Some are, sure. But some are most definitely not imo.
Blackfyre20 wrote: »First I would just like to say that I quite enjoyed doing my writs on different characters this morning and being able to log out of each one in Craglorn without having to travel to another zone first. This was made possible by a fix on PS4 this morning which fixed a bug that wouldn't allow you to log out of a character in any zone with a logout timer. The bug was around for a couple weeks.
Some are, sure. But some are most definitely not imo.
Lol yes you do, we've seen them develop this game for years now, that's plenty of time to judge whether or not someone is good at something. I don't have to be a professional basketball player to know whether or not Michael Jordan was good, and I don't have to be a game developer to know that zos is bad at what they do.
GrumpyMuffin wrote: »
I don't have to have a medical degree to know that if drs death rate is 100pc then perhaps I should seek another doctor when Iill. Nor do I need a building qualification to say that a brick wall which fell over wasn't built properly in the first place. I don't need to be worlds greatest cook to know if something tastes bad....and so on. To say you can only judge someone if you have done their job puts us in a world where service gets increasing poor as no one can ever express an opinion on anything other than their exact job, and those doing the job have little reason to do it any better.
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GrumpyMuffin wrote: »
I don't have to have a medical degree to know that if drs death rate is 100pc then perhaps I should seek another doctor when Iill. Nor do I need a building qualification to say that a brick wall which fell over wasn't built properly in the first place. I don't need to be worlds greatest cook to know if something tastes bad....and so on. To say you can only judge someone if you have done their job puts us in a world where service gets increasing poor as no one can ever express an opinion on anything other than their exact job, and those doing the job have little reason to do it any better.
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You're not wrong.
But what does it say about a person who goes to a doctor knowing it will result in malpractice, or someone who goes to a bad restaurant noted for its horrendous food. Should we take that one seriously? Or even at face value?
There's issues with the game to be sure. But to call the devs incompetent and still play doesn't make your opinions believable.
In addition to having a basis for judgement you have to have something to compare. No one's given that comparison. probably for the reason I've outlined. They're not being serious and lack conviction. I mean if you made the statement "ZOS is incompetent" on another game forum that you were actively playing, you'd have a bit more credibility.
Coding a game, and running a network is alot different than making good food or building a brick wall. With food and masonry you simply follow a standard and it works more or less. With coding.. you're effectively doing something that hasn't been done before (if you're not, you're likely plagiarizing). ESO isn't just taking Skyrim and adding network support. Even if you tried it like that. How do you tell who has what item? How do you tell where someone is versus someone else? You have to have methods to track everyone's items, their position, their movement, how they interact with the environment, who gets priority when both hit E on something, how they interact with each other, and the list goes on and on. Getting it all right isn't simply following a standard. You have to make the standard. Its like when Sneferu had to build 2 pyramids to get the third one right. It was never done in such a manner before.
With networks, they work when there is not a problem. No one complains.. no one compliments you either. I know this personally having been in the Army Signal Corps. When the shot is working. Its normal. When something breaks (and it WILL break, even if you do everything right). Everyone complains. Fixes aren't as simple as flipping a switch, you have to identify what broke, why it broke, and then replace/repair it. Network is down or degraded until that happens.
I haven't seen any proof of incompetence in either networking or coding. The game runs, bugs are minimal, and all features work. The networking side also works with the exception of a slow down recently during peak hours. This can be attributed most likely to an overload on the server.
This sounds more like a bureaucratic problem than one of incompetence in either the coders or the networking crew. They need more hardware to lighten the load across the clusters. That requires allocation. No developer has authority in that venue.
Simply put, the maintenance DID fix the issues. I saw it personally. When I logged in after my average ping dropped from 120-150 to 80-90. That's not incompetence. It started with its issues during peak time. In my professional opinion, that's not because someone derped over a cord. Its because of an increased load.
Now this could be some sort of networking issue that compounds with the increased population during peak hours. That's totally a possibility. But if you're going to make a claim of incompetence and a borderline personal attack against a developer (which many of you don't have the gall to name them), at least have some facts to back it up. Otherwise it is merely conjecture.
We've had bugs that are in the game for years, the balance was way better in earlier patches. Major issues get adressed every 3-4 months. Found bugs and issues on the PTS for the next patch? Doesn't even get adressed in most cases.
Cyrodiil has been lagging badly for over two years now. No fix in sight, not any improvements worth mentioning. If that is not a sign of incompetence I don't know what else.
