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Under-Used Armor Trait s

Jamini
Jamini
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From what I've seen and observed myself, most armor traits in the game have a use. While Divines is very popular for the damage boost (especially on Twice-born star), there are a number of armor traits that are useful for non-DPS or certain builds

Always-Useful Traits

Divines - Used and sought-after on most DPS and Healing builds. Highly popular, especially on Twice Born Star gear.
Impenetrable - Extremely sought-after for PvP, as it mitigates high-crit builds
Infused - Used primarily on tanks, for larger pieces. Combined with prismatic runes for resources.
Sturdy - Used primarily on tanks, for small pieces. Saves a lot of stamina.

Occasionally-Useful Traits

Reinforced - Solo or tank oriented-trait, used on large pieces for raw defense. Second-tier trait at best.
Training - Used for leveling primarily.
Intricate - Drop only. Explicitly used to speed craft skill leveling and to recover materials.
Ornate - Drop only. Explicitly designed as vendor Trash
Prosperous - Only useful for farming. Explicitly for farming.

Not Useful Traits

Nirnhorned - Expensive for little gain. Grants some spell and physical resist, however reinforced is better for physical resist and divines/impen/sturdy/infused is preferred in almost all situations
Well-Fited - Used almost exclusively in roll-dodge builds and nowhere else

Two of them, Well-Fitted and Nirnhorned, stand out as being significantly weaker than the others. I've not seen any serious builds utilizing either. The trait's could use a small revision to make them more desirable for other builds.

Well-Fitted : Personally, I would love to see either a boost to damage shield duration (0.5-1s per piece?) or damage shield amount (2.5%-5% per piece) In addition to the roll cost reduction. That would make this trait very desirable for classes that utilize shields (magicka sorcerers and DKs, healers, mag-focused tanks)
Nirnhorned : Considering the expense and rarity of this trait, replacing the raw defense boost (which is not really used by anyone but tanks to begin with) with a damage boost per piece? (2% on large pieces, 0.5% on small pieces. Resulting in 8% total boost, or equal to minor berserk. This is less than TBS would grant with divines, but makes it more desirable on other pieces. Mixing Nirn large pieces with divines small pieces would probably net the best boost.)

I would like your opinions on this. Naturally it will not happen, but hearing thoughts on adjusting these two traits would be nice. (Also, it would be nice if prosperous and training had less weight in the drop tables.)
"Adapt. or Die."
  • biovitalb16_ESO
    biovitalb16_ESO
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    "Highly popular, especially on Twice Born Star gear."

    Well if you aren't putting Divines on TBS, you are doing it wrong on a massive level.

    The sad part is no matter what they do to buff the other traits, the number crunching folks out there will always find the best combo of traits for gear, which will always just leave some being lackluster.
  • Jamini
    Jamini
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    The sad part is no matter what they do to buff the other traits, the number crunching folks out there will always find the best combo of traits for gear, which will always just leave some being lackluster.

    Of course. There is nothing wrong with traits being popular/most effective either. Generally I've found that the best way to make certain things more utilized is to have different abilities focus on different styles of play. In this case, Nirn is designed explicitly to be used by non-TBS armor in conjunction with divines (divines small, nirn large). While well-fitted is more designed for MagSorcs, Healers, and Magtanks who rely on shields in PvP and PvE without touching those who use impen.
    "Adapt. or Die."
  • nml
    nml
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    The shield augmentation is an interesting idea.. though I don't see why it would need to coexist with the roll / sprint cost reduction on the same trait.

    Just thinking out loud: to increase strength of shields you need higher max magicka so in that regard infused pieces are the way to go... so probably the bonus that would make more sense on armor pieces would be, like you suggested, to increase the time shield spells last.
    -NML
    Imperator, Ars Imperatoria
    North American PC/Mac, Trueflame
  • Jamini
    Jamini
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    nml wrote: »
    The shield augmentation is an interesting idea.. though I don't see why it would need to coexist with the roll / sprint cost reduction on the same trait.

    Pretty much explicitly because there are a few narrow builds (Senche builds, scroll-running builds) that rely on the existing bonus. Removing it would unnecessarily harm those builds uncommon builds, and keeping it I do not feel would unfairly skew the strength of builds that use well-fitted. A shield-stacking well-fitted sorc also can run a little longer... "okay?" A senche stam build gets longer shield duration as a small added bonus... "I guess that's cool?"

    An easy way to put it: well-fitted would see use on a lot of niche playstyles outside of your standard "raw DPS rawr".

    --

    As an aside, I love the Infused/Sturdy/Reinforced meta for tanking. Figuring out which of what you want in those traits makes itemization interesting and fun for us. Especially when you shift from one type of tank to another.
    Edited by Jamini on December 14, 2016 6:54PM
    "Adapt. or Die."
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