As this game keeps on getting more casual friendly despite the fact every time it goes in this direction i think it's can't go further. yet it proves me wrong.
Lets talk about the AOE caps that 80% of people voted to remove on the poll zos made. Thousands of votes and zos just decide to ignore it anyway.
Inca se many people aren't aware and im' sure many people actually aren't, because things like this will not be common knowledge for newish or new players.
Basically AOE is the reduction of AOE damage of abilities with the more people the aoe hits.
The first 6 people take 100% of damage
The next 24 takes 50% of damage
The last 30 take 25% of damage
Your capped on hitting 60 people at once.
Now Zos main argument for this was that they don't want aoe to be the end all in pvp. They don't want the damage to be so big it can outpace healing.... Good job on this zos.
Well this seems to have just back fired completely.
Now instead of a group of like 2-3 people attempting to aoe groups of 12-24 after they've led them to a choke point or something they won't be able too because the players will be protect by aoe caps and will survive. Why are people being protected when they are in a bigger group? They already have an advantage of being in the larger group and having more damage, heals, support etc.. just by actually having like 2-3x more people.
Instead all this has seemed to do is just encourage zerging even more. With players in groups of like 2-4 unable to even pick at the large zergs these players decided to just form larger groups. 6 people for 100% damage and the next for 50% doesn't matter too much if you just double or triple your numbers. So instead of these small groups or a single player that have the ability to punish larger groups if the larger groups make mistakes they can't any longer so they get more people. The zerg gets wiped and gets more people etc...
I'm not sure why players take less aoe dmg the more people they are with... kind of goes against the idea of aoe in the first place.
Stop protecting unskilled players with mechanics that just aren't needed. People may actually spread out a bit if it's possible their blob can get wiped by a few good ult's. Or they may actually learn some game mechanic's and slot their own self heals and not rely on the dmg reduction and the smart heals to stay alive.
Just maybe you won't get 561cp people who have only zerged the entire time they've been in pvp and therefore are so terrible at actual combat they may as well be sub 100 cp noobs. Some of them are just shocking, they don't know how to heal properly or successfully kill a player on their own. They don't know how to interrupt certain things... etc... Most of them just mist form away or hold block and spam heals. Or block cast skills doing 2k damage because they have 40k+ hp and because 2k dmg is enough when your 40 man group chases down solo players.
Come on zos add some skill to your game. These last few patches the learning curse shifted so much the noobs just stopped learned.
- WTB timer to revive people, so zergers don't go yolo because of 0 downsides if they die as the blob will revive them. 10s First death within 30 minutes, 2 mins second death. Reset on revive at a keep? Separate from camp timers. Make it so dieing has a meaning and there are actual consequences.
- Remove AOE caps of course..
- I'd love for something to be done with the smart healing skill such as BoL. I'd love for some people to do something other than run 40k hp with 2k regen and spam BoL holding block for the entire fight.
- Proc sets are getting addressing so i can stop worrying about these 40k tanks with a 6k ransack tooltip block casting it for a free 16k proc dmg from viper/tremor or a gap closer spammer hitting me for 20k free tooltip dmg with veli/viper...
Been a while since a had a nice rant.
Preparing for the hate.
/E Incase any of the new people are curious the aoe cap thread, here:
https://forums.elderscrollsonline.com/en/discussion/232730/aoe-caps-discussion/p1