I don't care about the rest of it, but if my dog ran away I would be devastated! Say NO to Crates...er, Crack!That first crack hit is wonderful and has no side affects. 6 months later, you have no job, no home, no family, no teeth and your dog has run away.
A crate a month isn't going to do anything for folks who don't think we should need to gamble for the chance of getting cosmetic gear. When it gets down to it, they had a perfectly-functional Crown Store, and lots of customers perfectly willing to buy things from there. What we have now is a complete divorce from one of the major selling points of the game: customization. More than half of new items are exclusive to the gambling box system, so it's no longer about looking how you want, it's about looking how these RNG results permit you to look.
Apparently the marketers were tired of sinking the costs for items that didn't sell well, so instead of buckling down and making sure they have Crown Store gear that hits every demographic, they've decided to distribute the risk onto the players instead. Now everything has a high chance of "selling" because it's all doled out randomly. No need to do adequate market research when you can make one or two highly appealing things and a ton of niche-market items, group them together, and make people cast their luck to see if they hit what they were after. It's even worse for the people who actually are interested in the niche items because now they have terrible chances for actually getting them, since the gambling boxes are so saturated with other things they weren't interested in. It's absolutely the most player-unfriendly marketing strategy out there.
Prof_Bawbag wrote: »A crate a month isn't going to do anything for folks who don't think we should need to gamble for the chance of getting cosmetic gear. When it gets down to it, they had a perfectly-functional Crown Store, and lots of customers perfectly willing to buy things from there. What we have now is a complete divorce from one of the major selling points of the game: customization. More than half of new items are exclusive to the gambling box system, so it's no longer about looking how you want, it's about looking how these RNG results permit you to look.
Apparently the marketers were tired of sinking the costs for items that didn't sell well, so instead of buckling down and making sure they have Crown Store gear that hits every demographic, they've decided to distribute the risk onto the players instead. Now everything has a high chance of "selling" because it's all doled out randomly. No need to do adequate market research when you can make one or two highly appealing things and a ton of niche-market items, group them together, and make people cast their luck to see if they hit what they were after. It's even worse for the people who actually are interested in the niche items because now they have terrible chances for actually getting them, since the gambling boxes are so saturated with other things they weren't interested in. It's absolutely the most player-unfriendly marketing strategy out there.
No one other than the money men at ZoS know that. For all we know, the crown store could have been dying on it's arse and still could be struggling. The fact they've resorted to introducing almost all new mounts on a "limited time" basis could be some sort of indication that even the mounts aren't selling as well as they once were if they were to just place them there and leave 'em. Put a limit on an item and it shifts more. We all know that is a potent selling strategy, but a strategy that can have many reasons behind doing it.
I'm not saying they are the best deal ever. but they are far from a horrible business decision a lot of people claim it to be.
Prof_Bawbag wrote: »A crate a month isn't going to do anything for folks who don't think we should need to gamble for the chance of getting cosmetic gear. When it gets down to it, they had a perfectly-functional Crown Store, and lots of customers perfectly willing to buy things from there. What we have now is a complete divorce from one of the major selling points of the game: customization. More than half of new items are exclusive to the gambling box system, so it's no longer about looking how you want, it's about looking how these RNG results permit you to look.
Apparently the marketers were tired of sinking the costs for items that didn't sell well, so instead of buckling down and making sure they have Crown Store gear that hits every demographic, they've decided to distribute the risk onto the players instead. Now everything has a high chance of "selling" because it's all doled out randomly. No need to do adequate market research when you can make one or two highly appealing things and a ton of niche-market items, group them together, and make people cast their luck to see if they hit what they were after. It's even worse for the people who actually are interested in the niche items because now they have terrible chances for actually getting them, since the gambling boxes are so saturated with other things they weren't interested in. It's absolutely the most player-unfriendly marketing strategy out there.
