificially inflated prices to really keep them "rare". Say, at least double what any "common" race might cost to unlock.
Races that are long gone like chimer, snow elves or dwemer on the other hand would be very unlikely due to lore reasons. As would races that make no sense in the story, like dremora and their ilk. For that matter, so would races that create other problems, like, say, minotaurs or ogres, for being oversized and clipping through doorways and such... Personally I hope we never see those, not like there aren't enough nifty other races around...
New classes... eh. My opinion towards that is rhe same it has always been... I really dislike the idea, both on account of already having 12 characters, and even moreso because of the "waaah, why wasn't this class available back when I made that character, it would have been sooo much better for the backstory..."
Personally I really hope that any "new class" may come in ways that can be refitted to an existing character - like I outlined in my old class morph idea: https://forums.elderscrollsonline.com/en/discussion/240186/class-morph-idea/p1
Of course, IF they add a new class, they could lessen those issues with also adding class change tokens... but they have stated that is something they do not plan on adding, so...
Also, there is more to character then classes. Another possibility is them adding the warden class piece by piece, each skill line with a new guild... frost mage guild, animal trainer guild, nature mage guild... just spin an DLC questline around it, and they can do that just like TG and DB. And of course, once they start... they could keep adding guilds... https://forums.elderscrollsonline.com/en/discussion/306759/additional-guild-ideas
Artemiisia wrote: »Warden• Warden was the fifth planned class early in the development of ESO. Based information found through datamining, they will return in the future.
• The names of the three Warden skill lines were datamined from One Tamriel's PTS. They are as follows - Winter's Embrace , Green Balance , Animal Companions
• Pet Ranger, Spirit Master, and Shaman are NPC variants of the Warden class, similar to how we see NPC variants of Dragonknights, Nightblades, Sorcerers, and Templars.
• Wardens will feature a Cold-based major skill line (Winter's Embrace), similar to a Dragonknight's Fire-based Ardent Flame and a Sorcerer's Lightning-based Storm Calling.
Taken from this
dodgehopper_ESO wrote: »Artemiisia wrote: »Warden• Warden was the fifth planned class early in the development of ESO. Based information found through datamining, they will return in the future.
• The names of the three Warden skill lines were datamined from One Tamriel's PTS. They are as follows - Winter's Embrace , Green Balance , Animal Companions
• Pet Ranger, Spirit Master, and Shaman are NPC variants of the Warden class, similar to how we see NPC variants of Dragonknights, Nightblades, Sorcerers, and Templars.
• Wardens will feature a Cold-based major skill line (Winter's Embrace), similar to a Dragonknight's Fire-based Ardent Flame and a Sorcerer's Lightning-based Storm Calling.
Taken from this
I'd love to see this. If they ever do release this, I sincerely hope they give us the option to buy more character slots. (at least 4 more).
As someone who has been really deep into the lore since the days of Morrowind, Skyrim has really shoddy writing and doesn't even scratch the surface of how wonderful TES lore is. Of course people coming from Skyrim tend to start RPing this setting like it's a low fantasy setting and Game of Thrones and they are all just flat out wrong. It's just like "Dude, this setting where a guy slept with a hill and had a child with it, anything's possible."
ESO has been the best thing we have gotten out of TES lore since Morrowind, we explore so much of the cultures, the people, even things like the day to day life of the people in Tamriel. It's amazing.
Did...someone really say that Skyrim lore was superior writing? When they destroyed all semblance of Nord culture in that game and everyone acted like tall Imperials? They didn't even worship the actual Nord Pantheon and were fighting for an Imperial God for Akatosh's sake! ! Don't get me started on how just flat out bland Skyrim's storyline and characters were.
As someone who has been really deep into the lore since the days of Morrowind, Skyrim has really shoddy writing and doesn't even scratch the surface of how wonderful TES lore is. Of course people coming from Skyrim tend to start RPing this setting like it's a low fantasy setting and Game of Thrones and they are all just flat out wrong. It's just like "Dude, this setting where a guy slept with a hill and had a child with it, anything's possible."
ESO has been the best thing we have gotten out of TES lore since Morrowind, we explore so much of the cultures, the people, even things like the day to day life of the people in Tamriel. It's amazing.
