I don't think you've quite thought that through.
I don't think you've quite thought that through.
yeah...I think I'm gonna have to roll with - "I don't think you've quite thought that through"...
and what's up with still having no profile pic @Elladan_Eloheimik ...c'mon man!!!
got something for ya though:
Elladan_Eloheimik wrote: »I was hoping for little more mature intelligent discussion guys.
Elladan_Eloheimik wrote: »I was hoping for little more mature intelligent discussion guys.
Elladan_Eloheimik wrote: »For you geniuses this is how it might work.
Green hunts down red emp reduces his AP and leaderboard position.
Green players have influx of AP increase individual leaderboard position and a better chance at emp. and greater motivations to dethrone current emp.
So on with Purple vs Yellow and Orange vs Blue.
Elladan_Eloheimik wrote: »For you geniuses this is how it might work.
Green hunts down red emp reduces his AP and leaderboard position.
Green players have influx of AP increase individual leaderboard position and a better chance at emp. and greater motivations to dethrone current emp.
So on with Purple vs Yellow and Orange vs Blue.
Well for one thing, there is the question of fairness. Why is it fair to take 10% AP from someone because they were killed while being emp?
.Elladan_Eloheimik wrote: »For you geniuses this is how it might work.
Green hunts down red emp reduces his AP and leaderboard position.
Green players have influx of AP increase individual leaderboard position and a better chance at emp. and greater motivations to dethrone current emp.
So on with Purple vs Yellow and Orange vs Blue.
Well for one thing, there is the question of fairness. Why is it fair to take 10% AP from someone because they were killed while being emp?
If the goal is to cycle through emperors, suggesting something like only being able to be emperor once per campaign duration. This would give 2nd, 3rd, and so on a shot of making it.
But then we'll likely be back to emp grinding for guilds.
Elladan_Eloheimik wrote: »If the goal is to cycle through emperors, suggesting something like only being able to be emperor once per campaign duration. This would give 2nd, 3rd, and so on a shot of making it.
But then we'll likely be back to emp grinding for guilds.
So you're saying only couch potato players should be emps?
The point of the game is to become emp. You do what you have to do to get there.
Elladan_Eloheimik wrote: »Okay...I see your point let's make it 30%. That should do it don't you think?
Elladan_Eloheimik wrote: »The problem might be the guys who seem to do nothing else but PVP all day every day building huge amounts of AP thus not allowing anyone else a chance at it that might not be able to dedicate so much time.
xblackroxe wrote: »Elladan_Eloheimik wrote: »If the goal is to cycle through emperors, suggesting something like only being able to be emperor once per campaign duration. This would give 2nd, 3rd, and so on a shot of making it.
But then we'll likely be back to emp grinding for guilds.
So you're saying only couch potato players should be emps?
The point of the game is to become emp. You do what you have to do to get there.
Exactly then do what you have to. Simple as that. Only thing I see here is jelly people that cant get emp bc they cant/ dont want to be dedicated enough to get it.
ZOS_AntonioP wrote: », please consider thinking your comments through,
Elladan_Eloheimik wrote: »ZOS_AntonioP wrote: », please consider thinking your comments through,
LOL....ZOS does have a sense of humor. Awesome.
Elladan_Eloheimik wrote: »ZOS_AntonioP wrote: », please consider thinking your comments through,
LOL....ZOS does have a sense of humor. Awesome.
@Elladan_Eloheimik, we'll hey look at that - you now have 3 stars...very well deserved, really enjoyed reading through some of your other threads...
keep up the great work, and most importantly - keep being you