No one other than the money men at ZoS know that. For all we know, the crown store could have been dying on it's arse and still could be struggling. The fact they've resorted to introducing almost all new mounts on a "limited time" basis could be some sort of indication that even the mounts aren't selling as well as they once were if they were to just place them there and leave 'em. Put a limit on an item and it shifts more. We all know that is a potent selling strategy, but a strategy that can have many reasons behind doing it.
It's possible the store was dying, but that's goes against every piece of evidence that we have. For one thing, they're still only doing cosmetic items and trash consumables. Why would they be doing that if buying cosmetics the normal way wasn't making total bank? Is the prospect of not getting the item you want really so appealing that there'd be a sudden influx of buyers once they shoved more than half the new content into gambling boxes? Seems a bit unlikely.
Prof_Bawbag wrote: »Prof_Bawbag wrote: »A crate a month isn't going to do anything for folks who don't think we should need to gamble for the chance of getting cosmetic gear. When it gets down to it, they had a perfectly-functional Crown Store, and lots of customers perfectly willing to buy things from there. What we have now is a complete divorce from one of the major selling points of the game: customization. More than half of new items are exclusive to the gambling box system, so it's no longer about looking how you want, it's about looking how these RNG results permit you to look.
Apparently the marketers were tired of sinking the costs for items that didn't sell well, so instead of buckling down and making sure they have Crown Store gear that hits every demographic, they've decided to distribute the risk onto the players instead. Now everything has a high chance of "selling" because it's all doled out randomly. No need to do adequate market research when you can make one or two highly appealing things and a ton of niche-market items, group them together, and make people cast their luck to see if they hit what they were after. It's even worse for the people who actually are interested in the niche items because now they have terrible chances for actually getting them, since the gambling boxes are so saturated with other things they weren't interested in. It's absolutely the most player-unfriendly marketing strategy out there.
No one other than the money men at ZoS know that. For all we know, the crown store could have been dying on it's arse and still could be struggling. The fact they've resorted to introducing almost all new mounts on a "limited time" basis could be some sort of indication that even the mounts aren't selling as well as they once were if they were to just place them there and leave 'em. Put a limit on an item and it shifts more. We all know that is a potent selling strategy, but a strategy that can have many reasons behind doing it.
It's possible the store was dying, but that's goes against every piece of evidence that we have. For one thing, they're still only doing cosmetic items and trash consumables. Why would they be doing that if buying cosmetics the normal way wasn't making total bank? Is the prospect of not getting the item you want really so appealing that there'd be a sudden influx of buyers once they shoved more than half the new content into gambling boxes? Seems a bit unlikely.
Like I said, no one other than ZoS can answer that. All I know, with them introducing gambling, the CS now caters to a larger group of people. You'll have people who will never buy a single item from there, now throwing £100's at it. I think they would stand to lose a lot more people if they began to sell The Uber 1-shot Sword of Awesomeness and the likes, and they know it too.
Prof_Bawbag wrote: »Prof_Bawbag wrote: »A crate a month isn't going to do anything for folks who don't think we should need to gamble for the chance of getting cosmetic gear. When it gets down to it, they had a perfectly-functional Crown Store, and lots of customers perfectly willing to buy things from there. What we have now is a complete divorce from one of the major selling points of the game: customization. More than half of new items are exclusive to the gambling box system, so it's no longer about looking how you want, it's about looking how these RNG results permit you to look.
Apparently the marketers were tired of sinking the costs for items that didn't sell well, so instead of buckling down and making sure they have Crown Store gear that hits every demographic, they've decided to distribute the risk onto the players instead. Now everything has a high chance of "selling" because it's all doled out randomly. No need to do adequate market research when you can make one or two highly appealing things and a ton of niche-market items, group them together, and make people cast their luck to see if they hit what they were after. It's even worse for the people who actually are interested in the niche items because now they have terrible chances for actually getting them, since the gambling boxes are so saturated with other things they weren't interested in. It's absolutely the most player-unfriendly marketing strategy out there.