Don't misunderstand, the game is great, they do amazing stuff. I still play it after all. But that doesn't mean I can't mention what is not working. And there is quite a bit of that stuff. And while PvE is on a high these days, PvP has only known the downhill direction since launch almost 3 years ago.
GrumpyMuffin wrote: »
I don't have to have a medical degree to know that if drs death rate is 100pc then perhaps I should seek another doctor when Iill. Nor do I need a building qualification to say that a brick wall which fell over wasn't built properly in the first place. I don't need to be worlds greatest cook to know if something tastes bad....and so on. To say you can only judge someone if you have done their job puts us in a world where service gets increasing poor as no one can ever express an opinion on anything other than their exact job, and those doing the job have little reason to do it any better.
.You're not wrong.
But what does it say about a person who goes to a doctor knowing it will result in malpractice, or someone who goes to a bad restaurant noted for its horrendous food. Should we take that one seriously? Or even at face value?
There's issues with the game to be sure. But to call the devs incompetent and still play doesn't make your opinions believable.
In addition to having a basis for judgement you have to have something to compare. No one's given that comparison. probably for the reason I've outlined. They're not being serious and lack conviction. I mean if you made the statement "ZOS is incompetent" on another game forum that you were actively playing, you'd have a bit more credibility.
Coding a game, and running a network is alot different than making good food or building a brick wall. With food and masonry you simply follow a standard and it works more or less. With coding.. you're effectively doing something that hasn't been done before (if you're not, you're likely plagiarizing). ESO isn't just taking Skyrim and adding network support. Even if you tried it like that. How do you tell who has what item? How do you tell where someone is versus someone else? You have to have methods to track everyone's items, their position, their movement, how they interact with the environment, who gets priority when both hit E on something, how they interact with each other, and the list goes on and on. Getting it all right isn't simply following a standard. You have to make the standard. Its like when Sneferu had to build 2 pyramids to get the third one right. It was never done in such a manner before.
With networks, they work when there is not a problem. No one complains.. no one compliments you either. I know this personally having been in the Army Signal Corps. When the shot is working. Its normal. When something breaks (and it WILL break, even if you do everything right). Everyone complains. Fixes aren't as simple as flipping a switch, you have to identify what broke, why it broke, and then replace/repair it. Network is down or degraded until that happens.
I haven't seen any proof of incompetence in either networking or coding. The game runs, bugs are minimal, and all features work. The networking side also works with the exception of a slow down recently during peak hours. This can be attributed most likely to an overload on the server.
This sounds more like a bureaucratic problem than one of incompetence in either the coders or the networking crew. They need more hardware to lighten the load across the clusters. That requires allocation. No developer has authority in that venue.
Simply put, the maintenance DID fix the issues. I saw it personally. When I logged in after my average ping dropped from 120-150 to 80-90. That's not incompetence. It started with its issues during peak time. In my professional opinion, that's not because someone derped over a cord. Its because of an increased load.
Now this could be some sort of networking issue that compounds with the increased population during peak hours. That's totally a possibility. But if you're going to make a claim of incompetence and a borderline personal attack against a developer (which many of you don't have the gall to name them), at least have some facts to back it up. Otherwise it is merely conjecture.
We've had bugs that are in the game for years, the balance was way better in earlier patches. Major issues get adressed every 3-4 months. Found bugs and issues on the PTS for the next patch? Doesn't even get adressed in most cases.
Cyrodiil has been lagging badly for over two years now. No fix in sight, not any improvements worth mentioning. If that is not a sign of incompetence I don't know what else.
Don't misunderstand, the game is great, they do amazing stuff. I still play it after all. But that doesn't mean I can't mention what is not working. And there is quite a bit of that stuff. And while PvE is on a high these days, PvP has only known the downhill direction since launch almost 3 years ago.
3) Believe me, me and many others wouldn't be around anymore if there was a viable alternative. But there isn't. Even with all the issues, ESO is still the best PvP MMO out there (for its kind, open world and stuff).
Blackfyre20 wrote: ». Everyone who plays the game and everyone working on the game unanimously agrees that these are broken...
3) Believe me, me and many others wouldn't be around anymore if there was a viable alternative. But there isn't. Even with all the issues, ESO is still the best PvP MMO out there (for its kind, open world and stuff).
Give Planetside 2 a shot. Its the best PVP game I've played. I'll dare say its the only true PVP game I've played (match based games simply don't count since there's no consequences).
It is a First Person Shooter, but the maps play just like Cyrodil. And it handles a larger number of players (holds the world record of 1100 players in a single battle). Performance can degrade in highly populated regions, but you can move to another side of the map to avoid that if needed.