If you don't care about Lore then why are you here?
Even if you go by gameplay standards a new Race isn't going to add anything new, while a new class will add a new playstyle.
tinythinker wrote: »alephthiago wrote: »Zos needs to add more classes, those 4 we have became extremely boring...
More likely they will just add new general skill lInes, although I and others have had some funique ideas for subclasses that the four base classes could adopt for further customization.
ParaNostram wrote: »I just want some [censored] necromancy!
Wifeaggro13 wrote: »Did...someone really say that Skyrim lore was superior writing? When they destroyed all semblance of Nord culture in that game and everyone acted like tall Imperials? They didn't even worship the actual Nord Pantheon and were fighting for an Imperial God for Akatosh's sake! ! Don't get me started on how just flat out bland Skyrim's storyline and characters were.
As someone who has been really deep into the lore since the days of Morrowind, Skyrim has really shoddy writing and doesn't even scratch the surface of how wonderful TES lore is. Of course people coming from Skyrim tend to start RPing this setting like it's a low fantasy setting and Game of Thrones and they are all just flat out wrong. It's just like "Dude, this setting where a guy slept with a hill and had a child with it, anything's possible."
ESO has been the best thing we have gotten out of TES lore since Morrowind, we explore so much of the cultures, the people, even things like the day to day life of the people in Tamriel. It's amazing.
If you don't care about Lore then why are you here?
Even if you go by gameplay standards a new Race isn't going to add anything new, while a new class will add a new playstyle.
the Time line of of Morrowind to sky rim is a thousand years or even a couple thousand have occoured. Time lines in TES are very loosey goosey they are broken up by era's some eras like the first almost had 3000 years before the next according tho their time line. just think of all the history and knowledge we are still trying to figure out of things that happened in the roman empire. I did not think the story in skyrim was flat. the game world was far more vibrant then Morrowind IMO . Jesus morrowind was a brown drab wasteland. and the guilds had far less stories involved with them in the other games.
Apparently a lot happened from morrowind to skyrim. But on the whole you have a point from morrowind to skyrim alot of the games soul had been sacraficed for Corporate profit margins. and less time was spent on bells and whistles of the game world lore.
Wifeaggro13 wrote: »Did...someone really say that Skyrim lore was superior writing? When they destroyed all semblance of Nord culture in that game and everyone acted like tall Imperials? They didn't even worship the actual Nord Pantheon and were fighting for an Imperial God for Akatosh's sake! ! Don't get me started on how just flat out bland Skyrim's storyline and characters were.
As someone who has been really deep into the lore since the days of Morrowind, Skyrim has really shoddy writing and doesn't even scratch the surface of how wonderful TES lore is. Of course people coming from Skyrim tend to start RPing this setting like it's a low fantasy setting and Game of Thrones and they are all just flat out wrong. It's just like "Dude, this setting where a guy slept with a hill and had a child with it, anything's possible."
ESO has been the best thing we have gotten out of TES lore since Morrowind, we explore so much of the cultures, the people, even things like the day to day life of the people in Tamriel. It's amazing.
If you don't care about Lore then why are you here?
Even if you go by gameplay standards a new Race isn't going to add anything new, while a new class will add a new playstyle.
the Time line of of Morrowind to sky rim is a thousand years or even a couple thousand have occoured. Time lines in TES are very loosey goosey they are broken up by era's some eras like the first almost had 3000 years before the next according tho their time line. just think of all the history and knowledge we are still trying to figure out of things that happened in the roman empire. I did not think the story in skyrim was flat. the game world was far more vibrant then Morrowind IMO . Jesus morrowind was a brown drab wasteland. and the guilds had far less stories involved with them in the other games.
Apparently a lot happened from morrowind to skyrim. But on the whole you have a point from morrowind to skyrim alot of the games soul had been sacraficed for Corporate profit margins. and less time was spent on bells and whistles of the game world lore.
I respect your opinions on Skyrim and Morrowind although I disagree with them.
But Morrowind happens just a few years before Oblivion, and Skyrim happens two hundred years after Oblivion. There isn't a gap of "one or two thousand years" between them.
And the timeline is pretty solid. The ending of an era is marked by a very major event, which is why the eras do not have the same number of years.