No one other than the money men at ZoS know that. For all we know, the crown store could have been dying on it's arse and still could be struggling. The fact they've resorted to introducing almost all new mounts on a "limited time" basis could be some sort of indication that even the mounts aren't selling as well as they once were if they were to just place them there and leave 'em. Put a limit on an item and it shifts more. We all know that is a potent selling strategy, but a strategy that can have many reasons behind doing it.
It's possible the store was dying, but that's goes against every piece of evidence that we have. For one thing, they're still only doing cosmetic items and trash consumables. Why would they be doing that if buying cosmetics the normal way wasn't making total bank? Is the prospect of not getting the item you want really so appealing that there'd be a sudden influx of buyers once they shoved more than half the new content into gambling boxes? Seems a bit unlikely.
Like I said, no one other than ZoS can answer that. All I know, with them introducing gambling, the CS now caters to a larger group of people. You'll have people who will never buy a single item from there, now throwing £100's at it. I think they would stand to lose a lot more people if they began to sell The Uber 1-shot Sword of Awesomeness and the likes, and they know it too.
Conversely, though, by making more than half the content exclusive to gambling boxes they wind up losing out on sales from people who would be willing to buy, but refuse to gamble.
The crates are fine if you're not really looking for anything in particular and would be happy with any result of that 400 crowns spent. That's not gambling, that's just accepting a random reward.
Where the crates go wrong is where every other reward system in the game goes wrong - when you're looking for a very specific outcome and having to repeat something over and over for just a chance of achieving it. The dungeons have that weakness. The arenas have that weakness. These holiday events have that weakness.
I'm fine dumping gold to speed through these New Life achievements. In game gold has no real value, does not accrue interest, and other than housing there are very few things for me to spend it on. But I'm not spending 400 crowns to maybe get a pit wolf or a lightning senche. Not when I can enjoy a pizza instead. In the eternal battle between imaginary reward and real pizza, pizza whoops *** every time.
Crown Crates are marketing 101.
They are the answer to the question; How do you get people to pay more then why normally would for thing they wouldn't buy anyway.
The OP got what five six things he never would have bought anyway so an extra 2K crown sales to ZOS for things he wouldn't have bought if listed on the store and the added benefit of having to buy crowns again for the next DLC he wants to purchase.
But wait there is more; this awesome little gamble crate affects those who would spend money in the store anyway as the third or fourth poster who dropped $150.00 on the boxes and wait there is more.....
So they guy with a job and coin and some semblance of impulse control drops 150.00 what about those who don't have discretionary income or worse sneak mommy and daddies credit card into the crown, PSN store, or Xbox live marketplace they get you 400 crowns at the time.
Are crown crates evil, no.
Are crown crates the end is nigh the sky is falling chicken little event, no.
But they are not good either especially as currently constituted.
At some point several months to a year ago a couple of people sat in an office and discussed at length how to get me and you "the end consumer" to spend more money then when we otherwise would. They tested the market and raised the price on limited edition mounts and looked at sales figures and although it wasn't pitched or posted as such came to conclusion they were going to rip off the player base.
They haven't posted the odds for an apex reward. (Although players have a running spreadsheet)
They haven't posted the average dollar cost of an apex reward (and I guarantee you they know).
They could have been very honest, open, and transparent and said hey the odds are "X" and we expect the average dollar spent on a apex mount will be "Y". Play at your own risk.
They didn't; they are being dishonest by withholding information and dishonest with their player base by omission.
I hate needing laws for things like this but as long as combined will put these behavior patterns into practice there should exist laws that regulate the behavior, force honesty will the consumer, and levy susbustatial civik penalties for those who do not comply.
Not that the people who need this info will ever read this, I wouldn't stash crown gems thinking they will carry over into next season. They will change the currency, guaranteed.
They will change the currency, guaranteed.